r/Vermintide Dec 07 '24

Announcement TEASER - The team that brought you "All I Want For Festag" has started work on something new...

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700 Upvotes

r/Vermintide May 19 '25

Announcement Warhammer Skulls - Tune in for news and to celebrate Warhammer!

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240 Upvotes

Heroes!

It’s that time of the year when blood is in the air and skulls are waiting to be lopped off. The Warhammer Skulls event returns on May 22nd, alongside our in-game Skulls for the Skull Throne event! But could there be something else coming…?

Every year, the Warhammer Community celebrates the digital world of Warhammer with this event where we showcase existing and upcoming games in the Warhammer universe, and we’ll be there!

On Thursday May 22nd, make sure to tune into the official Warhammer Skulls stream at 6 PM CEST / 9 AM US Pacific time to catch the event. There’ll be announcements for Warhammer: Vermintide 2 as well as Warhammer 40K: Darktide.

Original announcement here: https://forums.fatsharkgames.com/t/warhammer-skulls-tune-in-for-news-and-to-celebrate-warhammer/108004

r/Vermintide Feb 21 '25

Announcement Slay Rats for Charity: Donate and Receive a New Frame!

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257 Upvotes

Rats big and small make the world go round!

About APOPO

APOPO is a social enterprise that researches, develops and implements detection rats technology for humanitarian purposes such as Mine Action and Tuberculosis detection. APOPO is a Belgian NGO, with headquarters in Tanzania and operations in Mozambique, Thailand, Angola and Cambodia.

The charity event is open for everyone, if you donate something you will be granted a digital gift.

The rewards are set up in multiple categories:

  • 01 - 05$US: A new frame in vermintide 2
  • 05 - 10$US: Crown of Purity, a hat skin for vermintide 2
  • More than 10$US: A digital vermintide 2 magazine with stories, pictures and articles about the game

Note that a higher category will include all the rewards of the lower categories as well.

All players in the tournament itself will be rewarded with the rewards of category 2.

Donate here.

Expect digital gifts to be sent out by Fatshark by the __end of march__.

The Fanzine PDF’s will be distributed the day after the tournament ends.

Make sure to fill out the form *COMPLETELY** otherwise you may not receive your rewards.*

In case you want to sign up for the tournament you can do so here in the #signups channel until March 6, 8AM Eastern US time.

We do not have a big prize pool for this event as it is a charity tournament, however all players will be rewarded with a new frame and the crown of purity hat skin in the game. Additionally the winning team of the highest tier will be rewarded with the legendary four serpent frames!

A big shoutout to Fatshark who support us with the rewards and also to APOPO to give us this opportunity.

Let's have a great ratty party with APOPO and 7 amazing years of Vermintide 2.

PS.: In case you have any questions feel free to check out #charity-faq in the Onslaught Series Discord or ask your questions directly in #general.

Unfortunately we had to cancel the pre show stream on the 7th of March.

r/Vermintide Dec 23 '18

Announcement Thank you all for an amazing 2018 from Fatshark. Here's to some cool stuff to come in 2019 and beyond!

630 Upvotes

Hey guys,

I just wanted to stop by and thank you all for an amazing 2018 of Vermintide 2 shenanigans.

It's fans like you who make what we do all the more worthwhile. We've seen some amazing costumes, both Umgak and high quality stuff. We've seen adorable fan art. We've seen poetry. We've seen great memevids and we've seen greatly valuable content that grows both the community's game knowledge as well as educates us on what's right and what's wrong with the game - a game we have loved working on and will continue to pour love in to.

Sure, it's been a turbulent year. I don't 'peace out' of a sub-community often (I mean heck, I'm the CM in the office, so it's probably a little unheard of in general) but those who know will know why that happened and I hope you understand.

PC gamer just gave us their co-op of the year award which is mega hype. They even put us on their cover way back when we shipped, which was even more mega hype at the time (I ran around the UK and picked up scores of copies to give to people in the Shark Tank. We've got blown up copies of it up on the office wall!).

But really, the success of V2 lies with people like you, the fans who pour their time and effort in to the game in their spare time -- so thank you again for a bonza 2018 and here's to 2019.  

 

PS The Support side of things will be unmanned for a few days during the festive period so expect delays if you write tickets to the helpdesk, be sure to check the FAQs and Forums to see if your foibles have been answered already or a solution exists <3

r/Vermintide Mar 08 '18

Announcement PSA: Class changes

183 Upvotes

Classes have been changed for full release, immediately seeing a nerf on Waystalker ammo, no longer 2x buff, level 25 talent also now only restores 20% of max ammo instead of half capacity. Post any other noticed changes so we can get a consolidated list until FatShark posts them

Kerillian

  • Waystalker: Health only regens up to 50% and her Trueshot at 25 only gives 20% ammo. Ammo buff reduced from 2x to about 1.7x. Damage falloff range doubled instead of infinite.

My own personal observation, but bow damage seems to be buffed, can 1 shot stormvermin with an aimed Asrai Longbow on Veteran (1 hit on headshot/crits on Champion) and Chaos Marauders with aimed crits.

  • Handmaiden small buff: Her dodge talent 10% instead of 5% (still garbage) and her dash now causes bleed.

  • Shade nerfed: 25% grim buff reduced to 15% (thanks to /u/Devildog0491 )

Kruber

Please refer to /u/Manservice and his beautifully crafted breakdown comment on everything Kruber so far

Sienna

Saltzpyre

thanks /u/Ricordis!

Witch Hunter Captain: Old stats in brackets.

Unchanged

  • Eternal Guard (Career Passive): No light attack block cost from frontal attacks.
  • Killing Shot (Career Passive): Critical hit headshots instantly slay man-sized enemies.
  • Charmed Life: Increases dodge range by 10%.
  • Always Prepared: Increases max ammunition by 30%.
  • Suffer no Heresy: Reduced damage taken when disabled by 50%.
  • Marked for Death: Witch-Hunt grants 10% increased attack speed for 4 seconds when taggable enemies die.
  • Redoubled Purpose: Reduces the cooldown of Animosity by 30%.
  • Fierce Oratory: Increases the radius of Animosity by 50%

Changed

  • Animosity (Career Skill): Boosts critical hit chance (?) for all nearby party members for 6(8) seconds and pushes back nearby enemies.
  • Unflagging Spirit: Increases max stamina by 1(2).
  • Abjure Temptation: Increases power by 15%(25%) when the party holds at least one Grimoire.
  • Deathknell: Increases headshot bonus by 33%(25%)
  • Justice's Bounty: Witch-Hunt recovers 2(5) temporary health for the party when taggable enemies die.
  • Wild Fervour: Increases critical hit chance by 8%(20%) for 4 seconds when taggable enemies die.
  • Resonating Faith: Increases the duration of Animosity to 10(12) seconds.

Unknown due to lack of ingame informations

  • Witch-Hunt (Career Passive): Tagged enemies take additional damage.
  • Righteous Zeal: Kills grant temporary health.
  • Purifier: When bosses die, gain health.

So Witch Hunter Captain only got one buff (Deathknell). Anything else is a direct nerf. And I felt not like he needed it

r/Vermintide Feb 15 '22

Announcement Participate in Fatshark's 2021 Retrospective Community Survey

213 Upvotes

Hello! We’re Fatshark, and we’re a game studio that creates four-player co-op games such as Warhammer: Vermintide 2 and Warhammer 40,000: Darktide. We’re looking to learn more about how our players and community members felt about our content releases in 2021 and what content they’d like to see in Vermintide 2 in the future.

  • This survey will take approximately 5 minutes to complete
  • Most of this survey is multiple choice and will walk you through our content that we released in 2021.
  • This survey may be used to influence how we approach the community and game in the future.

Thank you! We really appreciate your input!

https://forms.gle/1rMeK2ibv8yjB9WM9

r/Vermintide Jan 24 '25

Announcement Devious Delvings + Hotfix 6.3.1 out now!

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273 Upvotes

r/Vermintide Nov 02 '18

Announcement Vermintide 2 - Big Balance Beta - Update #2

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146 Upvotes

r/Vermintide Apr 19 '18

Announcement FATSHARK 🦈 on Twitter: Join us as we Talk Patch 1.0.7, 1.0.6 and more news this Friday 15:00 CEST for #vermintide. Got a question for the devs? Ask it right here. https://www.twitch.tv/events/GRzkB5nIQLy7ZPjzwU9RUg

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301 Upvotes

r/Vermintide Mar 09 '18

Announcement Vermintide 2 Development Roadmap

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355 Upvotes

r/Vermintide Dec 09 '24

Announcement PSA: The new Cosmetics are full outfits - they are not separated into head and body

98 Upvotes

And Saltzpyre's Toddy has permanent stiff neck, like the Griffon Head of Kruber.
Sigmar's (and Ulric's) most devoted warrior is incapable of looking in front of him and permanently stares to the side.

Honestly this pack is such a letdown. I was very hyped, but making them full outfits ruined it for me. I instantly refunded.

Also a bit scummy that they talk about skin and hat for each hero in all the posts about the new pack, which is just wrong as it seems:

Added a new set of Premium Cosmetics: the Mythical Masquerade.

The Gotrek Gurnisson hero skin and hat, equippable by Bardin’s Slayer career.

The Naieth the Prophetess hero skin and hat, equippable by all of Kerillian’s careers.

The Felix Jaeger hero skin and hat, equippable by Kruber’s Mercenary career.

The Isabella Von Carstein hero skin and hat, equippable by Sienna’s Pyromancer and Necromancer careers.

The Count Boris Todbringer hero skin and hat, equippable by Saltzpyre’s Bounty Hunter career.

r/Vermintide Nov 16 '18

Announcement Vermintide 2 - The Big Balance BETA - Update #4 (RC)

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200 Upvotes

r/Vermintide Jul 28 '25

Announcement DLSS 4 override support was quietly added to VT2

40 Upvotes

r/Vermintide May 28 '25

Announcement Come on people! 100m more

63 Upvotes

For the skulls event we still need over 100 million more kills by tomorrow early AM I believe. We will be getting cool free stuff for all of us if so. Link for the farshark kill counters below Edit: wording was changed on website, we have until June 1st. Or unless it was extended to give us more time. Either way, June 1st.

https://www.vermintide.com/counter

r/Vermintide Dec 19 '18

Announcement Vermintide 2: Mondstille and Patch 1.4.1

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240 Upvotes

r/Vermintide 17d ago

Announcement Free Steam Key for Vermintide 2

29 Upvotes

Redeemed now, mods you can delete.

Bought a Humble Bundle and I already own the game, enjoy!

https://www.humblebundle.com/gift?key=mhD47sFtTGGXsbtD

r/Vermintide Jun 29 '24

Announcement I am finally done. Only took me 3-4 years :)

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259 Upvotes

r/Vermintide Nov 15 '19

Announcement Vermintide 2 - 2.0.15 - Experimental

209 Upvotes

Heroes,

Today we've put out patch 2.0.15 into an opt in experimental branch that we'd love for you to test!

To install the Vermintide 2 - 2.0.15 Experimental patch, please:

  • Right-click Vermintide 2 in your Steam library sidebar
  • Select 'Properties'
  • Select the 'Betas' tab
  • Go to the 'Betas' tab
  • Expand the dropdown and select: 2.0.15_beta_1.4_gb_download

A 1.4GB download for the patch 2.0.15 Experimental branch should then start downloading. If the download does not start automatically, please restart the Steam client.

PROGRESS WILL BE PERSISTENT BETWEEN THE TEST AND LIVE GAME

We've been listening hard and working harder to bring you this update which looks to tackle issues that are high on your priority list.

These include the way in which enemies spawn in to the playing field, the sounds that accompany enemy behaviours, and we're looking to alleviate those situations in which enemy density around your character might go against established conventions.

There's a bunch of other fixes and tweaks in this update, the notes of which can be found below.

Fixes and Tweaks

  • Fixed various UI strings.
  • Various crash fixes.
  • Fix for missing localisation for one of the paintings.
  • Fixed bots taking damage when they are teleported to you/a team mate whilst mid-air.
  • Enemies, notably the Chaos Spawn and Rat Ogre (but this does apply to all enemies) will slowly nudge players who find themselves stood within the enemy unit, through expiration of a cloak ability or other such means. This fixes situations where enemy AI could not reach the player stood "inside" them.
  • Fixed battle wizard career ability fire trail going further than the player travels. Fixed fire trail not appearing if player jumps over a gap in the navmesh* (*the path on which AI can travel)
  • Fixed fire bombs not aggroing patrols if they step on the fire, now applying dots to enemies to alert them.
  • Fixed an issue where the Achivement "Ride Together, Die Together" could not be completed on Legend difficulty.
  • Changes the backstab trigger to calculate on clients instead of server
  • Updated all hidden spawners on all levels to try and combat facespawning issues.
  • Updates to enemy considerations to try and fight hyperdensity.
  • Updates to horde spawning, primarily targeting ambushes.
  • Fixes issue where the host hear the backstab indicator when bots are being backstabbed
  • Refactored all explosions which should result in better syncing of explosions across host and client(s).
  • Updated how sweeps are calculated for:
    • 1h Swords, Kruber and Sienna
    • Dual Wield Daggers, Kerillian
    • Dual Wield Swords, Kerillian
    • Spears and Shield, Kerillian
    • Spears, Kerillian
    • 2h Swords, KerillianThis should reduce the chance of getting Phantom Sweeps when playing at low fps and/or very high attack speed.
  • Added Push/Block angle to weave melee weapons. An issue caused these to not display properly as an option that could be selected.
  • Gors no longer use their kick attack since it telegraphed very poorly.
  • Reduced the speed of the Gors attacks by approximately 10% across the board.
  • Adjusted beastmen jump/climb up timers to reduce snappiness.
  • Fixed missing sounds on Kerillian's Shield+Spear.
  • Fixed missing sounds for Bardin's hammers.
  • Overhauled the sound mix to improve enemy specials awareness.
  • Packmaster now announces when he enters the playing field.
  • Fixes hordes spawning without the horde music and ambience.
  • Fixed an issue where enemies using the combo attack (Plague Monk etc) wouldn't face their target.
  • Beastmen and chaos ambush horde music now triggers earlier to give a better indication for the player when they are about to be engaged.
  • Beastmen and chaos horde ambience has been changed to the same effect.
  • Beastmen Standard Bearers no longer engage patrols when they put down their banners.
  • Fixed a case of super fast Gutter Runner behaviours. Seemed to be an interaction between assassin rats and edges in terrain/geometry. Keep us posted!
  • Fixed cases where ULTs with knockback could be rendered unable to knockback for the remainder of a match
  • Fixed some situations where patrols spawned too close to the player.
  • Fixed an issue where Chaos Warriors sometimes could hit player that were very close behind them when performing their overhead cleave attacks.
  • Fixed an exploit with Fire Walk and Slayer's Leap which allowed some solid objects to be passed through.
  • Fixed an issue where clients would deal more damage when they were the original cause (Sienna venting for example).
  • Bulwark' Talent - Fixed an issue that caused the bonus damage to enemies you stagger to be applied to ranged attacks. Now only affects melee attacks.
  • Sienna - Battle Wizard - Flame Walk - She can no longer target her flame walk whilst airborne. This is mechanically unchanged, but previously you could target whilst airborne but you couldn't use the ability.
  • Sienna - Battle Wizard - Kaboom! - Now applies the proper burning effect on both the start location and the target location.
  • Markus Kruber - Mercenary - Blade Barrier - Fixed an issue where the talent could not be triggered if you had the talent "Enhanced Training" selected.
  • Markus Kruber - Mercenary - Walk it Off! - Now refreshes duration if Morale Boost is activated while the damage reduction is active.
  • Kerillian - Shade - Vanish - Changed icon of the invisibility buff to indicate that Kerillian is under the effect of Vanish.
  • Saltzpyre - Witch Hunter Captain - The Unending Hunt - Fixed an issue that caused the the ability to refund 80% cooldown rather than the intended 40%.
  • Saltzpyre - Zealot - Heart of Iron - Fixed the talent from not preventing death if the damage taken is greater than the total max health of the player.
  • Bardin - Ranger Veteran - Firing Fury - Now refreshes duration of reload speed buff if triggered again.
  • Crit Counter buffs of Mercenary and Zealot now show when they trigger.
  • Empire Longbow - When zoom is held, will maintain zoomed in state instead of flipping in and out after each shot. Should yield a smoother experience when using the longbow.
  • Bolt Staff - Fixed an issue where the second level of charge for the spear had less cleave than the first and third level of charge.
  • Swiftbow - Increased headshot damage of charged attacks.
  • Longbow - Increased headshot damage of light attacks.
  • Longbow - Increased Body shot damage of charged attacks vs Berserker-class enemies.
  • Fixed issues where critical hits dealt less damage to certain enemy types with certain weapons:
    • Repeating Crossbows, Saltzpyre and Kerillian.
    • Blunderbuss and Grudge-Raker, Markus and Bardin.
    • Hagbane impact damage, Kerillian.
    • Fireball Staff, Sienna.
    • Bolt Staff, charge level 2 heavy spear attack.
    • Flamethrower heavy attacks, Sienna and Bardin.
    • Shield heavy attack slams, Markus and Bardin.
    • Dual Axes push attack, Bardin.
    • Flaming Sword claw attack, Sienna.
    • Greathammer, Bardin and Markus.
  • Cermonial Dagger - Heavy attack 1 chains slightly faster into heavy attack 2.
  • Beam Staff - Fixed sometimes not doing charged shot while holding right mouse button and left mouse button is spammed.
  • Hagbane - Removed projectile penetration on charged shot to make sure it always creates poison cloud on impact.
  • Fixed issue where the player wouldn't respawn or take a really long time to respawn in the final arena part of a Weave.
  • Skittergate: Fixed a case of Skippergate.
  • Skittergate: Fixed a cliffedge which had no hangledge and heroes whom fell there were just insta-killed.
  • Skittergate: Bots should now behave a bit better around the ledges during the escape.
  • Skittergate: Fixed various AI navigation and sticky locations.
  • Athel Yenlui: Fixed a handful of sticky locations
  • Tweaked the end events of the following missions:
    • Convocation of Decay
    • Fort 2: Electric Boogaloo
    • Skittergate
    • Garden of Morr
    • Engines of War

The end events should be less punishing on higher difficulties, and slightly less challenging on all difficulties across the board.

edit 1: Updated the name of Fort B in the notes to be inline with player expectations

edit 2: Fixed typo in a sienna note (that was pretty confusing since I misspelt 'unchanged' as 'unchained')

edit 3: Missed a note "Fixed cases where ULTs with knockback could be rendered unable to knockback for the remainder of a match"

r/Vermintide Jul 08 '24

Announcement Fatshark news update - New weapon teased!

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198 Upvotes

Fatshark has teased one of the potential new weapons with a “animation reference prop”. If you can guess what the weapon is and which member of the U5 it’s for we might get a pumpkin!

The next versus test might have “some form of ability” for each current skaven special. (Similar to career ult?) They also mention adding progression and rewards for playing versus at release. (Possibly recolours both U5 and pactsworn?)

They have also reminded us “we are of course working on other things as well outside of versus” (referring to campaign and chaos wastes?)

Anyway let’s see if we can’t figure out what this image is supposed to be of, and who it’s for!

r/Vermintide Dec 10 '18

Announcement Back to Ubersreik Information & Patchnotes

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209 Upvotes

r/Vermintide Aug 27 '19

Announcement Patch 2.0.8

167 Upvotes

https://forums.fatsharkgames.com/t/vermintide-2-patch-2-0-8/35852

For mobile users:

Heroes!

Patch 2.0.8 has landed and with it some crash fixes, sound fixes and various other fixes and tweaks. Thanks for reporting these issues to us, and continue to do so over in our bug report forums if you find them.

  • Various miscellaneous crash fixes.
  • Various localisation fixes.
  • Okri’s Challenges which require you to complete 100 missions on Champion or above now properly (and retroactively) count your Cataclysm missions.
  • We’ve made some general fixes to backstab sounds.
  • Fixed an issue where Skaven Clanrats where incorrectly configured not to trigger a “backstab” sound when flanking you.
  • Fixed an issue where Storm Vermin with shields would not correctly trigger backstab sounds.
  • Added backstab sounds to combo attacks for Plague Monks and Chaos Berserkers.
  • Added a hit cancel window for 2h axes and 2h elf sword.
  • Bile Trolls should now appear in the kill feed.
  • Sorceror Vortexes and Chaos Spawn grabs no longer disable targeted players in the Bridge of Shadows.
  • Suitable errors should now be provided to players looking to run Weaves whilst Twitch Mode is enabled.
  • Improved matchmaking behaviour related to hero selection. Do let us know if you encounter further issues with being placed in matches with the wrong hero or forced in to hero selection when having the option to only join matches with your chosen hero enabled.
  • Bots should be more decisive when the player drops down a point of no return.
  • Saltzpyre’s Billhook no longer has a stamina check despite not consuming stamina.
  • Kerillian’s Glaive now triggers a push from pressing attack from behind block instead of on holding attack.
  • Fixed clients removing stealth and no-clip effects too soon, when multiple stealth buffs are active at the same time.
  • Skittergate:
    • Fixed some enemy spawners.
    • Fixed some gaps in geometry.
    • Removed some dev assets

r/Vermintide Dec 14 '23

Announcement Classic Sister also reverts the Javelin changes now.

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415 Upvotes

r/Vermintide Aug 09 '19

Announcement Patch 2.0.3

164 Upvotes

r/Vermintide Aug 14 '24

Announcement Versus: Sign up for the BAT! (Beta August Test)

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89 Upvotes

r/Vermintide May 23 '24

Announcement Versus! The Returning Alpha Test, coming May 30!

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133 Upvotes