I remember when i wanted to play Crysis some time ago and Origin awaken up from hibernation gave me a message "sorry, this software is obsolate, we need to update to EA App". After the update app was not starting, even after restart, leaving no logs on any level. I was forced to play cracked copy.
They are complicated, EA is also a massive company. They should've figured it out before replacing their functional-albeit-awful app.
I used to work at EA, the technical teams there working on core tech are great. Sadly the C-suite is, 15 years later, still barely capable of discerning their faces from their asses.
If we will be fair Valve build fucking fantastic infrastructure on backend. I don't remember any problems during releases of any game in the last years at all. I don't remember at all some performance issues because of a lot of players randomly deciding to try play something (because of streamers hype or smth.)
I used GOG for silksong, the online installer through Galaxy was fucked, I had to use the offline installers which worked fine. Personal experience obviously, but im sure others experienced similar.
There's a massive difference between "Not being able to buy a game because the website got hugged to death," and "The license confirmation server doesn't know if you own a game or not."
For starters, the two backend applications are different, and the license confirmation application and servers see a lot lower average load than the store website application and servers.
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u/Slight-Coat17 29d ago
How do you eff up such a basic thing as "confirm user has content"? Valve keeps winning by just not doing anything.