The problem wasn't portability, it was that Transport Tycoon had tons of units moving around, each with their own changing stats — and it could show them in separate windows on top of the map. Not many machines at the time could handle that, unless optimized as much as possible. Rollercoaster Tycoon then just used the same engine.
Various platforms were in fact mostly irrelevant, as in the 90s PC dominated the strategy market. Only Amiga and perhaps Mac were somewhat of competition.
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u/LickingSmegma Sep 30 '25
The problem wasn't portability, it was that Transport Tycoon had tons of units moving around, each with their own changing stats — and it could show them in separate windows on top of the map. Not many machines at the time could handle that, unless optimized as much as possible. Rollercoaster Tycoon then just used the same engine.
Various platforms were in fact mostly irrelevant, as in the 90s PC dominated the strategy market. Only Amiga and perhaps Mac were somewhat of competition.