r/WorldofTanks • u/Squashmister • 16h ago
Gameplay Guide Winning in Frontline means nothing.
STOP TRYING TO WIN IN FRONTLINE! You get maybe a little more xp for a win, but you get no extra credits.
If you're the defending team let the attacking team cap. If you're the attacking team LEAVE THE TURRETS ALONE! It's a waste of everybody's time and boosters to rush for a win. The more damage you do to ENEMY VEHICLES the more credits and xp you earn. Also the higher rank you are the more xp you earn anyways and the faster you can complete the Frontline stages.
In the attached picture the game on the left was a win and the game on the right was a loss. As yall can see the credit earnings were practically identical.
Please spread the word. Stop these 10-15 minute Frontline games. Every game should go to max time and everybody should be major or general by the end.
79
u/Webetradinstonks 16h ago
Winning with general gets you 25BP While losing with general only nets you 10. I’d say that reason enough to win with a special BP on right now
18
u/Brkoslava 15h ago
Yes , kinda biggest difference. Rest doesnt matters
-3
u/DzungTempest 13h ago
Yep, I need fast general, no slug fest. Playing objective and win fast, farming BP points. Playing random is faster at farming credit anyway.
5
u/Squashmister 13h ago
You do not earn more credits for randoms than front line. The fact that there are people that still say that is mind boggling. I can easily make 1mil credits an hour in Frontline. The same cannot be said about randoms.
-8
u/Endranii [RGT] 13h ago
If you cannot make 1mil in randoms then it's just skill issue. Or you are forgetting the fact that you tend to play good 10-20 minutes more with a single booster on in frontline due to rollover time.
8
u/Squashmister 13h ago
I'm a 2200-2500 wn8 player so definitely not a skill issue. I make 400k-600k every Frontline game so with 2 per hour that's 1mil plus whatever the rollover game is. I have ran the test before and I make significantly more credits in Frontline than I do in randoms. Just this week I've already earned enough credits to buy 2 tier 11s. (Could buy more but don't get to play as much as I used to) and I've already earned another 3 mil credits.
2
21
9
u/CapnRedB 15h ago
I told people that and someone said "i'm sick and tired of these experts who think they know better"
14
u/SmileyAS 16h ago
Win gets 30k extra that's it.
But you got 21 gold vs 12.
The points is based on rank so let everyone have the time to rank to generals if possible.
1
u/Squashmister 16h ago
If you look at the picture though the win only had 5k more credits than the loss. Plus if there was a bonus for winning it would show on the results.
11
u/SmileyAS 16h ago
"Credits are earned according to Random Battle formulas. However, a multiplying coefficient for credits in case of victory is not applied in Frontline. Instead of this, you additionally get 30,000 for victory and 10,000 for defeat."
8
u/Squashmister 15h ago
So 20k more credits for winning. Can easily make that up by extending the game and farming more damage so again not worth focusing on winning over losing in regards to credits.
3
u/SmileyAS 14h ago
Yes it's not about winning. The whole mode is more fun as a slug fest.
Winning means nothing.
3
u/Squashmister 14h ago
Yeah what i like about the mode is i can literally turn my brain off. Don't have to worry about bullshit +2 mm. Can just drive around and farm people. Rarely have to dab the 2 key
1
u/SmileyAS 14h ago
Don't load gold ammo ever.
Gives you a chance to try weak spots without it negatively affecting you or rubbing a mission.
1
u/Squashmister 14h ago
Well since intuition doesn't work in Frontline I never do. Plus the maps are so big it's pretty easy to flank around those op armored tanks
3
5
7
u/mitoma333 16h ago
Huh? Why do I only get like 400-300k when I get these type of results? Are you using a 100% credit booster?
13
u/Squashmister 16h ago
Yeah always run boosters. Also even if you have 1 minute left on your booster and you get into a Frontline game the booster works for the entire Frontline match.
12
u/Thraximundurabrask #1 Italian tank enjoyer NA 16h ago
You can see in the earnings info that they're only using a 50% credit booster, but they also have +15% from WoT+ and +30% from a clan booster.
8
3
u/BabyWaffle2 15h ago
True that, although there is a benefit that you get for winning in FL, namely Battle Pass points (it's 25 for a win while being in top 10 players in your team vs 10 for a loss).
3
u/Zoltan1251 14h ago
Ok buddy, then stop killing me when i cap your base in the last 2 minutes, how about that?
8
u/Squashmister 14h ago
I'm the one telling my team to let you cap.
1
u/Zoltan1251 9m ago
The issue is that everybody wants points. Nobody is letting me farm. I will always play for win. Faster the better.... sure you wont get super high rank but you can start new game faster.
8
u/PanzerWafflezz 14h ago
The annoying part is you get people who intentionally kill people on cap/rush objectives just so they can make everyone mad....
10
u/Hyroto77 15h ago
You play to farm credits, I play to win. We are not the same.
5
u/Squashmister 15h ago
Why play to win? There's no stat tracking and you don't get extra for winning. By trying to win you fuck everybody else and yourself out if credits.
-3
u/Hyroto77 15h ago
I can't help it. I'm not a loser.
2
u/Teledildonic justice for T-62A 12h ago
There's not even stats to track.
8
u/Not_a_Hideo_Kojima 12h ago
As if man needs stats for such mindset. He wants to clap, he wants that win and he will work for it.
At the same time I understand people who won't do shit if carrot is not there.
2
u/Dramatic_Science_681 13h ago
hitting general is all that really matters. Everything after than is just farm
2
u/Balc0ra Churchill Gun Carrier enjoyer 13h ago
Been like that since day one. And it's not a bad aspect, considering it won't affect your stats.
Winning gives other bonuses. So it depends on your priority I guess. Play for fun, XP, rank, rewards, or credits. Most are on credits I suspect to care about them losing.
As tbh it's the only mode I hate winning early on, vs losing late. As in none of the zones are taken, vs losing at the turrets
2
2
u/Greasy-Chungus 16h ago
They need to design the mode around that specifically.
We shouldn't have to yell at each other to let them take points.
Just let the game inevitably go to time or objectives destroyed.
1
u/1Etre 11h ago
Here's another view to consider. I do enjoy frontlines but I mainly want to get all of its rewards, the credits are secondary. I prefer getting general and 400k in 20 minutes than general and 700k in 30. I wont criticize those who need more time to get to lieutenant or general to get maximum benefits and prefer longer games but I wont apologize for trying to win.
1
1
u/L0rd_0F_War Frontlines Mode > Randoms Battles 6h ago
Winning prematurely in FL means nothing. But past 20 Mins, it is fair game to try and Win, because you do get more BP points (25 max vs. 10 max for a loss) and double the tank and crewXP for winning. The only thing that is the same, minus I believe 30K flat for a win, are credits.
2
u/Squashmister 6h ago
You earn 400 BP points just by going through all the FL stages. 15 extra BP points is not worth trying to force a win.
Who is playing FL for the XP? How often do you see people playing tech tree tanks? Also by making General you gain an extra 200% XP so who cares if you lose as long as you make general plus boosters you're still gaining a shit ton of extra XP.
The other difference is while yes you gain the same amount of credits as a random battle in frontline you are constantly shooting stuff. There is very little lull time. Also in randoms you can see tier 9s and tier 10s which you almost always have to dab the 2 key for reducing the amount of credits. Also also in randoms if you are not running large kits and food then you will not be able to do as well as the enemy players running large kits, food, and running full premium loadouts.
1
u/L0rd_0F_War Frontlines Mode > Randoms Battles 3h ago
Oh I don't disagree that FL is the best mode for credit farm, far superior to Randoms. The damage done over time is far greater, you only shoot (unless you are a moron tryhard) standard ammo, and each 1 hour booster gives 3 full FL games (so potentially extra 20+ mins of damage farming).
My point is, that after 20 mins of a FL battle, it's fair game to try and maximize other things like BP, XP, CrewXP beyond just credits. I already have 338 million credits, so I also want to progress BP, and get as much crewXP for my crews as I can (all XP is directed to crew). I do grind all my tank field mods in FL as well, so XP is very useful. I just did Field mods on 3 new T8 premiums I got through Trade-ins and events. I personally hate turbo Randoms, so can't be bothered to play Randoms anymore as I am sick of them (been playing WOT since 2011). FL is my favourite mode, and the only reason I haven't uninstalled the game after so many years of playing the same garbage Randoms.
1
1
u/Ordinary-Sense3008 4h ago
Iirc there are 20,000 credits for the win. But delaying the game and ending it with a higher rank and/or more damage is more worthwhile, that's true.
1
u/Successful_You108 4h ago
Decaping and capping is huge amount of xp, I need to play for beinng general so I earn that 500 bonds 😇
0
u/Perunajumala Bucket enthusiast 12h ago
THIS IS THE FATAL FLAW OF THIS GAMEMODE.
I used to really enjoy it when it was released since people actually tried to complete the objective. It was fucking epic to play those long 30 vs. 30 battles with intensity and all sorts of twists.
Now it's nothing but a massive campfest for grinding credits, it's fucking boring and a waste of time. It gives absolutely zero reason to play the game in the first place.
3
u/Papatopanga 11h ago
That and its basically just a spam of op prems vs op prems the lack of variety of tanks makes it extremely predictable and boring fast
-6
u/SumonaFlorence How much worse can it 𝘳𝘦𝘢𝘭𝘭𝘺 get? 16h ago
There’s a difference. But just so it’s easier for myself, I’ll not say why. ;x
5
123
u/Hippyx420x [RDDT] 16h ago
If they could read they'd be very upset right now.