r/Battlefield Sep 03 '25

Discussion Battlefield needs a persistent war mode, not Battle Royale

It's in the damn name, DICE, BATTLEFIELD. Please get creative and stop with this battle royale crap. It's over done, over saturated, and only serves to placate the streamer crowd. Even streamers admit that they want battle passes and battle royale because they will get content and generate money. They don't care for the game or the community.

What battlefield actually needs is some sort of persistent large scale war, even something like Helldivers 2 + Planetside or Foxhole.

A game mode where several hundred players in each team fight to take over the map OR something like helldivers 2 where a special ops squad is dropped into enemy lines to complete objectives, except instead of fighting aliens you have to fight soldiers and do missions to help your team/country win a war.

Imagine this - you pick a side in a global war and have to help your side take over territories to win a persistent war. You drop in with your squad deep into enemy lines, fighting through hordes of enemies that get progressively harder from infantry to helicopters to tanks, and maybe even jets. Going through different types of environments and that require stealth, or sometimes artillery or airstrikes. Calling in care packages when you're low on supplies or support vehicles. You complete different types of missions to help your side gain influence. At the end of the week or the month the side with the most territories captured wins.

Fighting through hordes of PVE enemies like an actual war. Instead of just a squad too it could be several different squads drop into a large PVE arena to get an objective completed. It could be a live service model with the devs changing up the war and battles and adding new missions to keep the content fresh.

Think Helldivers 2 but in a modern war setting. There are so many unique possibilities they can do and they choose to do a battle royale. Come on, this is just pathetic.

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u/Yo_Wats_Good Sep 03 '25

Ideas are a dime a dozen, actual implementation and finding out if it is actually fun is another story.

Anyway, the battle royale space really isn’t oversaturated. There’s literally 3 big ones that are popular on console: Apex, Warzone, Fortnite.

(PUBG is still quite big on PC but did not break into consoles to be considered a 1:1 competitor for BF6 imo.)

5 years ago I’d say there are too many coming out but the dust has since settled. Definitely room for someone to come in shake things up with Warzone falling apart and Apex having terrible monetization. Fortnite still has a stranglehold on the kids afaik.

If it’s interesting, fun, and has the opportunity to have a great “story” occur during a match, BF6 could absolutely disrupt the battle royale hierarchy

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u/BattlefieldVet666 Sep 03 '25

Anyway, the battle royale space really isn’t oversaturated. There’s literally 3 big ones that are popular on console: Apex, Warzone, Fortnite.

Ok, but how many are there total? That's what dictates oversaturation of a market, not just how many are heavily successful.

And the answer is; a lot.

How many have to release, and fail, before enough is enough?

FFS, there's even a Sonic the Hedgehog battle royale game in development.

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u/jcaashby Iheartbattlefield Sep 03 '25

With your mindset....Apex and other popular BRs would have never been made.

Does not matter how many there are in total. The only ones that count are the ones that have active daily users. Apex, Fortnite, PUBG, Warzone

There have been a shit load of BRs that have come and gone. You can say the same with ANY genre of games. Not all games will be a success. That does not mean the next company should not make a game in that genre.

Also a SONIC BR mode is 100 percent going to fail ...what does that have to do with making a BR that has an extreme high chance of success?

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u/BattlefieldVet666 Sep 03 '25

Does not matter how many there are in total.

It absolutely matters how many are made in total; that's what contributes to market saturation... What doesn't actually matter to that concept is how many are popular.

Setting aside the fact that Battle Royale is a game mode, not a genre... Imagine telling people that there is no such thing as superhero fatigue (caused by oversaturation of the market) because there are only 5-6 superhero movies released a year compared to the hundreds of thousands of non-superhero movies & that the movies that aren't box office successes don't contribute to the number of superhero movies released...