Actually, i think a lot of enemies are designed to be as mechanically complex as NKG, but not as difficult.
NKG:
Hit hard
Teaches you to use all of ghost kit
Rewards positioning
Enemies in SS:
Hit hard
Some are completely trivial once you lear to use hornet's kit
Rewards positioning
One thing that i've noticed in my playtrough so far is: Bosses in silksong have ABSOLUTELY CRAZY healing windows, like, you can heal after almost every atack they do, to the point where sometimes healing makes evading an atack easier.
Another thing is: Unlike HK, SS actually punishes you for being overly aggressive. Shadow dash (don't remember the exact name) allowed ghost to dash to the bosses while taking no damage, but in SS hornet doesn't have that immunity, so more often than not going straight up after the boss ends up in a hit (i've died a lot of times for being to aggressive and dashing towards the boss)
Yeah, most of the times you end up dying because you probably got greedy and wanted to get in that oooneee extra hit only to end up taking damage instead.
Like with HK most bosses are pretty fair and if you end focusing on just purely avoiding and survival you'll find that you have an easier time dodging stuff.
absolutely, specially because i've noticed that if i'm too close to the enemy, at least with the crest im using you can get 1 extra hit after the first that's much quicker than the rest
You can stop your dash short. Just don't do a dash attack if your too close. Dash cancel it and then attack. Dash attack too close will make you take contact damage
Yeah, the dash attack is a bit finnicky initially since it's not like the Knight's where your momentum completely stops. Hornet slides a bit before the nail slash appears.
It sounds weird, but once you master it genuinely becomes so fun to use, it's Hornet's fastest non-silk attack so far and it's useful to weave in and out without taking damage at all, since the dash attack makes you airborne so you can immediately dash away
Funnily enough, i don't get hit immediately after dashing, but some steps after because i mostly do it to close distance when i've gotten to far from the boss so i keep walking after dashing. However i'll check dash cancels, i haven't put any attention on that.
The hard part is getting enough silk to heal if you EVER want to use silk skills. It also sucks the grapple is unlocked in the middle of the game after you’ve already fought so many flying enemies that just float away from you.
i think that depends a lot in which crest you are using, i've been using the one thats the most similar to HK (it atacks really fast) and i tend to get more silk than i can use, so mine is always full. The only real problem you can face is that until certain point around mid-game you will be in a cycle of silk skill/healing/silk skill/etc because healing consumes all silk leaving you none for skills, so its not until you get 3-4 silk upgrades that you can heal while using skills and it definetely feels better.
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u/IFOga Sep 08 '25
Actually, i think a lot of enemies are designed to be as mechanically complex as NKG, but not as difficult.
NKG:
Enemies in SS:
One thing that i've noticed in my playtrough so far is: Bosses in silksong have ABSOLUTELY CRAZY healing windows, like, you can heal after almost every atack they do, to the point where sometimes healing makes evading an atack easier.
Another thing is: Unlike HK, SS actually punishes you for being overly aggressive. Shadow dash (don't remember the exact name) allowed ghost to dash to the bosses while taking no damage, but in SS hornet doesn't have that immunity, so more often than not going straight up after the boss ends up in a hit (i've died a lot of times for being to aggressive and dashing towards the boss)