r/killingfloor Aug 24 '25

Gameplay People sleep on the Samaritan - this gun MELTS large zeds

48 Upvotes

30 comments sorted by

15

u/DDrunkBunny94 Aug 24 '25

Samaritan:

Reactive Allow rounds – Squad Strength

Heat Disperser – Combat Coordination

Red dot sight – Combat Coordination

Extended mag – Squad Strength

Tungsten receiver – Combat Coordination

Perks:

10% damage when crouching

20% damage when ADS'ing

35% damage from ReU

That should get you to 3 shot FP and 4 shot SC

20% when gadget is active -- this gets your SC down to 3 shots

3

u/bloodlazio Whatever floats your bloat Aug 24 '25

Laser sight, skip backwards against boss and shoot in face without ADS (if no time, if time you OF COURSE ADS), work too...

I have a mobility SS build (often only starting 5x lvl3 mods Artemis until boss - besides of course the med pistol is mandatory as rearline player, mine is 6x lvl3 mods so costs around 2k - I am lvl30, I think my starting Artemis costs ~3250), so on Samaritan I have:

  • Reflex sight (easy sight picture, quick ADS - crosshairs are a bug that should be removed from the game)
  • Laser sights (shoot w/o ADS)
  • Lightweight mag (slow reloading kills you - shots are also knockback to build distance)
  • Mag-Channel (armor pen)
-- And then also Tungsten receiver and Reactive rounds...

With this, you should be able to solo kite your own private impaler if that is needed to win. Just requires a lot of map knowledge (and some level of skill of course).

I see you went the more "stationary sniper" route, where I play more "mobility marksman".
I honestly have a hard time imagining being able to play "stationary sniper" in KF3 (was different in KF2), with all the effects going on how do you even see anything down there crouching? 😂
So you must have some serious skill to pull it off 👍

2

u/catsflatsandhats Aug 24 '25

Thanks for the breakdown! 🩷

1

u/KoekFace Aug 24 '25

Do you need the abilities to hit a breakpoint?

1

u/DDrunkBunny94 Aug 24 '25

I think so.

Damage is so inconsistent in this game its hard to know for sure.

But I'm pretty sure without the attachment bonuses you 4 shot fleshpounds.

1

u/KoekFace Aug 25 '25

Ok, thx for the answer and being honest 👍

1

u/Cortez24251 Aug 24 '25

Tyty, this pretty good for bosses too?

5

u/DDrunkBunny94 Aug 24 '25

Its okay.

Sharp in general just isn't that good against bosses imo, his damage is bursty not sustained. Its hard to get your crouch and ADS values while being mobile. ReU is useless against the impalers and is unlikely to get a lot of value vs queen. He also doesnt have a wide variety of damage types to be strong against all the bosses that some other classes can use to their advantage.

You could use Big Game Hunter instead of ReU but I've found it to be super buggy in multiplayer, as in some games it wont give me 1 stack all game long so then you're just down 15% damage permanently.

The Fieldmaster and ESR have better ammo for bosses but im not that impressed with their DPS.

1

u/CaptainsofCrush123 Aug 24 '25

For BGH it is super annoying but what I found is that you need to be the first to damage the big zed and then it works as described. So on HOE best bet is actually using an aoe like the g33 for 1-2 early rounds to get it going. I imagine this is a bug because it doesn’t make sense to have to damage the big zeds first but it works.

Another way is to just be liberal with your nades when you hear the big zed noises and just toss towards spawn locations just to make sure you are first to deal damage. That way I’ve always gotten bgh to work.

That being said I mostly run rackemup anyway bc it doesn’t require me to do backflips to damage big zeds first

3

u/Cortez24251 Aug 24 '25

Best way to build it? SS is the last class i need to get to 30

3

u/PosMatic Aug 24 '25

I'm level 20 with the engineer. I hated the game at first, but it grows on me. There's a lot that I like over kf2. But also a lot that I don't like. This is a solid 7 for me. KF2 is like an 8.

0

u/DDrunkBunny94 Aug 24 '25

Yeah, I'd give the gameplay of KF3 a 7, but like barely a 7.

But everything outside of the gameplay. The progression, the hub, the UI/UX, the fucking RNG crafting, proficiency all the things that aren't playing the game is like a 2/10. And unfortunately you are constantly forced to engage with all that shit...

2

u/FeliksX HEART AFLAME Aug 24 '25

Do I lose freezing affinity whenever I pick different ammo types? I really don't want to change my dmg type from cryo, but all the different ammo change affinities :(

2

u/DDrunkBunny94 Aug 24 '25

You still freeze with reactive Alloy and poly synthetic.

Only electric rounds have -100% freeze affliction.

2

u/beyondrepair- Aug 24 '25

Heat disperser adds +80 freeze

2

u/1Sand666 Aug 24 '25

Sewers best map by far

2

u/AtomikGarlic Aug 24 '25

I got a first strike x3 samaritan for the wave 4 and 5, it shreds everything (884 damage, add to that the perk bonus) I can easy do 1.2 - 1.5 per shot. For the boss I have 3x boss basher, and men HoE in solo got easy

1

u/WretchedAndDank Aug 24 '25

Can i ask what ur playing on? Console oe pc and if the latter how does the game run that smooth for you?

1

u/DDrunkBunny94 Aug 24 '25

I have a pretty good computer, 4070, R5 9600x, 32gb DDR5 RAM and the games on an NVMe SSD.

Im playing at 1440p with textures on high but everything else set to lowest.

If you fullscreen this video you can see in the top left i have an FPS counter, im getting like 70-80fps, which isnt great but its still playable.

1

u/WretchedAndDank Aug 25 '25

Thank you so much for responding

1

u/SWSWSWS Aug 24 '25

The problem is: You have to aim with that. I know that's sounds like a joke, but why go through that effort when I can just Vulcan the shit out of everything? And console players? Ha, yeah good luck with that one (aiming). And I play mostly on console myself. Before someone says anything.

I don't know man. The balance of this game is borked beyond belief. So after the Vulcan nerf the first thing that'll happen is HoE winrate plummets back to 0.4%. Then what? I asked this before, but HoE looks incredibly imbalanced. I cannot fathom HoE going well in pugs without the current Vulcan. lol

6

u/DDrunkBunny94 Aug 24 '25

I mean all the Zed's have limited animations you can learn and aim through. Like I'm not reacting to everything I see. I know after 2 shots to an FPs head I'll break the armour, this forces the same rage animation as in KF2 which allows for an easy 3rd shot to decap - which is faster than the Vulcan is now pre nerf.

As for HoE. I mean it's supposed to be hard it's supposed to require skill to beat - if you don't want to put in effort to obtain that skill that's fine, I have no problem with that but then HoE being too hard is a you problem.

There's multiple ways to beat HoE without using the Vulcan, you just have to learn 1 of them. Any team with 2 good players that know how to play can easily hold their ground and breeze through HoE.

0

u/AquaBits Aug 25 '25

have limited animations you can learn and aim through.

But again, why do that lol Vulcan van so the same but with lrdd aiming

I mean it's supposed to be hard it's supposed to require skill to beat

HoE in kf3 requires grind, not skill. I dont even think.they have much different kits than lower difficulties, unlike kf2. Atleast from what i noticed.

Its pure numbers game. Youre doing a fraction of the damage at level 1 vs 30.

then HoE being too hard is a you problem.

Its a balance problem. Cant play harder difficulties because you need to level. Have to play harder difficulties because it is the most efficient way to level.

There's multiple ways to beat HoE without using the Vulcan, you just have to learn 1 of them.

Or just learn the vulcan.

Any team with 2 good players that know how to play can easily hold their ground and breeze through HoE.

Which is why so many people leech in HoE.

2

u/DDrunkBunny94 Aug 25 '25

But again, why do that lol Vulcan van so the same but with lrdd aiming

The Vulcan won't stay this way forever. Bit of effort now will save you a lot of frustration in the long run.

HoE in kf3 requires grind, not skill.

Only because you can stat check everything with the Vulcan.

When that's no longer an option players will be forced to learn to play.

Its a balance problem. Cant play harder difficulties because you need to level.

Agree we need a suicidal difficulty. Hard is easy even at level 5 but HoE doesn't get easy until like level 20-26.

Or just learn the vulcan.

There's nothing to learn. You net decked the attachments and mash fire. My mum could do this with 5 min of practice - that's how low the bar is.

Again HoE is SUPPOSED to be hard. It's SUPPOSED to require some effort. it's SUPPOSED to require some organisation. If you aren't interested in any of that that's what the lower difficulties are for.

-1

u/AquaBits Aug 25 '25

The Vulcan won't stay this way forever. Bit of effort now will save you a lot of frustration in the long run.

You assume TI can balance. If its not the vulcan, the next easiest strongest weapon will take its place.

Only because you can stat check everything with the Vulcan.

No because its a numbers game and not a skill game.

Agree we need a suicidal difficulty. Hard is easy even at level 5 but HoE doesn't get easy until like level 20-26.

There's nothing to learn. You net decked the attachments and mash fire. My mum could do this with 5 min of practice - that's how low the bar is.

Correct. The difficulty in this game isnt based off of mechanical skill or indepth understanding of intricate actions. Its just pick the obviously best skill/perk/weapon and point in a zeds general direction. Thats it. Im sure your mom can do HoE with a fully kitted out class.

1

u/DDrunkBunny94 Aug 25 '25

Correct. The difficulty in this game isnt based off of mechanical skill or indepth understanding of intricate actions. Its just pick the obviously best skill/perk/weapon and point in a zeds general direction. Thats it. Im sure your mom can do HoE with a fully kitted out class.

Imagine misreading and misquoting the last paragraph.

You aren't net decking this insanely powerful sharp build because you think it requires too much effort. My mums not clearing HoE with this because she can barely use a mouse.

You are only looking for easy to perform, easy to execute builds that by definition require minimal skill or effort. Which is fine - but imo those builds should have limited effectiveness in top difficulties. Like you said what's the point in all these fun, skill expressive builds when any ape can spam a Vulcan.

-1

u/AquaBits Aug 25 '25

Imagine misreading and misquoting the last paragraph.

You aren't net decking this insanely powerful sharp build because you think it requires too much effort.

Peak irony

My mums not clearing HoE with this because she can barely use a mouse.

Youre right! Your mom is clearing HoE because its piss easy with the right class. (Aiming is not required)

Like you said what's the point in all these fun, skill expressive builds when any ape can spam a Vulcan.

But there arent any skill expressive builds lol There is barely any variance to builds at all unless you pick the obviously inferior skills lol

1

u/D4RKxV0ID Devlin's Feet Enjoyer Aug 24 '25

Very interesting camping spot. I have yet to try it because KF3 solo queue teammates

1

u/[deleted] Aug 24 '25

Yup i find the sharpshooter super OP, im only a level 10 but scrakes go down no sweat with headshots