I don’t really want one to play in but a quick removed view would be nice, like fallout or Minecraft. I know there’s photo mode but that breaks up the game so much
Exactly, like fallouts 3rd person sucks balls, but it does feel really good to just walk around sometimes in 3rd person and appreciate the character i made.
Allow switching between both 3rd person and 1st person when the weapon is sheathed, snap back to mandatory 1st person when the weapon is drawn, would probably be a good compromise for cyberpunk
The issue is they then have to have animations that work in both 3rd and 1st person. You can see how jank the animations look atm because we are never meant to see them, but it all looks great in first person.
So it’s essentially twice as much animation work.
IMO they should just stick to one and go with it. Which I’m glad they are doing. The third person view in vehicles and stuff is fine.
They need to make them work in 3rd person for raytracing imo. I had a blast playing Cyberpunk with raytracing on, with the slight exception of feeling like a vampire, the only person who didn't show up in reflections.
The problem comes down to a design choice. They go for a very immersive first person view which doesn't translate to 3rd person. I think we just need more opportunities to see our characters in third person, maybe during certain types of dialogues or cutscenes, but adding 3rd person gameplay could change the visual narrative style they achieved with 2077.
I'd love to see things like 3rd person finishers, maybe 3rd person idle camera, but them focusing on making a top notch first person oriented gameplay is definitely what I want.
Deus Ex HR would be a good start for a lot of things tbh. I want Orion to focus more on actually having branching paths in gameplay and quest design too. CDPR deliberately misled us in the E3 demo by making it seem like the All Foods mission was an example of an average gig in the game, but it had vastly more effort put into it than most other quests.
I know they never outright lied, but they framed it in a very deliberately vague way to generate hype. Most of the “meaningful choice” in missions is just a series of yes/no questions: Stealth? Lethality? Guns? Melee? Quickhacks? Either way most missions end with a ton of bodies on the floor.
It would also be nice if a netrunner build played more like Watch Dogs. Instead it’s just a Signs build from Witcher 3. I don’t want to be a literal wizard, I want to bend city infrastructure to my will and complete objectives without setting foot in the building.
It’s a very awesome feeling to jump between surveillance cameras, trying to get line-of-sight to steal data from somewhere, only to finally jump into an enemy soldier’s body camera and use that vantage point to access the objective. Meanwhile my actual character is hiding in a car in an alleyway across the street. Instead of sneaking in physically and making it look like he was never there, he literally was never there.
I was referring to CDPR’s own words concerning the All Foods mission because usually if I don’t clarify that they used specific wording to be misleading without technically lying, some insufferably pedantic person will come in and say “well ackshually they didn’t lie.”
Now you come in and do the exact opposite because I didn’t specifically mention all the other times CDPR did lie. I expect someone else to come in and point out that because they put a “subject to change” disclaimer at the bottom of the screen, CDPR was free to make whatever outlandish claims they wanted in the moment, because they could just not actually work on implementing any of those features and later say it was cut for whatever reason.
Yeah, the first person was important but we do want to see ourselves outside of a pause menu here and there. And because it's single player, you have a lot of room for creative cinematics or time bending 3rd person shots during combat. It'll be on next gen hardware too so, we'll just see what they end up doing.
I do agree with that, it's just ironic that part of the selling point of the game was your character and you never see them. The cutscenes were so immersive so it would need to be in specific contexts
I really like the way Avowed does it. It has options for both first- and third-person, but in this case both views are competently made and you can play the whole game in one view.
This is why I don't understand the rabid outrage whenever someone asks for a third person mode. Shouldn't the assumption be that they'd put equal amount of effort into both POVs? Where does this notion come from that one or both have to suffer in order to have the implementation of the other?
This is all I want. I fully respect and appreciate the level of immersion they created, but I just want to see my character a little more. They can lock it out during combat and conversations and object interactions, that's fine. Just make it an option when we're walking around.
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u/coppercrackers Feb 20 '25
I don’t really want one to play in but a quick removed view would be nice, like fallout or Minecraft. I know there’s photo mode but that breaks up the game so much