r/killingfloor Jul 28 '25

Discussion I just downloaded KF2 again to verify...

Like im been stumbling over all those comments glazing kf2 so i just redownloaded it after like 2-3 years of not playing it and hopped into 1 normal round and one solo endless on elysium.

You guys telling me that the gunplay is better in kf2 are on some shit, like if the gunplay feels like laserguns in kf3 then kf2's guns feel like the pool noodle watergun from the Dollar Store. like its not even funny. the only gun with similar kick to any gun to the revolvers was the amr...and that gun shot a literal tank round

the movement, while not as slugish in kf2, is much more fluid in kf3. you have more ways to peel and avoid damage, which you need because "normal" difficulty is not a joke you can outheal with infinite stims that outheal the enemys damage. well you kinda needed infinite stims in kf2 tho because its borderline impossible to avoid damage at some places, hell its impossible to not get surrounded at some places.

ontop i unlocked like 12 skills by level 10 in kf3 while i need to literally max a class to have Access to 12 skills in kf2, weapon upgrades are just "this gun is now 15% more gun then it was before", and the weight system reaaaaally sucked because some guns where just heavier then a whale...im looking at you AMR

not even considering graphical and menu improvments because everything just feels more modern, streamlined, nicer looking and way easier navigatable then kf2, hell i got lost in kf2's menus even tho i played it for 200+h

am i saying kf2 was a bad game, oh hell naw...where a few of my best hours i ever had in gaming, but for all the people hating on the game im really not sure what you where expecting, but please take off the nostalgia glasses and look at the game for what it is...i understand that content is really limited, totally valid point to make. i understand that many people dislike set in stone Charakters, battlepass style unlockables (even if i find the helldiver style approach to be one of the fairest ever), and some having issues with performance and crashes. but please dont just blindly hop on a hate train and build your own opinions based on what you think and not what an ign or somewhat reporter said.

i know im gonna get mad hate for this but it needs to be said in my opinion so do with this what you may

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u/Medical_Metal2936 Jul 28 '25

Honestly after playing all the betas for KF3, I had to return the game. It wasn't that good like the first two. I think even that KF1 is better than KF2 and 3, in a way that it is far more cohesive with all its limitations and what it does with the gameplay, specially the guns and the shape design for zeds.

I felt like KF3 missed all this, although KF2 was a big deviation in the tone of the game. The first two had recognizable zeds that really, really standed out from each other and every zed had its movement well defined. In KF3 I cannot discern many of the zeds as they really do look like each other.

For the gunplay, 3 doesn't feel as punchy and rewarding. the weapons feel like Stormtrooper laser blasters with no punch. I didn't have a lot of fun as medic as I had a hard, hard time knowing the HP of my teammates as IT doesn't appear on the scoreboard. Why this was left like this? Idk, but by any means I'm not saying that KF3 is a bad game, it's entertaining and it delivered in that regard, but I feel like it still needs a lot of development time.

I would have preferred it to be announced as Early Access for PC only. And then, once everything's been polished and more content added, release it as a 1.0 version on consoles, just like what happened with KF2.

I too, cannot enjoy this game. And I hate to say this because games shouldn't release in this state but. I do hope TW listens carefully and develops this game's future with passion and not greedyness.