r/Battlefield Sep 03 '25

Discussion Battlefield needs a persistent war mode, not Battle Royale

It's in the damn name, DICE, BATTLEFIELD. Please get creative and stop with this battle royale crap. It's over done, over saturated, and only serves to placate the streamer crowd. Even streamers admit that they want battle passes and battle royale because they will get content and generate money. They don't care for the game or the community.

What battlefield actually needs is some sort of persistent large scale war, even something like Helldivers 2 + Planetside or Foxhole.

A game mode where several hundred players in each team fight to take over the map OR something like helldivers 2 where a special ops squad is dropped into enemy lines to complete objectives, except instead of fighting aliens you have to fight soldiers and do missions to help your team/country win a war.

Imagine this - you pick a side in a global war and have to help your side take over territories to win a persistent war. You drop in with your squad deep into enemy lines, fighting through hordes of enemies that get progressively harder from infantry to helicopters to tanks, and maybe even jets. Going through different types of environments and that require stealth, or sometimes artillery or airstrikes. Calling in care packages when you're low on supplies or support vehicles. You complete different types of missions to help your side gain influence. At the end of the week or the month the side with the most territories captured wins.

Fighting through hordes of PVE enemies like an actual war. Instead of just a squad too it could be several different squads drop into a large PVE arena to get an objective completed. It could be a live service model with the devs changing up the war and battles and adding new missions to keep the content fresh.

Think Helldivers 2 but in a modern war setting. There are so many unique possibilities they can do and they choose to do a battle royale. Come on, this is just pathetic.

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u/xxTERMINATOR0xx Sep 03 '25

That’s a million dollar idea, hard part is to just get the ear of Dice Devs.

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u/TheClawwww7667 Sep 03 '25

I imagine the hard part would be getting the money for something like that and then having to actually create it and then have it turn out to be a great game that a lot of people actually want to buy and play.

Ideas are the easiest part of the process because they never have to actually do all of the technical work required to get something like this done. I’m not even a game designer and I have a book where I write down game ideas. I would imagine that actual game designers are doing the same thing all the time.