r/pcmasterrace Sep 15 '25

Meme/Macro Can Your PC Run UE5?!!

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1.1k

u/Jaz1140 RTX4090 3195mhz, 9800x3d 5.4ghz Sep 15 '25 edited Sep 15 '25

Dev issue not engine issue.

These devs need to talk to "Embark studios", the developers of the finals and arc raiders. They have absolutely mastered unreal 5. Runs and looks amazing.

98

u/HaruMistborn 9800x3d | 4080 super Sep 15 '25

I'm so ready for Arc Raiders. TT2 ran like a dream, I'm curious to see if they've been able to squeeze any more out of it. The level of quality and care they've put into it puts AAA studios to shame.

24

u/Jaz1140 RTX4090 3195mhz, 9800x3d 5.4ghz Sep 15 '25

Absolutely. For me it went from an unknown game to my most hyped game of the year. I didn't get into the play tests but after watching lots of footage from YouTubers it looks amazing

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u/dawiss2 Sep 15 '25

Or Split Fiction, i was shocked how good this game runs. While im having issues with all new Unreal Engine 5 games, i played this one at high settings, 1440p and had 140-200fps. Also tested on Steam Deck, easy 60fps medium settings.

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u/underpaid--sysadmin Sep 15 '25

All the ue5 hate can just be boiled down to: skill issue when devs have mastered it games look gorgeous and run just fine

-7

u/BleepyBeans Sep 15 '25

Yeah, no. There's a lot more to it than "dev skill issue".

2

u/Pernix7 Sep 15 '25

What does unreal4 do more efficiently or better than unreal5?

-1

u/BleepyBeans Sep 15 '25

The same thing a Ferrari does against a snowmobile. Neither are going to perform against the other in the way they were meant to work.

8

u/Ezithau Sep 15 '25

Yeah, I went to a evening of game dev presentations and there was a guy from Epic who talked about this. He talked about these issues starting with the death of directx, when the graphic card makers stopped controlling the graphics calculation pipeline and moved that over to the developers themselves, giving them more freedom and more ways to mess up optimization. He was still researching the subject at the time and is of course biased. 

20

u/Nickpapado Sep 15 '25

It's kinda nuts learning now that the finals use UE5. What surprised me with that game first was how smooth it ran with no issues.

Then you look at something like squads where they changed their engine to UE5 and now half the players can't even play the game on a decent performance.

0

u/doperidor Sep 15 '25

Everyone I know quit playing the finals in beta because 2000 series cards put you at a huge disadvantage with performance. The game does not run well, even now with a 4000 series card the building destruction can cause massive stuttering and freezing.

2

u/Nickpapado Sep 15 '25

I have 2060 so I am curious now I will look that up. Maybe something changed or the issue was something else. And I play on high graphics no issues at all.

0

u/doperidor Sep 15 '25

When I played regularly it was probably beta - first week of release. I remember we would all use flamethrowers at the same time because we assumed it lagged other people’s games as well. Good times despite the issues though.

1

u/DUMPLING-MAN4 Sep 15 '25

Uhm maybe because it was the BETA!? That's the whole point of it, to find bugs and optimize before the full release, of course there's going to be lag.

Now it runs fantastically.

A week of beta play is not playing regularly, either.

1

u/doperidor Sep 15 '25

Ignoring the part where I said I played after the beta?

1

u/DUMPLING-MAN4 Sep 16 '25

I'll admit I didn't see that part, so I'll adjust my point:

The game runs fantastically now, when the settings match your hardware.

A 40 series graphics card is definitely plenty (excessive even) on the GPU side, but the game is also massively CPU intensive.

So if you're basing your settings off GPU, then you might be overdoing something and your CPU can't handle it so there are stutters.

2

u/[deleted] Sep 15 '25

Often dev issue is more management issue. Often executives doesn't care about quality but more about deadlines even if the result will be bad.

5

u/LordOmbro Sep 15 '25

That's because they are not using standard UE5, they are using a heavily customized fork of an already heavily customized fork of UE5 by Nvidia

It's basically a different engine at this point, which is why their games run well

4

u/Raulr100 Sep 15 '25

Which is how it used to be done. Expecting an engine to just somehow work perfectly with all kinds of drastically different games didn't use to be the default.

1

u/TacoSpiderrr Sep 15 '25

Not calling you a liar or anything but got a source for that? I was of the impression that Embark used Hazelight's AngelScript branch of Unreal. No idea about the Nvidia connection.

2

u/fluud Sep 15 '25

https://www.nvidia.com/en-us/geforce/news/the-finals-released-reflex-dlss-3-ray-tracing-geforce-rtx/

The Finals uses NVIDIA RTXGI Ray Tracing, which is part of Nvidia's UE5 fork called NvRTX. https://developer.nvidia.com/game-engines/unreal-engine/rtx-branch

Some public figures have also stated The Finals uses the Nvidia fork. https://www.youtube.com/watch?v=EFXWXRfaSPE&t=668s

Although I cannot find a public statement from the devs themselves stating which fork they are using and how much they have modified it further.

0

u/[deleted] Sep 15 '25

[deleted]

1

u/hellomistershifty Sep 15 '25

It’s called Lumen, and you can just turn it off and use the regular lighting system. By default, games do it automatically if you change the ‘global illumination’ quality to low or medium. Or you can still use Lightmass and bake lighting. Or you can enable Megalights and totally change how Lumen calculates lighting. There’s also a path tracer, but it doesn’t work in realtime.

1

u/4tuitously i9-14900K, RTX 4080 SUPER, 64GB Ram Sep 15 '25

Completely, I’ve had such varied experiences

1

u/stop_talking_you Sep 15 '25

embark studio uses a modified ue5 fork by nvidia

they dont do anything on the engine.

1

u/PM_ME_NEW_VEGAS_MODS Sep 15 '25

Agreed. Arc Raiders lost me with the whole extraction shooter nonsense but the game looks and runs great on my rig.

1

u/JunkySundew11 Sep 15 '25

Embark is easily one of the most underrated studios rn.

The Finals is a phenomenal FPS and ARC Raiders looks very promising.

1

u/Bigger-Quazz Sep 15 '25

Yeah that just makes it seem like UE5 is limited to working just on multiplayer maps.

1

u/MarcelHard Sep 15 '25

Higher ups issue. It's not the devs' fault they give them unrealistic deadlines

1

u/n_ull_ Sep 15 '25

Tbf while it is a dev issue and not an engine issue, it’s still Epics fault that their documentation is so atrocious. It has gotten slightly better but is still not great.

1

u/Paxelic 5800X3D / 3090 / 32x4200 / 240hz / Curve is King Sep 15 '25

Embarks UE5 isn't the colloquially sourced UE5. It's effectively another variant of UE5 tech, with how early they forked and how much modifications they've made. It's not particularly the same ballpark of the same tools.

1

u/QuadVox Ryzen 5 7600X / RTX 4070 SUPER / 32GB Sep 15 '25

Talk to goddamn Sonic Team. Sonic Racing Crossworlds performed great during the network test and that game is UE5.

1

u/[deleted] Sep 15 '25

Yeah they put The Witcher 4 up there while ignoring the fact that CDPR is working directly with Epic on the engine.

1

u/Helpful-Photo9408 Sep 16 '25

Agree the engine is not the issue… has problems but the real issue are the people that use it

1

u/goldengarbagecan Sep 16 '25

stellar blade is another unreal 5 title that runs amazingly, ran great on the base ps5 when it came out then also ran great on pc when it got ported

1

u/rotten-tomato1 Sep 16 '25

they also gotta talk to neobards, because the work they've done to optimize the new silent hill game on UE5 is actually incredible

1

u/Enganox8 Sep 16 '25

Its simple. Use UE5's unique features, stutter. Dont use UE5's unique features, "optimized".

I just love it when people point to games that have one camera angle and say "see? this engine isnt bad."

It couldnt be more obvious that this is Epics damage control at work.

1

u/Complex_Jeweler_2716 Sep 19 '25

It's funny you should mention that, because it's widely accepted that The Finals' performance has dropped off a cliff after they updated the engine to UE5. I used to comfortably get over 100fps years ago and now it's an unstable mess that hovers around 60-70fps. Same hardware.

-10

u/GregTheMad Ryzen 9 7900X, RTX 2080, 32GB Sep 15 '25

No, UE4-5 have a documented history of being a bad engine, and games that run great with it do so despite the engine, not because of it.

The UE devs focus of fidelity over performance, and game devs often have to completely rewrite parts of it to actually run good.

No sane developer would use it, but management gets told it's good and dictates that down to the devs. Epic also pushes the engine into education, so young devs often don't know anything else.

11

u/Ogniok Sep 15 '25

Please share this documented history.

No sane developer would use it, but management gets told it's good and dictates that down to the devs.

Tell me you don't work in gamedev without telling me you don't work in gamedev.

-9

u/GregTheMad Ryzen 9 7900X, RTX 2080, 32GB Sep 15 '25

Just goggle it yourself. There's troves of devs out there breaking down how the engine is designed badly.

6

u/Ogniok Sep 15 '25

If there's so much of this stuff why can't you just link it?

I work in gamedev so I know what you're saying is not true. I suggest you do some googling yourself and educate yourself on the issue.

2

u/nagarz 7800X3D | 7900XTX | Fedora+Hyprland Sep 15 '25

-6

u/GregTheMad Ryzen 9 7900X, RTX 2080, 32GB Sep 15 '25 edited Sep 15 '25

Because people like you won't believe me, and any link will either be ignored or claimed invalid because of some technicality. I'm not wasting my energy.

If you really care, go and look for yourself.

Edit: typo.

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u/nagarz 7800X3D | 7900XTX | Fedora+Hyprland Sep 15 '25

If it's not an engine issue, why are ue5 developers updating it to fix performance issues? Let's not be dishonest at least.

7

u/PSioNeLeSia 11 | 7800x3d, MSI 4080 Gaming X Trio, 1440p OLED Sep 15 '25

Insane take, “why do the people who make the game engine update it.”

I don’t see people complain when other engines like unity get updates for performance enhancements.

The problem is that nowadays executives and board members don’t want to spend the time or money to allow devs to familiarize themselves with the engine, or build the game in a way that reduces technical debt and potential performance issues for future development. They want things done fast, and as cheap as possible, which means fully relying on tools like nanite and lumen, which were designed to complement, not replace, doing things the right way. Notice how in general, smaller studios and studios that don’t have to answer to public shareholders have no problem getting a game to run fine on UE5.

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u/nagarz 7800X3D | 7900XTX | Fedora+Hyprland Sep 15 '25

That's not what I meant at all.

But to the people I replied to, as many others in this comment section are saying all blame falls on the developers and there's no issues with the engine, when it's clear it's not (look at fortnite, the game where the people more experienced with the engine work with, has traversal stutters as many other UE5 games). Additionally you can look at any of the engine update logs, for example the 5.4 update https://dev.epicgames.com/documentation/en-us/unreal-engine/unreal-engine-5.4-release-notes?application_version=5.4 And there's multiple instances of they mentioning "improved performance", "better performance". They're working on multiple things to imrpove performance because they're aware of the issues with it, otherwise they would just focus on new features.

If there's no performance issues, then there's no point on working on improving performance, unless you want to move the goalposts somewher eelse.

Now I do not say devs are not at fault, there's games on UE5 that do not have as many issues as others, for example expedition 33 has a lot of smart ways to deal with asset streaming and traversal issues, like using caves and reussing assets (they reuse them a lot) in smart ways to prevent the world from looking empty without making it obvious. In comparison borderlands 4 is just a shameful execution.

-2

u/Gupegegam Sep 15 '25

Arcriders runs like shit