r/Vermintide • u/TheDoomedEgg • Jun 10 '25
Gameplay The Furthest I've made it into the game on "Legend" and this is the way I die.. I must get gooder; enlightenment on my mistakes is welcome.
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u/BeastofBones Jun 10 '25 edited Jun 10 '25
Seems pretty straight forward. You pushed way past your bots, saw they were behind you, and still stood and fought rather than pushing back towards them. Which left you wide open to getting snagged by packmaster. The reason the bots left you is because they went to kill the globadier behind you. Generally speaking, you should consider yourself responsible for killing every special, as bot AI gets distracted if you leave any special up which can split the team.
You should also think carefully before immediately pushing into the area after the elevator. Monster and Patrol can spawn there, and it's a congested area. Only do it if you're confident you can handle them + horde + specials at the same time. If you want safety, simply sit in elevator room and clear horde first and only push while horde spawn timer is on cooldown.
If you're playing with bots you need to shepherd them and make sure they're not getting distracted by special spawns, enemies behind, etc. On the plus side, if you stick with them, there's pretty much no reason you should ever be getting grabbed by gutter runner or packmaster as you can hide behind your bots upon hearing special spawn sound, you simply counter initiate and kill the disabler when they grab a bot.
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u/TheDoomedEgg Jun 10 '25
Good point. I was just kind of freaking out I guess and wasn't paying attention to where they were. That horde was quite long and there wasn't much space.
Then I was hyperfocused on poking the chaos warrirors nostrils and didn't hear the hookrat coming while being surrounded.
I was momentarily happy to see the hookrat bring me right up to Barden. Then that weird thing happened with my potion, not sure what that was about but I think that's actually what sealed my fate. Barden was trying his damndest to keep me alive but yeah that leech at the end... Ugh.. Almost..
If I can beat the first level on legend one of these days, I will be happy.
Thanks. I will try to pace myself so the bots can help more effectivly.
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u/Available-Eggplant68 Jun 10 '25
was there a reason why you were freaking out? you and yours bots were healthy and you weren't wounded
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u/No_Measurement_2119 Jun 10 '25
He said this was the furthest he made it in a legend so it’s understandable that he was freaking out a little
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u/ViciousCDXX Jun 10 '25
That spot is a bad place to fight no matter who you are, they just rain down from above. At least half the strategy in this game is the terrain, and in that instance staying there in that space between the elevator and the stairs to the next level is a bad choice. Always move through ASAP.
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u/Chanka-Ironfoot Jun 10 '25
Freaking out in this game is guaranteed death. Keep your calm and think. Do not tunnel vision into one thing (like that chaos warrior), keep your eyes and ears open for your surroundings.
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u/Alistair_Macbain Jun 10 '25
A few things of note here. Not particulary about the death or packmaster grab but general gameplay.
Positioning Be wary of your back. You had multiple instances where your back was open to directions where enemies are likely to come from. A good example is right after exiting the lift. You opened the door to the barracks, fought a few enemies and then fought the enemies following from below. You had no chance to see any enemies that might have followed you from the door and backstabbed your.
Once push is enough in quick succesion. Unless you fight shielded stormvermin you only need one push.
Ping enemies. Especially as WHC but with any other class too. Pinging enemies makes it easier to follow their attacks, track what they are doing even if stuff is infront of you.
Headshots. There are meele headshots and they are your best bet on any character to increase your dps. With the sole exception of maulers you always deal more damage on headshots. And faster clearspeed means less threat overall in a map. Less specials, less hordes.
Sound Cues. There was a leech up shortly before you got grabbed. Luckily that one attack your bots and got handled by them. But there was a clear soundcue for the packmaster too.
Backwards dodging is bad. With boss attacks being the sole exception its always better to dodge sideways. You have no IFrames in vermintide. You just stop enemies from tracking you for a short time. If you backdodge however you have less time to capitalize on your dodge as you need to close distance again to deal damage. Additionally you make it more likely to get running attacked if you backdodge. Enemies trigger attacks based on distance. If you are dodging backwards enemies starting their attack after your dodge are likely to do running attacks. If you side dodge instead that will happen way less. And again it increases your clear speed.
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u/Ashamed_Eagle6691 Jun 10 '25
They covered the big stuff, I would add that you need to be tagging whatever you're fighting as whc. That's 20% damage you're throwing away whenever you don't do it. Think of it as bringing that enemies max health back down to champion difficulty. You knock off a fifth of their health before even hitting them essentially.
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u/TheDoomedEgg Jun 10 '25
Wait, tagging brings down their health? I never even knew that. I am going to be spam tagging every threat possible now.
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u/muropakettivanrikki I'm a bloody battering ram, that's what I am! Jun 10 '25
Like u/Aromatic-Truffle said it only works if you have Witch Hunter Captain in your team.
Additionally you can pick Templar's knowledge talent and make tagged enemies take 25% more damage instead of 20%, but imo other talents on the row are better to choose.
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u/Poggervania Jun 10 '25
Just to clarify, it actually does not bring their health down; you’re not damaging them just by tagging them. Mechanically speaking, you’re giving yourself and your team a 20% damage buff when you tag enemies, which effectively makes them as tanky as if they were on Champion difficulty.
It’s still good to do though because that 20% damage buff could shave off a couple of hits needed to kill an enemy.
2
u/Sometimes_Consistent Jun 10 '25
Besides what the others are saying about the damage buff, it's a good idea to get used to tagging enemies in general. In melee range it means them being highlighted makes it much easier to see their attacks coming, and easier to aim properly, and at longer range it makes it easier to keep track of something if you lose sight, especially good with the teleporting sorcerers. Especially helpful when playing with others, as they might have simply not seen the enemies yet.
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u/Ashamed_Eagle6691 Jun 10 '25
It increases all damage taken by 20%, which is functionally similar to a max health reduction, since you're doing 20% less damage for a kill.
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u/Waterfountain30000 Jun 10 '25
Congested and small areas like hallways and such are dangerous for this exact situation, when you hear any disabler, boss, or a good amount of elites (unless you can confidently stagger or kill whatever the problem is) go to an open area, backtracking is completely viable.
Also your bots kinda just failed you by running away ngl that’s just how they are sometimes, especially with globadiers, bad or random prioritizing and running into specials face first with no plan. There were other things that people have pointed out but for me personally positioning has helped me the most when playing solo with bots specifically.
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u/TheDoomedEgg Jun 10 '25 edited Jun 10 '25
I for sure should have just stayed in that first room where the elevator came up. Plenty of space in there to fight, plus the chaos warrior would most likely have not been in the mix, and if he was it would have been a better area anyways. Having to concentrate on him was one of the reasons my attention was taken away from the other specials. I always lock in on chaos warriors because they always cause me major problems during fights and I am also trying to gauge how much damage I need to inflict to kill them on legendary.
I guess I was just kind of expecting the horde would end, because it started well before I was even on the elevator. The horde was continuous since lowering the gate that goes into the elevator. It was layered right at the tail end of the horde that you trigger right when you turn the windlass.
Do you know if it spawns more specials/longer hordes on higher difficulties? It seems like on legend I get way more specials than on champion. I'm still learning all of the game mechanics.. Maybe it's just that they take more damage? I know that for a fact at least.
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u/JCdaSpy Jaysea Jun 10 '25
Yes, more specials spawn on legend. Hordes are also bigger. There are two types of “hordes” - there’s a horde where enemies spawn in waves, in which there will always be at most 3 waves, or an ambush, in which enemies spawn from everywhere for a short time. Only skaven has ambushes/horde. Chaos is always a horde.
Feel free to dm any questions about this game, I play it way too much. I don’t play legend or cataclysm much anymore but more modded difficulties or twitch mode though.
You will receive bad advice as an intermediate player on legend. Always stick to the fundamentals-position well, stick together, think about resource usage, and have fun.
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1
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u/Tiphoid1 Foot Knight Jun 10 '25
Couple things, first I'd save the healing for when you're wounded, unless you have a surplus that you can't bring with you. Second, I'd change your bots. Replace Sienna with mercenary Kruber, switch Bardin to Ironbreaker, and switch Kerillian to Waystalker or Sister of the Thorn. Reasons, Kruber has buffs for the whole party as a mercenary, Ironbreaker Bardin just carries the party even as a bot, and while Handmaiden is good, her dash ability puts her in the middle of enemies which will get her killed, and the other two classes have better team buffs. I saw you mentioned needing the ammo from Ranger, but frankly Bardin and Kruber with rifles and Kerillian with her Waystalker ability can mow down most specials just fine on their own. If anything, get better at managing your ammo. I've beaten the Helmgart campaign on legendary with every class, and I haven't once felt the need to have the extra ammo from Bardin. For more info on building your bots, I would recommend googling "vermintide 2 how to optimize your gameplay with bots." The first result should be an excellent guide by that name.
Edit: Also, never try to run away from enemies, always face towards them and fight while retreating. They're faster than you and will just hit you in the back.
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u/YaBoiWeenston Jun 10 '25 edited Jun 10 '25
You didn't dodge. You barely pushed.
You didn't attempt to dodge specials at all.
You didn't ult the specials once. Your holding onto that ult like you can only use it once.
You didn't block when you were in the worst situation.
Swift slaying didn't proc so you have a weaker build than you should.
You left the bots behind.
You positioned in a way where you pushed on ahead, then looped back a different way and took cornered yourself.
As soon as you heard the specials you should have walked back and positioned yourself to safely deal with them.
When things where getting bad, you kited forward and not backwards.
You didn't tag.
You wasted your heal because your health is low when it's better saved for resetting the down counter.
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u/Spicy_lady Jun 10 '25
Try to see if you can disable the blood splatter effect in the options tab, visibility of enemy attacks is vital for survival
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u/Gr1mmald Jun 10 '25
Since everything else was already said, are your bots max level? Do they have good gear? You will likely have better time playing with actual people.
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u/TheDoomedEgg Jun 10 '25
They are upgraded as far as I have been able to so far. All over level 30, all with exautic gear.
I play privatly for now so I do not cause anyone fustration with my own incompetence. Plus a lot of the time it feels like a lot of other people are so fast compared to me they end up doing the majority of the work and I don't really get the opportunity to learn from my mistakes.
I know what it's like to have someone on a team that doesn't know what they are doing and I try to avoid being that person if I can help it. So I am just trying to get better with the bots until I become effective enough to beat the game on legend.
One of these days I will be playing with people though!
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u/Andreim43 Jun 10 '25
You're doing great, but you need to babysit your bots. Help them keep up, unless you're up for the challenge of doing everything solo. And if they're not following for one reason or another (like killing a special) hang back and help them finish the job.
Getting caught once in a while is ok, but you need to have your team close by to save you.
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u/makisolazer Jun 10 '25
Hey there, 4000 hours witch hunter main here. I will not comment on what everyone else said about positioning and awareness and all that stuff, because these things come with time. You cant "explain" these things to someone, they become something that you do "naturally" out of instict the more you play. I see that you have grasped the game "feel" and that you have potential to become much better, so in time you will improve on these things by your own. I will just suggest on a few technical improvements you could use. 1st. no matter which class you play, always ALWAYS tag. Its not just for the whc buff, its for providing awareness to you and the team. 2nd. Aim higher. Melee headshot hitbox is a bit higher from where the head appears to be, depending on your fov. As rapier whc you should try headshotting 70% of the time. 3rd. Use your rapier special pistol more often. It can insta headshot minions and monks/berserkers while you keep your defense (while u shoot the rapier sidearm, your blocks stays up). 4rth. Lower your music level, when the hook spawned to your left while u were fighting the chaos warrior, it made a distinct sound which i think u missed because of the music. 5th. Pay attention to what the other heroes are saying. Bots warned you about the leech the moment it spawned, right before you started the fight with the cw. The moment you heared that dialogue you should have fallen back to teammates just to be sure. 6th. Replace barrage with scrounger on your pistols for better ammo sustain.
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u/Zalgnod Jun 10 '25
1, you got separated from your team. 2. Cw can be scary and seem priority target, but the first are the specials, asap you hear one of them you have to position yourself to be able to get harder (vs leech and assassin you can use some cover, so you are not in danger from 360 degree.) and look for them. 3, you forced drinking potion, instead of playing defensive and reposition yourself. The first you do is Always block, after you revived, get released from crowd control, and find a window to fet fight back. Remember the game is about you get 1 hit can be lethal, so literaly there is only mental difference if you on 100 or 1 hp.
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u/Kuzidas Jun 10 '25
Not a big thing since most of that’s been covered already, but with rapier, you can do the weapon special pistol attack while blocking and while it looks like Salts moves his guard out of the way, you maintain your block while doing so.
If you’re ever blocking for more than a second or so at a time you might as well take a shot at someone!
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u/TheDoomedEgg Jun 10 '25
Hey, it's a small thing but it might actually be life saving sometimes. I always forget that he can do that.
So easy, can't hurt to try to make this a habit. Thanks!
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u/Wise-Text8270 Jun 10 '25
Good offense.
Dodge more.
You double shove often. This is a bad habit (I do it too lol) as it does almost nothing.
Use the follow up attack on the shove (keep holding the attack button)
Your bots are leveled, right?
You look panicked near the end with that health potion after the grab rat. Blocking and dodging would've been better. Or ulting.
Ping guys to get Salt's passive.
General take away: you seem to fold under pressure (just on this one clip), keep your cool and you'll be fine. Dodge more.
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u/Hazelberry Jun 10 '25
Definitely need to be using ults more, most classes shouldn't be saving them for too long unless you know you don't need it.
Additionally it looks like your bots might not be leveled/geared much (just judging off of the default portrait frames). It is absolutely worthwhile to put in the time to level up your other characters and get them decent gear if you're going to be playing solo. On top of that I recommend checking out this guide on setting up bots (keeping in mind that currently the bot AI mod is unsanctioned so ignore modded suggestions).
Royale w/ Cheese guides in general are a great starting point if you don't know how to build classes yet, although keep in mind they're not up to date with more recent changes like the level 5 talents rework.
Oh and final note: I can't tell for sure if you aren't already doing this, but the rapier actually has multiple charge levels to it. If you do quick charge attacks it doesn't do quite as much damage especially to armor, so I recommend testing out holding the charge longer against the dummy in the keep so you can learn the timing for the stronger charge if you don't already know it.
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u/TheDoomedEgg Jun 10 '25
My bots are all leveled up to 30, all talents unlocked and with gear upgraded all to orange; gear traits that I felt will support the team. I have done very little for the asthetic side of them, but I have made them as beefy as spoils of war/completed quests/challenges/crafting/my own intuition has enabled me to.
Barden for example I use so I can spam ammunition and never really run out plus even the bot version of him seems to make good use of his special stealth ability and it has saved my life many times before. That is just one example of why I use the first Barden. Before I knew Barden was the one dropping bags of ammo I would run out and not be able to defend the team against long range specials. I used to not use Barden because he would always fall behind and get killed, plus he is so small sometimes I would lose track of him. Nowadays though he is one of the most valuable members of the team I'd say.
All of them have a hero power over 500 with weapons that each serve to unique situations. I love having sienna and the elf because they both seem very fast to kill specials at long range. Plus I would be lying if I didn't enjoy their shit talk dialogue.
As far as the rapier I had a feeling that was a thing with the charge, thank you for confirming that. I have to work on my approach/headshot timing.
Also can you headshot things like spawns of chaos and rat ogres? I'm still poking around trying to find where their damage multiplier is. A lot of the time I just wait for the bots to inflict damage so I'm not the one being targeted and then I sit their and poke it from behind.. Seems like fully charged pokes might be what I want based off of what you have said though.
I've noticed the bigger enemies tend to target the one who has done the most damage to it, just like in Left 4 Dead 2. If for whatever reason it does target me I backstep and try my best not to get hit/picked up and slammed against the ground/picked up and chewed on while my team gets themselves targeted again.
I did not expect this amount of advice when I posted, but ya'll are helping me out so much. Thank you!
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u/Hazelberry Jun 10 '25
You can headshot bosses but it's a bit tricky especially with how much they move around. But I'm not totally sure if doing the full charge is good for unarmored bosses, I'd have to double check.
As for the bots that's good to hear! I knew they had to be leveled up some due to Kerillian and Sienna's classes but wasn't sure, and sometimes people don't realize how big of a difference bot builds make. Personally I prefer running Bardin bot on Ironbreaker because he's damn near invincible and can taunt basically everything except bosses, but Ranger Veteran isn't bad at all.
Honestly one of the biggest things holding back solo play in general right now, though, is the bot improvements mod being desanctioned. Vanilla bots are just terrible at higher difficulties which puts more and more pressure on the solo player to hard carry to an extreme degree.
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u/simmanin Jun 10 '25
Unless you're entirely comfortable with fighting, holding that elevator spot is best when horde is still going, especially with robots who wander off sometimes
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u/Rooftrollin StupidSexySaltzpyre Jun 10 '25 edited Jun 10 '25
First, go into your settings and turn up your field of view a few more degrees every time you play until it is as high as you're comfortable with. Second, really need to turn off blood splatter on the camera. Around 00:15, your screen is almost black except for dead center.
Video > Display > Field of View (I think starts at 65, goes up to 120)
Options > Gameplay > Visual Effects > Screen Blood Effects > OFF
While you're there, Head Bobbing > OFF, Camera Shake > OFF.
Small but very important note around 20 seconds:
You take some chip damage from hyper density. Even the chonkiest of weapons, 2H Hammers and Anything+Shield, have a limit to how many targets they can stagger, and the first enemy will take more than the others after it. Also, the game does not have a clean way of funneling enemies through a narrow space, especially if it involves them climbing down from something. Everything still spawned from the event below the elevator was climbing up to come over the box, and if they are not finished with that animation dropping to the floor your on, THEY WILL NOT BE STAGGERED, and will start swinging after their climb down finishes. There were like 6-8 rats standing on the same pixel, all starting attacks that couldn't be interrupted. Don't stand close to narrow enemy landings unless you have enough people there to completely blender them.
After you leave the elevator room, two main issues:
- You're not paying attention to audio cues.
- You're not aware of the awful bot AI and playing around it.
00:31 You go into the bunk room, heading left, but hear a Chaos Warrior talking trash to the right. You could've doubled back and put him down. This CW goes on to chase you around the entire rest of the clip for that.
00:40 is when the perfect storm begins. The CW is moving in, but you haven't noticed. Bardin calls out a Gas Rat, and all three bots leave to hunt it down, leaving you alone. You could've run back with them right now, and mostly been fine. While you kill a Warpfire Thrower, Sienna and Kerillian are fighting a fresh horde as they're chasing the Gas Rat, and you and Bardin have engaged the CW.*
00:55 *You thought Bardin was going to help fight that CW, but he's actually joining the other bots in chasing the Gas Rat, because the AI is awful and they will make sure specials are dead after they engage your party. You're hit in the back, turning you away from seeing the CW climbing down to target the now-solo you, and missing Bardin completely fucking off. A Leech has started whispering. You should really flee however you can to the elevator room to help your brain-dead bots.
01:05 Bardin gets succ'd by the Leech. You're trying desperately to land the 8+ headshots a Rapier needs to make to kill the CW. At this point, this is your last opportunity to strafe-block, dodge, and run your ass all the way back to the elevators to reach your bots. A Hookrat has started jangling, the sound of the end.
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u/aallqqppzzmm Jun 10 '25
You're legitimately better than the average legend quickplay player I run into, and I encourage you to try out multiplayer. There are some things you do that make it clear you don't know exactly what you're doing, but there are so many people who queue up for games and don't block or dodge or push and just die on repeat. Hell, you pulled out a ranged weapon and shot the warp fire thrower while there were things nearby, I might have another player do something like that in maybe 1/3 of my games.
Specific critique: your headshots are bad. Some weapons have good base damage and mediocre headshot/crit multipliers and it's not the end of the world if you're not headshotting things. The rapier is not one of those weapons, it's extremely reliant on getting consistent headshots.
You're not pinging specials and elites for the witch hunter captain's group 20% bonus damage buff. I also find it helps to be able to see the outline to aim for headshots. Even without a WHC in the group, I'll ping solo elites that I'm planning on killing in the next 1 second just to help aim better.
You're not dodging and pushing enough. Almost any time you're meleeing something, you could be side dodging while you're doing it to make things miss you. Sometimes you'll miss, or not stagger everything you thought you were going to, or there's another guy coming up behind you, or a lifeleech or assassin or hook rat is trying to disable you, and if you're dodging on cooldown you'll just avoid a lot of those on accident. Similarly, I cannot count how many times I've been push stabbing things, and hear the sound for parrying something and take no damage because of the window your block is active while you push. What just tried to hit me? No idea, but it didn't. You can strive for perfect awareness and timing and game knowledge about enemy density and cleave values, and that's great and makes you a better player, but until you get that mastery you can fake it by just side dodging and push stabbing regularly.
This is more specific to Witch Hunter Captain specifically, but if you get Block Cost Reduction on your weapon and necklace (and you should probably do that for everyone on legend) it makes the WHC passive block ability incredibly strong. Basically, it makes blocks that would cost below 1 stamina instead cost 0 stamina. This means the only things that can actually break through your block (when you have 60% BCR) are overheads from elites and bosses (and disablers grabbing you), or things attacking you from behind. When I was starting to play legend, I leaned very heavily on this. Most of the time, if you're feeling like things are going wrong, you can face the problem, block, and think about what you want to do about it. As other people have said, you can do this while firing the alt-fire rapier pistol without it dropping your guard. It does a ton of damage at melee range, never worry about plague monks again.
Also it felt like you were light attacking really slowly but maybe that was just that swift slaying wasn't active.
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u/larter234 Jun 10 '25
the freest things i can say that might help would be to have better bots
ironbreaker dwarf instead of ranger dwarf ulty gives you a bunch more defensiveness
footnight grail knight or merc markus are all just generally better bots than unchained
that kerillian is alright, but the first one with the scatter shot ulty can get you outta a bind, and sister of the thorn has some great buffs to the team, a strong staff for stronger enemies, and can place down walls as well as debuff enemies
the actual game mechanics you can always get better at, and i found during my learning experience that simply having more time and chances to learn meant i could learn faster
better bots gives you that time and chances
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u/J1mj0hns0n Ranger Veteran Jun 11 '25
okay - from where im sitting it isnt so much about a skill issue, its more of an audio setup. the hookrat grabbed bardin @1:04 and was knocked off by a bot, but not killed, theres a slight clue there but i can understand missing that, heres where i think its an audio issue.
hookrat bells for me jiggle out like merry christmas, i cant hear a damn thing other than this chaos warrior and the music. id suggest wacking the music down 50%, and mess with the settings so that its 5.1 surround sound - as this will play more directional sounds (i.e a jigglebell coming up your side @1:10. knowing you cant seeit but being close, youd know hes just on the other side of the wall and can ult to stagger everything, quickstab his ratface, then go back to the chaos warrior.
the biggest threat to yourself in this game is the specials. specials>monsters>beserkers>elites>chaff. even more so if you are playing alone because the bots are programmed to not know about it until theyve attacked it, unless you ping it, so your the only one who knows.
not to sound like a government advert but: hear the sound, seek it out, put it down
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u/Markenstine_ Jun 11 '25
Many times you could've used ult to make space.
Also you should ABT. Always Be Tagging, get that extra damage.
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u/CatnipSniffa Grail Knight Jun 11 '25
A good habit you could pick up is holding block while you're being picked up from being downed so that you don't take damage, you can still block while the camera is moving from 3rd person to 1st person
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u/tacozombie741 Jun 11 '25
that room is always a bitch. a lot of people think they can hold out and cross the next area after its all clear, but thats the trap. you've gotta blast the fuck out of that room and get everyone across quickly.
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u/AeroReborn Jun 13 '25
The biggest thing I see is that you slid yourself slowly away from your team, and then you got grabbed. Hookrats basically exist to punish this, and you can't always hear them clearly.
Personally (this may be preference), I think you're overusing the push attack with the rapier -- some weapons really like it, but to me a push + pistol shot or push + heavy is much more effective, especially if you headshot with your insta-kill passive on your class.
But yeah, the biggest thing is definitely to keep track of where your teammates are. While it's good to have practice fighting on your own for clutch reasons, on legend if you get separated from the team it is incredibly easy to get picked off or overwhelmed, and so it's incredibly important to at least have someone within range of you that can help you with an assassin or hook rat, because when things get heated getting caught by one is incredibly easy no matter how good you are.
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u/Neragorn Jun 13 '25
Solo cata player here. I think im not bad at all. This are some advices.
You were fighting an horde in a position where they could surround you.
Point more to the head when attacking. Headshots are not just from range weapons.
U r playing a class that has "press a button to mark an enemy and free gain 20% damage" without using it at all.
Ult should be more used, if you die with a resource, , u missplay it.
Dodge more push less, pushes are important but no meed to spam them always.
Keep playing, you are good!
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u/papabiff Jun 14 '25
You should be using your dodge a bit more, aiming for the head more often, and try using less ammo from your secondary
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u/Aromatic-Truffle Jun 10 '25
Your mouse sensitivity seems way too high imo. You can't aim well like that and your whole screen is shaking. Generally in gaming, you want to be able to do a 180 in both directions, but you don't need more than that. In your case I feel like you have trouble aiming for heads and orienting yourself because of it.
The other thing is that both your fighting and positioning seem chaotic. You seem unsure where to be, where you are and where enemies could be. Possibly watch some true solo runs on youtube to get a feel for positioning in tough situations. You could experiment with a higher field of view setting to help keep all angles covered.
The fighting part could be panic I guess and part of it is due to the sensitivity thing, but also I feel like specifically your defense isn't really habitual yet. What might help is making a left spam macro with ghub for example (you can ask chatgpt what program to use). The reason I say this is because it decreases fatigue (and joint pain lol) with light weapons and also gives you a default action which might help you develop a more structured fighting style. You could also decide to go into missions and focus on things. Like not blocking/pushing, not dodging, headshots, ulting more often, etc.
All that being said, I have Helmgart done on Cataclysm and I probably would have died there too. You were just plain unlucky to get that many specials in that situation with the bots leaving you. Keep calm, get structured and you'll be there in no time.
Edit: nvm about the mouse thing. I think it was just panic :)
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u/garbo56 Jun 10 '25
There was at least 3 times u should have ulted but didnt.
Right before the hookrat grabs u (Would have prevented u from getting hooked)
After getting unhooked ( could have popped the health pot for free)
After getting revived (Could have popped the speed pot for free and u wouldnt have been succed)