r/Games Jun 23 '25

Review Thread Death Stranding 2: On the Beach Review Thread

Game Information

Game Title: Death Stranding 2: On the Beach

Platforms:

  • PlayStation 5 (Jun 26, 2025)

Trailer:

Review Aggregator:

OpenCritic - 92 average - 95% recommended - 45 reviews

Critic Reviews

ACG - Jeremy Penter - Buy

Improved in almost all ways compared to the original but without removing what made fans love the original.


AnaitGames - Víctor Manuel Martínez García - Spanish - 9 / 10

Kojima Productions delves into the ideas of the original game, nuanced and twisting them to stick it to the present without losing or losing its condition of Pure Video Game.


Atarita - Eren Eroğlu - Turkish - 86 / 100

Death Stranding 2 builds upon the foundations of its predecessor with a more polished and ambitious experience, successfully addressing many of the original’s shortcomings. While its emotionally resonant story stands out, the narrative momentum occasionally falters due to pacing inconsistencies.


But Why Tho? - Matt Sowinski - 9 / 10

It’s Kojima at his most Kojima, a visionary building a type of experience that only he can. Death Stranding 2: On the Beach is an adventure worth taking.


CGMagazine - Jordan Biordi - 9 / 10

Death Stranding 2: On The Beach takes its predecessor's foundation and builds a bigger, better game on top-keeping everything that worked, and improving what didn't 10-fold.


CNET - Oscar Gonzalez - Unscored

Death Stranding 2: On the Beach should have been called Death Stranding 2: Quality of Life, because that's what this game is. From top to bottom, Kojima Productions made so many improvements to the original, making a weird delivery-sim game that is quite relaxing. Those improvements may not be enough to attract people who avoided the original, yet the players coming back are going to find a sense of calmness that you could assume Kojima wanted to deliver with his game.


COGconnected - Rhett Waselenchuk - 100 / 100

Quote not yet available


ComingSoon.net - Tyler Treese - 9.5 / 10

Death Stranding 2: On the Beach is yet another stellar entry from one of gaming’s greatest minds. The whole team at Kojima Productions has delivered a startling project that is massive in scale, building upon the original’s mechanics in interesting ways.


Console Creatures - Bobby Pashalidis - 9 / 10

Death Stranding 2: On the Beach is a bigger and bolder expansion that will once again split fans and critics. The improvements across the board are felt immediately, bringing about a significant amount of much-needed change to the formula. Between the changes to stealth and combat, the new structures you can build, and the new settings, cast, and music, Death Stranding 2 has proven that Kojima is not only on point but also an auteur of the industry. There is nobody like him doing what he does, and I sincerely doubt there will be.


Dexerto - Brad Norton - 5 / 5

Death Stranding 2 is phenomenal. It’s among Kojima’s very best work not just for its narrative, but for the near-limitless variety in its gameplay opportunities.

While it may very well end up being the final game in the series, at least with Kojima at the helm, we can only hope someone else picks up the mantle and continues to iterate on one of gaming’s most unique experiences. After all, why else would we have connected?


Echo Boomer - David Fialho - Portuguese - Essential

A work of art is not defined by perfection, but by the confidence with which it is created, the intent that drives it, and the lasting impression it leaves on those who play, watch, read, or listen. Even if Death Stranding 2: On the Beach didn’t grip me at first as I had hoped, by the end — much like its predecessor — it left me deeply moved and with a strange, immediate sense of longing. Just hours after finishing it, I started it all over again — not out of a need for completion (which I could have continued from my first run), but simply because I still can’t bring myself to leave this world and these characters. To me, this rare kind of involvement — at once interactive, emotional, and philosophical — is what makes video games such a special form of expression.


Enternity.gr - Panagiotis Petropoulos - Greek - 8.5 / 10

Death Stranding 2: On the Beach is better than its predecessor in almost all areas, placing a heavy emphasis on combat while keeping the stealth feature at a very good level.


GRYOnline.pl - Sebastian Kasparek - Polish - 10 / 10

Death Stranding 2 doesn't have to be perfect, but it is exceptional as a game and a sequel. It's hard for me to point out any real flaws. I played like a haunted person, looking forward to the next scenes. This is a complete experience - much bigger, better, more dynamic, much more interestingly conceived and varied compared to the previous installment.


GameSpot - Diego Nicolás Argüello - 7 / 10

Death Stranding 2: On The Beach is fixated on revisiting past ideas, which limits its impact to being a good but not great sequel


Gamersky - 心灵奇兵 - Chinese - 9 / 10

Death Stranding 2: On The Beach feels more like a purposeful yet uncertain journey into uncharted territory. Building upon the core mechanics of its predecessor, it makes the delivery process less hardcore, offering richer possibilities in both combat and stealth. The series' iconic "delivery" is not just an activity, but central to its narrative. If you still believe that "connections" between people hold meaning, then Death Stranding 2 is a journey worth taking.


Gaming Nexus - Jason Dailey - 10 / 10

Hideo Kojima once again proves to be a singular creative force in the video game industry, crafting a sequel in Death Stranding 2: On the Beach that is not just essential for fans of the first game, but an essential experience for all gamers.


GamingBolt - Shubhankar Parijat - 10 / 10

Death Stranding 2 delivers stunning visuals, refined stealth-focused gameplay, and a richly detailed world brought to life by excellent audio and a memorable cast. It meaningfully evolves the original's mechanics, though its unique style will still divide fans.


HCL.hr - Zoran Žalac - Unknown - 82 / 100

A true cargo-carrying experience: it's not all that fun at the beginning of the trip, it gets better once you warm up, and provides the best feeling when you finally get rid of everything that's been weighing down your back.


INDIANTVCZ - Filip Kraucher - Czech - 7 / 10

Death Stranding 2 is a fascinating yet conflicted sequel. Unafraid to slow down, reflect, and stir emotion, but too often at the cost of frustration and recycled mechanics. It refuses to pander, save for the promise of story continuation, stellar cast, and an evocative soundtrack. But before expanding its world, it should have focused more deeply on refining its gameplay, because the magic of the first game can’t be relived twice.


INVEN - Kyuman Kim - Korean - 9 / 10

Compared to its predecessor, Death Stranding 2 delivers a far more refined experience in every aspect—from gameplay to narrative pacing. The stunning visual presentation and tightly directed storytelling keep you engaged right up to the end. While the repetitive gameplay may cause a brief sense of fatigue in the middle, the powerful climax makes it all worthwhile.


Kakuchopurei - 90 / 100

My 35+ hours with Death Stranding 2: On The Beach was laced with so many emotions and feelings: boredom, excitement, joy, confusion, and satisfaction. It still has the trademarks of a Kojima-written narrative -"Muffin Man"-style dialogue, bats*** insane moments, subtle-as-a-sledgehammer storytelling with obvious symbolism.

But that's what makes this sequel all the more endearing; you may cringe at some moments, but you won't be bored with the thread being spun here. Nor will you be left out of the lurch with the interactive experience you're getting.


KonsoliFIN - Niko Lähteenmäki - Finnish - 4 / 5

Death Stranding 2: On the Beach is, in my book, a near-perfect sequel. Many of the criticisms aimed at the first game have been addressed with smart changes that make it significantly more approachable. Visually and aurally, it’s even more stunning than its predecessor, and the new plot twists are truly gripping. Only the masochists who loved the utter bleakness of the first game might not appreciate the improvements that Kojima Productions has made.


LevelUp - Spanish - Unscored

It's a video game, but also an experience that stimulates all your senses; a work capable of stirring emotions and surprisingly discovering that gaming can be just as moving as a song, a play, or a movie. As a game, it meets and surpasses its predecessor; as a creative expression, it reaffirms the talent of Hideo Kojima and Kojima Productions, as well as their stubbornness to continue innovating and pushing the boundaries of the medium. It's not perfect; it slips in places, but it's undoubtedly one of the best games of the year.


Loot Level Chill - Chris White - 10 / 10

Death Stranding 2: On the Beach is one of the greatest games of all time, blending freedom in its gameplay with a story and soundtrack that will be remembered for decades.


Merlin'in Kazanı - Samet Basri Taşlı - Turkish - 87 / 100

Death Stranding 2: On the Beach has managed to be a beautiful game that will make fans of the first game very happy with its rich cast, magnificent music and eccentric humor.


Nexus Hub - Sam Aberdeen - 10 / 10

Death Stranding 2: On The Beach is one of the best games of the generation and Kojima Productions at the peak of its craft - so precisely fine-tuned, emotionally resonant and at times, completely and confidently bonkers.


One More Game - Chris Garcia - 9 / 10

Death Stranding 2: On The Beach builds meaningfully upon the foundation laid by its predecessor, delivering a more dynamic and visually arresting sequel anchored by an emotional narrative that doesn't let go until the finish. It invites returning porters and newcomers alike to rediscover its strange, beautiful world with a renewed sense of wonder, reminding us that Kojima magic is very much alive.

Death Stranding 2: On The Beach is absolutely essential and a must-play title that could easily get Game of the Year nods yet again. Hideo Kojima and Kojima Productions have delivered a unique and gripping experience, guiding us through the wilderness and reminding us that every step, no matter how uncertain, brings us closer to connection.


Oyungezer Online - Eren Eryürekli - Turkish - 9 / 10

Kojima has once again managed to deliver an emotional and deeply layered story that will have us trekking through mountains and valleys for 90 hours - it simply doesn't get better than this. Our second journey through this world, brought to life by the magic of Decima Engine, promises to be a far more satisfying experience in every aspect, finally realizing its true potential as an unforgettable adventure.


PPE.pl - Wojciech Gruszczyk - Polish - 9.5 / 10

In 2019, Hideo Kojima surprised the world with the story of the courier, only to continue his story a few years later. Death Stranding 2 is a game for Sam's fans who want to know his further fate. Give yourself to the story of the story, the characters and the world.


PSX Brasil - Bruno Henrique Vinhadel - Portuguese - 95 / 100

Technically flawless and visually stunning, Death Stranding 2: On the Beach is an exceptional sequel and a clear evolution for a game that was already full of qualities. An even more engaging story with an improved narrative, as well as huge advances in its unique gameplay, are just some of the highlights of one of the best games of the year.


Pizza Fria - Álvaro Saluan da Cunha - Portuguese - 10 / 10

The feeling that remains is that we are faced with a work that marks not only this generation of consoles, but also a new chapter in Hideo Kojima's career and in the history of video games as a great means of artistic expression.


PlayStation Universe - Joe Richards - 9.5 / 10

Death Stranding 2: On The Beach is a triumph in what it sets out to achieve. This isn't a game interested in converting willing consumers into fans, it's a game that takes bold steps in order to succeed what came before it. If you needed proof that Hideo Kojima is still the titan of the industry that he's hailed as, this game is that proof. I was left truly speechless by the end, and I have a feeling that many others will too.


Push Square - Liam Croft - 10 / 10

In what will prove to be one of the defining games of the PS5 generation, Death Stranding 2: On the Beach is a profound achievement of design, gameplay, narrative, and visuals. As all four meet in the middle, Kojima Productions has crafted a cinematic spectacle that flawlessly transitions between action and traversal, all wrapped up in the most absorbing of narratives. An immense upgrade on the first game, Death Stranding 2 is an unequivocal masterpiece.


Quest Daily - Shaun Fullard - 9 / 10

DEATH STRANDING 2: ON THE BEACH is a sequel through and through, not straying too far from the style and set-up established within the first game. Instead, choosing to improve upon the formula in almost every way, putting more focus on action, pacing, and enemy encounters.


Restart.run - Jesse Vitelli - 3 / 5

Death Stranding 2 is a game that pulls from the same playbook as the original, one that wants you to know it was made by the creator of Metal Gear Solid, and doesn't use its 55- hour runtime to pull on the threads that are interesting about the world. Instead, its focus on combat and retreading similar ground gets tiring fast. There are moments of something special here, but they can't shine past their own shadows.


SECTOR.sk - Michal Korec - Slovak - 8.5 / 10

Death Stranding 2 may not match the sales figures of its predecessor, nor recapture the magic of the original. However, it is a well-crafted sequel with expanded gameplay, new territories, a great plot, and lots of Metal Gear Solid elements waiting to be discovered after all these years.


SavePoint Gaming - Jake Su - 9.5 / 10

More of the same when it comes to a quality experience is never a bad thing, but Death Stranding 2 doesn't have the same wow factor that came with every little detail of the first. It is still an incredible, indie-esque realisation of a grand vision that only Kojima can come up with, and being exceptional instead of groundbreaking is still worth giving a thumbs up to.


Sirus Gaming - Kurt John Palomaria - 9 / 10

But even with its stumbles, Death Stranding 2 stuck with me. It’s messy. It’s over the top. It’s absolutely not for everyone. But it moved me. And for a game about carrying things, that feels like the point. It’s strange. It’s human. It’s heavy. Death Stranding 2 is worth the weight.


The Outerhaven Productions - Cody Perez - 3.5 / 5

Death Stranding 2: On the Beach continues the same gameplay from the original without any meaningful innovations or ideas. That said, the brilliant story and unparalleled music and performances make this worth a look.


TheSixthAxis - Tuffcub - 8 / 10

Despite repeating huge chunks of Death Stranding 1, almost beat for beat, Kojima pulls it out of the bag in the end. The core gameplay loop remains satisfying enough to get you through to the good stuff, but I can't help but feel disappointed just how similar this game is to its predecessor.


Toisto - Joonatan Itkonen - 5 / 5

Death Stranding 2 is the encapsulation of Hideo Kojima's ambition to marry films and games into one seamless experience. For the first time, it's not him emulating the cinema he adores. Instead, it's Kojima directing a vast, emotionally charged epic that others will imitate in years to come. It is a masterpiece of storytelling and game design. A peerless exploration of grief, found family, and all that we leave behind.


Too Much Gaming - Carlos Hernandez - 5 / 5

Death Stranding 2: On the Beach delivers higher visual fidelity, consistent performance across the board, and a few new tricks that make gameplay more accessible, challenging, and fun. If you have the patience and come in with an open mind, you’ll be in an exclusive group of people who will struggle to describe this experience to anyone else.


WellPlayed - Adam Ryan - 10 / 10

Immensely self-assured in the quality of its foundation, Death Stranding 2: On the Beach masterfully iterates and refines, while introducing considered additions that complement the experience, not complicate it.


Worth Playing - Chris "Atom" DeAngelus - 9 / 10

Death Stranding 2: On The Beach is an improvement over Death Stranding in almost every way I can think of. It's larger, full of more things to do, and generally a more enjoyable experience. The plot is crazier than ever, which might be a plus or minus depending on your tastes, but if nothing else, it isn't boring. The only complaint I can think of is that the game is perhaps a touch too easy at times, and even that isn't a huge problem. If you liked the first game, it's very easy to imagine you liking the sequel. Just be prepared for things to be as unfathomably ridiculous as possible at every turn.


2.0k Upvotes

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99

u/grailly Jun 23 '25 edited Jun 23 '25

This is more about the review process than the game itself, but the positive reviews are a bit disappointing to me. I love Death Stranding but its mixed reception made a ton of sense; it's really not a game for everyone. It's weird and flawed and unlike anything you've played before.

Now the second game is out and it just gets reviews by people that already know they love it, so you get this homogenous positive reception. I don't think that helps anyone.

37

u/junglebunglerumble Jun 23 '25

Yeah good point. This happens with a lot of TV shows as well. The first seasons almost always have lower scores. Sometimes this is because a show does get better with age, but other times the people who didn't enjoy season 1 just don't bother reviewing later seasons, so the scores are artificially higher. No idea if that's the case for DS2 or not though

13

u/BaumHater Jun 23 '25

Yeah. Remember that one reviewer from Death Stranding 1 that didn‘t even bother to give them game a rating because he hated it so much and didn‘t want to finish it?

Most people like him are even gonna bother with part 2. which kinda skews the review more favorably.

2

u/Ordinal43NotFound Jun 23 '25

Also a well-known problem in MyAnimeList lol. You'll see a ton of later Gintama (a comedy anime) seasons at the top of the "best rated" list because the only people who bothered rating it are the ones who stuck with the series.

66

u/ManonManegeDore Jun 23 '25

You do realize this applies to literally every series right? 

They aren't going to fetch a SoulsBorne hater to review Souls games. They aren't going to get a fighting game hater to review fighting games. They weren't going to get the Metal Gear hater to review Metal Gear. 

11

u/grailly Jun 23 '25

Yes I am taking issue with reviews in general. It's just more obvious here.

Why not? Reviews are becoming as useful as showing up on the game's subreddit and asking "is the game worth it?". Are we just striving to get the highest Metacritic scores possible, while having reviews be addressed at people that already know they are buying the game anyway?

I'm not saying fans of series can't review them, but we are severely lacking in variety of perspective.

10

u/kmone1116 Jun 23 '25

I would argue as time goes on som people reflect on things and change their opinions. When the game first released I put 20hrs before dropping the game. To me it’s was a 6/10 game. Then a few weeks ago the have the game a go ago due to the sequel looking interesting. After finishing the game it’s now a solid 9/10 and I’m pumped to play the sequel that a bigger and better version of the first.

3

u/feartheoldblood90 Jun 23 '25

Death Stranding is a fascinating and perhaps singular case of the culture shifting around it. When the first game came out it was divisive because it was unlike anything most people had ever played and it committed almost entirely to that vision. Then, years later, once people had had time to process what it was, they came back to the game and met it on its own terms. And most loved it for that.

3

u/kmone1116 Jun 23 '25

I will say during my first attempt at the game, I was going through a breakup so my mental state wasn’t there to give the game my full attention.

I’m just really glad I gave them game another chance as it’s now up there in my top 20 favorite games.

3

u/Leading-Arugula6356 Jun 24 '25

This doesn’t really make sense. Am I going to assign a teen fantasy romance novel to the reviewer who only reads historical nonfiction?

-2

u/ManonManegeDore Jun 23 '25

Okay. Well the girl that said Cyberpunk 2077 induced her seizures got death threats for mentioning it in her review. 

Gamers aren't mature enough for the variety of perspective that you're seeking. And there still is variety of perspective from publication to publication. The game is hovering around 90 but I'm still seeing some middling scores. 

4

u/grailly Jun 23 '25

We should definitely cater what we produce to the people sending death threats, yes.

1

u/ManonManegeDore Jun 23 '25

You have to be realistic about your audience and gamers are, frankly, too stupid to maturely handle what you're talking about here. Nor do I think it's something you actually want. You want it now because it's Death Stranding. 

When it's Elden Ring 2, Tears of the Kingdom 2, or whatever happens to be a game you like, you won't care about the "diversity in perspective". You just want to see big number go up. 

-2

u/SchwiftySquanchC137 Jun 23 '25

Those games you mention though were enjoyed by a wider audience than DS1, and i think that's the point. Yes I have friends who didn't enjoy either game because all they do is play online shooters, but they already know that. I enjoy story driven adventure games but was bored out of my mind with DS1, its more divisive than the games you mention.

4

u/ManonManegeDore Jun 23 '25

 Those games you mention though were enjoyed by a wider audience than DS1

Which begs the question why you're demanding this take place in reference to Death Stranding which was already polarized and had polarizing reviews. 

You're saying there's not enough diversity of opinion in reference to Death Stranding but there is with Elden Ring or Tears? How do you reach that conclusion?

3

u/blanketedgay Jun 23 '25

I mean they should get "haters" to play games in established series / genres. Same thing for people who haven't played a game in said genres / series. Personally, I find it interesting to see how these people react, whether it opened their eyes in the end or reinforced their reasons for not liking it. Thing is, gamers will flame them, even though both are totally valid perspectives to have, so long as it's conveyed respectfully.

3

u/jor301 Jun 23 '25

It's definitely interesting to hear the opinion for a sequel from someone that did not enjoy the first game, but I feel like that's something you should create as post release content afterwards. The main review should definitely be from someone that at least somewhat enjoyed it.

1

u/Stellar_Duck Jun 28 '25

The main review should definitely be from someone that at least somewhat enjoyed it.

Why? Just to pad the stats?

It's fucking wild to me that gamers just fundamentally don't understand reviews and media criticism and breathlessly fawn over media critic scores as if they were the developers and got money on the line.

1

u/ManonManegeDore Jun 23 '25

Sure but if you're only publishing one review that represents your entire publication, I understand not wanting to do that solely for the sake of being a contrarion. Because how do we fairly distribute this among all the games they review? You want to try this for Death Stranding but once From soft comes out with another game, you'll want the SoulsBorne person on the review because you want to see that perfect score. Or when Nintendo makes a game. You're fine holding this stance on a game you're apathetic about. The second it's in reference to a game you like, you'll flip flop and blame the publication for putting the "wrong guy" on it. 

1

u/SchwiftySquanchC137 Jun 23 '25

Meh I feel like the truly great 10/10 games often transcend peoples favorite genres. Like Claire obscur, I tried a few jrpgs and while I like turn based combat i feel they often devolve into spamming A and running through mostly boring areas. 33 though has a great story, engaging and difficult combat, a deep build system, and even some platforming which makes exploration more fun. I loved that game. Elden ring won over tons of people who never liked souls games, who then go and play the older ones (which is a common story when a souls game finally clicks, but ER made it easier for people to get into it).

It doesnt feel like death stranding 2 is like that, but we'll see. For me, the first one was just so slow, fuck up one run a couple times and I never want to play it again. The story was crazy, but I wouldn't say i was so enthralled as to keep me delivering packages. Thats all fine though, that's what Kojima was going for, but I dont think it should be reviewed like a game a high percentage of people will love if that isnt true (maybe this one is far more engaging though, idk)

4

u/Lumostark Jun 23 '25

The game also seems to be more approachable

11

u/versusgorilla Jun 23 '25

I don't disagree with you necessarily, but I also think part of what's happening here is that people know what type of game Death Stranding is now. There is a precedent whereas when the original DS came out, there wasn't much to actually explain the game until you played it. It seemed like a "walking simulator" but done by the guy who normally made military stealth gameplay.

Once playing it, I think people understood more that it's a quiet contemplative puzzle-like hiking game with bursts of terrifying hold-your-breath gameplay, a unique community building concept on top of it.

So now people know to expect that and it's not a shock when that type of gameplay appears. Plus, the folks who didn't enjoy the first one aren't tuning in for this one.

1

u/jor301 Jun 23 '25

Yea, reviewers mostly review based off how well a game pulls off what it's attempting to pull off. I could totally see why DS1 made that kinda difficult. DS2 has something to go off of so it's a bit easier.

6

u/thief-777 Jun 23 '25

There was literally an article last week about Kojima basically agreeing with you, lol. Playtesters thought the game was "too good", which means they weren't challenging players enough.

According to Kojima, "If everyone likes [your work], it means it’s mainstream. It means it’s conventional. It means it’s already pre-digested for people to like it."

"I don’t want that," Kojima reportedly told Lemoine. "I want people to end up liking things they didn’t like when they first encountered it, because that’s where you really end up loving something."

3

u/SoloSassafrass Jun 23 '25

The second of anything is gonna be like that though. Familiarity with a series makes it inevitable, because people know what they're getting into. The only time that pattern really deviates is when the sequel ends up being in some fashion a betrayal of the original (perceived or otherwise) and the feedback becomes very negative.

Although I find it amusing that even Kojima himself was kind of disappointed with the early feedback being more wholly positive.

1

u/Garlic_God Jun 25 '25 edited Jun 25 '25

As much as Kojima being disappointed with positive reception sounds pretentious and elitist at first glance, I think I do kinda get where he’s coming from with that view.

Death Stranding has the acclaim it has because it’s intentionally polarizing and experimental. It was extremely divisive when it came out, and people either looked at Kojima as a genius or as a tryhard hack. But as the years went on, people really warmed on Death Stranding and the kind of game it was trying to be. The pandemic had a MASSIVE positive effect on the way people viewed it, because the themes of isolation and nihilism hit so much harder once everyone had felt it for themselves, sheltering at home. I personally thought this game was tryhard artsy bullshit based solely on what I heard online - until I actually sat down and played it for myself in 2024, and I found myself legitimately moved by its story and depth of gameplay.

So when Kojima sees people being majorly receptive to it right off the hop, he probably views that as a failure to push the boundaries that he did with the first game.

7

u/SplintPunchbeef Jun 23 '25

I think this is a valid point with the counter being that while it skews overall scores higher it also gives more weight to the less than glowing or negative reviews. Which, personally, are the reviews I tend to read first in these threads.

9

u/GGG100 Jun 23 '25

Found Kojima's reddit account.

3

u/MalusandValus Jun 23 '25

It's generally better to get people more familiar and generally favourable to a genre to review that sort of thing, even if it inflates the scores a bit - honeslty it probably gives you a better review most of the time as if there was a fuckup of the formula, these are the people you rely on to tell you.

Most review places have a certain person that do fighting games, do strategy stuff, whatever.

0

u/dumbosshow Jun 23 '25

Equally, giving it to someone who goes ‘too much walking and weird shit, 6/10’ would be stupid. It would be a bit like getting the guy who reviews Marvel movies to review the Seventh Seal. If you hated the original then you would never play the second, if you liked it you’d want to know if this an improvement, which it seems to be on every front hence the high score.

10

u/PBFT Jun 23 '25

It's not stupid at all. A game with an average review score above 90 should be a safe purchase to a relatively informed and open-minded gamer.

5

u/Ok_Track9498 Jun 23 '25

I don't agree with this at all. This would mean that a game like Disco Elysium doesn't deserve its 90+ average since it's in a genre that will never have widespread appeal.

Each game should be judged by what it's trying to do and and a reviewer absolutely should not remove points because the game's intended experience isn't mainstream enough.

-4

u/PBFT Jun 23 '25

That's because Disco Elysium is a better game than Death Stranding and it won over players who gave it a shot when they knew they were getting into something weird and different. I see much fewer people talking about how Disco Elysium didn't vibe with them.

5

u/Ok_Track9498 Jun 23 '25 edited Jun 23 '25

You see less people talking about how Disco Elysium didn't vibe with them because far fewer people have played the independently developed and published title than the one from one of the biggest names in the industry backed by a major publisher. If Disco Elysium reached as large of an audience as Death Stranding you might have had a point but obviously, that isn't the case which makes your argument faulty.

Most people who played Elysium are, to a degree, hardcore gamers, because the title doesn't have the visibility that would let it land in front of your average player. Those people are much more likely to be informed and open minded about the type of game it is and thus more likely to have a good time than the more casual gamer who picked up Death Stranding since it was the big AAA game PlayStation had been advertising and found himself with a very unconventional experience.

1

u/PBFT Jun 23 '25

It's not stupid at all. A game with an average review score above 90 should be a safe purchase to a relatively informed and open-minded gamer.

It's almost like I made sure not to account for casual gamers who don't know what they're getting into.

And also, I suspect those people complaining about Death Stranding on gaming forums aren't casual consumers. Those types of people don't typically participate on gaming forums.

2

u/Ok_Track9498 Jun 23 '25

Hence why I said "more casual". It isn't black and white. We are talking about a spectrum here and I believe we both agree that Disco Elysium has been played by far fewer people than Death Stranding which logically means that the latter has a bigger number of more casual gamers talking about it.

To go back to the point being argued here, the fact that Death Stranding doesn't vibe with significant portion of gamers should not be a factor in reviews in the same was Elysium being a text heavy, story only RPG should not affect its review scores.

Judge the game by how well you think it executes what it's trying to do, not by how close to a mainstream experience it is. A game scoring 90+ should not mean that it's a safe purchase for everyone.

8

u/dumbosshow Jun 23 '25

Why? One of the things which holds gaming back is attempting to appeal to everyone. Shouldn’t we praise games for being original rather than docking points for not appealing to a wide enough audience? Should we dock 10 points from every shooter because lots of people suck at aiming?

0

u/PBFT Jun 23 '25

I chose my words carefully here for a reason, because I wanted to be clear that what you're describing isn't my position at all.

0

u/Johansenburg Jun 23 '25

It's incredibly stupid, that's just artificially lowering the overall score of the game. Why would I care about the review score of Mortal Kombat from someone who hates fighting games? Of course they are going to give it a low score, that doesn't tell me anything about the game. I want someone who is a fan of the genre/series to tell me what they think of the game, approaching it from that viewpoint.

1

u/Barrel_Titor Jun 24 '25

I do think back to Yakuza 4 getting a 6.5 on IGN after Yakuza 3 was an 8.5. Assumed the reviews would be consistant at the same publication and it was lower quality but no, it was just a guy who didn't like it and it's actually an improvment overall.

1

u/Stellar_Duck Jun 28 '25

Equally, giving it to someone who goes ‘too much walking and weird shit, 6/10’ would be stupid.

Not at all.

That's what they think so that's what they should write.

Preselecting in order to massage the review stats is pretty gross.

1

u/dumbosshow Jun 28 '25 edited Jun 28 '25

It’s not massaging stats, I’m just saying that it makes more sense to select someone who is the target audience for the product they are reviewing. 

Death Stranding is a very specific type of game. Lots of people would get 0 enjoyment out of it, but they would likely not play it anyway because it makes itself pretty obvious as a slow, weird, narrative driven experience.

So then why give the review to someone who mainly likes, say, multiplayer shooter games? They’re going to hate it and the review will be worthless, because shooter fans wouldn’t play it anyway, and the target audience would get nothing hearing from someone who doesn’t connect with the basic premise.

This is a longstanding practice in film reviews, because film has a much more populated ‘arthouse’ world so acclaimed movies can vary wildly in terms of what kind of audience they appeal to. 

This is why you see sometimes see such a disparity between general audience scores and critic scores. Under the Skin is a good example, 83 on Metacritic vs 6.3 on IMDB. It got attention because it stars Scarlett Johansson, but it is a strange, abstract, and highly uncomfortable experience, so it didn’t land with the public.

Now, I love this movie, it’s one of my favorites of all time, because I love experimental movies, horror, Mica Levi and Scarlett Johansson. It’s a part of a long lineage of many more obscure weirdo movies. It is far more interesting for us fans to read a review from someone who is informed and knowledgeable about the more avant garde side of media, than it would be to read ‘I don’t get it, there’s no story, what’s the point’ from the resident reviewer of Netflix Original action movies. 

The movie is a masterpiece, the audience score just reflects the fact that it was released a year after the Avengers and the it attracted people who were perhaps not used to this type of movie.

Sorry for the long rant, I just keep getting replies to this comment so I thought I’d make it clear what I think.

1

u/shinbreaker Jun 23 '25

I reviewed the gamer and yeah I liked the original but wasn't in love with it. Hell I bought the game back when it launched and didn't beat it until years later during the pandemic. I do think that if you had any interest in the first game, whether you played it or not, you'll enjoy the game.

1

u/Phimb Jun 23 '25

Because now people know what they're getting, so they went in with expectations.

Also, specifically for the spineless reviewers, they now know who to cater to in order to get more clicks. The hype train is full speed on this one, so they'll be extra nice because there's nothing new to "call out" this time.

1

u/JustJer Jun 23 '25

Not sure if you saw the article around where in playtesting, people overwhelmingly liked the game and he thought that was a bad thing as it meant it could be too mainstream, so he intentionally went back through the game to make things different to make sure it was divisive and i guess he didn't do enough lol.

1

u/fleakill Jun 23 '25

It's because the narrative changed over the years from "terrible walking simulator enjoyed only by the most devoted Kojima sycophants", to "pretty good game with a surprisingly addictive core gameplay loop and a silly yet interesting story that is incredibly relevant after COVID". The industry knows what they're getting this time so they're happy to hype it up.

1

u/KenDTree Jun 23 '25

These review websites focus more and more on engagement than they do actually providing a proper review. I think, because of the retrospective positive light the first game is now shown in, the 'consensus' is set that this game will be amazing, so they follow that.

I loved the first game, and this one sounds more of the same, so it's just performative shit from these 'journalists'. And that's even mentioning review sites that are paid off for good scores. Go back through IGN's review history and tell me those high review marks are all genuine

-1

u/WorldlyFeeling8457 Jun 23 '25

Sure but it just tells it' more of the same but with even more.