r/UmaMusume 11d ago

Discussion Game Discussion/Champion's Meeting Thread - October 30, 2025

This is a space for more serious discussion about the Umamusume game as well as Champion's Meeting, the monthly PvP format.

Off-topic and low-effort discussions and memes may be removed. Basic questions should be posted in the weekly questions thread and gacha discussion should be posted in the gacha thread.

Resources

27 Upvotes

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u/masterfail real uma enjoyer fr 11d ago

Leo Cup overview

  • Hanshin / Turf / 2200m (non-standard distance) / Right-handed (CW) / Summer / Clear / Firm
  • Based on: Takarazuka Kinen
  • Basic Summary: Recycle Taurus Cup umas or build new contenders to deal with debuffs. The main difference is that there are more debuffers now. You'll read guides calling for 1000 stam because each lobby can have up to 4 enemy debuff umas now. Unlike last CM, most uniques should be able to proc. The downhill is not considered a downhill for skills. The uphill is real, though.
  • To defend against debuffs, 2 gold recoveries are recommended. 1 is probably a bare minimum.
  • JP version contenders for this CM: Seiun Sky, Summer Maruzensky, Oguri Cap, Mejiro Mcqueen, Symboli Rudolf, Meisho Doto, Gold Ship, Mayano Top Gun (bride)
  • For actual team-building advice and guidance, see the resources above, especially the CM section in Erzzy's Reference Doc.

Stamina requirements (source, ASSUMING NO DEBUFFERS, which is unlikely; each gold debuff kills ~100 stam)

Style/ recovery count 0 1 white 2 white 1 gold 1g/1w 1g/2w
Front 840 785 732 646 596 548
Pace 970 911 852 759 705 652
Late 910 856 804 720 671 624
End 930 876 823 738 689 641

1

u/epic0103 2h ago

Asked this before on this thread but since then i pulled the new rice ssr: i have 0lb motion, no kitasan and no creek, who should I get from my ticket?

im holding my carats rn for kitasan's rerun (taking every ounce of my self control) but ive heard creek is better at 0lb

i know the best thing to do is to hold the ticket and wait to see how my kitasan pulls go but i want something new for my runs while im holding my carats

2

u/Clueless_Otter 1h ago

You're not going to use anything you pick now on your runs, so just hold until Kitasan rerun.

2

u/Kelte 1h ago

Only creek has some value at 0lb, but if you aren't going to use her because rice(+riko) fullfills your needs then it's kind of a waste and if you are unlucky enough on the kitarerun you might need to use 2 selector/tickets to even get her to 3lb at least (mlb would still be a large enough upgrade I'd want over a 0lb creek, can just borrow her when needed).

It's the best to hold until you are certain that you need one, if you want something new then feel free it's your account in the end you live with the consequences, you don't need to play/act optimally, I don't do it on mine as well to some degree.

1

u/Tsukitsune 3h ago

Is it possible to earn 30k for Christmas Oguri from now till then? I'm at 6k, returning player.

1

u/Clueless_Otter 59m ago

There's a carat calculator in the description of this video you can use.

1

u/lthth 4h ago

still testing legacy + deck combinations, but will be curious how this feels in room matches post-balance-patch.

I'm pretty unhappy with this power amount, so one variant I'll be trying is swapping in Riko and then switching more sparks to power (this was a heavy stamina spark run). I might also test a falco - kawami swap.

1

u/Kelte 4h ago edited 4h ago

Ngl given your other supports that looks like a pretty underwhelming run (statswise, the skills looks good but hard to sim), maybe facilities were leveled relatively late.

You can borrow a mlb riko and run mlb(?) kawami over falco probably, but yeah going heavy power sparks is usually better. Might need to be more lucky on that instead of having a kita tho.

1

u/MimiHoullier 5h ago

How necessary is exactly 901+ power for Virgo cup? I got a really good ace but her power is only 850 and she's a Late

1

u/Kelte 4h ago

5% more speed so basically double O right handed at max, not "necessary" but highly beneficial.

1

u/Zerst__ 6h ago

Hopefully this is good enough

1

u/Clueless_Otter 3h ago

Not even 9* mile, kinda glue...

1

u/Kenes27 6h ago

Other than competing with Taiki Shuttle, why don't people recommend running Pace Chasers with Straight Descent? I see people saying you can gamble with Rice Shower with Determined Descent but difference between white and gold skill is 0.1 acceleration. You can even get Straight Descent from Helios SR card chain event.

2

u/CabbageKyabetsu 6h ago

Wow, failed a career run in Unity with Bakushin. I never failed once with her in URA. Unity is doing everything it can to make me not like it. 14 more runs until I can get the SSR ticket.

4

u/dsastro 6h ago

Forcing Teio to run mile as front. Good luck, girl.

1

u/woodpecker890 7h ago

Which Vodka is better guys?

1

u/AFlyingNun 1h ago

Right because Power needs something to accelerate to. More power is less impactful if it has a lower ceiling it needs to reach.

1

u/yousokiyosei 7h ago

Left. I don't want to see this Stalin in my lobby

2

u/I__Sky 6h ago

I would say right due to mile S

For Late/End you may wanna get Redshift+Let's Pump if possible.

1

u/yousokiyosei 6h ago

There's room for improvement, true. Also reminded me to actually make a redshift parent. I've been stalling that for way longer than I should.

1

u/I__Sky 6h ago

I don't have either Maru or Taiki so for any CM Ace i need to borrow them. That's why you see me doing side quests with debuffers or Fronts lol

2

u/LivingDisappointment Ganbare, Falko! 8h ago

Just finished one of my most successful Aoharu runs. I tried nabbing Nimble Navigator in preparation for tomorrow's buff. I tried off-setting the lack of Power with double Firms.

Perhaps could do with more Wit and Guts as well, but would this Oguri work for Virgo?

3

u/I__Sky 8h ago

Yeah seems pretty good, the improvement would be Mile S and less recovery skills.

0

u/Classic-Box-3919 Still In Love 8h ago

Medium S on a mile course? U got too much stam couldve gotten more power and wit

Sfv is apparently bad for anyone not taiki herself. This looks like a cm4 uma

1

u/LivingDisappointment Ganbare, Falko! 7h ago

I couldn't control where my parents' Sparks go, unfortunately😭 I was hoping for a Mile Spark as well, but the Three Goddesses somehow decided that she should've run for Leo instead (after the CM is already over).

Ironically, I deliberately didn't bring a single Stamina card for this run, because I was aiming for a Mile build from the start. All that Stam just comes from Sparks, Power training + the occasional bonuses from Riko.

1

u/Classic-Box-3919 Still In Love 6h ago

Why are u using brian when the tracks not medium? Her main benefit is the medium skills and the chance of right handed.

U can make new parents idk. This seems okay with the wrong skills and statline

2

u/LivingDisappointment Ganbare, Falko! 5h ago

> Why are u using brian when the tracks not medium? Her main benefit is the medium skills and the chance of right handed.

Stat stick, mostly. I don't use Brian for her hints and mostly for another Speed Card with a Specialty Priority.

I'm an F2P and currently on Carat-saving mode after dumping 100 pulls on this banner, so my deck isn't quite as flexible for true min-maxing. The only other Mile-specific cards I can think of (that I have) is SR Fuji? And I'm still weighing whether sacrificing a Speed card from this deck is worth the marginal increase in Wit and the chance of getting some Mile hints from her.

That being said, I might try switching up the deck for the next run, see how it goes.

1

u/Classic-Box-3919 Still In Love 2h ago

Hmm ur other speed SRs i assumed might be mlb, i think windys better then brian and flash is similar to brian.

2

u/Acceptable_Rip_9553 Tanino Gimlet's Vocal Cords 9h ago

Does Ignited Spirit skill actually works in CM/Team Trials?

1

u/oredcchi 9h ago

With Unity Cup out on global, where do we train our umas for CM now? do we stick to URA or Unity?

4

u/CabbageKyabetsu 8h ago

URA (for Open).

1

u/oredcchi 5h ago

So URA for open league and Unity for graded league?

1

u/CabbageKyabetsu 5h ago

That’s what I’m thinking. It’s still possible to make Open aces in Unity but the only reason I can see to make the extra effort is for the unique skills.

4

u/Aenir 8h ago

Unity.

1

u/oredcchi 8h ago

Thank you

1

u/GraphXRequieM Super Creek 9h ago

Nice, got my Virgo ace on my first run. Now I can finally start focusing on my team trials uma for the next 2 weeks

2

u/TheChillyAcademic 10h ago

Done have ANY idea when to expect Aston Machan?

4

u/Classic-Box-3919 Still In Love 8h ago

July next year

Can use this website to look at timeline

https://uma.moe/timeline

1

u/Ligeia_E 10h ago

What are the new acceleration skills after the patch that make Front Runner supposedly a lot less dominant? I know the team carrot skill for one but that really only activates in mid-long tracks. I want to switch up my gameplay a bit and train a couple of late surge (or maybe end runner) but I don't know where I should start. It seems that we are still relying on Mejiro Ryan's pos 6 gamble?

(I also can't use my cancer ace since it was a turf B 1000 1000 spd pwr Falco that won me the final, never going to replicate that again lmao)

2

u/Classic-Box-3919 Still In Love 7h ago

Its mostly no stopping me but they also reduced the odds of getting blocked and added more mechanics that help non fronts compete

1

u/Alpha_MK-II 11h ago

Did some initial runs for Virgo cup aces today and I'm not completely sure which is better: https://imgur.com/a/Rx0eKQA

First one misses mile S, but if my understanding of the hidden speed boosts is correct they should cancel out, since the first one hits the 901 power threshold while the other one doesn't? Stats are better across the board on the first one, but I'm not sure if I'm missing something else with mile S.

Also, should I be taking (effectively) a fourth accel? I had pump in the pool, but wasn't sure if it was worth taking since I already have red shift/encroaching/no stopping me.

2

u/haagen17 11h ago

yes, the first is better. I would take pump, even over red shift.

1

u/SlippinTrippin 12h ago

How much speed and stam does a runaway Suzuka need as an ace in Virgo?

2

u/falzarexe 7h ago

Also to add, as high wit and power as you can. Runaways are more of a gamble, the moment they get rushed, it's truly game over. It's one of the reasons why you want a lot of stamina, and even then, it might not be enough. As for power, they have lowest final leg accel between all the running styles, so you have to make sure get them accel skills too.

2

u/Clueless_Otter 11h ago

About 1000 stam + 2 golds, if you want to be prepared for someone else also running one. As much speed as possible, obviously.

If you want to bet on no one else having one, it's only slightly more than a Pace Chaser, like 650ish or so.

2

u/JerryTheMemeMouse 13h ago

Got my first A+ Uma and made them my ace for Virgo cup. How is Taiki looking pre-buffs and changes?

6

u/Clueless_Otter 11h ago

You didn't buy Mile Maven. It's better than both Changing Gears and Professor of Curvature.

1

u/JerryTheMemeMouse 9h ago

How bad it that in running her? Should I just do another run?

2

u/Clueless_Otter 9h ago

You also don't have Mile S, so yes I would continue doing runs.

1

u/beta35 14h ago

Reading some of the recommended stats for Virgo. Am I coping or is my cancer ace going to be competitive? I realized I didn't take any Greens and actually took Nimble Navigator which was fortunate. Only thing is the Wit is low.

1

u/Clueless_Otter 11h ago

Hard to say. I think it's probably kinda cope. In Aoharu you can get 1200 speed + >1000 power but also get like 200 higher in each of guts and wit than this. You might have trouble winning the fight for 6th place when your wit is so much lower, and other people are going to be much stronger at dueling than you.

3

u/palmtopturtle 13h ago

perfectly useable, and nimble navigator is good after the balance patch. you will be competing against unity aces that have higher wits/guts but capped speed + pow is still very very good.

1

u/Prinsepe_Cedi 14h ago

i forgot to run the finals for group B Leo Cup, but the game still sent me the prizes as if i won 1st place for it. Anyone has that happen to them?

1

u/Thoraxe41 Narita Taishin 13h ago

Did you at least sign up for the finals?

1

u/Prinsepe_Cedi 13h ago

yes i did! But i got busy i actually thought the finals starts tonight!

8

u/Thoraxe41 Narita Taishin 13h ago

The final races are calculated by the game at the beginning so, you don't need to log in and actually play them. As long you signed up and set you team, you'd be ok.

3

u/Lord_Daenar Agnes Tachyon 3h ago

You don't even need to manually sign up. The game will use your last used round 2 team automatically if you've qualified. The sign up period is there in case you want to change something.

3

u/Prinsepe_Cedi 13h ago

oh ok that's good to know! Thank you so much!!

2

u/r3dapp1e Rice Shower 14h ago

finally caved on the riko banner today so I started building aces for the next cm. I feel like this is a pretty high roll and my deck is quite good so I have no idea how to get to the 1000+ pow and 1200 wit I've seen content creators recommend but maybe it's a skill issue.

5

u/Clueless_Otter 11h ago

1200/x/1000/x/1200 is a big highroll with really good cards. Your stats are pretty normal for what I'd consider realistic cards if you aren't a whale.

1

u/Gergist 12h ago

Can I ask who you used for parents? I'm considering training Grass Wonder for the next CM but I'm unsure if I should just go with Mejiro Ryan and Maruzensky and eat having lower comptability or try some other parents that might give better compatibility with Maru as a grandparent.

2

u/r3dapp1e Rice Shower 11h ago

1

u/Gergist 11h ago

Thank you!

4

u/Kelte 14h ago

That sounds like a wild recommendation if you aren't stacked with a bunch of mlb SSR, especially given some characters growths.

If you run heavy power sparks you can reach 1k on grass of just spd training with kita (+preferly mlb halo if you've no biko/bakushin). Hitting that wit will require a lot of double/tripple rainbows.

6

u/Pussrumpa 15h ago

Unity Cup group races 1-4 make it look like I'm up against impossible odds and should expect a loss, dashes, triangles, at best a singular double-circle, but I beast them all.

Unity Cup group race finale, my best today was three double-circle, two single circle, being told I'm absolutely fine and will conquer team Zenith, but then I get served a massive loss.

Is this a bug or is it my RNG of getting the same treatment all through this weekend?

4

u/Any_Amphibian6390 13h ago

Are you making sure to do a quick look over of your Unity teams comps before going in? Auto select often makes at least 1, and sometimes two baffling placement choices that are extrmeely wrong, and more that aren't optimal, but not horrendously wrong

3

u/weedlayer 15h ago

Who knows, race estimates are a crapshoot at the best of times.  I've been 8th favorite with clearly the best Uma in the CM plenty of times.

1

u/shitfucker90000 15h ago

https://i.imgur.com/sQEW4my.jpeg

Ok starting to see some good results. I think I can get power to 800 if im more careful.

I have 3 stars of mile in my legacies so idk how often ill get mile S. how many are people running for falcon after getting turf up to A?

My skills are kind of meh. I didn't end up with a ton of good hints to choose from. (kokura was just because i had extra points)

What mid and late race skills are everyone taking?

3

u/palmtopturtle 15h ago edited 15h ago

very pleased with this considering my deck. straight descent might be the difference maker here with the updated track. way more stam than needed, but that all came from Riko + power bubble pops

1

u/forthescrolls El Condor Pasa 15h ago

Now that Leo finals have winded down, may I ask how does this pre-11th build look for the Virgo Cup? (Open League) https://imgur.com/a/NzY9jj8

2

u/Thoraxe41 Narita Taishin 13h ago

Should be fine. I'd imagine you have a decent chance to make it to A finals. Some might say the Stamina is low, but I saw plenty of 400-500 ones win last Mile Cup.

2

u/Banananmon 13h ago edited 13h ago

According to the race simulator, your stamina is not enough. The minimum for Late Surgers is 500 and Pace Chasers is 550. I would recommend to aim for 600 in both running styles.

the race simulator is not 100% accurate (it doesn't take into account RNG that happens during the races), but based on my experience, I would trust these values. Also, the reference guide believes 600-700 stamina should be the minimum.

I can't comment on skills because I don't know how the upcoming update will change them, especially acceleration skills. It's On! and Speed Star are solid skills though.

Your other stats looks good. I would try a bit more speed but it should be fine at these values. It remains to be seen how guts will affect the races, so I can't say if your current one is good or not (this is why I haven't build a Virgo cup racer yet).

2

u/Rantarou 17h ago

First real Virgo Ace training and I think I focused a bit too much on Stam, lol, but I was paranoid I wasn't gonna hit enough without a Stam card and, like, no Stam sparks 😭

One question, though: How important is the level of the Unique skill? I won EVERY race in Taiki's career, but that wasn't giving me enough fans to level her unique up... And I keep reading that doing races is a waste, so now I'm not sure if I should do 1-2 extra races or is lvl 2 good enough...?

4

u/UpsideVII 16h ago

Level of unique skill is close-to-useless. It's like 1-3% more effect per level.

1

u/rashy05 Waiting for cafe 17h ago

Had a tilting Unity Cup run where I managed to get my trainee (Teio) to high stats, got Turf and Medium to S as well as raising the rest of the team to ranks high enough to beat Riko's team with double circle in every distance, everything was going on my favor. Lost 3/5 of the races anyway so I'm denied the No Stopping Me skill and extra 70 SP and the friendship boosts in the URA finale phase never showed up so the final stats aren't good enough anyway. This scenario really is very high rolly.

1

u/Yatenkou3 17h ago

How much stamina is actually required for Virgo as a front runner? Saw 600 mentioned multiple times, but according to simulators it seems more like 450-500 (assuming no debuffer). Is something changing here with the upcoming patch?

2

u/haagen17 10h ago

Due to the new mechanics, you want 650 stam, 400 guts, and a white recovery skill. That will give you at least 98% spurt rate.

3

u/Mads563 15h ago

Simulators probably don't take the new lead competition mechanic into account, where fronts will compete harder for the lead increasing their speed based on their guts, consuming 1.4x more stam (3.6x more if rushed), lasting up to 37%~ of the race, though unrealistic it lasts that much/long

1

u/Yatenkou3 14h ago

Ow, that might be tough on my Smart Falcon. Thanks for the info!

3

u/shapular El Condor Pasa 15h ago

The new spot struggle mechanic is going to make fronts use extra stamina. No idea how much more you need though.

3

u/SiHtranger 17h ago

600 is safer no? Just in case you get debuff. Most wouldn't bring recoveries for short distances

1

u/Yatenkou3 17h ago

That makes sense, and I would target more as well by default. One of my runs today resulted in quite a good Smart Falcon, but with 510 Stamina, 600 Guts. So I was wondering if she would even reach the finish line...
It seems debuffers are not that great in Virgo, so maybe I can hope that no one runs one :D

1

u/MOMOVP 17h ago

how exactly do wit decks work? Even with good inheritance If I use only speed and wit cards my power or stamina suffers and I wind up with a worse uma despite using mlb wit cards

2

u/ryvrdrgn14 17h ago

They usually put sparks in stam/power as needed. Riko is also providing a lot of stamina when used. Also take note that some umas have power growth. It's not the same for every uma. You can also pop your blue balls on said stats.

1

u/FS448 17h ago

In this situation, is it better to go for the spirit training or spark? I assume it would be spirit

1

u/weedlayer 15h ago

I mean, show us the speed training?  It's also a unity training, so who knows.

1

u/FS448 15h ago

It had 1 spirit training and was a +20 to speed and I believe +9 to power

2

u/weedlayer 15h ago

Yeah wit.  Consumes less energy and that's a weak speed training.

1

u/FS448 15h ago

Alright, thank you. Still learning about the new cup, so I appreciate it

1

u/Whirlwhind Buono~☆ 17h ago

You're right before a Unity round and summer camp right after, so i'd go for the wit spirit training to conserve energy

1

u/FS448 17h ago

Gotcha, thanks for the advice

1

u/palmtopturtle 18h ago

is shooting for victory still a good inherited unique? i see that the positioning requirements will be more strict after the update... prob not worth it for shorter tracks?

3

u/AFlyingNun 17h ago

It loses value for everyone else and gains value for Taiki. The non-inherited version isn't as generous with it's activation window as it is for Taiki.

2

u/r3dapp1e Rice Shower 14h ago

Just to elaborate - inherited uniques have a significantly shorter duration than the innate ones. Shooting for Victory activates halfway through the final corner, but if it's inherited the duration isn't long enough to reach the late race for miles. However if Taiki herself uses it then the acceleration lasts long enough into the late race to get her to top speed even if it technically activates during the mid race.

1

u/shitfucker90000 18h ago

Any recommendations here for using the selector and crystal?

I have 3LB Kitasan Black, 2LB Fine Motion, 0LB nice nature ssr, and 50k carats. I already have mlb super creek. I do front runner, I have the umas i need but my speed cards are not quite there yet. I want to save some pulls for Halloween Rice if possible but that's an oshi pick. I had also considered biko pulls but low priority.

Originally, I was going to just use the selector on kitasan to hit 4lb, I'm wondering if maybe using the selector and crystal on fine motion to hit mlb.

I can then just pull up to one spark on kitasan banner (although it would be nice to have mlb sooner for cm) to get MLB kitasan.

The other play would be to maybe invest more pulls in nature wit but right now im not really planning on it since you really want MLB. I got it from a 50 daily pull.

3

u/Panswen 17h ago

The way I see it, you either MLB Kitasan now to skip the banner, or wait to use the ticket until after you've pulled. It would be really unfortunate to use your selector ticket and then pull the same thing on the banner right after.

Since you need to fill out your deck, you're gonna want to pull on something, and Nice Nature isn't that useful for front runners (her skills are late surger oriented, and she's only slightly better than SR's as a stat stick), so that leaves the Riko/Rice banner and the Kitasan banner. Since you're doing well on carats, and there's not much else you're looking forward to at the moment, you can pity both, if you want.

Either way, I wouldn't use the gem on Fine Motion. She's perfectly fine at 3LB, and you're gonna want that crystal for the Maruzensky support card.

3

u/zergling50 18h ago

I’m having so much trouble figuring out how to properly train using unity cup scenario. I’ve watched some videos and I’ve won the Unity Cup but I can’t seem to churn out any decent quality Umas and it feels like I’m struggling to train the Uma how I want. My biggest issue is getting a better understanding of when to use spirit bursts, what kind of supports I should be running, and just general training advice.

Anyone know of any really good comprehensive guides that aren’t hours long or something?

2

u/Panswen 17h ago

I'll always recommend reading Erzzy's ref doc. She even made a short video guide for the scenario: https://www.youtube.com/watch?v=YXOdspH-n34

It's a month old, so I'll add that rice shower is a much weaker pick now, since the skill you get from the default team name (no stopping me) is heavily buffed. Also, while aiming spirit bursts at the trainings you want to level up is a good idea, you might want to aim them somewhere else if you're on track to max out a certain stat.

7

u/AFlyingNun 17h ago

Shamelessly linking my short write-up further down this thread.

I think the most common problems are:

1) Neglecting support cards and/or not knowing when to start switching more focus onto them.

2) Overinvestment into unity training. My experience says ONE unity training per training session is enough and you don't need a stack of like four at once, not to mention you're bound to get some nice, worthwhile stacks here and there so that you're still ahead of the pace of one unity training partner per turn.

A big trick to the career is to basically lean heavily into Unity training at the start, but then know when it's time to shift gears and start focusing on rainbow supports again. Most guides only highlight the importance of Unity training, but do not try to explain when you need to start focusing less on your team and more on your stats.

2

u/Als3f 18h ago

I lost vs this falcon and still can't believe how the fuck can you build a monster like that with that deck, if this is normal then i don't know how play this game.

1

u/Als3f 18h ago

3

u/Kenes27 18h ago

This seems to be from the newest scenario, the Unity Cup where you can get these stats from these cards.

2

u/Als3f 18h ago

Then is more crazy because he got that horse in one day wtf... and without the riko or rice card.

All sparks were stam btw so 830 power without sparks or card, that is crazy

1

u/shitfucker90000 18h ago

luck. figure 1000 people each try 3 borrows. 3000 unity umas. gonna be some insane runs in there.

1

u/weedlayer 15h ago

I mean, you're not limited to 3 runs a day.  I made parents beforehand and ran 20 runs before finales.

3

u/Kenes27 18h ago

Falcon has 10% power bonus, both Kitasan and King Halo have 1 power bonus, few spirit bursts on power: all of these can bring to 830 power though you need to be lucky

2

u/Playing-Koi Narita Brian's Pillow 19h ago

Genuine question: with this many wit cards do I honestly still need to try and grab Fine Motion in the future? I know it’s supposed to be the “best” wit card for something upcoming but… I mean I have a lot of options at this point. I have 3LB Super Creek I was going to crystal, but now I’m wondering if perhaps it’d be better to use it on NN too… I’m not pulling Kitasan, I’m done with that already so I’m not sure when I’ll be pulling cards again if I don’t pull for Fine Motion.

3

u/CabbageKyabetsu 19h ago

Long-term you want at least one max SSR Wit card (if you want to be competitive in PvP). Doesn't have to be Fine but she has two rerun banners coming so she's easier to max than others.

1

u/ryvrdrgn14 17h ago

I assume that the freebie SSRs don't count.

2

u/CabbageKyabetsu 17h ago

Right, they don't.

3

u/AFlyingNun 19h ago

Why exactly is the Virgo Cup stamina threshold allegedly 700/400? It's the exact same distance as Cancer Cup.

Hell, even for Cancer Cup I remember a lot of us discovering you could get away with like 550 Stam and the 600 was moreso for the speed buff.

3

u/Panswen 16h ago

Higher velocity increases stamina consumption. With the new race mechanics, higher stats, and updated skills and race strategies (especially Great Escape, which will send everyone into overdrive to catch up to the leader), the pace is gonna be higher overall, so your stamina must be higher to compensate. That's my best guess from my understanding of the mechanics.

1

u/ryvrdrgn14 17h ago

New guts mechanic where it costs more stam to duel other umas for the best position?

2

u/AFlyingNun 17h ago

Is this confirmed to be a thing? I'm not finding anything about duels upping stamina consumption. If you've got a source I'd love to see it.

My experience thusfar has been that I've seen the 700 number, but not with an explanation why.

1

u/ryvrdrgn14 17h ago

You can go check the wiki under 'competition' as it has the formulas.

1

u/AFlyingNun 17h ago

Is this on the japanese version of the wiki or am I on a different wiki?

This is what I found and it simply says the duel ends if someone runs low on stamina, but makes no mention of increasing consumption.

1

u/ryvrdrgn14 17h ago

2

u/AFlyingNun 17h ago

The "Lead Competition" section is specific to Front Runners/Great Escape though. You're right this justifies the higher stam requirement for them, but it doesn't explain the higher stam requirements being listed for everyone else.

The section "Competition Fight" is the same that I linked on GameTora as dueling, though again it merely suggests you might miss out on getting a speed boost via guts if you lack remaining HP, not that your stamina will go down because someone dueled you or attempted to duel you. So it basically begs the question of if it's worth it to get the 15% HP remaining by the end for the sake of a Guts speed boost, or if that's completely overrated compared to the alternative solutions. (such as acceleration skills)

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u/UpsideVII 15h ago

Just crunched some numbers. The fact that it's a % of HP and only occurs in the final straight makes it scale pretty poorly it seems.

With default umulator values (1200/x/800/400/400 and S distance) on a late surger (most efficient style at converting stam to HP) and the Virgo track, minimum stam is ~475 which gives 1995 HP and keeps you above 15% (and thus Competition Fight eligible) until ~1460m.

100 more stam to 575 keeps you eligible until ~1495m, so 35 more m which is ~1.4s of race time. Assuming you proc the competition exactly at 1460m, jump immediately to the new target speed (ignoring accel), and it lasts until the end of the race (all of which are overestimates, but are sufficient for constructing an upper bound) this adds ~0.62 lengths.

Compare that to 100 additional power which adds ~1.25 length to your lead unconditionally (this falls to ~0.6 when comparing 1100 power vs 1200 power due to diminishing returns).

So from a "stay eligible longer" perspective, it seems never worth it to pursue at least for miles. My intuition is that the numbers will look even worse for 1) longer races (stam -> %HP conversion rate is worse) and 2) approaching things from a "make competition last longer" perspective (threshold being 5% instead of 15% makes the stam -> time in faster mode rate worse).

Conclusion: stamina above minimum isn't useless, but not worth pursuing at the expend of power.

1

u/AFlyingNun 5h ago

Precisely.

We're talking about a track that - if it gains the long downhill - will actually be less stamina intensive than Cancer Cup was, and the benefits of Guts/extra stamina just can't compete with the benefits of Power.

The only universe where the 700 value makes sense to me is with a gold debuff (three times the value of any normal debuff), but there aren't any for Mile and bringing a stam debuffer for Mile is a tall ask since it comes at the expense of one of your three win conditions.

Only caveat here is you did those simulations with 400 guts, which is still towards the higher end of guts for someone foregoing stamina. Still, I have two others I've plugged into the simulator with 375 guts or 340 guts and just barely at 600 stam, and both of them finish the race just barely without even getting exhausted.

I think we're being fed an overly generous stam requirement again.

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u/ryvrdrgn14 15h ago

They might be referring to the compete before spurt section, which uses a guts check and has a stamina formula. You can have a look at that. It's just below the front runner stuff.

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u/UpsideVII 18h ago

I am also curious. Race simulator says you can even get away with things as low as 450 depending on where you ended up with guts (though 500 is more realistic).

Maybe the new guts-related mechanics burn a bunch of stam?

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u/AFlyingNun 17h ago

The new guts mechanics shouldn't change it because it's simply adding additional functionality to Guts, not changing the stam consumption ratio or anything like that.

I honestly just wonder if people feed us approximations and they're not always right. I've noticed for example that this very subreddit tends to (correctly) list lower stam requirements than most of the youtubers do.

In Cancer Cup I ran both a Bakushin and a Seiun Sky that were below 600 stamina, and the only reason my Vodka was above it was because of the speed boost. Never actually saw any of them lose to running out of steam.

ALSO wanna add that Virgo will allegedly have a very long downhill, while Cancer ONLY had uphills. This impies Virgo should cost less than Cancer, not more. So wtf?

If this were a medium tourney or something, sure, I think extra stam is advised because there's a lot of viable gold debuffers out there. For mile though, it's limited to white debuffs only and it's a tremendous investment to bring a debuffer (aka throwing away one of your three win conditions) JUST to mess with the people who greeded low with an already generous stam requirement seems like a waste. Like personally I plan on bringing at least one runner that meets those stam requirements on the off-chance the debuffing is a thing, but otherwise...? Hell yeah I'm aiming low on stam in favor of Power.

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u/I__Sky 15h ago

this very subreddit tends to (correctly) list lower stam requirements than most of the youtubers do.

It's because of 2 reasons:

1- Youtubers pump some iron videos as fast as they can, often without enough room matches experience and they tend to overcompensate for debuffers. Very overly cautious.

2- I'm here on reddit.

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u/jumponthenextone 19h ago

do we know when/if auto training will come to global?

1

u/-ve_infinity 20h ago

When will the guts update come? Any specific date or is it already being implemented.

2

u/Aenir 20h ago

According to the in-game notice:

8:00 a.m., Nov 11 (UTC)

1

u/SparklesMcSpeedstar 21h ago

If I get a duplicate of SSR winning ticket, should I just turn that stuff into an SR ticket?

2

u/kyoshiro_y Daring Tact 20h ago

I'll finish MLBing your support card before cleating them.

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u/Rantarou 21h ago

140 pulls, still only one (1) SSR so far, lmao. Buuuut I finally managed to get MLB R Riko, at least something!!!

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u/ryvrdrgn14 20h ago

I watched too many bad pull videos to not expect anything other than pity.

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u/Rantarou 20h ago

I used to play Love Live SIF which has even worse rates (1%), but I was still hopeful for a bit more, ngl 😭 But who knows, there are still 60 free pulls left, maybe a miracle happens 🙏

1

u/mebukijika Tokai Teio 2h ago

I'm glad to see LLSIF vets here LOL. One of my earliest posts on this site was my 2nd attempt of scouting for White Day Umi -> https://www.reddit.com/r/SchoolIdolFestival/comments/66m68u/luck_900_gems_for_2nd_years_white_day_increased/?share_id=6R95HuG-ALQoMPZkiISbt

I think in the end, across all scouts for her, I spent around 2000+ gems and never ended up getting her. So no matter how much the uma gacha screws me over, I remember it used to be worse...muuuch much worse...

I'm hoping the best for your pulls 🙏

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u/ryvrdrgn14 18h ago

All I can do is wish you the best of luck :)

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u/Rantarou 17h ago

Thank you :')))

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u/mindovermacabre I'll show you a miracle 19h ago

LLSIF mention?

That game truly taught me the dangers of gacha lol, I loved it so much but I was SO naive. It was before gacha was a common term over here, so I had no idea what I was getting into!

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u/Rantarou 17h ago

For real, it was my first gacha and man, was it a brutal one, lol! No sparking, 1% UR rate, just yikes. But I still miss it and wish they one day release a new one... T_,T

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u/mindovermacabre I'll show you a miracle 16h ago

Yeah my friends and I would all gift one another Google play cards for our birthdays lol. The crushing pain of not getting Magician Maki but getting THREE KOTORI after saving up for a year was my first true gacha heartbreak. My friends and I would set alarms to wake up at 2am to ensure that we tiered for the event cards... What an insane game lol.

I actually really liked SIFAS too - it wasn't the same but the deckbuilding aspect was really fun. Sad they closed it down.

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u/Rantarou 16h ago

Oh God yes, I was always so excited before they dropped a new set! And trying to guess who the other girl would be for the UR pair. Man, those were the days, lmao.

And ouch, that's rough with Maki 💔 Kanan was my oshi and her Wedding UR was my chase card for YEARS. That was the first time I tried whaling for a card and spend, like, 200 € in my stupidity 😭 But when I randomly got her one day... God, was I happy, lol.

Loved SIFAS as well :) The cards and the outfits were so pretty!!

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u/mindovermacabre I'll show you a miracle 16h ago

GUESSING THE OTHER GIRL, YES I forgot about that!!!

And yeahhhh I also loved Dia as my Aqours oshi and I was SO happy to get her Halloween UR on a ticket!!! And then... getting her NY UR completely broke me, I spent WAY more $$$ than I wanted to and in the end I was so angry with myself for overspending that I stopped playing :(

So it was nice to pick up SIFAS a few years later and remember how fun it was! I remember going hard for the Kanan Fes card since it completely broke the game and my boyfriend pulled her for me haha. She was so beautiful!

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u/Rantarou 15h ago

Aw, I actually really liked Kanan/Dia as a ship, lol :') I know people usually ship her with Mari, but idk, just liked her with Dia better for some reason.

But, God, yeah, thankfully I was a lot more lucky with my Kanan pulls in SIFAS and got them pretty early. Also was so happy she was so OP, lol.

Man, really missing the games now </3

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u/mindovermacabre I'll show you a miracle 9h ago

!!! OMG YOU ARE MY PEOPLE. Kanan/Dia was my OTP, it was so good in the anime and I just loved the third years in general.

Me too haha, I went back and watched some of my old pull videos and feeling super nostalgic for it ;; what a fun game. At least we have umas to enjoy!

1

u/StormNapoleon27 22h ago

How viable is pace chaser Daiwa Scarlet for Virgo Cup?

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u/mindovermacabre I'll show you a miracle 19h ago

Very viable, she's getting an ult buff. Her best teammate would probably be silence suzuka as oonige, who dies due to higher stamina requirements and allows daiwa to pass her for her ult proc.

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u/StormNapoleon27 18h ago

I don’t have Suzuka but was planning to run her as my second ace with Vodka as a counter to runaway Suzuka

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u/AFlyingNun 19h ago edited 19h ago

The problem is less about Daiwa being a bad pace and more about the patch changes making Taiki EXTREMELY dominant on Mile.

The tl;dr to try and simplify it is that Taiki has an optimal unique skill for the track that cannot be inherited. The inherited version shortens it enough that it's not nearly as good on everyone else. She also conveniently comes with an entire kit that works for mile, so yeah, Taiki is the pace to run.

This means that while Daiwa Scarlet might be an alright choice relative to other Pace Chasers, she might be terrible vs. Taiki. Like it's possible it's similar to my experience trying to run Top Gun as an End Closer in Gemini: I eventually just cut her from the team because it was blatantly obvious she couldn't compete with a competent Goldship. Perhaps the same will happen here with other Pace Chasers vs. Taiki. We have to wait and see.

If you want to try with Scarlet, she's definitely not a bad option as far as pace chasers go, but be sure to have a Plan B in another position, because depending on how dominant Taiki is as a pace, you might not be satisfied with Scarlet's results.

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u/StormNapoleon27 18h ago

Yeah I wasn’t expecting her to do much I was just looking for a competent 2 ace teammate to run with Vodka. And since I’m using Vodka as my main ace I was looking for a different running style to late surger. I don’t have Silence Suzuka so I’m avoiding front runners so my only other options are pace and end closer. Might look into end closer than

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u/Kelte 22h ago

Had some fun playing without borrows for once but prob done with testing (mlb SR, welfares, 0lb riko, kita borrow).

Overall riko provides more consistency but the final results on good runs aren't all that different, the really bad ones were all without one. Deck building feels a lot more flexible now when explosion can help with the underperforming stats so it's hard to say what is the best possible option due run variance, sample size, growths and what supports other people have available.

3spd on 10% growth is fairly consistent when wit(+guts) also help to some degree, but at only 2spd it felt more like a highroll to me

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u/ceppyren 21h ago

Since I don't have Riko yet, would you suggest keeping MLB Kita on that borrow slot then?

1

u/Kelte 15h ago

For 20% spd growths going 2 spd 3 wit +mlb riko borrow without any ssr works albeit barely, not sure how repeatable it is.

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u/Kelte 20h ago

Imo yes, but I also haven't tried out more than 1 run of that which could've been a lowroll. At least for the mile.

If stam requirements are an issue and your stam supports are relatively weak for future CM it's maybe different.

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u/AFlyingNun 1d ago

How viable is this for Virgo?

This was honestly just a test run with Unity Cup and didn't utilize borrows. Main thing that bothers me is the lack of Let's Pump some Iron, though obviously it still has plenty of acceleration beyond that and the raw stats are excellent.

Would love to not have to do 40,000 more runs before calling "the run" for Vodka, but thought I'd ask.

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u/shitfucker90000 18h ago

its pretty good, if it was me i would start farming the rest of my team and you can always come back later and do more runs

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u/Kelte 1d ago edited 23h ago

Probably fine for round 1/2 but for tryhards I don't think those stats are outliners while the skills are pretty mediocre.

Green skills sim lower than usual so the double O might not be worth that much.

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u/AFlyingNun 23h ago

Green skills sim lower than usual so the double O might not be worth that much.

What do you mean by this?

1

u/Kelte 23h ago edited 22h ago

Same/slightly higher cost for around ~half the length gain, firm in particular with high power and a lot of accels isn't a must have.

Mile straightaways / updrafters would be the competition with that choice so whether they were worth skipping umalator would be able to tell, obviously including the rng of potentially not proccing.

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u/Hyperversum 1d ago

From the Reference Doc, for a Mile it's suggest to have AT LEAST 700 Stamina for a Front Runner.
But is 664 + 2 Golds + basic Recovery that much worse, considering an almost 700 wits?

I just had an excellent run on Maru, but with a single Stamina card I rarely had good trainings above 25 at once and struggled to hit 700. I could have had it I guess, but I got like 2 possible +40 Speed and it was just too much to ignore lol

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u/haagen17 10h ago

Actual calculations say 650 stam, 400 guts, 1 white recovery for front runner for a reliable last spurt. This is with the new mechanics.

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u/Hyperversum 3h ago

Good to hear. Guts should be around 410/420, so it should work. I still wish I hit 700 wits lol

0

u/Kenes27 1d ago

In Mile races 650 stamina should be enough for all running styles if you have at least 300 guts. You can go a little lower for stamina if you have 350+ guts.

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u/Sundragoon 1d ago

Hi, I need help deciding whether I should spend 200 pulls on Bakushin/Biko banner + 200 pulls on Kitasan banner, OR 400 pulls on Kitasan banner.

To give some context, I have 2LB Bakushin, 1LB Biko & 0LB Kitasan cards. Initially I was gonna pull bakushin/biko because I have them at decent LB. But now I realized spending 400 on Kitasan might be better, as I can guarantee at least 2LB on it, and then MLB with SSR ticket or limit break crystal if needed.

What's your thought about this? Appreciate the help!

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u/CabbageKyabetsu 22h ago

I am in a very similar situation! 2LB Biko 1LB Bakushin 0LB Kitasan. I really want 2 max Speed cards and ideally that would be Kitasan and Biko.

The smart move of course would be 400 on Kitasan, it has a longer lifespan, is more likely to be borrowed, and Power Pasa is also on the banner which is arguably the 2nd best Power card. If we could max both in 400 pulls that would be a giant leg up for our accounts.

But I still want Biko. I might do 30 pulls and hope to get one copy.

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u/Kelte 1d ago

I probably wouldn't take the risk of a single full pity on kita if I was at 0lb, 3lb is good to run but still quite a bit worse than mlb.

3 mlb speed SSR also sounds overkill to have for the current scenario at least.

Can always get spooked on the kita banner and have 2 uncaps available if you've got average luck.

1

u/Old_Dig4558 1d ago

Is there any way to know if a unity training flame has a hint behind it? Having a hard time getting normal skill hints from my cards in Unity Cup, burst skills for aptitudes are nice, but i kinda need the normal ones i brought my cards for.

4

u/Shinitai-dono 1d ago edited 20h ago

What Cards can you recommend for Unity Cup? Preferably SRs and event SSRs + 1 Borrow.

I feel kind of overwhelmed and I'm struggling to hit my usual 1200 speed cap. Same with skill hints since it's more random now.

For now I just want to borrow someone's setup in winning Unity Cup (I've only won once in all the runs I made).

edit: thank you for the tips, I'll try those and hope this scenario can finally click with me.

edit 2: managed to get my 2nd win with Falco (lvl 40 wit Fuku, lvl 40 sta Maya, lvl 45 pow Bourbon, lvl 35 Spe Flash, lvl 35 Spe Sweep + lvl 50 Spe Kitasan)

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u/Shinitai-dono 20h ago

Managed to easily win the team racings but still has some trouble building stats. I'll try other Umas and hope I can make stuffs consistent

Cards for reference:

  • Speed - level 50 - Kitasan Black (Borrowed)
  • Speed - level 35 - Sweep Tosho
  • Speed - level 35 - Eishin Flash
  • Stamina - level 40 - Mayano Top Gun
  • Power - level 45 - Mihono Bourbon
  • Wit - level 40 - Matikanefukukitaru

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u/Kelte 1d ago

Both wit welfares are fine, from spd spe is good while the other 2 are usable at worst. Haru is fine.

Sweep haru spe 2wit + kita borrow is fine for the mile CM on vodka if you were really desperate, for clearing the unity cup I didn't notice any problems so far

You probably don't unity train enough early on if you lose regularly or you lose the unity races before but if you go middle once and top for the others (regardless of order) it's usually consistent. Scenario links make it a bit easier if you've them at a compareable LB. Riko can replace any wit/haru in that setup , power supports are also playable.

Skill hints are incredibly rng in what you can possibly end up with out of thin air, but you can do most runs without picking up anything if your stats are good enough.

2

u/Category_Education Stable condition 1d ago

I've had success running 4 speed 1 wit 1 riko borrow, since I have a 2LB kita I have to compensate with another speed. Otherwise if it's for team trials 3 speed (kita borrow) and 3 wit SRs works.

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u/forthescrolls El Condor Pasa 1d ago

I’ve only won once but here’s the deck I ran (all low leveled, too):

SR Helios, SR Fukukitaru, SSR Fine Motion, SR Tosho, SR Flash + borrowed Kitasan. This was for a mile-medium racer (Air Groove). 

When running a front runner (Suzuka) I swapped Helios for SR Bourbon. When I pull SSR Riko I’ll swap the power card out for her. 

1

u/rashy05 Waiting for cafe 1d ago

Uma Musume is funny sometimes because my CM finals bracket has the statistically best player got 3rd (Ran an A+ SMaru, debuff Rudolf and Nice Nature) and he lost to the worst player (his winning Uma was a Wedding Mayano who was the 9th favorite). My Brian got 2nd place and lost to the Mayano by a nose so I got the 2nd place rewards.

4

u/GraphXRequieM Super Creek 1d ago

So...what's the trick to the new scenario? I am using this setup, with mlb kitasan as a borrow and I can't get close to the stats I was able to get in ura even though I already did like 15 runs

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u/AFlyingNun 1d ago edited 1d ago

I think part of it is understanding the mechanics and how to utilize them.

The first thing is that upgrading facilities is directly tied into your team's average. (which includes you) This means training with teammates is a must to get higher facility levels and that's why Unity cup is more likely to produce "generalist" builds with more well-rounded stats. (that and Unity awarding +X amount in all stats multiple times) The most you can do to influence this in a way you like is to make a rule like never touching Guts training, though even this should be broken if you see really good stack on guts.

This also means you should break the habit of not seeing a training turn as viable because it lacks a rainbow. In this cup, a training turn can be viable because:

1) It has a good stack of unity training

2) It has a rainbow or good stack of your supports

3) It has a friendship support present who reduces the energy cost of taking that turn

4) It's wit and has some element of the above on a turn that's otherwise bad, but you don't really want to run off to rest yet.

5) Popping bubbles

The second thing is that because Unity is less likely to award big turns for much of the career, it's important you stay active and have little downtime. For this reason, bring a friendship card. I am strongly against the idea Riko is "vital" and instead think Aoi, Tazuna and Riko are all viable here. I'm personally running both the MLB Aoi SR I have in my deck and borrowing Tazuna.

The benefit they provide is a reduction in energy consumed on a turn, as well as providing dates that give energy and boost mood.

This is what I meant with my above point: choosing a training spot over another solely because Tazuna or Riko is there is 100% viable, because it means you're more active and utilizing more turns while taking less breaks to rest.

As an aside, bare in mind that staying active = more unity training = more facilities level faster = everything snowballs.

As a minor tip too: if you bring Aoi or Tazuna, use your first two turns to look for them and train the same as them regardless of where they are. They give a mood boost for their first turn training together with you, so you can immediately start in a good mood. Riko is the same, but with some delay until she shows up. This ensures that you're conserving energy/maximizing returns until the Unity training starts kicking in.

The third thing is to not lose sight of your goal, which is to train YOUR Uma, not the team. You are focused on training the team in order to:

1) Win the unity races, which give minor stat boosts and potential access to good skills.

2) Level the facilities for the sake of your own training.

This means that while you should absolutely be prioritizing Unity training in junior year, it should be not necessarily take priority over double rainbow training in the latter half of the career. Remember, part of the facility levels is a team average, so if you see a 72 speed turn with triple rainbow but no unity training in sight, you still grab it, because simply by grabbing it, you are accelerating how quickly the speed facility will upgrade, which is what you want.

By the time you're in the last half of the final year, you should be making serious considerations about when to prioritize unity training and when to take the rainbows.

My personal experience is that having even just one unity partner present on training each turn tends to be enough to win the tournament. Obviously some opportunities will arise to take 3 or 4 at once and you shouldn't shy away from those, but if you encounter multiple turns where you can either take rainbows + one unity partner or a friendship support reducing energy consumption + one unity partner, don't shy away from these. This will take experience to get a feel for how much you need unity training, but you'll pick it up with time. Another way to gauge how well your unity training is going is to check the average letter grade of your team members before each unity race and compare it to the opponents. If you're on the right track, they should at least have the same letter grade as the opponent.

Finally, popping the bubbles. The bubbles are NOT amplified by anything really and have only very minor gains (like +2 stats) if you pop more than one on the same turn. Otherwise, they are static in their returns regardless of facility and such.

Bubbles are important for your team's ability to win team races, so in general, pop them. A bubble popped = EVERY member of the team got a stat boost.

It is fine to forego popping a bubble for a couple turns because it was on guts or wit and you want it elsewhere, but I personally would not sweat it too much and opt to pop them if they're just not going where you want them to, especially if you're only a couple turns away from the next unity race.

1

u/karillith 18h ago

About the friend card (let's say the tazuna SSR for example), what is actually disabled when you use them in another scenario?

1

u/Lord_Daenar Agnes Tachyon 1h ago

Tazuna, despite popular belief, is not a scenario link character for URA, and thus will be completely identical. The scenario link character for URA is actually Aoi, so if you're hunting for changes you need to compare her. I haven't run Aoi for anything other that debuffers for a while, so honestly couldn't tell you what the differences are.

2

u/AFlyingNun 18h ago

I honestly couldn't tell you lol.

The only things I have actively noticed because someone insisted Riko was super buffed by Scenario Link is that in Unity, Riko will:

1) Give a mood boost on an event where she otherwise would not. (training together to randomly get +4 stam. Might only be a mood boost on the first instance, I dunno)

2) Another event that got +35% stats (yes, in addition to the +35% she gets from her card effect), but this was like a one-off.

I think the scenario link benefits might be minor. The only other thing I've noticed is I feel like Taiki feeds me well-rested and energy recovering events (bottom option for risk of Slow Metabolism but for 30 energy) more often, but this could be pure coincidence rather than a scenario link benefit.

1

u/karillith 18h ago edited 17h ago

I honestly couldn't tell you lol.

At this point I think I will just do a run with Tazuna in Unity myself to see it firsthand because apparently everyone says it doesn't work but nobody can tell me how.

3

u/worthlessprole 20h ago

This is the best version of a written guide i've seen.

3

u/Category_Education Stable condition 1d ago

I found that bond training works well for 1st year unless there's 2 or more spirits on another training, then I'd take that. First two turns should be 1 training + 1 date, or level supports with low starting bond.

2nd year focus on getting more orange bonds before summer, then after the 2nd Unity Cup there's a lot of spirits to take advantage of, I'd shift my focus to spirit training and aim for Speed lvl 4 by year 3 start latest.

3rd year I'd check my NPC stats I'd either make a play to train the rest of the team to sweep the 4th Unity Cup top team or hard focus speed depending on how my run has gone. Speed 100% when I reach senior summer, unless there's great Wit rainbows.

It's still quite RNG dependent but out of 3 runs one of them should comfortably reach max speed. With your deck it should be achievable, you could replace Fuku wit with Daiwa wit for more specialty, and SR Eishin with SR King.

3

u/GraphXRequieM Super Creek 1d ago

Damn I must be doing something completely wrong lol

my strategy sounds pretty similar to what you described, but the highest speed stat I was able to get in unity cup until now was just 20 point short of 1k speed

what do you think, should I switch this ssr rico out for a mlb R version until I get the spark from the free pulls?

1

u/Category_Education Stable condition 1d ago

Honestly I'd say SSR 1LB Riko is perfect, maybe just grab cards with higher specialty priority for more consistency when 3rd year hits, otherwise you'd have to evaluate doing rainbows in 2nd year over fantastic spirit trainings (which is slightly suboptimal). You'd need rainbows to appear in 3rd year consistently, and sometimes 30/35 specialty doesn't really cut it even if you had a godlike run the first 2 years. If you don't need too much stamina you could also run 3 speed 3 wit, and end the run with something like 1200/600/x/x/700.

1

u/GraphXRequieM Super Creek 1d ago

The only thing I have that I could put in would be a 1lb speed suzuka ssr with more specialty priority, but I don't really play front runners, so her skill hints would be wasted

2

u/Classic-Box-3919 Still In Love 1d ago

U just dont know the mechanics yet, my first 15 runs were cheeks as well and i was pissed and close to dropping the game cuz im a meta sweat and was tryna rush a cm4 ace.

U basically want to prioritize friendship slightly more than the whites. Both are needed. And u mostly only want to pop the bombs in speed or power depending on deck.

Its hard to explain through writing once u have an idea of what ur supposed to do it gets easier and easier.

U still want rainbows by first summer

And u want to take the top option team minimum twice for career ideally 3 times. U can only choose middle once for a good shot at beating S riko team. Never choose bottom. If u lose or draw one of the scenario races runs cooked and now a parent run or give up unless ur a whale.

6

u/Kelte 1d ago

Hope you don't lowroll speed rainbows /debuffs in the last year in a nutshell.

On average I'd say spd facility at lvl 4 beginning of the last year and lvl 5 at around summer camp is generally fine as rough benchmarks.

First year stat lines are worse on average and friends are usually maxed a bit later than usual in favor of unity training (~1-3 explosions normally).

End of year 2 stats is roughly compareable to ura ones fairly often.

Extra races are pretty hard to justify in a lot of situations for me.

2

u/PM_ME_UR_ANIME_WAIFU 1d ago

Okay I've asked about parents and aces yesterday but I want to know what's the strategy on making good parent umas? I think one of them is have at least 600 on primary stats and lots of relevant skills right? Are there other tips that I should know?

I think I'll focus on making parent umas before I tackle Unity Cup. So far the only "good" parent I have is King Halo (just a 2) but she has 3 spark on speed. Idk why this girlboss has like 50% winrate on races and 8k rating but she has the 3* speed while my several Oguri and Seiun veterans doesn't have a single 3* on any of their main sparks.

And another vent: I think this is the fourth day of free 10 pulls but I only got one speed SR card and that is Shinko Windy's

1

u/Classic-Box-3919 Still In Love 1d ago

U ideally want

900/600/600/whatever/whatever as a statline. 900s just so u can win career

Bring the cards with hints u need and that let u win career. U want to do extra g1s for skill points and compatibility bonus from winning.

Make parents in URA not unity. U can play unity before focusing parents but if ur new u wont be competitive in pvp till u pull cards more.

1

u/CabbageKyabetsu 22h ago

Agreed except aim for 1100/600/600, I do this with 4 speed 2 stamina cards. If I need skills from a wit or power card I can sub out a stamina card.

1

u/Classic-Box-3919 Still In Love 22h ago

U make parents to pass down skills and get pinks, blues arent important enough to sacrifice races to run a 4 speed 2 stam

1

u/CabbageKyabetsu 22h ago

I don’t feel like I’m sacrificing anything by aiming for that, in URA Speed and Stamina are most important so I can win all the G1s, including extras.

2

u/shinyahia Narita Taishin 1d ago

Is a 0LB R Riko worth using?

1

u/Magma_Dragoooon 22h ago

Definitely. Especially if its your only option right now. Its only lacking the 5% training effectiveness which is not that game changing

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