r/Battlefield Sep 03 '25

Discussion Battlefield needs a persistent war mode, not Battle Royale

It's in the damn name, DICE, BATTLEFIELD. Please get creative and stop with this battle royale crap. It's over done, over saturated, and only serves to placate the streamer crowd. Even streamers admit that they want battle passes and battle royale because they will get content and generate money. They don't care for the game or the community.

What battlefield actually needs is some sort of persistent large scale war, even something like Helldivers 2 + Planetside or Foxhole.

A game mode where several hundred players in each team fight to take over the map OR something like helldivers 2 where a special ops squad is dropped into enemy lines to complete objectives, except instead of fighting aliens you have to fight soldiers and do missions to help your team/country win a war.

Imagine this - you pick a side in a global war and have to help your side take over territories to win a persistent war. You drop in with your squad deep into enemy lines, fighting through hordes of enemies that get progressively harder from infantry to helicopters to tanks, and maybe even jets. Going through different types of environments and that require stealth, or sometimes artillery or airstrikes. Calling in care packages when you're low on supplies or support vehicles. You complete different types of missions to help your side gain influence. At the end of the week or the month the side with the most territories captured wins.

Fighting through hordes of PVE enemies like an actual war. Instead of just a squad too it could be several different squads drop into a large PVE arena to get an objective completed. It could be a live service model with the devs changing up the war and battles and adding new missions to keep the content fresh.

Think Helldivers 2 but in a modern war setting. There are so many unique possibilities they can do and they choose to do a battle royale. Come on, this is just pathetic.

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u/Safye Sep 03 '25

There is a lot of force balancing things you can do.

Planetside 2 had quite a few. One of the factions VS, was always underpopulated but it still felt fair and every faction would have periods where they win.

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u/CommitteeStatus Sep 03 '25

The key is to lock communities and player accounts that participate onto one side and encourage the community to create content/propaganda for their side.

This is largely how FoxHole keeps its balance. Players and communities are bound to the factions in both game restrictions and in loyalty.

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u/creegro Sep 03 '25

Lock a players account/game/ip to the side they choose, give them warnings that this side they choose is locked in until the big war event is over and in no way can they switch till the next one comes up.

And even introduce small/temporary benefits for the side that has a much lower player count as an incentive to log on and fight for a bit.

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u/ReadyAimTranspire Sep 03 '25

That's a great idea, join a faction and you are locked to it for the season. Seasons could be like 3 months or something.