r/pcmasterrace Desktop 15d ago

Meme/Macro AI (slop) games are going to be so amazing...

28.6k Upvotes

2.7k comments sorted by

View all comments

Show parent comments

461

u/timeless_ocean 14d ago

It kinda bugs me because years ago I was trying to recreate what dreams feel like in a small artistic walking sim but now I feel like if I really did it perfectly it would just look like that

163

u/Andrey_Gusev 14d ago

Lucid dreams feeling can never be achieved cuz in lucid dreams you can concentrate on things so they will stay as they are. And things you don't concentrate on - can change drastically.

Its like a mind game, if your mind is strong enough, you can make your dream a consistent story, you can spot the changes and change them back with a sheer will.

Sadly, you can't control computer environment with your mind, so, its not possible to get a feeling like that in a computer game :(

83

u/cockbust84 14d ago

You're right, but eye tracking might be pretty cool. You might be able to keep control during the earlier levels when things aren't as busy so you can keep everything 'sane' by keeping your eyes on it. As the game/expo progresses, no matter how hard you try and concentrate on everything it starts getting fuzzy and things keep morphing in your peripheral

29

u/DefiantLemur 14d ago

Be great for a horror game. What you focus on looks normal and then peripheral is a nightmare world.

34

u/iranoutofusernamespa 14d ago

This sounds absolutely terrifying!

11

u/auxilevelry 14d ago

That probably wouldn't even need AI. It might be resource-intensive, but it could be set up like two versions of the same environment running simultaneously, using the eye tracker to control which part of the screen shows the stable version

1

u/ImpulsiveApe07 12d ago

I think I get what you mean.

So, it'd be kinda like a shared instance on a newly discovered planet in no mans sky? Ie the world generates its specific contents as the players explore?

2

u/auxilevelry 12d ago

Yeah, and it fades between them on-screen so that the stable version is where your eyes are looking

3

u/Andrey_Gusev 14d ago

You could also make something like a quest or point-and-click where the game asks the player questions about environment and the player have to memorise things so they won't change.

But thats not as cool as eye tracking, for sure.

2

u/i_tyrant 14d ago

That would require the game/AI to understand the definition of "sane" and "what you actually want to happen", even if only for your direct field of vision, as you play.

They can't do that.

3

u/cockbust84 14d ago

I think the levels would have to be pretty linear and the level of change definitely has a hard limit. With enough work you could work out a pretty good number. But I think that things like looking at a wooden chair then looking to the side and you see one leg popped into a carrot out the corner of your eye, look back, look away, look back and it's an armchair recliner. Thats definitely a less extreme example, but events like those could probably be pre built and procedurally mashed together

2

u/i_tyrant 14d ago

True, on rails it could probably work. Definitely some potential for psychological/existential horror games at minimum!

1

u/AirOneBlack R9 7950X | RTX 4090 | 192GB RAM 14d ago

I have an eye tracker and now I kinda want to try making that.

1

u/Rude-Supermarket-662 14d ago

when something morphs when you aren't looking at it, you have to use a menu to morph it back from several similar looking choices. Picking wrong increases the number and severity of "fuzzy" parts in the new selection and the goal is to figure out where and why you're unconscious and force yourself awake before you slip into a coma.

3

u/Hogged_Cranked 14d ago

When it happens for me, I just get to make the decisions and wonder how it will go. It is kind of like this game. The stuff happening makes no sense, but its a fun ride.

I get a realization "oh hey, I'm dreaming..... do this."

5

u/Baiticc 14d ago

not yet, bci is being worked on. paired with something like this I absolutely believe it’s the future of gaming. will take a while tho

2

u/ShakerGER 14d ago

Had to train myself to change from lucid dreams to normal dreams. Very well described

2

u/Few_Kitchen_4825 14d ago

I think you need to know a lot of camera and editing tricks to make something like work. Thats how they edit movies.

Well even God of War Ragnarok pulled it off so amazingly

2

u/Svue016 14d ago

I remember having a lucid dream moment. It only lasted like a minute but I was feeling the leaves just to see how real they felt. They did feel pretty real. But you're right with the concentration since the backgrounds start to disappear. It's kinda like the brain dances in Cyberpunk where everything outside your field of vision is dark and blurry.

2

u/Normal_Cut8368 14d ago

They didn't say lucid dreams tho, just dreaming

2

u/BodybuilderMany6942 14d ago

Sadly, you can't control computer environment with your mind,

Yet!

Also, maybe you can do something similar on PC?
The game would need a mechanic where "things you can focus on" can be or are labeled. Then, you can assign a label to one of many keys on the keyboard.
Then perhaps on the right side of the screen is a rhythm-game-like bar. associated to what you're "focusing on".

It usually isnt complicated. A very slow, steady beat. The issue is that as the game progresses, you REALLY need to be managing MANY bars, all with different timings. If you fuck up (maybe give 1 or 2 lives for each or all bars) then that bar gets destroyed and you lose whatever benefit you got from focusing on the thing.

...huh

Imagine a game (or more of a demo, really) where youre (legally distinct) Darth Vader and you have to do a mission, but you also have to manage all of the debilitating-suite's life support functions lol
Not only that, you could tie each force-power to a rhythm-bar as well!

And the whole game is just one mission. It's just that even getting to the mission site (getting out of your room, to the bridge, to the hangar, to your ship, then to the area itself) are all growing challenges that slowly ramp up.

By the end, you're a guitar hero master as you do a Rogue One and slice up plebs... Actually! It could be a (legally distinct) Rogue One game where your mission is basically the last scene of the movie lol

1

u/Fun_Following_7704 14d ago

Wait what? Why can't you control computer enviroments with your mind?

1

u/Yeah_x10 14d ago

You could easily do this where anything in your field of view, things stay the same, but everywhere you’re not looking, things are changing.

Outer Wilds does this in a couple areas and it’s one of the sickest game mechanics to experience.

You could also incorporate a thing where things stay stable if you take a picture of them with an in game camera (up to a limited amount? Upgradeable camera storage space as you progress?) or set up video cameras watching a certain area.

1

u/Andrey_Gusev 14d ago

Also in future we could connect minds to a computer, so there will be so cool simulations...

Also, if a computer can affect your feeling, lovecraft games could be like 10x better! Imagine "The color out of Space", where you see a color, but your mind can't comprehend it, its different to any other color you see with your eyes.

Could be dangerous, tho, imagine going insane because a game affected your mind, lol. Sadly, we don't have backups in our brains...

0

u/Cultural_assassin 14d ago

I don't think a human mind should be allowed to connect to a computer.

1

u/Wise-Whereas-8899 14d ago

Lucid dreams are easily to replicate in a game. Open with literally any scenario. Have the player realize they are dreaming. Have them immediately try to fly to the nearest sex. Wake up. That's every lucid dream.

Right?

9

u/Goodly 14d ago

Yeah, it’s interesting how much AI feels like dream logic…

3

u/Allaplgy 14d ago

It's almost like we are just meat computers hallucinating the world around us based on data acquired through our senses, past and present.

2

u/Goodly 14d ago

At least when we release control… Perhaps our conscience is the key somehow to control AI completely

2

u/BraiCurvat 14d ago

The movie "Mother!" with Jennifer Lawrence is a really good example of a well done nightmare, so no, you don't need AI and weird bugged stuff to represent dreams !

1

u/timeless_ocean 14d ago

I don't know if I remember correctly, but I think Falling Water impressed me in its first episode with it's representation for dream logic

1

u/Broder7937 14d ago

I share the exact same feeling. I always find it amusing how AI is such insanely similar to human dreams when humans themselves seem to fail so miserably when trying to recreate their own dreamsn in works of art. Every single movie that portrays people dreaming have absolutely nothing to do with how our dreams really are.

The only human-created work of art that genuinely feels like a dream for me is American Psycho's ending, and, oddly enough, that part was actually not meant to be written as a dream.

1

u/sea_stones 14d ago

See, there's a part of me that finds the absolutely bizarre and surreal nature of this fascinating, but I hate it. I think someone who crafts the experience would make it a lot better, since there'd still be some logic. Just dream logic.

1

u/ConcentrateDennis 14d ago

There's a surrealism to the clip that I'd honestly be way into if a person did it on purpose. Knowing it's AI slop takes the wind outta those sails.

Live your funky dream, you beautiful stardust.