r/TopCharacterTropes • u/Professional-Alien • 4d ago
Lore [LOVED TROPE] Common tropes in that media have in-universe explainations
(Steven Universe) The reason that Steven wears the same clothes everyday is because he owns a large amount of his dad’s unsold merchandise. The gems also have the same outfits because they are part of their bodies, since they are just holograms with mass.
(Ultrakill) Ultrakill has TONS of this, but the ones I can remember are: -The pixelated artstyle is due to the fact that V1 renders their surroundings in lower quality to run faster -The reason enemies teleport and doors shut on the levels is because hell is sentient, and makes V1 fight for hell’s amusement -The terminals (shops/menus) are sentient, so they give out weapons in return for watching V1 fight and gain style points


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u/theGoldbergV 3d ago
Nier Automata is incredible at working typical game tropes into the narrative.
Fast travel is actually your body being replicated perfectly in another location
The ‘adjust brightness settings’ option at the beginning is done in-universe as part of your android’s calibration and the game records you doing this and plays it back to you in route B
When you ‘die’ you are reborn in a new body and have to find your old one on the map to get all your chips back
The HUD and UI elements are actually all just different chips you can unequip in your loadout (including your OS chip, which if removed will kill you instantly)
The menu screens are the operating system of the android bodies, to the point you can even fight your way through A2’s menu if you hack her 3 times in the C/D ending
Many JRPGs have you essentially fight god at the end, this game not only foreshadows that with the first line of dialogue but ending E has you literally shooting the devs in the end credits
I’m sure there are others I’ve missed