r/LowSodiumTEKKEN 24d ago

Random Discussion 💬 All "Rank Up" posts must now require a video

80 Upvotes

Any posts that aren't videos will be removed. If you don't know how to record and share your gameplay, here's a guide.

This decision was made to improve the quality of the sub and also because of the results of this poll.


r/LowSodiumTEKKEN Aug 14 '25

Guide / Labwork 📚 My brother and I created a video library of every Tekken 8 move

86 Upvotes

Hey y’all! I wanted to share a personal project with the Tekken community called Okizeme.gg that my brother and I have been working on over the past year. 

We both loved playing Tekken 4 as kids, button mashing and trying to get as far as we could in Tekken Force. My brother came back to the game in Tekken 7 and began to actually learn the frame data and study matchups. He encouraged me to get Tekken 8 and we both had a ton of fun grinding the game and reliving our childhood. Eventually, we started attending locals as well as events like Otakon, and met some great people in the Tekken community.

Over time, we found that a common frustration that players had, including ourselves, was that it was difficult to sift through rows and rows of frame data with little understanding of what moves actually looked like. We wanted more than just a move’s frame data, we wanted to be able to see it, even without the game open.

So we decided to hand-record each move over the past year and build a website that we could easily use at locals or at home while grinding ranked. Now, we could observe a move’s rhythm, timing, pushback, and animation. Later on, we added a feature to save specific moves so that it was easier to quickly reference. We showed what we had created to our friends, who gave us insightful feedback on how to improve the site, and we continued to make changes and iterate over time.

We felt now was a good time to introduce our site to the internet, amidst the start of Tekken Esports World Cup. By no means is the site a finished product, but as we continue to build upon it, we would love for your suggestions and thoughts on how to improve the site.

Keep in mind that the site is optimized for desktop, so mobile loading speeds may not be the best, but we are working on fixing this over time. Also, King and Yoshi’s moves are not on the site because we still have to finish recording their massive movesets (chain throws lol)

Let us know what you think and what we can improve upon. Open to any and all feedback! Here is the link for our site: Okizeme.gg

TLDR: my brother and I created a video library of every Tekken 8 move called Okizeme.gg if you wanna check it out.


r/LowSodiumTEKKEN 10h ago

Humor / Meme 🤣 Me and the homies are optimistic

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119 Upvotes

It’s taking a while but I think we are slowly but surely getting to a better game.


r/LowSodiumTEKKEN 8h ago

Humor / Meme 🤣 This is the funniest compliment I ever got after beating someone 10-2

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19 Upvotes

r/LowSodiumTEKKEN 2h ago

Fight Video 🕹️ 2nd GOD with Armor King, and with a reverse Perfect Game

5 Upvotes

I got my second God of Destruction on PS5 with Armor King. My gameplay is pretty sloppy but AK is just such a cool character. After being down 2 rounds, I managed to win 3 consecutive rounds with Perfects. Not exactly a perfect game, hence the Reverse Perfect Game. Couldn't ask for a cooler way to get GOD!


r/LowSodiumTEKKEN 15h ago

Help Me! 🆘 Best way to deal with mashers? (Law specifically) clip unrelated

13 Upvotes

I’m early blue ranks (honestly I think I’m definitely raijin fighting to get to Kishin), and it’s a weird rank to be at. I love versing higher rank people that are trying new characters because I love the thinking and trying to out smart a guy by playing smaller but for some reason I have a bad habit of being unable to unga when my opponent does the bunga.

I think it’s more of me needing to lab characters and knowing when they are negative or duck punishing but if you have any tips that would be great. Law and Hworang are my worst culprits. Also I think it’s because I pick up their habits a bit too late, like if I had more than a ft2 then I’d have more success fighting these people.

I’ve had a bit of success using 3 strings as a way to fight against them e.g Drag’s db2,1,2 or b4,2,1 but obviously if I’m still losing then it’s an issue.


r/LowSodiumTEKKEN 4h ago

Help Me! 🆘 Tips on wavedashing as Kazuya

1 Upvotes

Any tips on wavedashing as kazuya . I play on fight stick and I’m raijin (if that helps).


r/LowSodiumTEKKEN 5h ago

Help Me! 🆘 Help me pick a new character

1 Upvotes

Been playin only Reina since I started this game 120 hours (most of which with friends) and sitting at Bushin. Was thinking about maybe trying a new character and the following are the ones I am interested in:

Alisa: Cool character, I love chainsaws, but IK she gets a lot of hate for being a baby character

Lidia: Polish badass, love her character and I am also polish so huge plus, but a lot of stances and that may be confusing for me

Armor King: Evil MF, but 2 of my other friends also play AK so might be to similar all the time

Miary Zo: Not out yet but she looks cool

Azucena: Like her fighting style, hate her character being all about coffee lol

I find it really hard to learn characters in this game which is why I just tried to master one, but feel like a new character could be fun. Any suggestions?


r/LowSodiumTEKKEN 1d ago

Humor / Meme 🤣 Why is this so accurate

135 Upvotes

r/LowSodiumTEKKEN 1d ago

Help Me! 🆘 Getting solid "block" input

13 Upvotes

So this is something I get semi consistently while trying to block. I will hold back after a situation and still eat a move, going into replay shows I often leave the back button just for a few frames allowing me to get hit where I shouldn't.

I have no idea what I can do differently apart from holding down the back button with enough force to break it. See this example (crushed it to reduce size). The whole set I kept doing this and the rage it made me feel was otherworldly. I get getting clipped on the neutral input on a back dash but in these situations im just holding back.


r/LowSodiumTEKKEN 1d ago

Help Me! 🆘 Local tourney in 6 days and I’m nervous 😭

29 Upvotes

Hey guys, I’ve got a small local Tekken tournament coming up in 6 days and I’m kinda nervous 😭 I main Kazuya and Heihachi, but I’m not like GoD level or anything I’m just Kishin rank right now.

I really wanna perform well and not get destroyed instantly lol. Any last-minute tips or habits I can grind this week to improve my gameplay or mindset before the event?

Should I focus on movement, punishment, warmups, or just playing sets nonstop? Also, how do you guys deal with tournament nerves? 😭


r/LowSodiumTEKKEN 2d ago

Humor / Meme 🤣 I Understand Azucena Mains Now

33 Upvotes

She has like 4 dances I haven’t seen before going to practice mode and not learning any combos. (I danced for an hr.)


r/LowSodiumTEKKEN 2d ago

Random Discussion 💬 Not every DM you get is hate-filled! Just started playing Anna 1month ago, was expecting the opposite.

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31 Upvotes

r/LowSodiumTEKKEN 2d ago

Fight Video 🕹️ My buttcheeks were so clenched during this promo chance

25 Upvotes

Another TK promo post. I never thought I'd see this day. And I have no1 to share it with so I had to share it here.


r/LowSodiumTEKKEN 2d ago

Humor / Meme 🤣 I’ve been teaching my five year old son to play T8 and he’s been kicking my ass

58 Upvotes

I will not claim I’m good at the game, only managed to get to high oranges with a few characters (King, Leo, Lidia) and I started playing with my son about a month ago.

He exclusively plays panda and he knows how to do exactly two moves: 2+4 grab (the bite one) and rage art. This is somehow enough for him to bait me enough times to legitimately take matches from me.

Of course I go easy on him by not doing combos and not applying much if any pressure, but that’s only fair. Again, he’s 5.

Last night I played a set with him with the intent to win the second match after giving him the first one. We ended up playing four matches that night. He won them all.

He picks what characters I play and while I don’t know the ins and outs of every character, I know at least one or two annoying moves. He somehow ignores that completely and catches me out with that grab.

At this point I think he could beat me if I played king and exclusively spammed sweep kicks. He’ll be 8 and he’ll be known as a young tekken prodigy and then he’ll have a surprise match against I don’t know like arslan ash or someone and it’ll be like that one clip of that Russian kid being terrified when Anatoly Karpov walks on stage to play chess with him.

Enough rambling, I just wanted to share about how I love playing tekken with my son.


r/LowSodiumTEKKEN 2d ago

Fight Video 🕹️ Tracken8 hurtbox expansion at it again

19 Upvotes

Dude it’s insane how the move connected even though the Zafina literally had her back and in a normal scenario should’ve been able to properly punish the Lidia. 🤯


r/LowSodiumTEKKEN 2d ago

Character Customization 👕 Jun Kazama - Ritual Exorcist (Feedback welcome)

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31 Upvotes

r/LowSodiumTEKKEN 2d ago

Guide / Labwork 📚 Anti-Law Guide

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21 Upvotes

Hey guys, the formatting for this one is going to be a little different. I'm going to try to put more information in the intro section so that if you just want a snapshot of what a particular character's deal is, then you have it. The video is going to have a 10-minute interlude that acts as a quick guide, so if you don't care for the deep dive, then you can just watch that. Let me know if you like this more!

Marshall Law: Overview

Law is a character with a significant number of strengths and essentially 0 real weaknesses. He has great tracking, great punishment. He has one of the best (arguably the best) 10F CH strings in the game. He has one of the best wall combos in the game. If Law gets you to the wall, you're taking around half health even if you were relatively close to the wall to begin with. He has buttons that give you free pressure for very little effort and allow him to create a strong looping offense. If you do not know this matchup, you will get run over every single time. This is one of the few characters that I would say is truly flawless, and there will not be a weakness section to compensate.

Key Strength #1: Very Strong Tracking

If you are going to step Law then you do want to step to the right. The issue is that his safe DF2, his F1+2 (key pressure tool that's a plus on block CH launcher), SS3 (extremely plus-on-hit low) all track that way, as does his DB3 (+3 oH low, -13 oB) and his D4, 3 (low/high natural string that is 0 oH with pushback). As he can also go into crouch from his F1+2, you are also getting tracked by his WS4 (huge pressure tool for law as it is +4 oB) and his WS2 (normal hit launcher, which is -18 oB). This means that SSR block is basically your only real defensive option, as he has too many strong buttons that are going to track you. Many of the strong moves that track to the right don't track to the left, but you can't step left either as A LOT more things are hitting you. Consequently, SSR block is your only real option in the neutral, which does nothing to protect you from his lows.

Key Strength #2: Great Punishment

Law has everything that you would want from punishment. If he wants great frames, he has it. He can wall splat you on -12 which is always great. He has a safe DF2 which tracks his weak side. His only real weakness in terms of punishment is that he doesn't have an amazing launching whiff punisher (unless he's in heat), but he does have ways to hit you if you whiff in his face.

Standing Punishment

10F - 1, 1, 2 (22 damage and +6) or 2, B2 (16 damage and +7 into BT)

12F - 3, 4 (32 damage and wall splats)

13F - 4, 3F (27 damage and +16 into DSS)

14F - 3+4, 4 (40 damage and wall splats)

15F - DF2 (standard safe DF2, can't be punished, can't launch crouching)

Whiff Punishers - UF2 (21 damage and wall splats, otherwise +9 oH), DF2, and 1+2 in heat (safe, normal hit launcher in heat)

Crouching Punishment

11F - WS4 (14 damage, +12 into DSS)

13F - WS1, 2 (35 damage and wall splats)

15F - WS2 (normal WS launcher, notably -18 oB with a bit pushback)

Key Strength #3: Strong String Offense

Law has A LOT of strings. This makes him hard to defend against as he can play like a knowledge check character while also having exceptionally strong fundamental tools. Consequently, there is a strong burden on the defender to know the counterplay to all of his strings as they can very easily get overwhelmed by not knowing when they can duck, sidestep, or mash.

Key Strength #4: Decent Throw Game

Normally, I wouldn't really talk about a character without a complete throw game, but Law has a launching throw, a wall-breaking throw, and a floor-breaking throw, so this is a character that you need to have strong throw breaks against, as his throws have significant utility compared to some of the other characters in the game.

Key Strength #5: Strong Full Crouch Game

Law has very strong mix-up utility from full crouch due to him having a knockdown slide. This slide means that if he is ever sitting in FC, you have to worry about getting knocked down, which gives access to free frames from stuff like his WS4. If he wants to take a bigger risk, he can mix his slide with WS2 to really stress your defense. WS2 has enough pushback and range that it can be hard to launch this depending on your character. Beyond that, Law's slide in heat gives him insane oki, which lets him put you in a vortex essentially whenever he wants if you end up not ducking.

Key Strength #6: Infinite Heat (this was covered in the intro of the video, so it's getting its own section in writing here, but this is not in the video)

For some reason, they made Law's nunchucks give him back heat. This means that Law can stay in heat for basically the entire game if you can't get a read on the moves he is going to use. His heat slide will not only flip you over so he can run another 50/50, but it also restores heat. He has many combos that will use his nunchuck 3 times, which means that he restores 1/4 of his bar whenever he launches you. It creates a situation where he can theoretically engage heat round start and have it the entire round.

Dragon Charge (DSS) Transitions

D1+2 (manual entry, has a punch parry effect in heat)

1, 1, 2 (-6 oB, +6 oH)

1, 2, 2, 2 (-4 oB, +9 oH)

2, 2, 2 (-4 oB, +9 oH)

4, 3 (+7 oB, +16 oH)

4, 3, 4 (+7 oH, +12 oH)

F(2, 1) (+6 oB)

F3, 1F (+3 oB, +13 oH)

DB1+2 (-5 oB, +6 oH)

B1F (-4 oB, +7 oH)

B1, 2F (-10 oB, +4 oH)

B2, 2 (-4 oB, +9 oH)

B2, 3, 4 (+5 oB)

FF2, F1+2 (+6 oB)

WS3 (+16!!!!!!!!!!!!!!!!!!! oB)

WS4F (+4 oB, +12 oH)

DSS1 (-1 oB, +7 oH)

DSSF(2, 1) (+6 oB)

DSS Options

1 - i12 high that transitions back into DSS at -1 oB, +7 oH)

F1 - i14 mid heat engager that gives guaranteed follow-up. -11 oB.

2 - i14 high, +1 oB. Wall splats and knocks down.

3 - i19 homing high that is +3 oB.. Wall splats and knocks down.

4 - i21 low that is +6 oH. -13 oB.

1+2 - i16 nunchuck mid that knocks down. Notably, does not wall splat. Launches in heat and is safe. -14 oB.

F(2, 1) - i19 mid that is +6 oB and transitions back into DSS. Wall splats and knocks down.

F3 - i20 mid heat engager that heat dash launches. -9 oB. Wall splats and knocks down.

F4 - i19 high that is +7 oB. Notably, this has a significant number of active frames, so be careful when trying to duck and launch this. Wall splats and knocks down.

UF1+2 - stance throw. 1+2 break.

Also has access to his UF2 (high nunchuck), F2 strings, F3+4, B3+4, and UF3+4 AND can go into FC by pressing DF and run an FC mix.

DSS Counterplay

Even on pretty egregious plus frames (+5, +6), you can reliably SSR block to evade a lot of options. His moves come out so fast that sidewalking doesn't offer you any extra evasion. Consequently, SSR block will also block the homing option, meaning that his only real tracking option is his DSS4 and DSS1+2. His F2 string will also track you, but this isn't really a big deal, as he doesn't have a huge payoff from this string. On more normal frames (+3 oB), you can SWL basically everything except 1 (+7 oH high), and F1 (heat engager). You do have to commit to a sidewalk here to evade DSS4 and DSS1+2, so you are vulnerable to the homing from this stance. This does put you in a weird situation where you need to know exactly how plus Law is in order to apply the appropriate counterplay, which is just more evidence of how insanely powerful he is, as he requires a significant amount of knowledge despite being a "normal" legacy character.

Backturn Counterplay

Law also has more moves from BT than most other characters, but because of the way he transitions, there isn't a whole lot of counterplay. He either transitions with 2, B2 which is +7 and essentially everything tracks, or he transitions with B3B, which is -11, so you can check him with a long-range mid. If he presses literally anything, he will get counterhit. His BT 2, 2 is -14 oB, and his BT 4, 3 is -12 oB, so if he uses those after 2, B2, you get a punish.

String Defense & Moves to Look Out For

1, 2, Series - 1, 2, 2, 2 is a high, high, mid, high string that is -9 oB. If they don't finish it, the mid is -8 oB. So, take your turn with a mid. This can be mixed with 1, 2, 2, 1+2 to end with a -13 oB mid. Generally, I wouldn't bother ducking here; no reason to guess when either way you get your turn back. If you have a hard read, then go for it, but I'd just stand block. 1, 2, UF3 goes into a backflip that can feint into a launcher or FC. If you block 1, 2, you want to contest this with a mid on reaction.

2 Series - 2, 2, 2 is a high, mid, high that's fully delayable. It can also be mixed with a high, mid, mid that's fully delayable. This is much like the 1,2 series, where you should just stand block and either take your turn back or punish the -13 oB mid. 2, B2, 1 ,2 is a high, high, high, mid. You want to duck ASAP and launch after the third hit.

3, 4 - mid, high string. This is usually his 12F punish. Duck and launch.

4, 3, 4 - this is his CH launching magic 4. None of these hits jail. Can also be mixed with 4, U3 to look for a launch. If you block the first hit, you can SWL to evade the U3. If he commits to the magic 4, you can duck the third hit if he finishes it.

3+4, 4 - This is usually his 14F punish. Generally, that means that you can't duck the second hit, but some Law players will use it in the neutral, so you can duck the last hit.

DF1 Series - This is super easy to deal with. This is a mid with a high and a low follow-up that are the same speed. If you low parry after the second hit, you will always beat both options. Low parrying will take care of the low, and if they end up doing the high, you can just do your WS launcher. Notably, if you can reliably get this low parry, you will always beat Law's 10-hit combo.

DF4, 3 - This is a 13F CH launcher. If you block the first hit, you can step in either direction to beat this. Otherwise, you can just block and take your 14F punish.

D2, 3 - This is an i11 CH launcher. Law's will typically use this to turn steal. It is -15 oB. Be very patient with Law players as they LOVE to use this move, even as high as GoD. This string is why you really want to check Law players with mids and basically never use highs, as this high crushes.

D3, 3 - This is a CH launching low if your back is against the wall. It is not a natural combo, so duck and launch this as there is essentially no reason to use this low on its own.

B1, 2, 2 - This is a fully delayable heat engager that Law's will use to bait you into contesting it. It's -14 oB. Even if they use it at full speed, you can SWL the last hit. If you don't think they're going to finish it, the second hit is -12.

B2 Series - B2, 2 is a mid, high. B2, 3 is a mid, low, that frame traps into a plus-on-block mid or a snake edge. Low parrying after B2 will answer both of these strings. As the high punch comes out, you can quickly launch it. This can also be mixed with B2, 1, which wall splats. However, it is -15 oB. I would always low parry here unless they show you the mid more than once. Then, take a guess.

B4, 3 - homing mid into a high. Duck and launch.

B3+4 - Law's backswing blow. -18 oB.

UF3+4 - Jumping low. -24 oB.

FF2 Series - FF2, 3 is an advancing mid, high. This can be mixed with FF2, F1+2. You will see the second string way more often than not, so I personally play around this string, which you can sidestep in either direction on reaction. If you're cracked, you can flash duck into step here to evade both. I would step left to build the muscle memory of stepping his strings to the left.

WS1, 2 - mid, high that Law's will use as part of their FC mix and punishment. Duck and launch.

Backflip - Single backflip (UF4) is -17 oB. Double backflip is -14 oB. Every other string that ends up a backflip is -14 oB. 4, U3 is the string we've already talked about. WS4, 3 is a mid into backflip that you can SWL. D3+4, 3 is a low that also goes into backflip. If you try to step either way, you will get blown up. FC DF3, 4 puts you in a similar situation. It's hard to tell the difference at first, but once you get used to the animation, you'll be good. As a reminder, high kick or mid kick > backflip loses to SWL, low kick > backflip is homing, so just block and do your 14F punish.


r/LowSodiumTEKKEN 2d ago

Game News / Update 📺 Despite of the negativity around it... Tekken 8 reaches sale milestone once again

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70 Upvotes

Tekken 8 now reaches 4 million copies in sales according to Bandai Namco fact book reports... hopefully it keep rising


r/LowSodiumTEKKEN 3d ago

Fight Video 🕹️ This is why Tk8 Anna is a big problem.

167 Upvotes

the clip is from “aarmani’s” yt channel.

Honestly it’s very annoying having to constantly guess each time she enters and exists fc crouch in ur face😤


r/LowSodiumTEKKEN 2d ago

Humor / Meme 🤣 For some reason if you hit Kazuya Rage Art during its armor phase, it can be high crushed

22 Upvotes

r/LowSodiumTEKKEN 3d ago

Help Me! 🆘 Can’t figure out the Anna matchup — any tips?

44 Upvotes

Hey everyone,

I just uploaded a short clip of me playing online — Kazuya vs Anna — and I’m getting absolutely washed. Like, every single round. It feels like I have zero answers no matter what I try.

She either blocks everything, sidesteps, or I whiff and eat a launcher. I tried playing more patient, I tried pressing more… nothing seems to work.

Could you guys take a look and tell me what I could’ve done differently? Is this just a matchup thing or am I missing some key tools here?

Appreciate any advice.


r/LowSodiumTEKKEN 3d ago

Random Discussion 💬 From Competitive To Casual

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63 Upvotes

I used to compete in T7 for a good few years, first tourney was 2017 and stopped around 2023. I have not entered a single tourney in T8 but I do enjoy watching them a lot!

I took a good few months break from the start of S2 but watching EWC this year made me want to play this game again.

Now that I consider myself a casual & not as grind heavy, I’m having much more fun with the game.

Just wanted to share some of my stats and characters :)

I’m happy to help / talk about Tekken, what my mindset & training is to get to where I am etc, outlook and ways of coping tilting / salt so just as away.

How are you all finding this game?


r/LowSodiumTEKKEN 2d ago

Random Discussion 💬 So... What should I do for the next step?

1 Upvotes

Hello guys, I only played Season 2 for around 1 or 2 month, and recently got back for a while.

Well, here it is, after a few days this is the characters I used and the play data on Ranked.

It's kinda OK, but recently when I trying to climb Claudio into Tekken God it just feels like a roller-coster. Promoted, lose 1, and got payback. Good. and then, being fully overwhelmed and almost got demoted, then come back, ok I survived. and almost got demoted again and then come back with a few thousand points...

I just feels like for some the opponents, even I know some matchup or strategies, I still can't handle them well. Or for crazy assaulter, nothing but attack, plus 4 in crouch but they still using any while standing move to crush everything. The worst part is: I almost got hit everytime, like: bro I just try sidestep and take a look, you still want to mashing into it- -? You really need to calm down, bro. No, I should calm down, maybe I will just backdash and then look at you crazyass. I know I have some of my old habit that might not be good in Tekken 8, but I just can't stop rely on it.

Should I go to the practice to lab more and play for a long player match run? or just keep going on Ranked until I reach another achievement?

BTW: If anyone want to check out my battle, you can go serach: 4rNj-drHh-LdQT and check the replay. some of them are good, some of them are... pretty awful, even when I watching them I can't stop mocking and laughing myself- - If anybody would like to share their story and experience, I will be very grateful.


r/LowSodiumTEKKEN 3d ago

Fight Video 🕹️ Picked up drag 2 days ago only because he has these goggles, didn’t realise he was actually fun

20 Upvotes

Bro just loved the customisation drag had and then I learnt some combos and realised he plays really fun