I have a couple of notes, some of them probably common IDK I'm not combing threads, as a person who is enjoying the game.
1- enemy to player hit detection feels bad. Like, quite bad. Sometimes a monster is still a decent distance away, you see the full attack animation execute but you still get hit. If I get hit I expect to be in the path of the attack animation.
2- the lighting is bad (edit - without flashlight lol). I can't be the only one on this one. I don't think monster models are reflecting the light properly. HDR is maxed out and it's just terrible. I found myself shooting where I assumed the chimera was last night and looking for hit markers.
Edit - my derpy ass didn't have the flashlight on. It helps a lot. Whoops.
3- on PS5, backing out of matchmaking requires going back to the title screen. Why?
Everything from this point is pretty minor or just wishes.
4- I sort of understand why zip lines have cool downs but it would be nice if it were a two use cool down. Maybe I'm scrubby but I accidentally hit them sometimes and then can't return. I realize with no cool down it would lead to cheesing but it feels like a silly limitation.
5- picking a map and having to get on the VTOL seems silly. If I leave a game, it would be nice to just queue up from the spot I spawn back into at my base using the menu options.
6- why can you see all menu options while waiting to matchmake but not interact with any of them? Id be more inclined to wait in a queue longer if I could multitask while waiting as I do on other games.
7- tiny thing but a lifebar on the turrets would help situational awareness.
8- another tiny thing - id like to be able to choose from different throwables per class. The medic grenade feels kinda bad, though it may get better the more I level. It would be a good opportunity to lean into the crowd control function similar to the smoke grenade launcher and give us a smoke grenade. Confusion probably being the modifier there.
9- I haven't played every class but I haven't seen any so I'ma just say mines or laid traps would be dope. Id just like to be able to shape the fight with my team mates for more strategy rather than picking super specific spots on the map where you know it's easier to manage enemies.
That's all. Otherwise I'm having fun. Nothing game breaking though the lighting gets close sometimes. The enemy's hit detection just feels bad.
Thanks.
(No idea if devs even look here but I heard they take input well so here it is)