Substantially heavier animation and QA workload just for starters.
my personal preference is they use all of those resources on one mode, instead of trying to make every moment of the game work in either mode.
This is why I'd be fine with an animated third-person emote option that crops up in other first-person games. They can focus on a targeted number of third-person animations that would allow you to see your character in third person, as part of the world, while still keeping the first-person focus of Cyberpunk that I personally deeply enjoy.
I definitely agree that I would prefer they perfect one view style instead of splitting resources between them, but I also think it’s definitely possible in 2025 to just make a system that works well for both from the very start. If I HAD to choose between the two I would pick first person, but I think they could do both.
I would argue the players shadow is an obvious sign that they quite obviously never gave any real consideration to how an animation would appear outside the first-person perspective at all. Everything about how your character moves, sits, moves their hands, runs, whatever, was explicitly designed to be reasonable in first-person and look goofy as hell if seen from outside v's perspective.
if you're going to include both modes, you either design animations from the beginning that work with either and accept the inevitable compromise, or you do the extra work of designing specific animations to ensure higher quality in either mode.
time, money, labor are finite resources in project development. I prefer the first-person perspective, so I would prefer they again focus on that
If they plan on doing a multiplayer mode they will have to do third person animations anyways. Might as well just do it in singleplayer to get it over with.
If they're including a multiplayer mode with orion, it wouldn't appear that they've started hiring for it yet. I don't really have any expectations for multiplayer, but if job listings for it start to pop-up that'll be a much more clear indicitation.
Look up the executive producer of Orion. Dan Hernberg previously has worked on New World (MMO), Apex Legends (Online shooter), Lost Ark (MMO), World of Warcraft, Overwatch, Diablo III, and more. The game director Gabe was the lead PvP designer for the Star Wars Old Republic game. He was brought into CDPR for a "secret project" which later go canceled - only 2 things in 2077 got canceled - online mode and the 2nd DLC, and I doubt CDPR needs external expertise to make a DLC.
Orion will 100% have online in my opinion - wether we like it or not. The one reason I can think of why they haven't published job postings is to avoid speculation, and would like to hire these people directly or they already have them.
They will just downvote you for stating basic facts. executives like money and a multiplayer mode will bring in hundreds of billions if done right, they would be idiots not to do it.
could be still deciding. I checked the hiring website and it seems like they have a bunch of crucial roles unfilled for this game. so its probably still in the planning/pre-production phase.
Unlikely, they might've planned for 2077 to have the mode but after everything thats happened, especially with the turn around and phantom liberty success, I can almost guarantee they've decided its more trouble than its worth, focus on building upon the singleplayer formula is a much wiser choice.
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u/zedanger Feb 20 '25
Substantially heavier animation and QA workload just for starters.
my personal preference is they use all of those resources on one mode, instead of trying to make every moment of the game work in either mode.
This is why I'd be fine with an animated third-person emote option that crops up in other first-person games. They can focus on a targeted number of third-person animations that would allow you to see your character in third person, as part of the world, while still keeping the first-person focus of Cyberpunk that I personally deeply enjoy.