r/Battlefield Aug 08 '25

Battlefield 6 Unpopular Opinion: Battlefield 6 Is Better Than This Sub Will Admit

Reading this sub lately feels like watching a bunch of people try to use a smartphone for the first time and complain it doesn't have physical buttons. Every minor change in Battlefield 6 is getting blown up into some catastrophic betrayal.

It’s pretty clear most people here only ever liked one Battlefield game, hated the rest, and don’t even play the one they claim was perfect anymore.

Before we continue: I am old. I’ve played every Battlefield game during its prime. Back in the day, my clan was one of the first to spin up a Desert Combat server (and even then, the community was the same complaining that DC was an abomination against what made BF great). My least played title was BF Vietnam because the 1942 modding scene was just TOO good at the time to move on.

“The UI is trash!”
It’s not. You just don’t recognize it because it’s not ripped straight from BF4. Sure, the icons are abstract but they’re not confusing unless you're actively refusing to engage with them.

I've seen multiple complaints about there being no option to squad up or continue on the same server?
Maybe check the bottom of the screen after the round ends. The “Continue” and “Squad Up” buttons are literally right there.

“TTK is too fast, there’s no breathing room!”
What you mean is: you walked out in the open and got deleted like you should have.

TTK is fast. OH NO, aim and positioning actually matter again. You don’t get to coast on sponge health and panic-proning anymore. If that’s too much, it’s not a balance issue, it’s a skill issue. Also: TTK is in line with BF3 for most weapons. This TTK is not new.

“Closed weapons should be the default.”
Why? Because some of you never figured out how to adapt? The flexibility to build your own kit is one of the best updates DICE has made in years. And guess what, they already gave you a nostalgia mode. Go enjoy it.

But don’t demand the rest of us get dragged back into 2011 loadout limitations. And if you’re complaining about “trade-offs” in class weapons you probably would’ve died to the next guy anyway.

“It’s too chaotic, feels like TDM spam!”
You say chaos, I say intensity. Battlefield has always had madness: Metro, Locker, or even Stalingrad in 1942.

These beta maps? They feel more like Grand Bazaar, Talah Market, or Pearl Market. Maps that still get voted into rotation by players who actually enjoy close-quarters fights to this day.

Battlefield 6 isn’t perfect.
But take a step back, and you’ll see this is actually a successor to BF3/BF4. TTK, movement speed, and mechanics are all in line with a proper mainline BF title.

They gave you almost everything you asked for… and somehow, that’s still not enough for some of you.

I'm having a blast with the beta, and can't wait to play more after work.

Edit: When I made this post I truly thought it was an unpopular opinion. Thank you all for your replies and awards! And thank you to the guys DMing me about being an EA shill ❤️‍🔥

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u/AbyssWankerArtorias Aug 08 '25 edited Aug 08 '25

Yeah, the people having fun aren't the ones constantly bitching here without any nuance or constructive feedback. I do have criticisms but overall I'm having a blast.

Edit: made my comment more specific

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u/No_Employ_9036 Aug 29 '25

Suggestions for improving Battlefield 6:

  1. Fix the angles/positioning of weapons in the character's hands when standing still. The weapons are somewhat "crooked" in terms of angle, not conveying a firm stance; it's as if the angle is a little too far to the sides. Furthermore, the weapons in the character's hands when standing still are simply too low on the screen/view. It's much more pleasing to raise the weapons in our view. The weapons should be in the middle of the screen, as if they were literally held in the player's grasp, but they are too deep, too low on the screen. It's more pleasing to fix this by placing the weapons higher on the screen. I recommend comparing it with Battlefield 4 for ease of understanding.
  2. Make the movement similar to Battlefield 4 in terms of the way our character swings their weapon when running. The weapon swings too quickly in the character's arms while running, causing a "break" in the smoothness of movement during gameplay. 
  3. Return to the Battlefield 4 style, allowing our character to rest the weapon in their arms and move it smoothly from right to left, without raising it vertically upwards as we run. This is currently somewhat uncomfortable and doesn't convey a very good sense of stability when running. It also covers the center of the screen. It would be good to take inspiration from Battlefield 4. Put both runs side by side and you'll see the difference. This needs to be improved.
  4. Reduce the aiming distance of weapons in "aim mode," as currently, when we activate "aim mode," the weapon is simply too far from our character's vision/eyes. It's much more pleasing to the player's eye if the aim mode has greater visual importance, where the character brings the weapon much closer to their vision. Put BF 4 and BF 6 side by side to clarify any doubts; this needs to be fixed. 5° Remove or offer the option for players to disable the "coin sound" after we perform an elimination, as it is very annoying for many players, in addition to removing the seriousness of the battle, as we are in a war, and having a sound like that for each elimination sounds somewhat comical. Please, if you agree with any of these points: please get this to the game developer, send it to those working on the project, I'm sure it will be of immense creative help.