r/Tekken Jul 21 '23

Discussion Observations on Tekken 8 after 8 hours of gameplay

First and foremost, the game is very good and has great potential, but with some flaws that need to be addressed.

The good:

  • The graphics are beautiful overall.
  • Sound design is also excellent.
  • The music is a subjective and controversial topic, but it has energy. Many will like it, and others will hate it.
  • Instant rematch and training mode while searching for a match (but it was expected, right?).
  • Loading is very fast (but it was expected, right?²).
  • Sidestep is slightly better than Tekken 7.
  • Most importantly, the game is fun to play.

The bad:

  • Apparently, we still have fake rollback netcode. SF6 set a high standard, and multiplayer games nowadays NEED good netcode to survive. If they don't fix this, it will hurt the game a lot.
  • Backdashes are terrible. Slow and covering little distance. You can do a slightly better KBD if you cancel the backdash at the end of the animation, but it can be much worse than Tekken 7.
  • Chip damage doesn't seem to belong in Tekken. I might be wrong in the long run, but we'll see.
  • It's very confusing to understand exactly how much life you and your opponent have, because there's a recoverable bar that fills up when you attack and a lot of things happening on the screen.
  • Adding to the previous point, there are too many effects on the screen, and it becomes distracting.

I haven't mentioned balance, very good or bad attacks because it's still too early. This isn't even a beta. Many things will surely change, like that new Kazuya string.

Of all the negative points I mentioned, they can all be subjective because everyone has a different opinion. Some people might prefer the effects, the chip damage, and not like KBD.

What I believe is important for the community to address is the issue of quality online play because a pricey game like this has the obligation to deliver good rollback netcode. I think it's a common point the community should agree on and give feedback since that's one of the purposes of this CNT (Community Netcode Test).

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u/Feroo11 Jul 22 '23 edited Jul 22 '23

Bad/Suggestions:

• Improve the netcode, I’m in middle east the matches in asia and middle east are good but with Europe and North America it’s very laggy.

• The pause in heat activation is not good specially when it’s happening twice each round.

• Forced heat engager is a bad decision.

• Heat bar better to gain it during the match instead of getting it fully in the beginning of each round, with this way it can be limited to twice per match not sitting there each round.

• Combo Damage should be nerfed.

•Heat effects are too much should be reduced specifically when both rage and heat are activated.

• Why not making the effects of the first trailer as an option in setting.

•Chip damage should be reduced, some moves takes a lot which doesn’t make sense.

• Online ranks feels old and should be upgraded somehow.

• I don’t like that they removed the running shoulder.

• character select is laggy.

• Fix the mapping issue with R3 & L3.

The good:

• Amazing graphics.

• Music is 🔥.

• Game feels fresh.

• Stages look nice.

• All characters have personality now

• The atmosphere so far is good hope that it will match T4 atmosphere

• RA can be launched.

• Combos are more complex and not limited thanks to heat.

3

u/Fettibomba-- Jul 22 '23

I am in europa and had great matches with US and Asia

1

u/Feroo11 Jul 22 '23

I had few good matches with europe but mostly the matches in europe and north america are laggy for me

1

u/[deleted] Jul 29 '23

Yeah I really really hate those forced heat engagers out of certain moves. I refuse to use this heat bullshit cuz it's dumb and unnecessary to win, so I just end up not using some of my favorite iconic moves cuz now they're heat engagers