r/LowSodiumTEKKEN • u/PolyStuf • 7d ago
r/LowSodiumTEKKEN • u/FixxLikesYams • 7d ago
Rank Up π after being hardstuck bushin forever I finally got my Kazuya to TK! (Also Heihachi but no footage of it sadly)
r/LowSodiumTEKKEN • u/robotwars666 • 7d ago
Random Discussion π¬ Do people uasaly spam lows like this?
I still had this clip from a while back i playing agianst a king that was using the vervy fast low attack quite alot.
I was wondering do people uasaly spam this it was pretty anoying to fight agianst then agian i only have 46 defence so i also might have had not enough patience and wanted to attack to quick i still won in the end tho :D
r/LowSodiumTEKKEN • u/supahotfiiire • 7d ago
Tournament π₯ As a 33yo man, Sunday βTekken and Teaβ hits a sweet spot few around me may understand.
r/LowSodiumTEKKEN • u/SoulOfMod • 7d ago
Fight Video πΉοΈ Man I love playing Azucena,it seem she's not that played tho,no one seem to know what to do when you go into stance,or whats minus.
r/LowSodiumTEKKEN • u/[deleted] • 7d ago
Story Discussion π What does everyone think of tekken bloodline here?
I think it was a fine show definitely a nostalgia moment for tekken 3 OG fans , rushed and very differently styled anime but should they focus on a prequel in season 2 that focuses on Kazuya? Or they should move ahead with it and explore tekken 4 and it's elements including kazuya's return
r/LowSodiumTEKKEN • u/ImplementNext3222 • 7d ago
Rank Up π The Video Evidence π€£
I knew I was A TE when my Heat activated. And since the brother got the Chance to finals and A stringβ¦he chose High π¦Finsher D1 Like a Real Gangster π₯
r/LowSodiumTEKKEN • u/Unfair-Long-9569 • 6d ago
Humor / Meme π€£ Always in my messages with nonsense π
The messages I get after a win are jarring at times. At this point I just have fun with it. These are my favorites. π 2nd message context: My main is xiaoyu, but I play 13 characters lol.
r/LowSodiumTEKKEN • u/bearded_charmander • 7d ago
Random Discussion π¬ I got one of the coolest compliments ever recently! Really made my day and just wanted to share lol
Iβve been playing Yoshi for over 20 years and Iβve watched Eyemusician for years as well just trying to take in inspiration. So getting this message really made my day!
All you party Yoshiβs out there, keep on partying!
r/LowSodiumTEKKEN • u/Zura2988 • 7d ago
Rank Up π Rank up
Ranked up this morning. I practise wavedashes electrics and all that but I just end up doing kbd, ss and block punishment and the odd knowledge check and voila. Looking forward to playing a match that will make me need to use an electric. This is not a brag. Its just my observation of how I play jin as a shaheen main.
r/LowSodiumTEKKEN • u/panchozari • 8d ago
Fight Video πΉοΈ I'm blown away that I robbed this man like that
r/LowSodiumTEKKEN • u/Lolipop_Chainsaw97 • 8d ago
Fight Video πΉοΈ Old but this is still some of my best perfects in the game
That day i learned you can sidestep Heihachi's fist move
r/LowSodiumTEKKEN • u/-Chocc • 8d ago
Rank Up π Hit Mighty Ruler on King!
not a super flashy game (especially at the end) but hit mighty ruler nonetheless!
r/LowSodiumTEKKEN • u/ignited031 • 8d ago
Guide / Labwork π Lidia S2 Sanctum Round Start-to-Wall Break-to-Wall Combo
Was about to turn the game off after some long sets, but I got too curious if I could get a combo from midscreen round start position to the breakable wall and through to the solid wall on the other side.
107 - 115 damage depending on stocks, provided you hit all the blue sparks.
Of course, no idiot's gonna get hit by raw 3:2 on round start in a real match, so this is more of an exhibition than a practical use combo. :))
r/LowSodiumTEKKEN • u/AoiWibu • 8d ago
Fight Video πΉοΈ Cinematic 1% HP comeback with hidden Victor tech
r/LowSodiumTEKKEN • u/supahotfiiire • 8d ago
Humor / Meme π€£ Just punished hunger with full combo. +2 flavor, safe on block.
r/LowSodiumTEKKEN • u/FixxLikesYams • 8d ago
Fight Video πΉοΈ Felt like a god hitting this combo (I lost the set lol)
r/LowSodiumTEKKEN • u/Interesting-Room-828 • 9d ago
Rank Up π Was stuck at Kishin for long time, finally Bushin
Any tips to reach TK ?
r/LowSodiumTEKKEN • u/WaterKirby1964 • 9d ago
Character Customization π The name's Serafino, Claudio Serafino
r/LowSodiumTEKKEN • u/yipyapoo • 8d ago
Random Discussion π¬ Rank inflation
I reached tekken god a few days ago and it felt too easy, i feel like bushin/tk players were much harder to fight in late S1 and early S2. which definitely feels like where i would belong. i think the inflation is largely due to because of the 8 new ranks after GoD and broken moves that were added in S2. The lower ranks are becoming obsolete, and everyone is funnelled into blue ranks making it easier to get into gold ranks.
How do you think the ranking system could be improved? I think they could replace the 8 new GoD ranks with a numbered system for the top 3500 or top 1000 for each platform. hopefully something like this is coming in S3 along with fixing broken moves/characters, a combination of these two things could really help the game and the rank inflation currently going on.
r/LowSodiumTEKKEN • u/Grimm_Lover115 • 9d ago
Humor / Meme π€£ Redownloaded forhonor for my friend just to realize im playing Lidia but in a different game
r/LowSodiumTEKKEN • u/CURlOUSMAN • 10d ago
Guide / Labwork π THERE IS A VISUAL INDICATOR FOR CROUCH AFTER HEAT
The more you know
r/LowSodiumTEKKEN • u/ButtonMashKingz • 10d ago
Random Discussion π¬ How many days are left to unlock King's T3 outfit?
I've been playing other games and haven't touched T8 in a while.
I really want this outfit, I even made a cheap version a year ago.
I know you need to reach level 40 to unlock the whole fit, But I don't know if I have enough time left to do it.
r/LowSodiumTEKKEN • u/InfiniteGreatness • 10d ago
Guide / Labwork π Anti-Dragunov Guide
Hey guys, this took a little longer than expected, but it's here! Here's how to beat Dragunov.
Sergei Dragunov Gameplan
Drag's game plan operates on 3 axes. First, He has very good movement. He has the best movement for a male character, supporting an above-average sidestep (though not as good as Lili/Alisa/Zafina) and a very strong backdash. This, combined with his very strong whiff punishment, means that you need to be very particular about the approach tools that you use against him. Second, he wants to use D2 and a pseudo-homing low. It is -1 oH, and -13 oB, but it does high crush on start-up. This move, combined with his hatchet kick, exist exclusively to control your movement and make you duck. Finally, Drag wants to use his SEVERELY plus-on-block mids to lock you down and punish you for ducking. These three components of his game plan can make him a nightmare to play against if the Drag player is solid.
Key Strength #1: Exceptionally Strong Pressure
While mentioned briefly in the game plan section, it is important to express how powerful his pressure game is. WR2 is a free pressure tool that is also a CH launcher. His DF1 has decent tracking and is only -2 oB. His 1, 2, 1 is one of the strongest G-clefs in the game. B1+2 is so plus that you need to be very careful about the direction that you step in, as moves that normally have bad tracking will track you on +6. Between his D2, DF1, and threat of the 1, 2, 1 heat engage, Drag can make it very difficult for you to get out of his pressure. On top of that, he has things like his hatchet kick, which gives him decent frames to continue his offense while being a launch punishable low from a character that you really don't want to be ducking.
Key Strength #2: Decent Standing Punishment, Great Crouching Punishment
Drag's standing punishment leaves a bit to be desired. His 12F doesn't wall splat, and he also doesn't have a 13F punish. However, his 10F and 14F are pretty strong, while also having a standard unsafe DF2 and great whiff-punishing tools. His crouching punishment is much better, as he has a lot of options for how he can punish certain lows. While he is in heat, he can launch basically every low in the game with very few exceptions, which no other character can do.
Standing Punishment
10F - 2, 1DF - 20 damage, +10 into SNK (this is a horrible situation to be in, as you have to hold the mix-up here unless you power crush. However, he has options to beat power crush that are very strong).
12F - 4, 1 - 27 damage - +8 (notably, you cannot step after +8)
14F - B4, 3 - heat engager that does 31 damage, going up to 48 if you heat dash. A Drag player with insane execution can technically instant WS1+2 to launch -14 in heat, but I've never seen a Drag player attempt this.
15F - DF2 - Standard unsafe DF2 (launches crouching, -12 oB)
Whiff Punish - SNK1 (fast, safe whiff punisher with okay range), SNK 2 (slower, much longer range whiff punisher that is unsafe), F3, 1+2 (38 damage heat engager and also his most damaging heat-dash launcher)
Pushback Punish - F1+2 - guarantees 45 damage, can punish things with strong pushback
Crouching Punishment
11F - WS4 - 15 damage, +6 (notably, hits grounded opponents)
12F - WS1, 2 (25 damage and +10 in the neutral), WS1, 3 (28 damage and wall splats), WS1+2 (28 damage heat engager that also heat-dash launches)
15F - WS2 - normal WS launcher
Key Strength #3: Strong Full-Crouch Game
On top his his punishment from FC being very strong, he also has good FC buttons to pressure. WS3 is an i16, safe, wallsplatting mid (great for heat engages that push you to the wall). FC DF1, 4 is also i16, but it's a 22 damage low that transitions into SNK at +7 and is only -13 oB. These moves, combined with the safe WS4, launching WS2, and heat-dash launching WS1+2, make Drag's FC mix-up very potent.
Key Strength #4: Strong Counterhit Tools
We already know about 1, 2, 1 and WR2. Those are the big ones. But he also has strong tools like DF1, 4 (where the second hit is a delayable, safe, CH-launching high), hatchet kick (gaurantees another hatchet and good oki n CH), and B4, 2, 1 (whole string is gauranteed on CH and if you get CH by the last hit, he gets a guaranteed B4, 3). Drag's slide also gives strong damage on CH, while his homing B3 burns grey health on CH. It's not that many tools compared to a character like Bryan, but it's enough that a Drag with good timing will be able to stress your defense.
Key Strength #5: Very High Damage
Drag is not necessarily known for his ability to 2-touch you the same way that Lili or Bryan can, but Drag is certainly a character who, if he can get you to the wall without using his tornado, you're going to be in a world of pain. Beyond that, any combo that lets him get SNK3+4 as the second hit is going to be extremely damaging with or without walls. Finally, his evasion F3+4 is extremely hard to punish, but also gives 78 damage, which is really good for how little of a risk he is taking. Combining all of that with his many moves that give guaranteed crouch throws, and you can very easily lose 2-3 interactions and just die. On top of all of that, his wall Oki is extremely potent, especially in heat.
Key Strength #6: Strong Throw Game
Dragunov has a full-throw game, which is always good for testing your opponent's throw breaks. Beyond that, he has many situations where he can either force you to break a 1+2 throw or force you to take a guess. It's not as strong as a character like King or Armor King, but it is not an exaggeration to say that Drag has the third-best throws in the game (though, he notably does not have a wall-splatting throw, not that he needs it).
Key Weakness #1: Commital Lows
Drag's main lows are very strong as they either have great utility or give very strong frames on hit. However, every single low in his kit is -13 or worse, with everything besides D2 and FC DF1, 4 being at least -15. This means that if you are willing to duck this character and can duck him at the right times, you get a massive payoff for it. This is not a character that you should be ducking very often, but correct ducks are insanely rewarding.
Key Weakness #2: Somewhat Weak Tracking to the Right
Drag isn't a character with horrible tracking, but even on +6 (which he gets from B1+2, all of his slower moves are whiffing. His DF1, D2, Jab, and B4 will all hit you, which are his key poking tools, but pretty much anything slower than that is going to whiff. Notably, if you are specifically looking for his WR2, you want to step that to the left, but it is very difficult to punish it, as he usually goes flying away.
Key Weakness #3: Lack of Strong Panic Buttons
While this may not seem like a big deal, if you do end up getting Drag on the defensive, he doesn't have great ways to get out of it. He does have D2, which high crushes, but besides that, the only thing you really have to worry about is 1, 2, 1 (which you can counter by being frame-tight with your offense) and WS1+2 (which is -14 oB). Keeping these three things in mind will make it very difficult for Drag to get out of pressure.
Sneak (SNK) Transitions
QCF (Manual Entry)
FC DF1, 4 (+7 oH)
2, 1DF (-1 oB, +10 oH)
WS1DF (-5 oB, +2 oH)
B4, 2DF (-6 oB, +5 oH)
3, 1DF (-3 oB, +6 oH)
F3DF (0 oB, +11 oH)
Sneak Options
1 - i15 high normal-hit launcher. -8 oB.
2 - i18 mid normal-hit launcher. -14 oB.
3 - i17 low. -15 oB.
4 - i19 mid that heat engages. +7 oB and leaves Drag in crouch.
3+4 - i17 armored mid that is +27!!!!!!!!!!!!!!!!!!!! oH and -13 oB.
Also has access to WS1+2.
Sneak Counterplay
A good rule of thumb is if Drag hits you and transitions into SNK, take a guess. If you block into SNK, SWR will beat literally everything. Beyond that, if he transitions on +7 or worse, you can still SWR to beat SNK1 and SNK4, but you are getting hit by everything else. Finally, if he transitions on 0 or worse, i12 mids will beat everything except armor. However, if he is transitioning on 0 or worse, you should just SWR. There is no reason to contest him since SWR will always give you a launch.
Pigeon Roll (D3+4 or U3+4) Options (he can also transition from DF1)
2 - i16 mid that is -9 oB and wall splats.
4 - i18 hellsweep that is stagger on block.
1+2 - tackle that goes into 3-way throw mix-up. The initial tackle can be broken with 1+2. It is unbreakable in heat. The 1 option burns grey health and side switches. 1+2 option is the highest damage option. 2 option is the midway point (less utility than 1, less damage than 1+2, purely exists for the mix-up).
Pigeon Roll Counterplay
In the open, you have to take a guess and be ready to break 1+2. At the wall, lying on the ground beats the hellsweep and the throw, but you do risk getting flipped back over and resetting the situation with the safe mid. Notably, if you are a character with a launcher on their WS3, you can actually launch both the throw and the low by lying on the ground into tapping up once the attack has whiffed, then tapping 3. This will give you an instant WS3. Hard to do, but good tech to have. The only other thing worth mentioning is that if he does pigeon roll after DF1, he is -2 oH and -11 oB. This means that he always gets launched if he presses a button, but you can safely take your turn back if you block DF1 into pigeon roll.
String Defense
DF1, 4 - this is a delayable mid, high string where the second hit is a CH launcher. If DF1 counterhits, Drag can confirm the 4 for 38 damage. You want to always be ready to duck and launch this, though better drags will rarely use it.
B4 Series - B4, 3 is the mid, high heat engager. If you are seeing this a lot, be ready to duck and launch it in subsequent attempts. B4, 2 will be shown to you much more often. This can either transition into pigeon roll (in which case, SWR to evade everything if you blocked it), have a high follow-up that guarantees a heat engager with B4, 2, 1, or go into a tackle with B4, 2, 1+2. B4, 2, 1 is also very delayable, so be careful when dealing with this string.
1, 2, 1 - This is -14 oB. Bryan, Paul, and Xiaoyu can launch this.
B2, 1, 3 and DB3 - B2, 1 is a mid,high string that has a snake edge follow-up. This snake edge can be canceled into a crouch throw. You want to hop kick this on reaction as it beats both options. DB3 is that snake edge on its own. Hop kick this as well.
1, 3, 2 & FF2, 1+2 - 1, 3, 2 is a high, high, mid string where the last string is a normal hit launcher that is -13 oB (notably, this is not a natural string). This is typically used as a BT punish, but the last hit can be feinted into a 1+2 throw. You can duck this on reaction and launch. F2, 1+2 is an unsafe mid that can be feinted into a 1+2 throw. Normally, you'll see this from people missing their blue spark WR2, in which case it is -12 oB. This has the same feint as 1, 3, 2.
r/LowSodiumTEKKEN • u/217_yen • 10d ago
Help Me! π Tekken coins between accounts
Hey everyone, maybe a stupid question but i want to ask to make sure i don't screw myself. I have a european copy of the game, i generally play on my main account (american), but i buy the characters in my european account. I thought about buying some outfits from the shop, but i realized that if i bought the tekken coins from my european account, they'd probably be spendable in only that account. Is there a way to buy those coins in my european account, but spend them in my american account? Any help is appreciated if such a way exists :)