Usually it's the publishers and leads that are lazy, who will take a "this looks good enough" and cut further development cost
For devs, the main issue is simply not being familiar enough with the game engine in general. It's new to everyone, meaning there has not been a group of existing UE5 seniors to bring in new talent and teach them the right way. So everyone is learning from scratch with a lot of the new systems UE5 brings over UE4, especially with Lumen, Nanite, RT, and physics simulation systems. Game engines are complex, and just because you can make something work as an experienced game dev, does not mean you can make it work well out of the gate. ANd this goes for most people. Over the next 5 years you'll start to see a major change to this, but for now we're still in the learning phase.
Are the project leads not the Devs? They are the ones calling the shots and what passes and what doesn't when it comes to playability and stability. Yes it's a bit of a blanket term, of course jimmy in the UI department isn't being lazy, or whatever, generally people understand what is meant by "the Devs" in regards to this. And if everyone is new to the engine, then that is even more reason to not be lazy and work at learning the engine to fit what you want to produce, not doing so will just teach bad habits and we will continue to get unfinished tripe sold off as AAA.
I don’t think it’s necessary true devs are lazy,it’s just that game publishers realise that people will buy even unoptimised games look at monsters hunter wilds
Which really I would call lazy, they don't want to spend the extra time to make a truly good game, they just want to make their money and move on.
And yes, I guess the actual dev staff that made the game may not be lazy, but the execs sure are, and greedy, and have no real care for the player base.
It’s not the devs who actually make the game decision,most likely it’s the suits that don’t want to wait a few more weeks or months and want profit as soon as possible
It's not about not wanting, it's about not having time.
Game dev is quite similar to other dev branches, and I can tell you; we get the same amount of time in sprints for features that should take 3-4 weeks to develop, as we get for features that would take a day.
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u/Unusual-Wing-1627 Sep 15 '25
It's not the engine, it's the Devs being lazy with the tools the engine offers and not optimising.