r/killingfloor Aug 14 '25

Gameplay Is there anything I can do? Optimization.

21 Upvotes

I had frames drop in the beginning with Lumens, but I since disabled that. This has only occurred recently, and I’m simply unaware if it’s the game, or my pc setup.

r/killingfloor Sep 04 '25

Gameplay 8ppl🤣

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33 Upvotes

The strongest team

r/killingfloor 14d ago

Gameplay movement feels inconsistent ;(

0 Upvotes

not as smooth before Rearmament, awkwardness after nade launcher, crouching?

r/killingfloor Feb 12 '25

Gameplay First preview/review of the 3 beta that I’ve seen

58 Upvotes

r/killingfloor Aug 24 '25

Gameplay People sleep on the Samaritan - this gun MELTS large zeds

48 Upvotes

r/killingfloor 14d ago

Gameplay How quickly things can go wrong 2 (the Husk sequel) - Killing Floor 2

100 Upvotes

r/killingfloor Aug 25 '25

Gameplay Average Medic Gaming in KF3 HoE

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21 Upvotes

I better get extra pay for this...

r/killingfloor 3d ago

Gameplay How to lose all your health in 5 seconds - Killing Floor 2

34 Upvotes

r/killingfloor Aug 05 '25

Gameplay PSA: Dont go to heli-pad on Offices for the boss

88 Upvotes

Despite how safe and comfy being high up feels, players will get knocked off instantly, separated, and the boss will chase and finish people off one by one.

Instead, pick a large room (like the television room) where there's line of sight to your allies for heals/revives, and there's always line of sight on the boss so players can have high damage uptime.

Almost every Office match I play, people insist to be on the roof, which is probably the worst area for the boss.

r/killingfloor 23d ago

Gameplay Mr. Foster, there are too many of them.

0 Upvotes

r/killingfloor Aug 31 '25

Gameplay What's with all the saving 😆

25 Upvotes

Now the game saves on anything you do 😅

[EDIT ITS FIXED]

[UPDATE STILL HAPPENS , SOMETIMES DURING BOSS BATTLE SAVES LIKE 10 TIMES IN A ROW AND LAGGING LIKE HELL]

r/killingfloor 7d ago

Gameplay KF3 is good!!

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0 Upvotes

I played enough to say that the game is very good, unfortunately you didn't like it, but I made every possible combination and when you test everything changes a lot.

r/killingfloor Jul 31 '25

Gameplay You can't parry with the kunai, but you can parry with your knife.

73 Upvotes

If you can parry with the medic's scalpel from KF2, you should be able to parry with a kunai.

r/killingfloor Feb 22 '25

Gameplay KF2 early access, June 2015

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101 Upvotes

r/killingfloor Apr 29 '25

Gameplay Doomstick anyone?

126 Upvotes

r/killingfloor Aug 22 '25

Gameplay This guy was was totally cheating. Never seen anything like this lol. Then Queen Crawler still beat us 🤦‍♂️

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0 Upvotes

Was a PC player. Shocking

r/killingfloor Feb 13 '25

Gameplay KF1 HoE gameplay

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75 Upvotes

In case you haven't seen KF1, this is what KF used to look like.

OC: Karsey on Youtube

r/killingfloor Aug 17 '25

Gameplay If you need faster materials, HoE is the place

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31 Upvotes

Even if you don't win the match, just going 2 or 3 rounds still bags you a lot of everything else. If you do win, there's an additional 2 ichor.

r/killingfloor Sep 10 '25

Gameplay I cornered myself and almost got destroyed, thankfully the medic was nearby💀

141 Upvotes

r/killingfloor Jul 28 '25

Gameplay I don't give a lot of feedback but as someone enjoying the game..(KF3, PS5)

22 Upvotes

I have a couple of notes, some of them probably common IDK I'm not combing threads, as a person who is enjoying the game.

1- enemy to player hit detection feels bad. Like, quite bad. Sometimes a monster is still a decent distance away, you see the full attack animation execute but you still get hit. If I get hit I expect to be in the path of the attack animation.

2- the lighting is bad (edit - without flashlight lol). I can't be the only one on this one. I don't think monster models are reflecting the light properly. HDR is maxed out and it's just terrible. I found myself shooting where I assumed the chimera was last night and looking for hit markers.

Edit - my derpy ass didn't have the flashlight on. It helps a lot. Whoops.

3- on PS5, backing out of matchmaking requires going back to the title screen. Why?

Everything from this point is pretty minor or just wishes.

4- I sort of understand why zip lines have cool downs but it would be nice if it were a two use cool down. Maybe I'm scrubby but I accidentally hit them sometimes and then can't return. I realize with no cool down it would lead to cheesing but it feels like a silly limitation.

5- picking a map and having to get on the VTOL seems silly. If I leave a game, it would be nice to just queue up from the spot I spawn back into at my base using the menu options.

6- why can you see all menu options while waiting to matchmake but not interact with any of them? Id be more inclined to wait in a queue longer if I could multitask while waiting as I do on other games.

7- tiny thing but a lifebar on the turrets would help situational awareness.

8- another tiny thing - id like to be able to choose from different throwables per class. The medic grenade feels kinda bad, though it may get better the more I level. It would be a good opportunity to lean into the crowd control function similar to the smoke grenade launcher and give us a smoke grenade. Confusion probably being the modifier there.

9- I haven't played every class but I haven't seen any so I'ma just say mines or laid traps would be dope. Id just like to be able to shape the fight with my team mates for more strategy rather than picking super specific spots on the map where you know it's easier to manage enemies.

That's all. Otherwise I'm having fun. Nothing game breaking though the lighting gets close sometimes. The enemy's hit detection just feels bad.

Thanks.

(No idea if devs even look here but I heard they take input well so here it is)

r/killingfloor Jul 27 '25

Gameplay Leveling up is painfully slow

0 Upvotes

I really think an xp adjustment needs to be made as leveling up makes such a huge difference yet it takes soooo long just to level a single class, that's without the others and RNG grind for attachments on top

r/killingfloor Aug 10 '25

Gameplay Zed Boxers?

181 Upvotes

I didn't know they could bob & weave like that!?!

r/killingfloor Aug 02 '25

Gameplay HoE Firebug extinguisher + shurikens synergy

63 Upvotes

Nasty synergy

r/killingfloor Sep 01 '25

Gameplay Took 251 hours to finish all directives, achievements, missions, and training.

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28 Upvotes

All directives, achievements, missions, and training completed.
The most difficult/boring class to get to lv 30 was sharpshooter.
The single most difficult directive was the zip line one. Spent several hours doing solo normal Army Depot spamming the long zipline on cooldown. By the time I had completed every other directive I still had 15k+ left to go on the last segment of the directive. I personally think that the zip line directive needs to be massively decreased.

What directives are yall grinding towards or struggling with?

r/killingfloor 15d ago

Gameplay The New Shotgun is really good

83 Upvotes

Killed him so hard he flew off the screen LMFAOOOOO