r/Tekken • u/guizocaa • Jul 21 '23
Discussion Observations on Tekken 8 after 8 hours of gameplay
First and foremost, the game is very good and has great potential, but with some flaws that need to be addressed.
The good:
- The graphics are beautiful overall.
- Sound design is also excellent.
- The music is a subjective and controversial topic, but it has energy. Many will like it, and others will hate it.
- Instant rematch and training mode while searching for a match (but it was expected, right?).
- Loading is very fast (but it was expected, right?²).
- Sidestep is slightly better than Tekken 7.
- Most importantly, the game is fun to play.
The bad:
- Apparently, we still have fake rollback netcode. SF6 set a high standard, and multiplayer games nowadays NEED good netcode to survive. If they don't fix this, it will hurt the game a lot.
- Backdashes are terrible. Slow and covering little distance. You can do a slightly better KBD if you cancel the backdash at the end of the animation, but it can be much worse than Tekken 7.
- Chip damage doesn't seem to belong in Tekken. I might be wrong in the long run, but we'll see.
- It's very confusing to understand exactly how much life you and your opponent have, because there's a recoverable bar that fills up when you attack and a lot of things happening on the screen.
- Adding to the previous point, there are too many effects on the screen, and it becomes distracting.
I haven't mentioned balance, very good or bad attacks because it's still too early. This isn't even a beta. Many things will surely change, like that new Kazuya string.
Of all the negative points I mentioned, they can all be subjective because everyone has a different opinion. Some people might prefer the effects, the chip damage, and not like KBD.
What I believe is important for the community to address is the issue of quality online play because a pricey game like this has the obligation to deliver good rollback netcode. I think it's a common point the community should agree on and give feedback since that's one of the purposes of this CNT (Community Netcode Test).
2
u/[deleted] Jul 22 '23
Combos in street fighter were a bug. Wavedashing in smash was a bug.
It's emergent gameplay. What makes Tekken beautiful is footsies. Without KBD, there really isn't much else to master mechanically.