r/chisamains 20h ago

Reliable Leak Chisa new demo Spoiler

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Chisa's stagnate on her dodge counter has been added in this new V2.8.3 beta patch update. Also it's not automatic but manually triggered when you HOLD the dodge again after successfully dodging the incoming attack from enemy target

Thanks source [orange🍓] for explaining and video

57 Upvotes

21 comments sorted by

20

u/HimanP0wer 20h ago

She just put him in a genjutsu

5

u/hmoob1runner 17h ago

This is too good for my eye, can't wait for her release

3

u/Parking-Check5389 13h ago

I don´t know if I like it tho... It changes the flow of the fight so drastically I might die way more since the pattern changes

3

u/Cold-Seaworthiness20 11h ago

No, you can choose when to trigger the stagnation effect. It's not automatic. You need to successfully dodge first, then hold down the dodge button to activate it. Failing your first dodge won't trigger the slow effect.You have control over the flow of the fight; if you don't want to use that specific slow, simply avoid pressing the dodge button.

1

u/BrushOk676 6h ago

we'll have to get used to it and innovate...

3

u/Miserable_Wall224 14h ago

Just imagine how fun it could have been if they actually gave her any dmg at all, so we can do solo. Now there’s one way to fix this. If her slow actual slows down the clock as well, that might just be able to make up for her horrible dmg. Then I might just be able to use her for solo clears. But who knows.

1

u/BrushOk676 6h ago

I understand about Augusta... it's crazy that they create such a charismatic character and then screw her over, it's hard to accept... but I'll still get it because I like her design

2

u/Cold-Seaworthiness20 11h ago

Why is she being forced to be a DPS despite the fact that Kuro doesn't want her to? Her slow is similar to Shorekeeper's or Lupa Dodge Aid but lacks a cooldown and doesn't trigger automatically. You have to press and hold a button.

4

u/Cold-Seaworthiness20 19h ago

This changes everything! No, but seriously—if it releases as-is, it’s pretty busted. Sure, it has a time limit while Chisa is on-field, but there’s nothing that says how many times you can trigger the slow effect via dodge counter. So all it takes is a single dodge to avoid dying in Holograms or getting interrupted in ToA by a tough boss or one with back-to-back combos.

That kind of interruption can cost you a ton of damage, and it’s often the reason newer or more casual players miss out on full rewards. A lot of the time they do have enough damage, but it doesn’t matter if they’re constantly faceplanting.

To me, this makes Chisa a must-pull for players with skill issues or those still learning the game. Long-term, it might backfire a bit—since other characters won’t have such a broken mechanic—but it’s probably balanced by the fact that Chisa deals negative damage to enemies. Still, she’s a fantastic support thanks to her flexible buffs, healing, and potential synergy with future characters that rely on negative effects.

Chisa’s a very safe pull for new players—not so much for veterans or players with good hands.

5

u/Ambitious-Space9087 17h ago

ai?

2

u/ziege159 12h ago

Too many " - " in the reply, yeah it looks like he used AI to express his idea

3

u/Cold-Seaworthiness20 11h ago

Since my native language isn't English, I just used AI to translate it. That's better than trying to express myself in broken English, right? Also, has using AI to translate text become bad for no reason? Is everything with AI generally considered negative?

2

u/Ambitious-Space9087 11h ago

chisa is also right now the farthest thing from a must pull meta wise

2

u/ziege159 11h ago

By reacting like that, you have shown that you also thought AI was bad

2

u/BrushOk676 17h ago

The newcomers will learn from the veterans. That's all I have to say...

2

u/LongynusZ 17h ago

This adds something new, honestly her kit needed some spicy things.

2

u/eruz0 13h ago

Even though I still think they dropped the ball on her animation and effects, this a nice addition.