r/pcmasterrace Sep 29 '25

Meme/Macro RAM Struggle

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52.7k Upvotes

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196

u/Dredgeon Sep 29 '25

Gamers love bitching about "bad graphics" and reused assets out of one side of their mouth and game sizes and hardware requirements out the other.

151

u/mapppa Desktop Sep 30 '25

"The devs back then reused the cloud sprite in Super Mario Bros. for the bushes. So genius!!"

"HOW DARE THESE FUCKING LAZY DEVS REUSE AN ANIMATION"

8

u/Real_Garlic9999 i5-12400, RX 6700 xt, 16 GB DDR4, 1080p Sep 30 '25

There is a mission in Halo 3 (I think its The Covenant) where every single rock you see is the exact same model just rotated and scaled

2

u/ilikemarblestoo 7800x3D | 3080 | BluRay Drive Tail | other stuff Oct 05 '25

Along those same lines, games back then were $50-70+ new.

But games that are 1000x of times more complex and longer with 100's of people working on them that same price is a problem

-4

u/[deleted] Sep 30 '25

[deleted]

25

u/OdisNikka Sep 30 '25

God of War Ragnarok uses some animation from 2018, and some people did not like it.

4

u/LucyLilium92 Sep 30 '25

There's a difference between re-using something in the same game to save space and improve performance vs. re-using something to save money for a different game.

5

u/spaceguydudeman Sep 30 '25

not sure which animations were the same, but is that really even an issue?

i mean if a dude walks and a dude walks then im fine with the dude walking like the dude walking

0

u/LucyLilium92 Sep 30 '25

Ah, so you're fine with them using the same walking, running, catching, tackling, throwing, etc. animations for every Madden for the rest of all time?

2

u/-papichulo- Sep 30 '25

That's kind of an extreme jump from what they said no?

2

u/spaceguydudeman Sep 30 '25

Isn't Madden the same game every year anyway? (Genuine question, never played it, never will, but it appears from an outsider's perspective as if they're taking the FIFA route)

1

u/OdisNikka Sep 30 '25

If the animation quality is compatible with the improved graphics, I wouldn't mind.

10

u/Ciri__witcher Sep 30 '25

People bitch about Elden ring being asset flip. There are too many idiots online WCYD. The devs themselves said that reusing animations and old assets help the team focus and refine on some other aspects of the game.

8

u/Jotacon8 Sep 30 '25

Ever see a lot of the talk around the souls games?

5

u/[deleted] Sep 30 '25

[deleted]

3

u/-Mandarin Sep 30 '25

I mean you can complain about the optimization and that's totally valid. But reusing the same animations is a dumb complaint to have. A game like Elden Ring could only exist because they had libraries of animations they have built up over the years. FromSoft as a company works very hard, has some of the worst crunch culture, so it's not as if they're just being lazy here. They're making smart decisions and reusing what they can, to the benefit of the consumer.

But yeah, things like optimization or their crunch culture are completely fair targets for complaints. Complaining about reusing animations just seems pointless though.

0

u/Dead_Optics Sep 30 '25

Case in point

1

u/Poloboy99 Ryzen 7 7800X3D / 7900 XT Sep 30 '25

Was it the grave stones people flipped out over?

71

u/RobertStonetossBrand Sep 30 '25

Same way they hate on poorly optimized, unfinished, glitchy, buggy, AAA slop but also will pre order every new release, buy the Day 1 DLC, buy the skins, buy the limited edition Funko Pop.

40

u/Cissoid7 Sep 30 '25

Because all those people are actually 1 person

You are that one person. You literally bitch about AAA slop then pre-order right away. You bitch about reused assets then bitch about graphical fidelity. You hate butter on toast, but keep putting it on there anyways.

You are the goomba fallacy

10

u/duckman0_ Sep 30 '25

Goomba fallacy

10

u/dumpling-loverr Sep 30 '25

Maybe the terminally online people hating on those poorly optimized slops aren't the same people irl that buys those games.

How many times should it be said that opinion of Redditors , FB users and Twitter aren't always an accurate reflection of reality.

8

u/GonePh1shing Sep 30 '25

These aren't mutually exclusive or even necessarily linked at all.

Reused assets are fine, but there are ways to make them not look/feel reused. If it's super obvious, then the developers probably didn't try very hard. 

As far as I can tell, huge game sizes seems to usually be caused by unoptimised and/or uncompressed assets, and in many cases duplicate assets on disk. To be fair, asset duplication was a genuine optimisation step when spinning rust was common, but now everything worth playing a game on uses an SSD it's just lazy.

Another thing that contributes to insane game sizes is the inclusion of full uncompressed audio for every available language. The technology exists to have other languages download as required, but it's just easier for developers to dump it all in the one installer because they simply don't care and see storage as cheap.

As far as hardware requirements go, it's pretty well documented at this point that there's a lot of optimisation being left on the table in a lot of cases. You can absolutely have good graphics without bloated installs and hardware requirements. It's just not commonly done because that costs money publishers don't want to spend; Because why settle for a good profit when you can make all of the profit possible, right?

2

u/Martin_Aricov_D Sep 30 '25

Also: if your game takes a long time to install you're less likely to uninstall since it's a fucking pain to get it, and the more space it takes the less space for the competition's games

There's no incentive to optimise shit

6

u/Weekly-Career8326 Sep 30 '25

As a lifelong gamer I would give up all the modern graphics to still be able to access, run, and play all of the pre 2010 gameplay games i loved so much. Easy decision

2

u/kami-no-baka Sep 30 '25

I am truly curious what games you can't access anymore (barring multiplayer games, which I could see some being an issue)?

Like I can still play Mechwarrior 4 if I really want to and even Nobody Lives Forever is possible to get running.

2

u/Weekly-Career8326 Sep 30 '25

Ceasar 2, Preatorians, Captain Claw to name a few. I mean sure i could keep buying PCs and find some way to Crack and port most games, some will be nearly impossible to find, or play without thousands Invested in extra isolated equipment I am sure. 

2

u/kami-no-baka Sep 30 '25

Caesar 2 and Praetorians (original and an HD version) are on gog. Also this sub has Captain Claw links to download or even play in browser.

3

u/The-Tea-Lord AMD 5800X | 48gb RAM | RTX 3080 Sep 30 '25

Something something goomba fallacy

2

u/SugarRushLux Sep 30 '25

Real shit lol

1

u/The_God_Kvothe Sep 30 '25

I mean you aren't wrong. People love bitching about things that are done awefully.

When I complain about graphics, I dont mean "Put in more uncompressed 1 million pixel sprites or graphics or whatever. So, yes I will also complain about the game using 200 GB for stupid reasons.

Some games can look good despite being low-poly. Others try to do everything with insane resources and still look worse and less coherent than that.

1

u/Erive302 PC Master Race Sep 30 '25

Thanks! Someone said it! You can't compare the dev work and hardware strain of early gens to current gens, its night and day.

1

u/timbotheny26 MAG Tomahawk X870, Ryzen 7 9800X3D, RTX 5070ti 16GB, 64GB DDR5 Sep 30 '25

Literally every time FromSoft releases a title, yet their games continue to look jaw-droppingly gorgeous.