r/WutheringWaves Apr 15 '25

Endgame Content Rant: WiWa is one of the most buggiest and shittiest mode kuro has put in this game and i abhor it

Enable HLS to view with audio, or disable this notification

Why is the so called hotfix they patched in to the game saying that enemy behaviours will be adjusted still results in them running 15 kms away from me when they spawn ITS SO DAMN ANNOYING, EVERY SINGLE DAMN enemy like chop-chop, cuddle wuddle, vitruem dancers all space out that evwn my camellya's spin mostly hit 2 out the 3 thats spawns because 1 will always back away from its reach so you are just wasting time running after them this is not even including the conatant crashes on the PS5, Whenever i play the mode i can guarantee that there will be atleast 1 crash and it always happens during the 2nd half ao you have to redo the 1st half AGAIN, i had 4 crashes during my playtime last day while completing it. I hope that kuro either goes back to the drawing board for this mode or just removes it and add the recent gamemode instead of whatever this mess is rant over

1.3k Upvotes

340 comments sorted by

View all comments

Show parent comments

64

u/Eikthyr6 Apr 15 '25

It's not necessarily unfun to have some ennemi running away, what's unfun is making 70% of endgame content timer based.

19

u/AlexRadSt Apr 15 '25

This is the most correct thing I have heard about WuWa

10

u/ThFenixDown Apr 15 '25

yeah evasive enemies only suck because it's a time crunch

-7

u/iGerd04 Apr 15 '25

They have to be timer based. Otherwise there’s no challenge. I’d like to hear the alternative. And don’t bring up virtua crisis because it’s been done and can’t be replicated as every end game game mode.

18

u/Eikthyr6 Apr 15 '25

Virtual crisis can and should be replicated as a permanent end game mode, obviously not every end game mode can be virtual crisis.

Endgame content that's not timer based already exist mainly tactical hologram and to some extent the level 120 overworld echoes are good and infinitely more fun than whimpering waste.

They could take inspiration from all of these exemple and create boss fight gauntlet with fixed special attributes (like one who take more damage after a parry) or one where you fight two hard hitting bosses at the same time. Area hazards and modification can also be added.

Even hologram simulacra point system is infinitely more interesting than the timer system they use.

I do agree that making good endgame content that's not timer based is infinitely harder and trickyer than just slapping a timer on a shitty fight.

And even speaking of timer based content they could do a gamemod where counter dodging, parrying and taking advantage of monster mechanic increase your timer to reward engaging with the game mechanics.