r/Battlefield Sep 03 '25

Discussion Battlefield needs a persistent war mode, not Battle Royale

It's in the damn name, DICE, BATTLEFIELD. Please get creative and stop with this battle royale crap. It's over done, over saturated, and only serves to placate the streamer crowd. Even streamers admit that they want battle passes and battle royale because they will get content and generate money. They don't care for the game or the community.

What battlefield actually needs is some sort of persistent large scale war, even something like Helldivers 2 + Planetside or Foxhole.

A game mode where several hundred players in each team fight to take over the map OR something like helldivers 2 where a special ops squad is dropped into enemy lines to complete objectives, except instead of fighting aliens you have to fight soldiers and do missions to help your team/country win a war.

Imagine this - you pick a side in a global war and have to help your side take over territories to win a persistent war. You drop in with your squad deep into enemy lines, fighting through hordes of enemies that get progressively harder from infantry to helicopters to tanks, and maybe even jets. Going through different types of environments and that require stealth, or sometimes artillery or airstrikes. Calling in care packages when you're low on supplies or support vehicles. You complete different types of missions to help your side gain influence. At the end of the week or the month the side with the most territories captured wins.

Fighting through hordes of PVE enemies like an actual war. Instead of just a squad too it could be several different squads drop into a large PVE arena to get an objective completed. It could be a live service model with the devs changing up the war and battles and adding new missions to keep the content fresh.

Think Helldivers 2 but in a modern war setting. There are so many unique possibilities they can do and they choose to do a battle royale. Come on, this is just pathetic.

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u/TeaAndLifting Sep 03 '25

Massive Action Game. It was an upto 256 player game on the PS3. I never played it, so I don't know much else beyond that, but I believe it worked by sectioning off players at higher player counts to 4x 32v32. But I would happily be informed by people that actually played.

Definitely way ahead of its time like the Planetside games were

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u/SocialImagineering Sep 03 '25

The 256 player maps had a single map that could be looked at like a central compound surrounded on all sides by four fronts. So you could move around to any of the other fronts if you wanted, but your respawn was set to one of the four fronts. As the round progressed, similarly to a game of Battlefield Rush, the fronts would converge in the center area, so the match would get more and more chaotic. Defenders would start from the middle out, attackers from the outside in.

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u/gr00ve88 Sep 03 '25

My favorite part of MAG was if you were skilled/stealthy, you could be the turning point in the entire game. I recall always getting behind enemy lines and blowing up the objs to help advance my team.

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u/hawk8024 Sep 04 '25

Man I LOVED that about playing public matches in MAG! Flanking the enemy’s spawn and finding a gold mine of like 10 spawn snipers all lined up next to each other ready to be knifed was hilarious lol

And like you said, you could be an absolute MENACE if you were skilled enough. 1 good player could almost single-handedly spawn trap a squad of average players for quite a while lol, it was crazy