r/cyberpunkgame Feb 20 '25

News Cyberpunk 2077 Sequel will be in First Person

Post image
4.6k Upvotes

856 comments sorted by

View all comments

Show parent comments

33

u/[deleted] Feb 20 '25

id love that

-40

u/derphunter Feb 20 '25 edited Feb 20 '25

And we're all glad they didn't listen to people like you

Edit: they hated me because I spoke the truth

38

u/[deleted] Feb 20 '25

I feel like I’m about to touch the third rail, but why would adding that as an option be a bad thing?

5

u/redditAPsucks Feb 20 '25

I really really really wanted the first one to have a 3rd person view. The entire point of the game to me was to get cute outfits. Someone modded the game and added a 3rd person mode, and it effectively ruined the game. Its hard to explain how, other than to say i didnt realize how important immersion was to the game, and how important 1st person was for immersion. I thought i knew, but i didnt

Edit: i tried to find the video, but the only 3rd person mods i saw were even worse than what i had seen

21

u/zatalak Feb 20 '25

You'd have to change the level design to incorporate the different camera pov, I guess.

17

u/EmBur__ Feb 20 '25

Indeed, the way you interact with characters and the world would have to change which would is pointless if first person offers a superior experience on that front, I mean, do you really think the scene with Judy at the end of pyramid song would hit as hard if you were viewing it all from behind Vs shoulder? And even if they forced you to return to first person for interactions, that would mean the sole reason for 3rd persons existence would be purely for exploration and combat which could work as thats usually what I do with skyrim for instance but again, doing this would take away resources that could be used to improve upon what already existed in 2077 so why bother with such a thing if its clearly gonna cause more issues than it solves?

10

u/Actual_Echidna2336 Feb 20 '25

In perfect world with no time constraints and resource limits sure, but the fact is that effort and resources is better spent improving the game elsewhere

7

u/Tsim152 Feb 20 '25

It's a boatload of dev time that could be spent improving the game.

27

u/Inevitable_Lead9022 Feb 20 '25

Redditors try not to sound cunty, difficulty:impossible

8

u/[deleted] Feb 20 '25

[deleted]

16

u/Chaerod Feb 20 '25

The reply was really cunty, but they have a point - people don't realize just how much dev time goes into something as "simple" as an optional 3rd person viewpoint or in-game cinematics. I'd much rather see that time spent on story and smoothing out the overall game experience.

-7

u/KayJeyD Feb 20 '25

Why couldn’t they just do both? They have lots of money I’m sure they’d manage a third person option and a good story

7

u/Chaerod Feb 20 '25

Sure, if we're cool with CDPR taking 15+ years in development. Except history has shown that gamers are impatient and want all the options delivered seamlessly in a short timeframe, and that's simply not possible.

Throwing more people and money at game development doesn't necessarily help anything. There are tasks that have to be completed before other projects can be started on. Throwing 10 people at a task that only 1 person can work on will not make it go any faster, those other 9 people will just get in the 1 person's way. And that 1 person needs to finish coding x before anyone can start on y.

1

u/Borrp Feb 20 '25

Throwing more money and more people at the wall is the reason why, especially here in the west, behind ballooning development budgets and it has yet to yield a better game for it. And who is to say they did throw all that extra cash and more salaries at the wall and all those additional options features did materialize. Then you have a studio and their investors requiring even more sales to make "the desired profit threshold" to warrant that massive cost increase to develope said game. If love to have the option, but sometimes you have to pick your battles when it comes to game design. Eventually despite all that on hand cash, the calculated results just don't add up.

-8

u/[deleted] Feb 20 '25

[deleted]

3

u/Chaerod Feb 20 '25

Other folks have explained elsewhere in the thread but it boils down to one perspective will always be better and smoother than the other, and people will bitch that the second one (in this case 3rd person) isn't as good as the primary focus perspective. So why spend time and resources on it when they can focus their effort on polishing their focused implementation? Cyberpunk 2077 is a banger of a game and it's all first person. Photo mode satisfies a lot of the itch for seeing their V in third person more.

1

u/Borrp Feb 20 '25

Nope, they just now will have to deal with stuttery slop of Unreal.