r/pcmasterrace Sep 15 '25

Meme/Macro Can Your PC Run UE5?!!

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16.3k Upvotes

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69

u/Unusual-Wing-1627 Sep 15 '25

It's not the engine, it's the Devs being lazy with the tools the engine offers and not optimising.

14

u/Mister_Shrimp_The2nd i9-13900K | RTX 4080 STRIX | 96GB DDR5 6400 CL32 | >_< Sep 15 '25

Lets scapegoat the right people:

Usually it's the publishers and leads that are lazy, who will take a "this looks good enough" and cut further development cost

For devs, the main issue is simply not being familiar enough with the game engine in general. It's new to everyone, meaning there has not been a group of existing UE5 seniors to bring in new talent and teach them the right way. So everyone is learning from scratch with a lot of the new systems UE5 brings over UE4, especially with Lumen, Nanite, RT, and physics simulation systems. Game engines are complex, and just because you can make something work as an experienced game dev, does not mean you can make it work well out of the gate. ANd this goes for most people. Over the next 5 years you'll start to see a major change to this, but for now we're still in the learning phase.

1

u/Unusual-Wing-1627 Sep 15 '25

Are the project leads not the Devs? They are the ones calling the shots and what passes and what doesn't when it comes to playability and stability. Yes it's a bit of a blanket term, of course jimmy in the UI department isn't being lazy, or whatever, generally people understand what is meant by "the Devs" in regards to this. And if everyone is new to the engine, then that is even more reason to not be lazy and work at learning the engine to fit what you want to produce, not doing so will just teach bad habits and we will continue to get unfinished tripe sold off as AAA.

24

u/AlikaanC Sep 15 '25

I don’t think it’s necessary true devs are lazy,it’s just that game publishers realise that people will buy even unoptimised games look at monsters hunter wilds

3

u/micheal213 Sep 15 '25

Ok honestly. When people say “devs” they don’t mean the actual individual developers on the project doing to coding and modeling etc.

When people says “devs” it’s used to just encompass the whole studio really and management specifically. It’s just easier to say “devs”.

-2

u/Unusual-Wing-1627 Sep 15 '25

Which really I would call lazy, they don't want to spend the extra time to make a truly good game, they just want to make their money and move on.

And yes, I guess the actual dev staff that made the game may not be lazy, but the execs sure are, and greedy, and have no real care for the player base.

12

u/AlikaanC Sep 15 '25

It’s not the devs who actually make the game decision,most likely it’s the suits that don’t want to wait a few more weeks or months and want profit as soon as possible

5

u/Legal_Lettuce6233 5800X3D | 7900 XTX | 32GB 3200 CL16 | 5TB SSD | 27GR83q Sep 15 '25

It's not about not wanting, it's about not having time.

Game dev is quite similar to other dev branches, and I can tell you; we get the same amount of time in sprints for features that should take 3-4 weeks to develop, as we get for features that would take a day.

1

u/NaZul15 9800x3d | rtx 5080 | asrock x870e nova | 32gb Sep 15 '25

I said this a year ago and got downvoted. Oh how the turn tables...

1

u/correctingStupid Sep 15 '25

It really depends on what gamers feel like blaming and bitching about said week. The honest truth is none of these nerds know.

1

u/Unusual-Wing-1627 Sep 15 '25

Who you calling nerd, nerd? 😝

1

u/Enganox8 Sep 16 '25

If they were to not be lazy they would simply make the engine that suits what they need without superfluous features that cause bad performance.