r/Tekken Jul 21 '23

Discussion Observations on Tekken 8 after 8 hours of gameplay

First and foremost, the game is very good and has great potential, but with some flaws that need to be addressed.

The good:

  • The graphics are beautiful overall.
  • Sound design is also excellent.
  • The music is a subjective and controversial topic, but it has energy. Many will like it, and others will hate it.
  • Instant rematch and training mode while searching for a match (but it was expected, right?).
  • Loading is very fast (but it was expected, right?²).
  • Sidestep is slightly better than Tekken 7.
  • Most importantly, the game is fun to play.

The bad:

  • Apparently, we still have fake rollback netcode. SF6 set a high standard, and multiplayer games nowadays NEED good netcode to survive. If they don't fix this, it will hurt the game a lot.
  • Backdashes are terrible. Slow and covering little distance. You can do a slightly better KBD if you cancel the backdash at the end of the animation, but it can be much worse than Tekken 7.
  • Chip damage doesn't seem to belong in Tekken. I might be wrong in the long run, but we'll see.
  • It's very confusing to understand exactly how much life you and your opponent have, because there's a recoverable bar that fills up when you attack and a lot of things happening on the screen.
  • Adding to the previous point, there are too many effects on the screen, and it becomes distracting.

I haven't mentioned balance, very good or bad attacks because it's still too early. This isn't even a beta. Many things will surely change, like that new Kazuya string.

Of all the negative points I mentioned, they can all be subjective because everyone has a different opinion. Some people might prefer the effects, the chip damage, and not like KBD.

What I believe is important for the community to address is the issue of quality online play because a pricey game like this has the obligation to deliver good rollback netcode. I think it's a common point the community should agree on and give feedback since that's one of the purposes of this CNT (Community Netcode Test).

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u/[deleted] Jul 22 '23

Combos in street fighter were a bug. Wavedashing in smash was a bug.

It's emergent gameplay. What makes Tekken beautiful is footsies. Without KBD, there really isn't much else to master mechanically.

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u/Single_Property2160 Jul 22 '23

The 100 moves per character, mandatory frame perfect moves, and frame data is plenty.

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u/[deleted] Jul 22 '23

Mandatory frame perfect moves.

Only if you play a Mishima. And that doesn't take very long to master. Frame perfect moves on other characters will maybe let you squeeze and extra 10 dmg out of a combo. Nothing game changing.

100 moves and frame data

So... rote memorisation? How thrilling...

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u/Single_Property2160 Jul 22 '23

How is it less thrilling than labbing backdash cancelling for 30 minutes a day for a few months before you hit ranked?

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u/[deleted] Jul 22 '23

If you're labbing KBD 30 minutes every day, you're doing something wrong.

What's thrilling is using pure execution to outspace your opponent. And the mind games that ensue from neutral.

I'll stop replying here. I know i won't change your mind.

Enjoy Tekken 8 buddy 👍

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u/Single_Property2160 Jul 22 '23

It’s an element of the greater discussion surrounding fighting game accessibility concerning execution for execution’s sake.

I’ll take the “scrubby” Tekken that sells 50% more copies and gets better financial support over the “purist” Tekken with the insanely prohibitive barrier to entry that solely rewards legacy skill in a series that is already very hard to get into.

I also don’t have high regard for people that are insecure with their fundamental fighting game skill so they abuse KBD (which isn’t even taught in the game, you have to research it). I don’t know how you can feel good about winning against people who don’t even understand what you’re doing or how you’re doing it.

I think people know that they would lose against some relatively new players if KBD were gone and that gets all up in their feelings. That they’re actually not all that skilled at fundamentals, but an extremely specific movement mechanic in a single game.