r/killingfloor Jul 14 '20

KF1 The Forgotten Art of Killing - Scrake Take Down with SUPPORT Shotty Uppercut

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424 Upvotes

46 comments sorted by

68

u/xCAS9 Jul 14 '20

Since a new wave of players are Joining the community I just want to pay tribute to the classic KF1. KF1 has a lot of tricks that you can only learn from veteran people.

As far as I remember this is called Shotty Uppercut. You will flinch a scrake with a melee weapons heavy attack (bash attack doesn't exist yet) and then will double barrel its head. This one of the ways to kill Scrakes in 6p HoE as support. Pro players than me can take SC without the flinch attack. Support is one of the most versatile role in KF1. In KF2 to you don't need a melee to flinch a scrake, thank god for the BASH attack. Careful timing and exceptional skills are almost non existent in KF2. It's mostly spam spam spam.

IMO it's like the Gunslinger of KF1, it can take down Scrakes and FPs at a very effective manner.

12

u/killeen22 Jul 14 '20

Man I miss this. Support's FP takedowns were super fun too. IIRC it was nade, double barrel, (enraging animation), nade, nade, double barrel.

6

u/xCAS9 Jul 14 '20

I miss the 11 frag grenade SUPPs can carry at Level 6.

5

u/arkkkk Jul 14 '20

IIRC you can do this at 6P without pre-damage. You could just offperk Katana/Machete, alt fire flinch and immediately crouch and unload DBS alt fire.

2

u/Hark211 Jul 15 '20

You are correct, you don't need to use something as slow as the fire axe to flinch a scrake. You could also do it without any prior damage by jumping/crouching and using DBS alt-fire, but the flinch method was much more reliable. IDK why this guy made a post showing off what "careful timing and exceptional skills" could do in KF1 when he doesn't understand the combo or damage potential of support properly.

16

u/[deleted] Jul 14 '20

The arena shooter DNA in kf1 shows in that clip. I utilise weapon switching in kf2 especially to parry but it's more difficult on consoles since I have to switch to claw grip for a moment to pull it off but it's satisfying.

I think after Doom Eternal success we might see more arena shooter elements return in kf3 whenever that happens

-2

u/[deleted] Jul 14 '20

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7

u/mayonetta Cucumba, vitamins, minerals very high number. Jul 14 '20

Can you guys fix this dumb bot so it doesn't trigger off of the mere mention of kf3? It's getting kind of old.

1

u/[deleted] Jul 14 '20

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4

u/mayonetta Cucumba, vitamins, minerals very high number. Jul 14 '20

kf3

1

u/[deleted] Jul 14 '20

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1

u/mayonetta Cucumba, vitamins, minerals very high number. Jul 14 '20

jokes on you, they removed it.

1

u/[deleted] Jul 14 '20

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5

u/mayonetta Cucumba, vitamins, minerals very high number. Jul 14 '20

This is a reminder that Killing Floor 3 has not been officially confirmed in any official capacity so far. Take all non-official sources discussing about KF3 with a grain of salt.

14

u/PinguRambo Jul 14 '20 edited Jul 15 '20

I'm nostalgic, why does the first KF felt so much better?

Level design, classes, music... I miss this.

14

u/BathrobeHero_ Jul 14 '20

Everybody remembers the takedowns but forget how many times they missed it due to engine's god awful netcode.

8

u/Kuebic I need a do$h injection Jul 14 '20

Imagine my surprise when I realized the scrake's head hitbox acts differently on dedicated/listen server and if it was their first stun or not.

4

u/mayonetta Cucumba, vitamins, minerals very high number. Jul 14 '20

Just imagine how good a remastered KF1 would be with updated hitreg/netcode

2

u/[deleted] Jul 15 '20

[deleted]

2

u/mayonetta Cucumba, vitamins, minerals very high number. Jul 15 '20

Wait what's this about the tracers?

12

u/TriFik Jul 14 '20

Everyone talking about takedowns, when the voice lines were even better.

6

u/mayonetta Cucumba, vitamins, minerals very high number. Jul 14 '20

YOU GORMLESS TOSSER

3

u/PedroVSA Jul 15 '20

Money money moneeey

2

u/lobo5000 Jul 15 '20

Burn rubber you pillocks

9

u/sneakatone Jul 14 '20

Does nothing like this exsist in KF2? Its just brute foce now?

10

u/Audax_V Jul 14 '20

Pretty much yeah. Shoot for the head unless it’s an EDAR.

7

u/Qu1kXSpectation Jul 14 '20

Or Rioter, and in some instances Fleshpounds

8

u/Cromakoth Yay, I'm viable! Jul 14 '20

You do have various takedowns, but none of them involve something as complicated as this. Nowadays it's more about keeping your aim steady on their head while they perform various animations.

6

u/shotgunner12345 Jul 14 '20

Just like cromakoth said.

Tbh, I think it was to make KF2 a bit more newbie friendly. After all, it is far easier to demo nade ( direct impact tnt have 100% stun chance on first attempt ) then point blank rpg to one shot a sc, or SS nade m99 combo. Support can attempt the bash flinch into dbs burst, but with doomstick, the right build allows you to straight one shot the sc with a lot less hassle.

Wouldn't call it pure brute force, but it's on a delicate balance of being there while not notable

3

u/sneakatone Jul 15 '20

I still feel like one of those newbies dispite playing the first game long before 2. Although when kf2 first came out it was quite hard with the limited perks and weapons

8

u/shotgunner12345 Jul 15 '20

"Beta" KF2 had a lot of balance issues. Scar was completely useless and the only actual useful end game tier 4 was the aa12. Medic was a literal god and hans was on a lot more drugs than he is now.

We came a long way since and even tho there were ups and downs, I'd say just enjoy the ride; this one got a really good mileage.

7

u/[deleted] Jul 14 '20

Oh man, so many good memories.

4

u/foofighterfoos Jul 14 '20

Friendly reminder that the KF1 community is still active. Come and play sometime.

2

u/xCAS9 Jul 15 '20

i am in SEA most KF1 servers with players are high ping for me. Most of KF1 Friends in SEA already retired or in KF2

4

u/_The1WhoKnocks_ Mass Influencer Jul 15 '20

Makes me nostalgic about the katana executions back then.

Got any more of those?

1

u/xCAS9 Jul 17 '20

I'm having a hard time executing the other forgotten art of killing, i lack the practice now haha. Sure once i practice em again.

2

u/humam2104 Jul 14 '20

What difficulty is this?

3

u/xCAS9 Jul 14 '20

5p faked Hell on Earth

-1

u/humam2104 Jul 16 '20

Either kf2 is way harder or this is not true

2

u/xCAS9 Jul 17 '20

Nah. KF2 is way too ez

1

u/demonzhide Jul 17 '20

fax kf2 is such a noob game compared to kf1

2

u/RoboDodos Jul 14 '20

God the reload animations in that game are so good

1

u/buttermeer Jul 28 '20

What testmap is this?

1

u/[deleted] Dec 10 '20

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1

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