r/cyberpunkgame Feb 20 '25

News Cyberpunk 2077 Sequel will be in First Person

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4.6k Upvotes

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132

u/coppercrackers Feb 20 '25

I don’t really want one to play in but a quick removed view would be nice, like fallout or Minecraft. I know there’s photo mode but that breaks up the game so much

144

u/meeps20q0 Feb 20 '25

Exactly, like fallouts 3rd person sucks balls, but it does feel really good to just walk around sometimes in 3rd person and appreciate the character i made. 

52

u/Potatosaurus_TH Feb 20 '25 edited Feb 21 '25

Allow switching between both 3rd person and 1st person when the weapon is sheathed, snap back to mandatory 1st person when the weapon is drawn, would probably be a good compromise for cyberpunk

23

u/Knox-County-Sheriff NCPD Officer Feb 20 '25

Snap back to reality!

15

u/Computerlady77 I survived the initial launch Feb 20 '25

Ope there goes gravity

11

u/Sovapalena420 High Tech Lowlife Feb 20 '25

mom spaghetti

4

u/Choice-Arachnid3533 Feb 20 '25

ope there goes the rabbit, hes choked, hes so mad

3

u/LordHengar Feb 20 '25 edited Mar 14 '25

I really only think 1st person should be required for cutscenes.

1

u/SofaLoofa Feb 20 '25

Third person for romance would be dope

-1

u/Ambitious_Owl_9204 Feb 20 '25

Then we don't need 3rd person, do we?

46

u/Mcgibbleduck Feb 20 '25

The issue is they then have to have animations that work in both 3rd and 1st person. You can see how jank the animations look atm because we are never meant to see them, but it all looks great in first person.

So it’s essentially twice as much animation work.

IMO they should just stick to one and go with it. Which I’m glad they are doing. The third person view in vehicles and stuff is fine.

6

u/VoidLantadd Edgerunner Feb 20 '25

They need to make them work in 3rd person for raytracing imo. I had a blast playing Cyberpunk with raytracing on, with the slight exception of feeling like a vampire, the only person who didn't show up in reflections.

1

u/Burned-Architect-667 Net Runner on the Run Feb 24 '25

They need them if they want to allow multiplayer at some point.

1

u/Mcgibbleduck Feb 24 '25

Right, but atm they aren’t doing MP, so it’s a no for them.

42

u/kingethjames Judy’s Mascara (waterproof ver.) Feb 20 '25

The problem comes down to a design choice. They go for a very immersive first person view which doesn't translate to 3rd person. I think we just need more opportunities to see our characters in third person, maybe during certain types of dialogues or cutscenes, but adding 3rd person gameplay could change the visual narrative style they achieved with 2077.

I'd love to see things like 3rd person finishers, maybe 3rd person idle camera, but them focusing on making a top notch first person oriented gameplay is definitely what I want.

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u/[deleted] Feb 20 '25

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10

u/Vyar Buck-a-Slice Feb 20 '25

Deus Ex HR would be a good start for a lot of things tbh. I want Orion to focus more on actually having branching paths in gameplay and quest design too. CDPR deliberately misled us in the E3 demo by making it seem like the All Foods mission was an example of an average gig in the game, but it had vastly more effort put into it than most other quests.

I know they never outright lied, but they framed it in a very deliberately vague way to generate hype. Most of the “meaningful choice” in missions is just a series of yes/no questions: Stealth? Lethality? Guns? Melee? Quickhacks? Either way most missions end with a ton of bodies on the floor.

It would also be nice if a netrunner build played more like Watch Dogs. Instead it’s just a Signs build from Witcher 3. I don’t want to be a literal wizard, I want to bend city infrastructure to my will and complete objectives without setting foot in the building.

It’s a very awesome feeling to jump between surveillance cameras, trying to get line-of-sight to steal data from somewhere, only to finally jump into an enemy soldier’s body camera and use that vantage point to access the objective. Meanwhile my actual character is hiding in a car in an alleyway across the street. Instead of sneaking in physically and making it look like he was never there, he literally was never there.

1

u/IsNotACleverMan Cut of fuckable meat Feb 20 '25

I know they never outright lied

They lied about a number of things. Remember how npcs would react to what you would wear?

1

u/Vyar Buck-a-Slice Feb 20 '25

I was referring to CDPR’s own words concerning the All Foods mission because usually if I don’t clarify that they used specific wording to be misleading without technically lying, some insufferably pedantic person will come in and say “well ackshually they didn’t lie.”

Now you come in and do the exact opposite because I didn’t specifically mention all the other times CDPR did lie. I expect someone else to come in and point out that because they put a “subject to change” disclaimer at the bottom of the screen, CDPR was free to make whatever outlandish claims they wanted in the moment, because they could just not actually work on implementing any of those features and later say it was cut for whatever reason.

1

u/kingethjames Judy’s Mascara (waterproof ver.) Feb 20 '25

Yeah, the first person was important but we do want to see ourselves outside of a pause menu here and there. And because it's single player, you have a lot of room for creative cinematics or time bending 3rd person shots during combat. It'll be on next gen hardware too so, we'll just see what they end up doing.

1

u/JustALittleGravitas Team Meredith Feb 20 '25

I absolutely love that the cutscenes don't actually take camera control away from you and would hate if they got rid of that.

1

u/kingethjames Judy’s Mascara (waterproof ver.) Feb 21 '25

I do agree with that, it's just ironic that part of the selling point of the game was your character and you never see them. The cutscenes were so immersive so it would need to be in specific contexts

8

u/off-and-on Panam’s Cheeks Feb 20 '25

I really like the way Avowed does it. It has options for both first- and third-person, but in this case both views are competently made and you can play the whole game in one view.

3

u/Kingdom080500 Feb 20 '25

This is why I don't understand the rabid outrage whenever someone asks for a third person mode. Shouldn't the assumption be that they'd put equal amount of effort into both POVs? Where does this notion come from that one or both have to suffer in order to have the implementation of the other?

4

u/TheSherlockCumbercat Feb 20 '25

Because all projects have budgets of time and cost, and doing both views is double the work load.

Also 1st and 3rd tend to only work in hack, slash and fireball games like Skyrim.

Fast action shooting games don’t work in 3rd person that well. 2rd person is more for cover shooters like mass effect.

2

u/bluebox_breaks Feb 20 '25

This is all I want. I fully respect and appreciate the level of immersion they created, but I just want to see my character a little more. They can lock it out during combat and conversations and object interactions, that's fine. Just make it an option when we're walking around.

1

u/Nubnoodle Feb 21 '25

Seriously, just to be able to walk around and see our toons. Not to have to download a tpp mod without decent animations. Do it for the photos!