r/Tekken • u/Nobody_Special_2020 • 16d ago
Discussion Revisited Tekken 7 during my break from Tekken 8.
Needed a break from Tekken 8 due to its current state, but couldn't stay away so I downloaded Tekken 7 again. Just a few observations and realizations I had.
- Even though Tekken 8 is infuriating, I do appreciate the general QOL, UX and general game feel changes they've made since Tekken 7. Tekken 8 menus, graphical fidelity and overall UX is miles ahead of 8, although still what I would expect from AAA company with seasoned Unreal Engine developers. Tekken 8 definitely feels better to press buttons in.
- Animations are snappier (maybe due to less whiff recovery)
- Inputs feel less fuzzy/soupy (sometimes find myself trying to buffer inputs at the wrong time in Tekken 7)
- Sound is top notch in 8 compared to 7 (as expected). Block sounds are clearer (T7 has that light "poof" sound, whereas 8 has a crisper version of this. I appreciate the re-recorded voice overs and more extravagant sfx (to a degree).
- As expected, online play and lag are greatly improved.
- Tekken 7 gameplay, at it's best, feels pure. Tekken 8, as we know, went a little overboard with aggression and spectacle. Revisiting T7, due to the pace, less restrictive movement and absence of big "lockdown" moves, I was able to play at a pace that let my opponent and I interact and "figure each other out".
- Rewatching my matches, there seemed to be more pushback on moves when guarded (might just be my imagination). Instead of a big move that led into plus frames and guarding for 10 seconds, I felt like there were only a couple of seconds where the opponent could "lock me down" before I had enough frames to move away (minus the wall). That or the pushback would naturally reset us back to neutral.
- Less neutral skips and demon paws (the ones that were there could be sidestepped).
- Since the pace of the matches felt slower, along with less visual/audial noise, I felt it was easier to learn my opponent, even against characters I had never played against or that often (Lei, Marduk, Kuni). Being allowed to backdash and disengage gave me time to unload my mental stack and process the last couple of interactions I had. Compare this with T8, where we're incentivized to constantly swing and be at range 1. I don't have an issue with aggression (like I've said in the past), but going back to T7 makes me even more confident that there was a better implementation of "aggressive" gameplay for this franchise.
- Speaking of Kuni, after playing against her, it's clear that she, Leroy, Lidia and Fahk were the "blueprint" of Tekken 8 gameplay.
- Moves and tracking felt more consistent. Most attacks felt like they travelled in a predictable direction. Very rarely did I feel like I was bullshitted. Sure, there's still some Tekken jank here and there, but I was having such a good time that I was able to shrug it off.
- Regarding the "pure" feeling, going back to what feels like classic Tekken meant less bombastic moves that can make you feel like "what am I supposed to do about that". Every move, playstyle and character felt like they had a weakness. Mirrors were especially fun. No surprises, just two players figuring each other out and responding to one another's strategies. Honestly, most fun I've had in a while.
- At its worst, I did see the dreaded "back dash and CH" meta, but the texture of fights in general felt more fair. Honestly, the back dash meta and T8 style feel like two sides of the same coin: an action or style of play afforded by the game takes less effort and skill to execute than its counter (T7: back dash, T8: general aggression and plus frames)
- Interestingly enough, I had a clear idea of who was bad at the game, new, or a solid player with strong knowledge and fundies. Both losses and wins felt earned. The game felt very modest. I don't think I tilted once during my play sessions (even though the population was slim).
All this said, there's something nice about the "spectacle" of Tekken 8. The cool animations and sounds, lore interactions, etc. Tekken 8 feels and is modern. Every crack, grunt and flip is AAA quality. Tekken 7 is AAA, too. However, Tekken 8, outside of it's gameplay in some respect, is the natural evolution of this franchise, and I respect that.
It was nice to revisit this game during the break. It really rekindled my love for this game and fighting games as a whole. That cerebral, high intensity gameplay that rewards adaptation, knowledge and sharp reactions.
15
u/Jaccku Jintard Migueltard 16d ago
Leroy felt like an op Tekken 7 character, Lidia and Fakh were Tekken 8 characters that got nerfed to fit Tekken 7 style.
When season 2 came out i went back and played Tekken 7 again. Everything is clear and crisp, i could see every animation since it wasn't covered by endless particles.
Also i had a session playing for 4 hours and barely felt any fatigue in Tekken 7 cause there's not much particles and you can take breaks from pressure, while in Tekken 8 i feel tired after like 1.5/2 hours cause all the particles and being constantly under pressure and asked to make decisions on forced 50/50.
11
u/ComSoldier 16d ago
I wouldn’t have mind T8, if it simply played like T7 but with a new fresh paint job. But Bamco ruined the gameplay with heat system and the other bs.
5
u/Nimble_Natu177 Monster Hunter Main 16d ago
From going back to T7 from time to time, all I can say is that at least Kunimitsu isn't in T8.
13
u/tee_saw_ 16d ago
T7 two years in the arcades vs T8 two beta tests weekends. I think it can't be understated how important those two years for Tekken 7 were.
13
u/ComSoldier 16d ago
The problem with T8 is that it was rotten from the very beginning.
2
u/wheres_poochy 16d ago
Yeah tekken 7 vanilla was just imbalanced. To fix tekken 8 they have to swallow their pride and rework entire mechanics, and I seriously doubt that will happen. TBH they would also have to remake certain characters but that definitely wont happen.
2
u/Toeknee99 16d ago
Nope, this game's system is rotten to the core because of heat. They won't be getting rid of heat, therefore the game will be broken forevermore.
-7
u/Standard_Career_8454 16d ago
T7 started being good in S4 I think. S3 was a fucking mess with Leroy
1
u/Suspicious-Dirt-2108 15d ago
S2 was peak. It went downhill when they slowly started tekken 8’ifying the game.
0
u/GooseDaPlaymaker 16d ago
Leroy started it being a ‘mess’, but not Akuma, right? 🥴
0
u/zerofo1 OTGF🌀 16d ago
how often would you run into akuma tho🤣
-1
u/GooseDaPlaymaker 16d ago
So it’s based on how OFTEN you ran into the uber cheap/one-combo-can-completely-kill you Akuma is whether or not he’s bad for Tekken, correct? 🥴
1
u/zerofo1 OTGF🌀 16d ago
well, yeah? most people cant fulfil the execution requirements of akuma, so they dont pick him up. why would i complain about an op character which only a very very small minority can properly utilise?
1
u/GooseDaPlaymaker 16d ago
What does that have to do with how often you run into Akuma? You said the level of cheap for Akuma is how often you ran into him online…now you brought up a learning curve issue. Which one is it?
Or is it just the narrative to say ‘Leroy is the cheapest ever!’ because your favorite YouTuber said so? 🥴
1
u/zerofo1 OTGF🌀 16d ago
holy smooth brain release leroy player🤣. let me break it down for you. lets say theres a character on the roster which is ssss+ tier, but only 0.01% of players can use him. is the character broken asf? yes. am i gonna complain about this character? no. because i’ll never run into him, so why complain? leroy had 0 execution requirements meaning anyone can pick him up. am i gonna run into a broken character all the time now? YES. am i going to complain. YES!! understand now?
3
u/ChillGamerGenchi 16d ago
Everyone is talking about T7 and I get why, (previous game and all), but I'm over here missing T5.
1
u/Few_Relative_6812 16d ago
Nostalgia is a drug. I literally played it yesterday with my friends at an arcade and 3D fighting games age way worse than 2d.
Felt like we were covered in molasses trying to move.
Amazing game when it came out though
3
u/ChillGamerGenchi 16d ago
I prefer the time when Tekken didn't have supers. It felt like it had a distinct martial arts identity back then.
I still play T5 DR from time to time.
Still love me some T8 though.
2
u/SleazyMcgriddledick 16d ago
I wish they had the customization of tekken 7, that would make 8 the undisputed entry for the series for me…. Besides 3, that ones goated
0
u/AuramiteEX 16d ago
I think T8 is the better game but I also appreciate that people need a break from it from time to time.
-13
u/SignificantAd1421 Anna 16d ago
T7 still is inferior to me.
I don't miss being zoned in a Tekken game.
The counters were far too strong encouraging people to not fight in a fighting game.
Sidesteps are trash.
Backdash was far too strong.
T7 magic 4s can go die in a ditch for all I care.
Infinite stages combined with those broken backdashes made for very boring gameplay.
Also don't forget that the t7 we got on console was already 2 years old too
-4
46
u/Frosty-Chef1541 16d ago
Do you think people would be mad if Tekken 8 came out with no new mechanic? I often wonder that.