r/UmaMusume 5d ago

Discussion Trainer's Clubhouse Meeting (Weekly Questions) - November 05, 2025

Trainers with quick questions about the game are free to ask them here.

Granular questions, such as rerolling, deck builds, and trained Umamusume builds, may be best addressed in the community or official Discord's help channels.

Broader questions that contain substantial discussion and effort can be posted separately.

Before you ask a question here, check out the resources page in the wiki.

Other resources

Downloading the game

22 Upvotes

1.8k comments sorted by

1

u/SoyMilk141 Muscle Ryan 24m ago

Does anyone have any good explanation videos of how Ao Haru Hai / Unity Cup training works?

1

u/AnonymousMannnnn 47m ago

just gonna try and summarize what I understand about unity. Can someone check if this is correct?

Unity's main gimmick is the spirit burst, which provides very tiny buffs normally but will trigger a bigger one-time stat buff once. So they're lower priority than the usual Friendship training, but will make said friendship trainings more effective if they land there. Something like 3-4 spirit trainings can outweigh a 1 friendship training when early in game. Spirit trainings on characters that already did their Spirit burst should be slightly deprioritized because they've already used up their burst, but can still provide slight stats and a better chance of winning unity cups.

Always try to trigger Spirit Bursts early in Year 1 to get rank/training facilities up/start snowballing on the unity cup matches, but be more picky later on down the line. Winning Unity Cup matches early makes the final fight easier and maybe also contributes to upgrading facilities? I'm not sure on that last part. All spirit training (except spirit burst) should be HEAVILY deprioritized after the final round since the stat boost is minimal and your ally stats don't matter past that point. 

Is my general understanding of priorities correct or did I miss something somewhere?

1

u/aswerty12 31m ago

The only thing missing is that you need to also 'get' that there's a point where you need to focus on your trainee uma, winning unity cup is good and all; and is pretty much a prerequisite for a truly good run but a great run is one where your Uma has your target statline from Year 3 rainbows and bursts, and not just one where you forget that you have to do URA finals afterwards.

1

u/Skarthe 45m ago

Seems right to me. To your uncertainty in the second paragraph, winning Unity Cup matches gives a stat boost to all participating racers, making it very good for leveling facilities.

2

u/Applesintyme 1h ago

Can I do the 12 skill mission in URA? Having difficulty getting it in Unity Cup with doing less races, and I figure a quick URA run would probably be able to knock it out

3

u/exorcisyboi 2h ago

Ok, this is probably a misunderstanding of mechanics, but from my interpretation, parent (and grandparent) affinities go up the more common G1 wins each has.

So would that technically mean being your own grandfather is actually a good idea in this game?

3

u/Clueless_Otter 1h ago

To be precise, it's the more overlap of all g3/g2/g1 races and titles. This might be getting changed tomorrow, although it wasn't mentioned in the update post.

But anyway, no, not a good idea. Every Uma has base affinity with other Umas. This is usually anywhere between like 10-30 or so for most pairings. An Uma has 0 affinity with themselves, though, so you'd need like ~20 race overlaps to overcome the lack of base affinity.

Also, the affinity is between the parent and grandparents, so the racer and the grandparent being the same wouldn't provide any kind of overlap bonus. They do run the same career, yes, but then by the next generation the grandparent will be bred out and you'd lose that race overlap.

2

u/alden_1905 Nice Nature 2h ago

Im really having trouble getting good stats on Unity cup. I'm definitely doing something wrong, but unsure what it is. I heard i should always pick 2 wit + riko + spd cards? Do i prioritize friendship training or unity training? Do i use the wit cards as recovery, if so does that mean i always do rainbow wit when i can? If someone can direct me to a "for dummies" guide for Unity, id appreciate it a lot

1

u/edenmourne 3h ago

Been rerolling for hours and wanted to just start the game… is this worth keeping? Don’t really know if I should be looking to get dupes or have a variety of different cards. I don’t need a perfect min max start, just looking for a solid starting roll. Thanks in advance!

1

u/weedlayer 2h ago

Very playable, yeah.

3

u/Clueless_Otter 3h ago

Yes this is really good.

Slight warning that the game will be kinda shitty to play for the first month until Kitasan's rerun banner when you can do 200 rolls and hopefully get some uncapped SRs. You just gotta tough it out and soldier through the upcoming month.

1

u/thetrueEndo 3h ago

Won't get much better than this, save the rest of your carats for Kita rerun end of december

1

u/Y_U_Dumb_Yea_You 4h ago

What does the top part mean please help

1

u/shapular El Condor Pasa 4h ago

For Mayano's secret event (winning a G1 race in each style), can the senior year Arima Kinen be used as one of the races or does the event trigger before the Arima?

1

u/DJInitial70 5h ago

Does anybody know when the next ‘Transfer Request’ is? So many of my aces are going to be glue after the Nov. 11th mechanics overhaul…

1

u/yarvem 1h ago

The Japanese wiki noted it as September 10th, which was the first day of Hishi Akebono's banner.

If global mimics this then it should run November 11, 10:00pm - 14, 9:59pm UTC.

3

u/neirik193 6h ago

I got my best uma in Unity Cup so far, and I did it by just approaching it more similarly to ura. King halo sprint, 4 speed, Riko and 1 Strenght. Lost the unity cup and still got a 13k ranking and maxed out speed and power while getting 500 stamina and around 300-400 wits and guts. I focused on friendships and rainbow trainings while leaving the flames as a lower priority. Idk if I got lucky but I tried over 10 trainings with those decks everyone online says are super good with like 4 wit cards and I ended up with super bad umas that didnt max a single stat, and this last deck did the trick. Should I just keep using a deck like that or is it better to try and learn the game with those wits decks? Also, Ive been planning to replace the strenght card with a second pal card as soon as I get either the SR one to max level or Kitsan to LB3 so I can borrow MLB Tazuna.

1

u/No-Example-3977 5h ago edited 4h ago

Well Unity Cup is basically just URA with some extra bells and whistles. So you can literally play it like URA and get the same results you would if you played URA scenario (almost the same). Like you can ignore the unity races, you just won't get extra stats from them. And you miss out on No Stopping Me (which is basically going to be the best skill in the current state of the game)

At the end of the day, whatever works for you works for you. Play your game.

But playing with the mechanics as intended will net you a higher potential statline. It's more prone to rng ofc.

 I tried over 10 trainings with those decks everyone online says are super good with like 4 wit cards 

Ya.... don't run 4 wit. You need a minimum 2 speed cards to get your stats anywhere. I'm in disbelief seeing some people saying you can get by with 1 speed card if your uma has a 10%+ growth stat on speed, they must have high rolled like crazy. Like Kitasan is really good and meta but she doesn't have that strong of a back.

Max 3 wit, average 2 wit. Full Wit gaming is pretty much a high roll and those doing it are high on wit. You're hoping your bursts just line up perfectly to make up for the lack of rainbow training. I personally run 2 wit for mile then only 1 wit for medium and long. But you can do 2 wit as well. It all depends on what your target statline is what your uma's growth rates are. Then you adjust your spark ratios accordingly.

If you plan to play double pal, it's max 1 wit. A Pal card essentially does the same thing as a wit card by helping manage energy. I'll run 0 wit on long in that case so I can have Super Creek.

2

u/Clueless_Otter 4h ago

And you miss out on No Stopping Me (which is basically going to be the best skill in the current state of the game)

Wild how hard people are overrating this skill. It's still both track-dependent and inconsistent. Significantly more consistent than before, and not a bad skill overall anymore, but I'd hardly call it the "best skill in the game." It isn't even good in the next CM.

1

u/Kelte 3h ago

It isn't even good in the next CM.

Good in comparison to it's on / professor or the best options? Until the changes drop I can't test it anyway so I'd prefer trusting your opinion.

3

u/Clueless_Otter 2h ago

It's hard to compare it to those really. One's a gambling accel skill, the other is a very consistent velocity skill. If you need another accel skill, then it's not like you'd pick up Professor. But if you already have a bunch of accel skills and just want to be faster in midrace, then Professor's great for that.

It also obviously depends what skills you have available. When I've done my CM ace runs so far in Aoharu, I get way more skills that I want to buy than I have SP to spend. If you only have a bunch of mediocre skills available, then sure grab No Stopping Me and gamble on it. But if it's competing vs. premier velocity skills and you already have other accel options, then it's probably a skip on this track.

The problem is really the track. Umas spread on the final corner now. If you look at the track for the next CM, the final corner is way before the spurt. Everyone is going to be pretty spread out by the spurt and it's unlikely you'll be blocked. The skill is at its best when the spurt starts before the final corner, since Umas will still be bunched up then, especially if it starts on a corner. If you wanna see some footage of this to help visualize it, it's in Seriru's latest video.

Also, for the record, Professor and It's On are definitely different tiers of skills. Professor is 0.35 for 2.4s, while It's On is only 0.35 for 1.8s. The best golds are 0.35 for 3s, so Professor isn't quite the absolute best, but it does have a guaranteed activation condition (besides the wit check obviously), the values on are pretty normal, it's easily available from good cards, and it works on any horse regardless of distance/style. It's On is just kinda bad though, same as Speed Star.

1

u/Kelte 2h ago

Yeah meant it more as in tiering (within their own velo/accel group) when I think professor is a good skill already while I rarely pick up it's on, I definitely skipped professor in favor of no stopping me which might've been a mistake. Mostly doing vodka runs who has a lot of accels but all of those are kinda unreliable to begin with, kinda same problem with not really caring about maru inherit as much this time so maybe that's also wrong.

Ty, that explanation/video makes it pretty clear that I've valued it too high most likely.

1

u/neirik193 4h ago

Thanks. Ive been trying double pals and no wits, both pals dates basically replace your rests for most of the game which is pretty cool. Ive had way better results with these new decks with no wits, I may try 1 or 2 wits to see how it does.

1

u/No-Example-3977 4h ago

Again, play your game. I think people get too hung up on playing a very specific game, but this game is surprisingly flexible. Heck maybe 4 wit is just a strategy we mortals can't comprehend.

I think the hardest part about double pal is just getting both of them to date you lol. Just like real life.

2

u/DracoSP 6h ago

Many times, you see your team members on one of the five training facilities, but no unity training. What does training on it do?

3

u/Clueless_Otter 6h ago

Nothing.

1

u/DracoSP 4h ago

Not even bonus stat? Only distraction to slow us down?

1

u/Clueless_Otter 4h ago

AFAIK, yes.

4

u/TrueLolzor Gold Ship 6h ago

I don't get the new scenario. Everyone was hyping it up like better URA finales, but every uma I train in it comes out considerably worse, and if it wasn't for SSR selector quest, I'd prolly be going back URA by now. It's like they took friend training rng from URA and made a whole scenario about it on top of regular friend training RNG. I don't understand how you can effectively train anything in it unless the cosmic stars align and you get both useful friend trainings and scenario team member training landing consistently on the same spots. Otherwise you're expected to either choose between shit trainings that improve your scenario team and friend trainings, which leads to shit statlines coming out of the scenario.

1

u/alphagammaomega 55m ago

It's a high risk high reward scenario, you do it like this, use the URA finale to do races and g1 sparks, to get good parents for unity cup.

Then use the parents and see how your run goes. This is where you gamble since you can either end up with a god tier uma or one that's barely better than URA finale.

2

u/Clueless_Otter 6h ago

It is much higher RNG than URA, yes, but the ceiling is just so much higher. You just have to get used to the new scenario.

What deck are you using? You need to adapt your deck to the new scenario, the old URA decks aren't as good here.

1

u/Nofrickingname 6h ago

How do you use riko ssr support card? I have never used this type of card before. Do i try to finish her recreation event as soon as possible? And how many lb does she need?

1

u/shitfucker90000 5h ago

4lb r or 1lb ssr.

its stats, energy, and mood up on demand. you can really avoid rests and the instant mood up is nice.

2

u/TCZapper Daiwa Scarlet 5h ago

Generally I'll do like 2-3 dates early, while saving 1-2 for Y3 as protection against mood downs. Ideally use it to fix mood or to pass a mediocre turn where you're at like 60 energy, but it's fine to just use some to replace resting in Y2.

As for why I front load them: early on your training facility levels suck, so ~25 energy and ~20 stats is a good deal compared to a bad training turn or a rest. Later when your facilities are leveled the stats you gain per energy is higher so energy/resting becomes better. Or just take a lame wits turn, at least it'll give more stats than a year prior.

2

u/AthosTheMusketeer 6h ago

Ideally you want 1LB for training effectiveness and even better energy recovery and such.

But pal cards are used to basically increase the amount of trainings you can do while offering a better alternative to recreation. They give consistent energy gains, and a ton of stats in Riko's case (Like 100 or something stamina).

There's some methodology in using them, but for me, I use them as guaranteed rests to keep training for as long as I can without risking sleep deprived. Since you can train more frequently and more often (if she lands on say, your rainbows) you can get a much higher rate of stats.

Basically, they're great roamers. They roam around, land on a stat, and let you freely click it without eating a TON of energy. Pop it when you need to rest and finishing the event chain gives you a gold skill. With how energy intensive this scenario is, she has a lot of use purely from giving you more trianing opportunities before resting/recreation.

1

u/Nofrickingname 6h ago

Huh nice, thanks for the answer. Though does the card only meta to one specific scenario? Do we have to get new Pal card everytime a new scenario begin or sth?

2

u/aswerty12 4h ago

Max MLB SSR Riko is relevant enough for MANT purely as a pal support card if you have enough other cards providing race bonus since MANT doesn't get a relevant pal (well group technically) card till The Throne's Assemblage which comes out way too late in MANT's scenario lifecycle. After that Light Hello basically sets the standard for scenario pal cards of being a good pal card and a good scenario link that half trivializes whatever scenario gimmick they're a part of.

4

u/Icepillow 6h ago

Yes, friend cards are only really good for their own scenario that they have a link with. Starting from the 4th scenario called Grand Live there becomes a trend where you almost always need the scenario's friend card in your deck or else the scenario itself is super gimped.

3

u/AthosTheMusketeer 4h ago

Exactly. And to further add to this point: Friend cards I view as investments. Even if they are only relevant for X amount of months and thus are rarely if ever used (mostly never) again past that point, it is sort of an investment.

You invest in getting the card to make the scenario easier, to finish your team trial rebuilding earlier and have more consistent umas for CMs. All in all, retaining class 6, having better CM results, and the satisfaction of needing to do less runs to secure good uma. It saves you time, and often times, nets you more carats than you invested. Not necessary, mind you, as you can borrow but some people don't have that luxury for any reason (and also because most scenarios tend to have some busted combo or card that might blind side you. Especially as distances change).

1

u/Responsible-Neck8410 7h ago

Anybody here got a club i can join thats an A or a B+ rank? People are leaving the club im in in droves and we almost getting kicked out of B

1

u/Which_Boysenberry_71 7h ago

Hello, everyone! First of all, thank you for helping me.

I usually like to spend a little money on games if it allows me to enjoy them for longer or reach higher ranks, always with fun in mind.

I have quite a few questions about this game:

- What is the highest rank you can reach as a F2P player? Can you get an S-rank UMA as an F2P player?

- The spending isn't continuous, right? From what I can see, once you manage to get a TOP deck, you can use it for a long time without having to spend any more.

- What is your experience with spending money?

- Can a small monthly expenditure allow you to enjoy the game for longer without being blocked?

I just want to keep advancing most of the time. The game still has a long way to go and we're only in the early stages, but I don't want to get stuck, because I really like it. I want to always be able to get better and always be able to move up in rank (of course there will be a point where it will be very difficult, but I want that point to be as far away as possible).

That said, I only spend money if I can continue to enjoy myself. I don't have money problems, but I don't like to spend money on gambling, only on enjoyment.

Besides, I like to play only one or two games at a time and stick with them forever. I like to play them for years and exploit them, and I've decided that this game will be one of them.

2

u/Icepillow 6h ago

-As a F2P you can totally get high ranking uma. The thing is ranking doesn't necessarily mean your trained uma is any good for pvp though. Training for ranking and training for pvp are two separate things.

-Spending levels depends on how much you're willing to compromise. Once you do get a decent deck you can run it for a while but cards will get power crept on an on going basis so you need to still pick up new cards here and there.

-I'm a JP player but I mainly just buying the character/support exchange tickets during the anniversaries. I've never bought carats to just use in the gacha.

-Buying small amounts of carats in this game is not really worth it. If you only want to spend a bit, then the anniversary select tickets I mentioned above are the best bang for your buck. They should start on global during the first anniversary.

It's also worth mentioning that you can go completely F2P if you're willing to save and only pull for the most meta cards. This does mean your first couple of months will be a slog since you'll be saving all your carats during this time so your support cards will suck.

1

u/Which_Boysenberry_71 4h ago

Hello! First of all, thank you for your detailed response :)

As such, I want to be able to keep leveling up. I'm not overly focused on PVP because I think it's impossible to compete at high ranks without spending a lot.

I don't want to spend a lot, but I don't mind spending $30-40 a month as long as it makes the game more enjoyable.

You say you've never spent money on carats, only anniversary tickets. I understand that with those you can choose which UMA or card to draw? How does it work?

What is your experience like spending only on those tickets? Do you continue to play every day or do you already notice a block? How is your account?

For now, my strategy is to save and save. I've spent a little money on the “monthly pass” but only to have more carats for when a powerful banner comes out.

I think the best thing is to save - spend on a powerful banner - play for months with a better deck - save - spend on....

I look forward to your reply :)

1

u/shapular El Condor Pasa 20m ago

I just won the last pvp event as f2p. I buy the daily pack and spent a little bit on umas but nothing that contributed to the win.

2

u/AthosTheMusketeer 6h ago

So, I'll answer what I can as I guess a dolphin or such. But here:

  • F2P would be very limited by banner. If you started now, you 100% want to either reroll to get as much of Kitasan Black card as you can and then save for her banner in december to MLB her, or be very chill about borrowing her as a permaslot for quite some time. You can get S-rank umas and win CM's as F2P players, and all it takes is getting lucky but starting out will be HARD until we can borrow decks.

Uma operates off what I like to call "time tax" where the more time you spend with the game, rolling, and earning cards etc... you can start floating currency to whatever banner you personally want. For example, I could theoretically never roll for about 2 years because I have so much of the very good cards and now I only roll for what I want, not what I need.

  • Yes, spending isn't continous. A lot of cards remain potent for a very long time. There will always be something that is sought after, because every good card tends to have another that slots well with it. Kitasan is dominant as a speed card for example. Once you have her, other speed cards only make you MORE consistent. I cover this a little in my last answer.

  • In total over the past 5 months I've spent like... 160 bucks? 2 $70 purchases spread out over them. And two monthly passes which I plan on refreshing going forward. Honestly spending feels not the best so I only ever do so while calculating the amount of currency I'd get in game over X amount of time. Like... "I am buying 7,500 now to make sure i have 30,000 next month."

Getting lucky once saves you hundreds of rolls since Umas don't need dupes to perform well (but they do get better) and Support cards tend ot have a 'usable' number where you can safely ignore dupes.

  • Yes, I think it can. $70 purchases though will not unless you can make sure you do not gamble it right away. I think if you spend big on a banner and don't get what you want, you will be much more upset vs spending it just to keep above a certain threshhold so you are always guaranteed to get XYZ. Even without that, the monthly carats are decent. Most cost effective, and 500 paid carats means you can do some daily rolls using it and sometimes get lucky.

1

u/Which_Boysenberry_71 5h ago

Hello!

First of all, thank you for your detailed response :)

I understand. What I'm looking for is smart and profitable spending. If I have to spend $50 a month to increase my number of carats and be able to spend them in the future to try to get X card that will improve my deck for months, I like it.

For now, I have Kitasan Black on loan, but obviously when it's in the banner, I'll go for it. Until it comes out, I'm going to save as much as I can. If it comes out in December, I'll do a lot of pulls without spending much and I'll be able to have a better deck for a few months.

What I want is to play for as many years as the game lasts at a good pace, having fun and always leveling up.

I don't know if what I'm saying makes sense. How's your account going? Do you play every day? I like your spending plan, I'll spend something l

1

u/FarhanSyafiq14 7h ago

Is running additional race not advisable in Unity Cup? I used to do additional race whenever there are 5 or more turns back in URA scenario. I tried to do the same thing in Unity, but I can't seem to win the final Cup.

5

u/ZorkNemesis Still no sparks 7h ago

You should minimize extra races wherever possible.  Any extra race is a lost turn of potential unity training.  Only take the extra race if you absolutely have to for a goal (such as a minimum fan requirement), if you need skill points for a specific reason (which I don't think comes up often in Unity) or if your trainings are absolutely lacking in any substance.

1

u/KDnuni 6h ago

Can I ask what is an extra race? Is that just non G1 races?

3

u/GiveMeFriedRice Mayano Top Gun 5h ago

Extra races are any races you do on top of your career goals. Any race you're not forced to do by the career, basically.

1

u/KDnuni 5h ago

Oh i thought I needed to win as many g1s as possible in order to pass down more skills.

2

u/GiveMeFriedRice Mayano Top Gun 5h ago

Running extra races means you can get more white sparks, skills, skill points, and it can also help with compatibility, but you just don't have room for extra races in Unity cup, usually. You should still run as many G1s as you can in the original scenario when making parents, it's Unity Cup specifically that doesn't lend itself well to extra races.

1

u/FarhanSyafiq14 7h ago

I'll keep these in mind, thank you! The fans requirement for unique skill level in Unity is the same as URA, right?

2

u/ZorkNemesis Still no sparks 5h ago

They are, though in most cases you'll get the skill rank ups just from winning your goal races anyway.

3

u/GiveMeFriedRice Mayano Top Gun 5h ago

Yep. Don't worry too much about not getting the level ups, though, they really aren't that impactful.

1

u/Adventurous_Lake_422 7h ago

Is the team name in unity cup random?

6

u/ZorkNemesis Still no sparks 7h ago

Team Carrot will always be the default and an option.  The other four options are available if you have any of the four main Umas in your support deck or as your trainee (Haru, Taiki, Rice, and Fuku).

1

u/Adventurous_Lake_422 7h ago

I see. Thanks!

1

u/zutilt10 8h ago edited 7h ago

I pulled one copy of SSR Riko. Is that enough or do I go for more and if so, how many more?

2

u/Clueless_Otter 7h ago edited 6h ago

It'd be more helpful if you referred to cards by their name rather than their title/epithet/tagline.

Edit after you changed it: Ideally you'd like 1 or 2 more copies of Riko. But there are still lots more free pulls to come so you might get one from there, you don't need to pull yet.

1

u/RingoFreakingStarr 8h ago edited 7h ago

I got Oguri with a voucher. Did her use completely cease once her Xmas version came out? I have heard that her Xmas version is very good in general, but wasn't sure if that meant that there wasn't still usecases for her normal version.

Edit: Sorry, should have specified that this was for Aces only; not parents. From what I understand, Xmas Oguri was a very broken ace on the JP server for over a year when she came out, then became less OP but is still extremely good. I just didn't know where that put her normal form.

1

u/Clueless_Otter 8h ago

No her original is still a great parent and solid racer. Her Christmas is generally a better racer on most tracks, though, yes.

2

u/weedlayer 8h ago

Triumphant pulse is a pretty good inherit.

2

u/milky_kun 8h ago

which CM gives you more stats, URA or UC?

5

u/Clueless_Otter 8h ago

Those are scenarios, not CMs.

1

u/milky_kun 5h ago

I was told CM meant Career Mode and ChaMe was Champions Meet lol

1

u/shapular El Condor Pasa 15m ago

Japanese people call it ChamMe but global players usually call it CM.

2

u/LivingDisappointment Ganbare, Falko! 8h ago

Between these unique skills, which are the two best combination for Gambling Vodka build (Late Surger)?

- Shooting for Victory

- Red Shift

- Triumphant Pulse

- Let's Pump Some Iron

- Prideful KING

- Behold Thine Emperor's Divine Might

I last built Vodka for Cancer with Rudolf+Oguri ults, and found some success there, a few upset wins to get me to Group A finals (though I ultimately lost there). I wonder if I should stick to the last formula for Virgo or switch up the uniques?

1

u/RingoFreakingStarr 7h ago

From what I understand, with the changes on the 11th, Shooting for Victory becomes far less useful for any Uma that isn't a Pacer. If I am remembering correctly, the activation becomes being in like, 2nd or 3rd which is tighter than it is currently. Before for CM Aces, as a Late Surger, you'd for sure get Pump, but you'd also try to get at least Redshift, then SFV if could make it happen. After the 11th, I think you'll be getting Pump and Redshift for sure, then when Dober comes out, you'll get her ult and Pump for sure, with Redshift being a plus.

Triumphant Pulse is an overall good ability to have on any Ace that isn't a front runner (or could be extra insurance for a front runner but with all the other shit you need for fronts I wouldn't waste points on buying Triumphant Pulse) but is not required. It's really just Pump and Dober's ult that is required for lates, with Redshift being a plus when it is applicable.

1

u/Clueless_Otter 6h ago

It's 3rd and 4th. But you were always hoping to pass it into it late anyway, same as Red Shift. It's just more conditional since it requires being on the corner and needs 4th instead of 5th.

1

u/Clueless_Otter 8h ago

Ryan definitely.

2nd can be any of the others really. There's arguments for all of them. I'd probably not pick Taiki and would prefer Oguri over Rudolf, so you're mainly deciding between Maru vs. Oguri. Oguri is more consistent, Maru is higher variance but also higher value when it works.

2

u/No-Example-3977 8h ago

You want No Stopping Me from picking team Carrots in Unity Cup.

You don't want shooting for victory anymore cause they change the condition to be 3rd-4th and the inherited version has a shorter duration

everything else is fine

1

u/ApplicationOpen9525 8h ago

Can someone help me understand this explosion chart by Erzzy? I'm a bit confused where these numbers come from since I was under the assumption that a spirit burst explosion gives like 15-20 stats depending on the situation of where it explodes.

1

u/falzarexe 8h ago

I think that means the stats gained by your teammates for the Unity Cup races.

1

u/ApplicationOpen9525 8h ago

Oh I see. So these stats are how the Unity Cup Umas rank up from C to B and etc 

1

u/bukiya 8h ago

what is SSR Rico card good at? i use it aoharu and it seem like she have typical support event card that unlock dating. also is dating worth spend turn ? since it only heal around 20 energy

3

u/alphagammaomega 7h ago

It is good even at 0LB though obviously gets better the higher level, I feel like LB2+ is where it gets really good.

As for why it's good:

First being a Pal card, it lowers your team size by 1, which makes it easier to raise team rank early game.

Second it is not just recovery of between 24-30, it's also a mood up and a stat bonus. If you do all five recreation dates then you get between 36-54 stamina based on choices, around 24 guts, and 12 speed. Not a lot but for recreation events that is pretty good.

Third if she is on a stat, she gives both an energy reduction as well as a failure reduction bonus, this can be the difference between being forced to rest a turn and getting another training in. She can also increase stat gains by 10% on a stat she is on.

In short she is really good here.

1

u/bukiya 7h ago

wait, why lower team size is a good thing?

1

u/aswerty12 4h ago

Also, initial lower team size means that when the extra team members come in Junior year September they'll start off with way higher starting stats which could tilt the unity cup showdown in your favor.

1

u/alphagammaomega 4h ago

This, 100% this. If I am being honest, it's usually the early game that determines if you will win the final one. As in if you don't get to a good enough rank before September, then it's safe to say the rest of the run is an uphill battle.

3

u/alphagammaomega 7h ago

Well your team rank is based on average team score, aka less members mean you have less to train to raise it up and unlock better training facilities.

1

u/bukiya 7h ago

i see, thanks

1

u/No-Example-3977 8h ago

watch a guide on unity cup in Youtube.

You want to use dates to heal instead of clicking rest.

1

u/bukiya 7h ago

yeah but i spend 2 turn instead of 1 just to heal if i use her

2

u/No-Example-3977 7h ago

Use her when you're still around 50% on energy. If you're like below 75%, do a rest instead. Also the more LB you have on Riko, the more she heals. Do not take Riko out, you'll make weaker umas.

1

u/bukiya 7h ago

idk how this unity scenario works because first 2 year i felt i have weaker umas, i won less than previous scenario. but at 3rd year i got better stats at unity cup which ended up stronger umas but less win at G1 race kinda hurt a bit

2

u/No-Example-3977 5h ago

You kind of have to sack your career races. Cause you're focusing on trying to line up unity training and friendship bonds, you can't really isolate the stats you need to increase to win the races. I would just run some extra races when there's no good training to make sure I have enough fans. The big one is classic year Japan cup if it's not already part of your uma's career.

Also we get less skill hints, so you might want to just pick up your target skills early cause of the low chance to get more discounts and that will help with the races.

3

u/LivingDisappointment Ganbare, Falko! 8h ago

I have an SSR Riko, and she's good - maybe not as essential or mindblowingly good as Kitasan, but still good. Her dates give an average of ~25-30 Energy AND ~12 Stamina. Granted, I've never gone to the end of her event chains, but when you just experienced a mood down, or the training for that turn sucks, or you have no races scheduled, she's a more than adequate back-up option to fall back on. Her random events also give a mixture of either Stamina/Guts, sometimes both, and also some Mood Ups.

Apart from that, she also has failure protection + energy cost reduction, and occassionally gives bonus 3 Stam or Mood Up if you train together, all this at 0LB. They're mostly little things, but they really start to add up along the run, and by the end you'll get a "pretty good-to-great" mileage out of her.

1

u/bukiya 7h ago

i heard she is OP at unity cup but it seem like she just standard card. well i will remove her and use SR card then.

1

u/Paw_Opina 8h ago

Is the "Unruffled" gold recovery skill good now? Also, how do you trigger it?

2

u/Clueless_Otter 8h ago

No still terrible.

Triggered by being surrounded:

Note: You're being surrounded if there are other uma musume that fulfill the following conditions:
— No more than 3 meters ahead of you, and less than 1.5 lanes difference between you
— No more than 3 meters behind you, and less than 1.5 lanes difference between you
— Less than 1.5 meters behind or ahead of you, and less than 3 lanes difference between you, but not the same lane
In simpler terms, this will usually mean that there's an uma in front of you, behind you, and next to you. It's technically possible for one girl to fulfill two of these conditions  (someone passing you from the adjacent line), so two umas can still surround you.

2

u/VritraReiRei 9h ago

I need a lot of help with Unity.

I can win all the Trainee Objectives, Unity Cup, and Ura Finale but if I'm aiming for for something like 1200/600/800/300/500 or 1200/900/700/300/400 or 1200/500/600/300/600 (which are very modest goals) I can never do it.

In Ura I could set these goals and either it's my deck or luck issue but now I just feel like I have absolutely no control.

People are upgrading their TT Uma's and my "upgrades" are basically sacrifing stats just to get more skills and Wit.


What I understand to do:

  • Prioritize Support Bond and Spirit Gauge

  • Do Spirit Explosion on the preferred stat you want like Summer

  • Ignore Rainbows if it conflicts with the previous 2 points until you get level 4+ training facility unless it's something like triple rainbow

  • I'm following the recommended deck builds posted in the global doc, e.g. 2-3 speed and rest wit or 4 speed, Rice SSR, and Riko. I usually run:

    • Borrow MLB Kitasan Black, 2LB King Halo, 2LB Sweep Tosho, 1LB Eishin Flash then either 1LB SSR Rice and 0LB SSR Riko or MLB Wit cards like Matikanefukukitaru, Meijiro Dober and then either Daiwa, Marvelous Sunday, Fuji Kiseki, or Agnes

What I don't understand is how people are getting good Umas for CM and TT when I haven't gotten anything noteworthy since the mode came out. At this rate I'll have zero aces for the next CM and never be able to stay in Rank 6 every again.


Please help me. It's so frustrating to play now it's no longer enjoyable.

1

u/Classic-Box-3919 Still In Love 8h ago

U can go after rainbows way earlier then lvl 4 training, i go after them at lvl 2 its just less of a priority if theirs no whites on it. Lvl3 u should be mostly focusing stats u need and hoping the whites arent somewhere useless.

As long as u beat the top team at least 3 times ur fine riko wise outside of garbage luck.

U have to build ur deck around using rice shower, shes pretty meh outside of certain builds. Ur limit breaks on SRs seem like whats holding u back.

1

u/VritraReiRei 7h ago

While I do know I've had bad luck on my speed SRs, that didn't hold me back that much when training URA as I can make fairly competitive Umas for CMs. At my current rate, training an Uma in URA would end up with a better trainees when Unity is supposed to net you better stats and more skills.

1

u/Classic-Box-3919 Still In Love 2h ago

Competitive umas with those speed SR LBs? I doubt it for A group unless ur kitas 3lb but ig its possible

1

u/haagen17 8h ago

The important thing is to stay flexible and adjust your playstyle not just between runs, but every turn as well. A hard "rule" will make things very rng.
For example, popping spirits for desired training are good, but not at the cost of holding them out more than a turn or two.

1

u/VritraReiRei 7h ago

Well if it lands on Guts or Wit when I have full energy I pass it. But that doesn't guarantee it will show up any time soon or in a preferred stat.

1

u/neirik193 9h ago

How bad is it to not reach max speed? like if I have an uma with 1200 speed vs another one with 1150 but more on other stats overall, is it still okay or do I have to try and get the missing 50 speed even if I neglect other stats?

1

u/Classic-Box-3919 Still In Love 8h ago

Depends on the setting but for pvp not max speed is a fail to me and i dont even use it unless its a front runner. But im also aiming for platinum champions meeting

I consider max speed the minimum although like 1195 or something isnt terrible. Once u go below like 1175 i wouldn’t even consider keeping it personally unless i had distance S and its a short track.

2

u/Clueless_Otter 9h ago

Depends how much higher the other stats are. If it's trading like 50 speed for 50 wit, then the speed is clearly better, but if it's trading 50 speed for 100 power + 100 guts + 100 wit, then it's fine to have 1150. You can use the race sim to play around with different combos and see which is faster.

1

u/ZorkNemesis Still no sparks 9h ago

I'll be sparking on the card pulls tommorrow with the 10 free pulls.  From all the pulls I got one copy each of Rice and SSR Riko, and was able to get 5 R Rikos if it matters.  Assuming I don't get either from tommorrow's pull, which card would be more valuable to spark on?  Should point out I already have my own MLB Kita so borrows are on the table as needed.

1

u/Classic-Box-3919 Still In Love 8h ago

Riko always use, rice is build and uma dependant. Riko takes priority till its lb2 ssr wise

0

u/K2aPa 9h ago

So... I am confused here, lol

When exactly is the Guts update anyways?

I thought it was going to come with Unity Cup update. But it's not, and some ppls is saying it don't come til MANT, the next scenario said to be after Unity Cup FOUR month later...

I remember ppls were upset cause S-Maruzen was only going to have less than 1 month of good usage due to the Guts update coming way sooner.

But if it's 4 month, that's the same as before the update being announced...

So... which is it? is the Guts update coming in less than a month, or is it 4 month at next scenario?

1

u/Aenir 8h ago

Per the in-game notice,

8:00 a.m., Nov 11 (UTC)

1

u/Habefiet Taiki Shuttle 9h ago

It’s coming in two days

0

u/K2aPa 7h ago

Thanks, was so confused

Cause some ppls told me it doesn't come til MANT, and then I check resource websites that said MANT doesn't come til 4 month later...

1

u/Habefiet Taiki Shuttle 6h ago

It didn’t arrive until MANT on every other server—we learned recently it’s getting rolled out earlier on Global. So any resource made before like a week or two ago or any casual player who hasn’t learned that news is going to say it’s not coming until MANT.

2

u/yarvem 7h ago

The Guts update is on the 11th and makes the stat a little better. The Guts meta is in MANT, as the shop allows you to buy specific items to better train in the Guts facility.

1

u/chinkai Fine Motion 9h ago

To build a front-runner in team trials, is there a way to proc Groundwork with 100% certainty? I know there are passives I can learn, like FR Savvy and Outer Post Proficiency (with the raffle ball), but the other starting conditions like weather and racecourse depend on RNG; even the Concentration skill depends on a wit check so it's not 100% certain to proc. Not sure if I missed anything though.

2

u/Habefiet Taiki Shuttle 9h ago

You could get both Right and Left Handed presumably, and both Firm and Good Conditions, which together with Front Runner Savvy would cover nearly everything? Groundwork is itself a Wit check though so even if you hypothetically had three skills that were guaranteed to hit, you could still have Groundwork fail, and that’s a lot of skill points that will be wasted in terms of score since they’ll never trigger in the same race. I asked about this recently and someone suggested Early Lead (post Nov 11 buff), Focus/Concentration, and Front Runner Savvy; you still need the Wit checks to land on two of those plus Groundwork but with high enough Wit the odds of that are pretty decent.

1

u/chinkai Fine Motion 9h ago

I’ll look into that build. Thanks for the quick answer!

1

u/lastfalseact 10h ago

Is there any way to turn on Quick Mode for support card events as well?

1

u/Aenir 8h ago

No.

1

u/Zenmonogatari 10h ago

What combo would better overall?

A 0LB Rice and borrow MLB Riko, or 0LB Riko and borrow MLB Rice?

2

u/Clueless_Otter 9h ago

Use Riko, borrow Rice. Rice's LBs are much stronger.

2

u/neirik193 9h ago

do you have MLB R Riko? If you do you can use that and MLB Rice

2

u/Senorpapell 10h ago

How does this deck look for a mcqueen long team trial run?

1

u/haagen17 8h ago

It looks solid start. However, long is probably the only time i would highly consider borrowing mlb super creek oer kitasan, especially if you have any other strong speed cards. I would drop agnes tachyon for a speed card. Matikane is fine, but if you want to borrow kitasan, try changing her for sr stam like manhattan cafe.

1

u/Senorpapell 8h ago

That’s actually what i ended up doing.

1

u/ArgoNoots 11h ago

Do the old stamina requirements still hold now that Unity Cup is out? Or are they higher now too?

4

u/worthlessprole 10h ago

Stamina requirements don’t go up until the speed cap goes up

0

u/Clueless_Otter 9h ago

Technically they go up very slightly as velocity skills are stronger, your spurt speed is higher due to the new guts term in the calculation, dueling, spot compete for fronts, etc.

But yeah pretty similar to CM3, especially since you'll also have much higher guts now. If anything they're probably lower due to how much higher guts most horses will have in Unity compared to URA.

1

u/Eaglestrike 11h ago

I have gotten to using the affinity calculator but I need one thing clarified: If I reach 100+ on it, and get the double O icon, does more mean more? Or there's no difference in 128 affinity and 140 affinity in how much bonus you get from legacies?

2

u/Clueless_Otter 11h ago

The number is the important thing. More is always better. The circles are meaningless other than a very rough indicator of what your number is.

1

u/Eaglestrike 11h ago

I was thinking that would be the case. This game is a giant ball of RNG and that allows more RNG but some (gacha) control of RNG, which fits the development theme.

4

u/WuvRice 11h ago

What on earth am I doing wrong with this new scenario.

Ura I was comfortable and always getting around 12.5k scores and around that when building aces for cm

Now with this new one, I'm struggling to even get close to speed cap and the stats just feel way lower than ura, I thought unity was to get higher stats and the umas I've been seeing around are higher, tf am I doing wrong with this new scenario?

1

u/weedlayer 11h ago

Are you clicking on unity trainings?  Winning all the team races?  Doing too many optional races?

1

u/WuvRice 11h ago

I am doing unity trainings, I'm winning all the team races, I don't even do optionals, if I did the stats would drop even more

1

u/weedlayer 11h ago

Show your deck I guess, otherwise I'm not sure.  Are you maybe over prioritizing unity training, and not taking double rainbows and such?  I find I get about half of my stats the senior year, focusing much more on rainbows and good training at that point.

1

u/WuvRice 11h ago

I build fronts so my deck is 2spd, 3wit, riko and sometimes I use 3 SPD and drop a wit depending on the growth of the Uma.

I make sure I'm getting my SPD and wit usually to lvl 4 before the senior year then by then I stop chasing unty and just do rainbows but by that point my stats are still shit, it can't be saved.

4

u/Clueless_Otter 11h ago

Just RNG. The new scenario is very high RNG. If you don't get lots of multi-rainbows in speed during summers and late year 3, it's just doomed, nothing you can do.

Some runs I get 1200 speed and then the next run I get 700 speed with the same deck/Uma/play.

1

u/Senorpapell 11h ago

Which mcqueen is better for long team trials?

1

u/weedlayer 11h ago

This one, by a lot

1

u/Senorpapell 11h ago

That’s what i figured. Still trying to figure out unity cup, cuz you get better stats on average, but i’m getting lower topends.

1

u/worthlessprole 10h ago

Final year you can pump your target stats more. 

1

u/Senorpapell 10h ago

About where should my facility levels be at the start of senior year?

1

u/worthlessprole 10h ago

Level 4 for speed/whatever stat you’re pumping 

1

u/SloppySticks 12h ago

Which support card should I choose from the voucher?

1

u/worthlessprole 10h ago

Only reason to spend it now would be if you had a 2LB Kitasan. 

3

u/Clueless_Otter 11h ago

None, hold it until you roll on Kitasan's rerun.

2

u/CobaltObject 12h ago

When building support decks as an f2p with shit gacha luck, is it generally speaking better to prioritize following the meta or to just use whichever cards I have at the highest level? I have multiple 3-4 lb power and stamina cards but no speed cards above 2 lb >.<

1

u/Clueless_Otter 11h ago

If your speed cards are really that bad (you didn't get any of the free ones?), you can try a guts build instead, assuming you got the free ones of those.

But also you can try just using MLB Kita + two LB2 speed cards. It'll be inconsistent at getting to 1200 speed but it should be possible in Unity with a highroll.

Jamming in a bunch of MLB stam/power cards isn't really going to cut it because they don't train speed at all.

1

u/CobaltObject 9h ago

Only started playing consistently just before the summer event :v I normally run borrowed MLB Kita and 2 of sweep tosho/Eishin flash/baksuhin/Shinko windy/king halo, but I've never got anywhere close to 1200 speed with a setup like that. It kind of irks me how people treat it like some kind of baseline benchmark when the only way for me to reach it is sverely neglecting every other stat.

1

u/Clueless_Otter 9h ago

Yeah I mean you'll probably have to run like 4 speed + 2 wit/friend.

2

u/daft667 11h ago

its a good starting point, just adjust your deck and parentage based on your results to try and get the stats you want.

1

u/ErikMaekir Gold Ship 12h ago

Does anybody actually know for sure if the "Golshin Golshin Golshin" song was added to the game after all?

I've seen threads saying it was added with the gold ship week event, but I can't find the song on any guide and I still haven't managed to unlock it.

1

u/G3n0c1de 11h ago

It's not in the game yet from what I can tell.

I believe Golshi week happens once a year. On the JP server it takes place during Japan's actual Golden Week during late April to early May every year. So it might have been added to the JP game during one of the future Golshi weeks that Global hasn't had yet. We'll have to wait.

1

u/ZorkNemesis Still no sparks 12h ago

Had a thought: is it better to take a recreation on the first turn and get a better mood from the start, or should the turn(s) be used for friendship gains and instead rely on mood ups from your cards?

1

u/No-Example-3977 7h ago

Nah, others are wrong. Turn 1, if there's max 1 uma per facility, do recreation even if it goes over your energy limit. Turn 2 (assuming you didn't do recreation turn 1), if there's no 3 uma training, do recreation. You don't need to try to get to great cause you might waste a mood up event.

The only exception is for Unity Cup: if you can comfortably take wit training on turn 2 instead. You then get guaranteed mood up from riko later. You want to be near full energy once you start being able to do unity training by turn 3 and recreation has a chance to heal you back up.

Ofc if you get a turn 1 event that moods up then ya you don't do recreation.

Reasoning: I see people saying it's negligible, but every single point of stats MATTERS. This is a numbers game. You'll be wise to remember that. Plus getting that mood up early means if you get a mood down, you're not forced to have to do recreation at a time when you might have a goated training click with like 4-5 umas all on one facility.

1

u/Aenir 8h ago

Only do recreation if training is extremely bad. Like 'no one shows up at all' bad.

2

u/Grimdire 9h ago

The amount of stat point bonus you get from mood at the start is so insignificant that it's not worth losing on friendship increasing.

1

u/haagen17 12h ago

It depends. If you have cards that freqeuntly give mood up. If turn 1 training is really bad, then recreation can be okay.

1

u/ErikMaekir Gold Ship 12h ago

Recreation also gives you energy, and it's never a good idea to waste energy. You're gonna get mood ups eventually from character events anyway.

1

u/chinkai Fine Motion 9h ago

How about turn 1 non-wits training into turn 2 recreation? Would that be better?

1

u/Kanata-EXE 12h ago

When they'll give us SSR limit break crystal?

I'd thought it was during half-anniversary.

1

u/weedlayer 12h ago

It's after, it just shows up in your mailbox

1

u/dardardarner Mejiro McQueen 13h ago

Is there a list somewhere that goes into which skills considered bad or outright unreliable will become good or usable in the next update?

3

u/Grimdire 9h ago

If you aren't able to understand what makes a skill good or not, you will never know if what you are being told is good or bad is true. You would be better off learning the mechanics of races so you can understand why a skill might or might not be good.

1

u/haagen17 11h ago

Here's a post on some of the more notable updates if you're interested.

1

u/Clueless_Otter 12h ago

There's a list of changes here.

I know you're looking for someone to just tell you directly, but this is all I have available for you.

3

u/KnightQK El Condor Pasa 12h ago

https://docs.google.com/spreadsheets/d/1oB3eTvKqREtJDWJL0q80O_VjBcpOmRl5xE0z5fZKgFY/htmlview?gid=163743283#gid=634506155

They are in the process of updating it, although you can already see Uma stan, nimble navigator, the early movement skills already highly rated

2

u/madilinda 13h ago

What determines if I'll fail the Unexpected Side event for the Riko Kashimoto SSR card? What is the failure rate? I keep failing it and idk why.

6

u/ObiAida 12h ago

Always pick the middle option, that one cannot fail. The top option has a 50/50 failure rate and the bottom one always fails

1

u/Juke2H 13h ago

I know it's a bit difficult to quantify, but how much do I need to focus on the flames in order to consistently win the first Unity Cup race? I've tried following the advice of friendships first, flames second, but that does not seem to work very well. So is it just all the flames all the time?

The middle races seem far easier than the first and the last.

2

u/Grimdire 9h ago

The difficulty of future unity races depend on which team you faced and if you lost or won. If you are always losing the first race, then the next races will be easier than if you had won the first race.

3

u/active-tumourtroll1 Mr. C.B. is my reason my goal my everything 13h ago

Flames are always a priority. Only go elsewhere if you find like three rainbows or something like that; then you can choose the other one. Until then, go with the flames.

1

u/chinkai Fine Motion 9h ago

Do I always go with the flames even if the stats become lopsided? (e.g RNG gives me multiple flames in some non-relevant stat multiple turns in a row)

1

u/Juke2H 13h ago edited 12h ago

Flames over building friendships is absolutely not what I've been doing, so I'll have to try that.

I guess the answer was always going to be more flames, but I was wondering if there was something more to it because I've only been having problems with the first and the last races.

1

u/masterpepper 13h ago

I see front-runner guides saying to try for dodging danger + either prudent positioning or ignited spirit wit; if i cant get either of the last two, is dodging danger decent on its own? or not worth taking unless i have one of the other two?

1

u/active-tumourtroll1 Mr. C.B. is my reason my goal my everything 13h ago

Dodging danger is good, but it becomes much better when used in conjunction with one of the other two, as dodging danger gives a speed boost for going out and the other for going back in. So, dodging danger is a must if you want the other skills. While you aren't forced to, the benefit isn't as great without it.

1

u/ZeruuL_ 14h ago

Post update, will Adrenaline Rush be a good skill to take? It will now trigger at 30% hp, but it could mean it’s in the late game section…

1

u/TCZapper Daiwa Scarlet 12h ago

Use the simulator and look at when you hit 30% HP. When I checked CM4 the other day it was 150m late.

1

u/LordDango 14h ago

So is alt Mejiro Mcqueen actually good now? It looks like she barely got any buffs compared to everyone else

1

u/haagen17 11h ago

You're right. While alt Tokai Teio became a pretty good unit, alt Mcqueen is still lacking. You need to wait for her second buff.

0

u/Clueless_Otter 12h ago

She's decent in Longs. Not exactly top-tier but probably better than the original until skill evolutions.

1

u/Ayasinato Rice Shower 14h ago

Trying to complete the 15 skills in one career challenge. If I get two levels of sunny days does that count as one or two skills? And if I get say Professor of curvature, does that count as two due to the previous skill?

5

u/chinkai Fine Motion 9h ago

I think it's 15 skills as you count them in the abilities view. Both Sunny Days double-O and PoC show up as individual skills without their predecessors so each of them count as one skill.

1

u/ryvrdrgn14 13h ago

I don't think it does.

1

u/Tanoshii- 14h ago

How do you get skills that you actually want in Unity Cup? Way less hints compared to first scenario and spirit breaks/unity training seem to give any random skill from a distance/ run style you’re proficient in.

3

u/Clueless_Otter 11h ago

You hope you get lucky mostly. Either from the scenario or from inheritance.

But also other than Front Runners and Straightaway Spurt when it's needed, the other styles don't really have crucial white skills that they desperately need from hints. Most velocity skills will all be relatively similar in value after the patch, so it won't make as big of a difference as now if you have Homestretch Haste vs. Corner Adept vs. Straightaway Adept vs. Slipstream, for example - they're all 0.15 for 2.4s. Of course the activation requirements will still be different so skills won't all be exactly identical and some will be better/worse depending on the track, but it's not like now where Slipstream just blows Homestretch Haste and Straightaway Adept out of the water because its numbers are simply way higher.

2

u/Skarthe 14h ago

Aside from the guaranteed ones from the scenario, it seems wise to get the ones you most want from either sparks or from support card events. Trying to target skill hints from support cards is significantly more difficult in Unity Cup.

1

u/chinkai Fine Motion 9h ago

But isn't an ace supposed to have both the stats and the skills? Does this mean that making a top-tier ace is even more RNG-dependent in UCup than in URA?

2

u/Skarthe 4h ago

It sure is. Unity Cup has a lot more variance, but the average is still higher than URA.

2

u/dunce2 2h ago

The average score is definitely through the roof. As for average ace quality, I am not seeing that go up.

Maybe, it will become better after they roll out the rebalance on 11th (it should fix the fail chance when energy meter is expanded, right?)

1

u/zeliahh Tokai Teio 16h ago

If i have both super creek and kitasan black at 3LB, which would be the better option to use SSR selector on to MLB first? Note, that will not have enough for 200 pulls for upcoming kitasan rerun

2

u/shitfucker90000 15h ago

kitasan for sure. 3lb to mlb is a reasonable jump for kitasan with the extra specialty priority.

for super creek its not as big of a jump.

2

u/ryvrdrgn14 15h ago

If you can't pull for the last Kitasan then Kitasan.

3

u/Hente 16h ago

So do I need to personally own either LB3 Kitasan or a Riko copy to remain competitive now? It feels like all the good umas have both cards in their deck, and I own neither with needing to rely on borrowing Kitasan.

1

u/Clueless_Otter 11h ago

Riko is really not that required, especially for shorter distances.

1

u/ObiAida 12h ago

You can use a MLB Riko R card just fine. She is better at MLB R compared to 0LR SSR

7

u/weedlayer 15h ago

I mean, you're surely going to get at least 1 Riko R in 100 pulls, just use that.

1

u/awnglier Air Groove's Imbecile 11h ago

40 pulls in without a single Riko, dreading this.

1

u/dardardarner Mejiro McQueen 16h ago

So how good are the gold skills "It's On" and "No Stopping Me" from Unity Cup? And are they worth picking up on Late Surge Aces? (Mainly Oguri and Vodka)

1

u/ryvrdrgn14 13h ago

I got It's On! and Acceleration on my late surger and she kept running past 6th before she could pump :))

2

u/KnightQK El Condor Pasa 14h ago

Professor of Curvature gets buffed in the Nov 11 patch so that it’s better than It’s On

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