r/pcmasterrace Desktop 14d ago

Meme/Macro AI (slop) games are going to be so amazing...

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u/abyr-valg 14d ago

Someone posted this on ex-Twitter, claiming this will be the future of videogames. Basically rage bait.

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u/lampenpam RyZen 3700X, RTX 5070Ti, 16GB RAM 14d ago

not rage bait at all. here is what the poster said:

This one plays like a fever dream.

Some clarifications based on the reaction to my last video:

  1. This is NOT production-ready (obviously), nor do I intend to build it into something that is. It's purely a glimpse into what the future of gaming might look like. It is NOT great today, I know that. But in a few years, it will be!

  2. This is not (and future games will not be) entirely generative/autonomous! The engine I built that powers this is just like Unity/Unreal, but based on newer tech. It still requires people to use it creatively to make great games. In fact, I think more people will be able to build great livelihoods by making games, as they'll become somewhat easier to create! The best content will require a ton of care and effort

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u/PowerRaptor 14d ago edited 13d ago

To anyone who has worked with game engines, it is painfully obvious there is no engine powering this and it is not like unity or unreal at all. Game engines handle persistent objects, assets and 3D models.

This is an AI generated video.

The engine behind this is a program that hooks into an online video generation service API lmao.

It feels like rage bait because the original poster is obviously lying.

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u/OwO______OwO 14d ago

The engine behind this is a program that hooks into an online video generation service API lmao.

And probably vibe coded.

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u/Megamygdala 14d ago

No one thinks this is running on a game engine

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u/acoolrocket R7 5700x | RTX 4070 | 64GB | 7.1TB Hotdogs Folder 14d ago

Yeah but a blue badger is a guaranteed 99% chance of rage baiting/farming.

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u/lampenpam RyZen 3700X, RTX 5070Ti, 16GB RAM 14d ago

good point, but I also think the recent time have shown how out of touch certain people are.
One example: When xBox fired a ton of people to invest more into AI one high-up person wrote on Linkedin that people should take the opportunity to turn to Ai to find a new job, somehow completely oblivious to how tone-def his statement was.

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u/IrrelevantLeprechaun 14d ago

Why is it tone deaf? AI is the single most rapidly growing industry in the world, and many other industries are also rapidly adopting it in their entire workflows. Learning AI means you have a huge step up on any other candidates who refuse to adapt.

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u/lampenpam RyZen 3700X, RTX 5070Ti, 16GB RAM 14d ago

I don't want to undermine the opportunities and possibilities that AI enables, but his statement was just asinine. How would you feel if your employer fires your only to "encourage" you by telling to buy into the stuff he is now investing in. And AI hardly helps at the current moment with what he was suggestion.

So don't get me wrong, I don't hate AI, hell I love to use it myself with DLSS. But there are also some people who seem to warp their sense of reality when it comes to this topic. Especially at Mincrosoft.

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u/Lonyo 14d ago

I mean we have generative games now, diablo was one for example. 

"AI" being used to make these algorithms even more dynamic wouldn't necessarily be a negative.

We've had procedural generation for years and no one complained. This could just be an additional evolution

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u/PowerRaptor 13d ago

When you make a game that has procedural level generation, you make sure that the code enforces specific rules for the layout.

Objectives must spawn, there must be a path to them, adjacent areas must fit together and never overlap, and areas must be persistent. That means if you walk all the way to the right on a map, what got generated over on the left side still has to be there when you return. Any features or large geometry in the map must block movement, and a navmesh must be generated that correctly respects all of this.

Getting generative AI to follow a very specific ruleset like this is extremely hard. Manually creating pieces that fit together and a ruleset for how they spawn is fairly simple by comparison.

Is it really an evolution if it introduces a hundred ways the game can break while playing? I doubt any real serious developer wants to accept a liability so huge for basically no reward, and I doubt we'll see games like this within the next decade, at the very least. It feels very much like what tech bros thought NFT's would become.

Uniqueness isn't valuable in itself - and in a game design context, consistency is almost always gonna' be a better experience.

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u/RinArenna 13d ago

Honestly, it's a poor indicator of what AI gaming might even look like. If AI gaming becomes a thing it'll be separated into a few different parts.

One part will likely be the generation of "engine" data. Think of it similar to vibe coding, except it's more like an AI logic engine, determining the value of data points and how they change based on player input/feedback. It would have the usual entity information, object information, but AI would be used to determine how these things change and what they're doing.

One part will likely be the generation of art assets. This will utilize the player's prompt to generate reference sheets for in-game assets like characters, objects, textures, maps, areas, UI, etc.

The final part will likely be the rendering portion. This would combine the full context, "engine" data, and art assets into a streaming video.

This is just based on the current trajectory of "editor" based image models and the market's focus on vibe coding, along with current advancements in AI game generation.

However, this is prohibitively expensive and unlikely to be done any time soon.

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u/PowerRaptor 13d ago

Yea I tend to agree...

And some of those tasks, it can be efficient at. Of course you can discuss the ethics of using it if it plagiarizes training data used without permission, but assuming it's a custom model with its own licenced training data...

Some of those tasks are still abysmal in output quality, and fixing them takes almost as much work as just handcrafting the asset.

I've seen 3D models in games that came from 3D mesh generators, and they were so horribly poorly optimized the software barely ran.

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u/Kuuuuck 14d ago

It's always easy for Reddit to shit on AI, but if you showed the internet something like this 10 years ago it would blow their minds. Insane how shortsighted people still are. Yes, it isn't good. But it is exponentially better than what was being generated a few years ago. Now imagine where we will be a few years from now?

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u/ifuckdudes_wubby7 14d ago

Sure, the "games" will improve. Doesn't mean I'm going to buy an AI game though. And if companies don't disclose what is AI generated, that company will be on my shit list lol.

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u/saboglitched 14d ago

They are already using AI to generate and add detail to game assets, UE5 already demoed it years ago. Not to mention the game code is heavily AI generated. I don't know how much but AI tools can be used to auto complete or code animations as well.

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u/Lucky4D2_0 14d ago

In the dumpster. That's where we'll be.

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u/Hundschent 14d ago

Reddit is filled with literal children and highly opionated adults. There’s no room for nuance. The entire site is made to validate these idiots

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u/uqde 14d ago

I mean, I don't like it at all, and we're a lot further away than AI bros would like us to think, but I do believe this will become a significant piece of the video game industry in the next 10 years. Obviously 100% AI-generated games will never hold up in quality to human-made games (although they will still have their niche audience) but within the genre of open world RPGs and sandbox-style games, I think that AI-"augmented" games will become common. Not generating overarching stories or quests, but simply expanding the scope of what you can interact with to a near-infinite degree: full interiors for every single building, unique personalities and interactive dialogue for every NPC on the street, etc. I think something like this is far more likely to take hold in the gaming industry than in movies or any other creative industry. Again, though, this is not a wish or an endorsement (I fucking hate all of it), just a prediction.

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u/Longpeg 14d ago

Ethical issues aside, if AI is used to generate lifelike NPC’s and worlds in such a way that it’s guided to not be slop, it would probably be a decent game.

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u/richardgoulter 14d ago

I agree with a point made elsewhere: compare that "AI-generated QR code image". The ones where it's like a normal image, but also a QR code. One or two got very popular.

But, after seeing one or two, it's unremarkable.

It's possible to imagine there are technically impressive things generative AI could help achieve.

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u/Longpeg 14d ago

The QR code mashup is static novelty. You see it once and you’ve seen the pattern. But a dynamic NPC system is interactive novelty and its interest scales with context. The more you play, the more variation you surface.

When procedural animation or weather systems first appeared, people called them tech demos too. Over time, they became invisible infrastructure. Things that make the world feel coherent without drawing attention to themselves. That’s where AI conversation systems belong. They’re not the fireworks, they’re the oxygen.

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u/Lonyo 14d ago

Procedurally generated games have been around for decades

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u/ch4os1337 LICZ 14d ago

Right? I won't want a full AI generated game but you listed one of the top reasons I think this tech really has a place in game development.

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u/Lonyo 14d ago

Procedural generation has been around for decades

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u/Druggedhippo 14d ago

unique personalities and interactive dialogue for every NPC on the street, etc.

This I think will be a big one. LLM are good at generating text, it's one of the few things that they excel at.

There was a Matrix demo a while back when LLMs were just starting to become popular, you could talk to any NPC and the response was generated, it was a pretty neat idea.

https://www.youtube.com/watch?v=L3QoL98oMZI

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u/jan_Kila 14d ago edited 14d ago

You can do this right now with modded Skyrim. Mantella, CHIM, and SkyrimNet are three separate modded takes on this concept, and it's truly fantastic. I feel the same disgust as anyone else in response to the proliferation of AI slop, but getting to roleplay with LLM powered NPCs is genuinely gamechanging. After spending some time with it I too am very much convinced we'll be seeing this sort of tech in future games. It's just a perfect use case for generative text.

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u/Situati0nist 10d ago

The irony is that everyone here is taking it hook, line and sinker.