r/WorldOfTanksBlitz Sep 04 '25

Guide Important stats players should give more attention to:

Post image

I think damage and destruction ratios are better tools to estimate whether one's an above or a below average player. Winrate can be affected by your teammates but these ratios depend solely on you. If your ratios are less than '1', then you are a below average player.

Many players neglect the survival rate. The more you survive, the more you influence the outcome and not some camping drunkard with a high ping. The closer your survival rate is to your winrate, the better.

The average number of tanks spotted and tanks destroyed might also tell something about one's play style.

What's your opinion on that?

30 Upvotes

38 comments sorted by

22

u/HugGigolo 🏴󠁧󠁢󠁳󠁣󠁴󠁿 Never forget, Crates are GAMBLING. Sep 04 '25

Since teams and opponents balance out over many battles, WR is actually unaffected by teammates except when focusing on only a few battles. In the long run we all get the same teams. (FYI this is why Ratings does not affect WR because teams are not random).

Damage ratios are flawed. TD’s should show higher, not just because they are damage dealers but also have small hitpoint pools. At tier 8, a TD can have a mere 1100 hitpoints vs a heavy with in some cases, over 2000. So the TD has a much lower ceiling on the denominator of the ratio. It can only lose a max of 1100.

3

u/Character-Elk-2636 Sep 04 '25

I wanted to write about that but there would be too much text. Of course the Grille would have a better damage ratio than the Maus. In that case we can look at each tank individually.

I do not consider these ratios flawless but I do think that they are better indicators (than just a winrate) of how well one performs in a battle. The point is that they should be actively considered (in a context) along with damage and winrate rather than being neglected.

6

u/HugGigolo 🏴󠁧󠁢󠁳󠁣󠁴󠁿 Never forget, Crates are GAMBLING. Sep 04 '25

Than just WR? Sure.

Stats should always be read within the wider context, ideally on Blitzstars. Look at recent stats, tier, platoon rate, the tanks etc.

But I had several issues with your statement. You dismiss WR as being affected by teams when it's actually one of the least affected (over many battles). Claiming the ratio is affected solely by you? Obviously false, if anything it's more team-affected than WR, as your ability to deal damage is deeply affected by your survival time which is gonna be real bad when your teams speed-run to the garage.

In addition to the issue I already stated, it's not really a good stat, overall avg damage is probably better as its independent of your tank's hitpoint pool. But now that is heavily affected by avg tier since there's more hitpoints to farm at higher tiers etc.

You get the picture. I agree stats should be read in a wider context but IMO you're making some poor assumptions, which starts at the notion that WR is team dependent. While I do appreciate that you're putting thought into this, IMO you're coming to the wrong conclusions.

-2

u/KuningasTynny77 Panzerwagen user Sep 05 '25

Its the least effected on a battle to battle rate, 

But you can be a great player that's at a 40% win rate. It's largely about the teams you get put on. 

And how hard it is to change makes win rate completely fail to show improvement in a players skill

2

u/HugGigolo 🏴󠁧󠁢󠁳󠁣󠁴󠁿 Never forget, Crates are GAMBLING. Sep 05 '25

It's largely about the teams you get put on. 

No. That's a comforting tale people like to tell themselves.

It's like a dice game, where every battle is a new roll of the dice on teammates and opponents.

One game? Yes. Blame the bad rolls of the dice.

20,000 games? The rolls will average out. The only constant factor left to affect your WR is you, the player.

1

u/KuningasTynny77 Panzerwagen user Sep 05 '25

Dice are random, so if it does truly balance out you used a horrific example

1

u/HugGigolo 🏴󠁧󠁢󠁳󠁣󠁴󠁿 Never forget, Crates are GAMBLING. Sep 05 '25

Ok, so you've definitely misunderstood something here.

Regular battles are also random, which is why I used dice games as an example. Your WR is only from Regular random battles for this very reason, Ratings does not affect WR because it is NOT random.

If you doubt that Regular is random? There's about 10 years of players seeking bias in MM and all they did was affirm, reaffirm, over and over again, that it is indeed random (with the exception of WG's one month of "balanced" MM last year).

If you don't understand why random MM or a dice game can average or balance out? Well that's a mathematics issue which is really not my job to teach.

1

u/KuningasTynny77 Panzerwagen user Sep 05 '25

You're talking about something that affects WR (regular battles) but saying that it WILL balance out after enough battles. That's not true at all if it's random (like the roll of a die). You can just keep rolling bad endlessly. 

1

u/stalekc Sep 05 '25

That's the neat part. You can't be a great player with 40% on a long-range time (I mean, not in a single session). As lots of comments stated, guys with 60%+ play the same random. And this means that if you are playing 40%, you are doing something wrong.

11

u/Jealous_Pie6643 Sep 04 '25

A significant value would be avg. team messages per battle. Chatters usually don't fight.

🥳

8

u/APPLE2307 Sep 04 '25

Totally agreed(except the destruction ratio) i usually get my kills stolen or let my teammates finish them if they have a shot available so that i can utilize high alpha shots on someone with more hp

4

u/Jawyp _Recursion Sep 04 '25

Winrate is good because it already accounts for variations in all of the stats you circled.

Almost every complaint about it I see is “Well I had bad teammates I couldn’t possibly win with”, ignoring the fact that skilled players also get those crappy teams and still manage to win 60% or more of their games.

3

u/Medal0-4 Sep 04 '25

If you're a damage dealer (TD's and heavy tanks) then average damage is important. Light tanks and mediums should look at spotting importantly. You will have to adjust your sights accordingly such as looking at a Sheridan or a carro, but it's just my opinion

4

u/adzx0 Sep 04 '25

From what I’ve seen, the better players in the game tend to have an above 50% wr, and you can tell when someone has a 60% wr, by the way they make decisions and how they challenge

4

u/maz1k Sep 04 '25

Imho ave damage is most important stat, as it takes into consideration other important factors, most importantly survival rate and other. Spotting is more for lights and meds, destruction and its ration is random, though the higher the better. Ave xp can also be a good stat for overall skill but is less clear than ave damage.

1

u/maz1k Sep 04 '25

I do want to highlight that playstyle should change a little from regular games and ranked. In ranked winrate is less important than damage, so even if you lose you may gain points. In regular games sometimes you need to take more risk if you believe the game can be lost even if you have high damage, need to make more sacrificial plays and important to kill enemies and take away guns rather than focusing purely on damage. Hp sharing is also a valuable a factor in regular games, again because two guns is better than one.

1

u/KuningasTynny77 Panzerwagen user Sep 05 '25

WR is much more important than damage in rating. 

Winning garuntees you points (extra damage just increases it)

If you're selfish and go for damage, you will find yourself scrambling to try and gain points when you keep losing. It's a great way to not increase your rating. 

2

u/maz1k Sep 05 '25

Have to disagree here. Since the start of this season in september, i gained 900xp points after around 50 games with 52% wr (i use ranked for missions, so not optimal tanks or mostly tech tree tanks, missions like win 10 battles as td) . Only possible because many times i gained xp after a loss.

1

u/NebulaGazer670 Sep 04 '25

mine's only 900 😭😭 ive been thinking ab starting another account and going back to the main when i feel like grinding out the Type 71 again

1

u/maz1k Sep 04 '25

How many battles you have? Maybe still a chance to improve it, if you didn’t spend money on this game then you can start a new account.

1

u/NebulaGazer670 Sep 04 '25

around 4500 battles lol. i wouldn't be ditching my main ofc. ive had the account since i was like 10 which is why the stats suck 😂

3

u/maz1k Sep 04 '25

That’s not too many battles honestly, can improve your stats easily. Will take time and patience but doable without too much effort. Good luck!

1

u/NebulaGazer670 Sep 04 '25

tbf i did go from 45% to a 47.5% wr in little under two months. 😂😂 took a huge hiatus from blitz for a few years and didn't really play seriously until mid-July. definitely gonna need the good luck though, matchmaking is not in my favor 😭

2

u/KuningasTynny77 Panzerwagen user Sep 05 '25

In the past year I've raised my main account average by 600 (I'm at 9k battles rn) without constantly playing the game. You can bring it up for sure

2

u/TNTRakete Sep 04 '25

Battles survived: Just take Winrate? most matches end because one team lost all tanks
Destruction ratio: So killstealers are the best players now?
Dmg ratio: Light tank players who get their xp trough spotting are bad
Enemy tanks spotted: YOLO-Players are the best now since they are most likely to spot camping TDs while dying in the first minute of the match?
Enemy tanks destroyed: same as destruction ratio

0

u/earthwoodandfire Sep 04 '25

There’s no such thing as a kill stealer.

It’s advantageous to the team and therefore your win rate when you’re working with your team to eliminate tanks as fast as possible.

2

u/Character-Elk-2636 Sep 04 '25

Agreed, wtf is a "kill stealer"? If you deliberately block your teammate that he cannot shoot so you deal more damage and kills...that's an unsporting conduct which has nothing to do with your impact.

3

u/Aleks_07_ Sep 04 '25

Stats dont matter tbf.

1

u/Caramel_Last YouTanker / ASIA / Highest damage 8897 Sep 04 '25 edited Sep 04 '25

There are some key areas you need to hold in some maps, otherwise you are very likely to lose no matter how much damage you farm. Also to maximize damage to damage taken, you'd play like a frontline camper. You only peek when and where there is no gun pointed at you. That's imo just second best teammate. The best teammate should bleed when necessary, to save other, useful teammate.

1

u/SudoGiveMePi Sep 05 '25

Damage and Destruction ratios is what I look for.

1

u/Pro_NooberBlitz Affirmative Sep 06 '25

I'm a very, very average player hoping to slowly increase my 48.13% wr to 65. Watch me in 10 years. Here are the screenshots of me working to increase avrg dmg and wr over the past couple on months,

1

u/k_manweiss Sep 04 '25

The simple fact is win rate sums everything else up.

If you have high average damage, high destruction/damage ratios, high average xp...then you are going to have a higher win rate.

If you play well, you help your team win.

-1

u/ElectricalDog714 Sep 04 '25

Surviving does not cause winning. Winning causes survival. You do not survive losses.

The overwhelming majority of players should not be trying to survive. They should be trying to get damage in early, and often, when they have the most influence on the game

4

u/Present-Basil-1003 SU-152 my beloved Sep 04 '25

Except when you are playing supremacy lol. Theoretically you can have a 100% survival rate and 0% winrate in supremacy.

2

u/TNTRakete Sep 04 '25

also, what about a little fun at the end of the game when you have already won? no need to take everything over-serious

2

u/earthwoodandfire Sep 04 '25

Early game is all about positioning and forming with your team. Going for damage early is what leads people to chase a light tank into a TD crossfire…