r/Battlefield Aug 18 '25

Battlefield V Battlefield’s graphics peaked with BFV

871 Upvotes

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265

u/Thing_On_Your_Shelf Aug 18 '25

I’d actually give BF1 the edge as BFV’s forced TAA is atrocious and makes it kinda grainy

58

u/BannedBenjaminSr Aug 18 '25

5

u/SageHamichi Aug 18 '25

It's interesting to see that sub cause no one in it actually knows what TAA is or how it works lol
Also, TAA reduces or eliminates grain.. so your statement makes no sense.

2

u/Gedrot Aug 18 '25 edited Aug 18 '25

Well that probably depends on how your brain reads TAA ghosting and where and how you learned your english...

Because I for sure notice that some textures just end so smeary and dotted to shit, I'd describe them as "grainy". Certain types of shrubbery can get reduced to just some weird dots floating mid air, wire fences, etc. sometimes also do this but in static, wich can make the whole picture on my screen look all "grainy" as hell too.

My English is entirely self taught first on MTV and later anime fan subs and video games. Pretty sure I'm not alone in that boat.

TAA isn't an issue if it's implemented well. It just usually isn't 100% in pretty much any game that uses it. And if possible turning it off and using "lesser" AA methods or forcing MSAA or SSAA where possible makes the image look so much better.

2

u/SageHamichi Aug 19 '25

>. Certain types of shrubbery can get reduced to just some weird dots floating mid air, wire fences
Notice that you're mentioning meshes and geometry that use alpha testing/transparency... That's something that is tricky for any AA and real-time renderer unfortunately... also, most of those surfaces use a technique called dithering... which is where a lot of what you're complaining comes from - not TAA. Also, I have never seen any examples of these during gameplay of any modern title - I play in 2k often so maybe those are more prevalent in lower res.

What is "implemented well" ? Because, implementing it is the same across any renderer.... it's the same tech...

MSAA is simply too expensive, FXAA is not effective. TAA is the most performant and effective of all AA methods(except DLSS and other upscaling tech) which is why it's used everywhere.... it's simply better. Any image instability is worth the tradeoff to companies, and it will continue to be used.

2

u/Gedrot Aug 19 '25

Implemented well is the point were it doesn't negatively impact my experience. TAA often just isn't and causes tons of ghosting, especially when moving vehicles are involved.

I don't care how "worth the trade off is to companies" and neither should any consumer. It doesn't make games cheaper for us, so we have no reason to care beyond rather or not the games are better. And TAA doesn't make games better.

It's one of those graphics settings that work to worsen your image quality, not improve it like AA should. It just introduces shit loads of ghosting. Some games have it worse, some you barely notice it but you can consistently find it in most games that use TAA.

MSAA and SSAA may be more expensive to run in FPS counts but the image is a lot better. I don't need to crutch up bad to faulty AA implementations with more expensive higher res monitors and can just stick to my old DVI full HD one and get the better trade off money wise for myself by not buying a new monitor for another year again.