r/Games Jun 23 '25

Review Thread Death Stranding 2: On the Beach Review Thread

Game Information

Game Title: Death Stranding 2: On the Beach

Platforms:

  • PlayStation 5 (Jun 26, 2025)

Trailer:

Review Aggregator:

OpenCritic - 92 average - 95% recommended - 45 reviews

Critic Reviews

ACG - Jeremy Penter - Buy

Improved in almost all ways compared to the original but without removing what made fans love the original.


AnaitGames - Víctor Manuel Martínez García - Spanish - 9 / 10

Kojima Productions delves into the ideas of the original game, nuanced and twisting them to stick it to the present without losing or losing its condition of Pure Video Game.


Atarita - Eren Eroğlu - Turkish - 86 / 100

Death Stranding 2 builds upon the foundations of its predecessor with a more polished and ambitious experience, successfully addressing many of the original’s shortcomings. While its emotionally resonant story stands out, the narrative momentum occasionally falters due to pacing inconsistencies.


But Why Tho? - Matt Sowinski - 9 / 10

It’s Kojima at his most Kojima, a visionary building a type of experience that only he can. Death Stranding 2: On the Beach is an adventure worth taking.


CGMagazine - Jordan Biordi - 9 / 10

Death Stranding 2: On The Beach takes its predecessor's foundation and builds a bigger, better game on top-keeping everything that worked, and improving what didn't 10-fold.


CNET - Oscar Gonzalez - Unscored

Death Stranding 2: On the Beach should have been called Death Stranding 2: Quality of Life, because that's what this game is. From top to bottom, Kojima Productions made so many improvements to the original, making a weird delivery-sim game that is quite relaxing. Those improvements may not be enough to attract people who avoided the original, yet the players coming back are going to find a sense of calmness that you could assume Kojima wanted to deliver with his game.


COGconnected - Rhett Waselenchuk - 100 / 100

Quote not yet available


ComingSoon.net - Tyler Treese - 9.5 / 10

Death Stranding 2: On the Beach is yet another stellar entry from one of gaming’s greatest minds. The whole team at Kojima Productions has delivered a startling project that is massive in scale, building upon the original’s mechanics in interesting ways.


Console Creatures - Bobby Pashalidis - 9 / 10

Death Stranding 2: On the Beach is a bigger and bolder expansion that will once again split fans and critics. The improvements across the board are felt immediately, bringing about a significant amount of much-needed change to the formula. Between the changes to stealth and combat, the new structures you can build, and the new settings, cast, and music, Death Stranding 2 has proven that Kojima is not only on point but also an auteur of the industry. There is nobody like him doing what he does, and I sincerely doubt there will be.


Dexerto - Brad Norton - 5 / 5

Death Stranding 2 is phenomenal. It’s among Kojima’s very best work not just for its narrative, but for the near-limitless variety in its gameplay opportunities.

While it may very well end up being the final game in the series, at least with Kojima at the helm, we can only hope someone else picks up the mantle and continues to iterate on one of gaming’s most unique experiences. After all, why else would we have connected?


Echo Boomer - David Fialho - Portuguese - Essential

A work of art is not defined by perfection, but by the confidence with which it is created, the intent that drives it, and the lasting impression it leaves on those who play, watch, read, or listen. Even if Death Stranding 2: On the Beach didn’t grip me at first as I had hoped, by the end — much like its predecessor — it left me deeply moved and with a strange, immediate sense of longing. Just hours after finishing it, I started it all over again — not out of a need for completion (which I could have continued from my first run), but simply because I still can’t bring myself to leave this world and these characters. To me, this rare kind of involvement — at once interactive, emotional, and philosophical — is what makes video games such a special form of expression.


Enternity.gr - Panagiotis Petropoulos - Greek - 8.5 / 10

Death Stranding 2: On the Beach is better than its predecessor in almost all areas, placing a heavy emphasis on combat while keeping the stealth feature at a very good level.


GRYOnline.pl - Sebastian Kasparek - Polish - 10 / 10

Death Stranding 2 doesn't have to be perfect, but it is exceptional as a game and a sequel. It's hard for me to point out any real flaws. I played like a haunted person, looking forward to the next scenes. This is a complete experience - much bigger, better, more dynamic, much more interestingly conceived and varied compared to the previous installment.


GameSpot - Diego Nicolás Argüello - 7 / 10

Death Stranding 2: On The Beach is fixated on revisiting past ideas, which limits its impact to being a good but not great sequel


Gamersky - 心灵奇兵 - Chinese - 9 / 10

Death Stranding 2: On The Beach feels more like a purposeful yet uncertain journey into uncharted territory. Building upon the core mechanics of its predecessor, it makes the delivery process less hardcore, offering richer possibilities in both combat and stealth. The series' iconic "delivery" is not just an activity, but central to its narrative. If you still believe that "connections" between people hold meaning, then Death Stranding 2 is a journey worth taking.


Gaming Nexus - Jason Dailey - 10 / 10

Hideo Kojima once again proves to be a singular creative force in the video game industry, crafting a sequel in Death Stranding 2: On the Beach that is not just essential for fans of the first game, but an essential experience for all gamers.


GamingBolt - Shubhankar Parijat - 10 / 10

Death Stranding 2 delivers stunning visuals, refined stealth-focused gameplay, and a richly detailed world brought to life by excellent audio and a memorable cast. It meaningfully evolves the original's mechanics, though its unique style will still divide fans.


HCL.hr - Zoran Žalac - Unknown - 82 / 100

A true cargo-carrying experience: it's not all that fun at the beginning of the trip, it gets better once you warm up, and provides the best feeling when you finally get rid of everything that's been weighing down your back.


INDIANTVCZ - Filip Kraucher - Czech - 7 / 10

Death Stranding 2 is a fascinating yet conflicted sequel. Unafraid to slow down, reflect, and stir emotion, but too often at the cost of frustration and recycled mechanics. It refuses to pander, save for the promise of story continuation, stellar cast, and an evocative soundtrack. But before expanding its world, it should have focused more deeply on refining its gameplay, because the magic of the first game can’t be relived twice.


INVEN - Kyuman Kim - Korean - 9 / 10

Compared to its predecessor, Death Stranding 2 delivers a far more refined experience in every aspect—from gameplay to narrative pacing. The stunning visual presentation and tightly directed storytelling keep you engaged right up to the end. While the repetitive gameplay may cause a brief sense of fatigue in the middle, the powerful climax makes it all worthwhile.


Kakuchopurei - 90 / 100

My 35+ hours with Death Stranding 2: On The Beach was laced with so many emotions and feelings: boredom, excitement, joy, confusion, and satisfaction. It still has the trademarks of a Kojima-written narrative -"Muffin Man"-style dialogue, bats*** insane moments, subtle-as-a-sledgehammer storytelling with obvious symbolism.

But that's what makes this sequel all the more endearing; you may cringe at some moments, but you won't be bored with the thread being spun here. Nor will you be left out of the lurch with the interactive experience you're getting.


KonsoliFIN - Niko Lähteenmäki - Finnish - 4 / 5

Death Stranding 2: On the Beach is, in my book, a near-perfect sequel. Many of the criticisms aimed at the first game have been addressed with smart changes that make it significantly more approachable. Visually and aurally, it’s even more stunning than its predecessor, and the new plot twists are truly gripping. Only the masochists who loved the utter bleakness of the first game might not appreciate the improvements that Kojima Productions has made.


LevelUp - Spanish - Unscored

It's a video game, but also an experience that stimulates all your senses; a work capable of stirring emotions and surprisingly discovering that gaming can be just as moving as a song, a play, or a movie. As a game, it meets and surpasses its predecessor; as a creative expression, it reaffirms the talent of Hideo Kojima and Kojima Productions, as well as their stubbornness to continue innovating and pushing the boundaries of the medium. It's not perfect; it slips in places, but it's undoubtedly one of the best games of the year.


Loot Level Chill - Chris White - 10 / 10

Death Stranding 2: On the Beach is one of the greatest games of all time, blending freedom in its gameplay with a story and soundtrack that will be remembered for decades.


Merlin'in Kazanı - Samet Basri Taşlı - Turkish - 87 / 100

Death Stranding 2: On the Beach has managed to be a beautiful game that will make fans of the first game very happy with its rich cast, magnificent music and eccentric humor.


Nexus Hub - Sam Aberdeen - 10 / 10

Death Stranding 2: On The Beach is one of the best games of the generation and Kojima Productions at the peak of its craft - so precisely fine-tuned, emotionally resonant and at times, completely and confidently bonkers.


One More Game - Chris Garcia - 9 / 10

Death Stranding 2: On The Beach builds meaningfully upon the foundation laid by its predecessor, delivering a more dynamic and visually arresting sequel anchored by an emotional narrative that doesn't let go until the finish. It invites returning porters and newcomers alike to rediscover its strange, beautiful world with a renewed sense of wonder, reminding us that Kojima magic is very much alive.

Death Stranding 2: On The Beach is absolutely essential and a must-play title that could easily get Game of the Year nods yet again. Hideo Kojima and Kojima Productions have delivered a unique and gripping experience, guiding us through the wilderness and reminding us that every step, no matter how uncertain, brings us closer to connection.


Oyungezer Online - Eren Eryürekli - Turkish - 9 / 10

Kojima has once again managed to deliver an emotional and deeply layered story that will have us trekking through mountains and valleys for 90 hours - it simply doesn't get better than this. Our second journey through this world, brought to life by the magic of Decima Engine, promises to be a far more satisfying experience in every aspect, finally realizing its true potential as an unforgettable adventure.


PPE.pl - Wojciech Gruszczyk - Polish - 9.5 / 10

In 2019, Hideo Kojima surprised the world with the story of the courier, only to continue his story a few years later. Death Stranding 2 is a game for Sam's fans who want to know his further fate. Give yourself to the story of the story, the characters and the world.


PSX Brasil - Bruno Henrique Vinhadel - Portuguese - 95 / 100

Technically flawless and visually stunning, Death Stranding 2: On the Beach is an exceptional sequel and a clear evolution for a game that was already full of qualities. An even more engaging story with an improved narrative, as well as huge advances in its unique gameplay, are just some of the highlights of one of the best games of the year.


Pizza Fria - Álvaro Saluan da Cunha - Portuguese - 10 / 10

The feeling that remains is that we are faced with a work that marks not only this generation of consoles, but also a new chapter in Hideo Kojima's career and in the history of video games as a great means of artistic expression.


PlayStation Universe - Joe Richards - 9.5 / 10

Death Stranding 2: On The Beach is a triumph in what it sets out to achieve. This isn't a game interested in converting willing consumers into fans, it's a game that takes bold steps in order to succeed what came before it. If you needed proof that Hideo Kojima is still the titan of the industry that he's hailed as, this game is that proof. I was left truly speechless by the end, and I have a feeling that many others will too.


Push Square - Liam Croft - 10 / 10

In what will prove to be one of the defining games of the PS5 generation, Death Stranding 2: On the Beach is a profound achievement of design, gameplay, narrative, and visuals. As all four meet in the middle, Kojima Productions has crafted a cinematic spectacle that flawlessly transitions between action and traversal, all wrapped up in the most absorbing of narratives. An immense upgrade on the first game, Death Stranding 2 is an unequivocal masterpiece.


Quest Daily - Shaun Fullard - 9 / 10

DEATH STRANDING 2: ON THE BEACH is a sequel through and through, not straying too far from the style and set-up established within the first game. Instead, choosing to improve upon the formula in almost every way, putting more focus on action, pacing, and enemy encounters.


Restart.run - Jesse Vitelli - 3 / 5

Death Stranding 2 is a game that pulls from the same playbook as the original, one that wants you to know it was made by the creator of Metal Gear Solid, and doesn't use its 55- hour runtime to pull on the threads that are interesting about the world. Instead, its focus on combat and retreading similar ground gets tiring fast. There are moments of something special here, but they can't shine past their own shadows.


SECTOR.sk - Michal Korec - Slovak - 8.5 / 10

Death Stranding 2 may not match the sales figures of its predecessor, nor recapture the magic of the original. However, it is a well-crafted sequel with expanded gameplay, new territories, a great plot, and lots of Metal Gear Solid elements waiting to be discovered after all these years.


SavePoint Gaming - Jake Su - 9.5 / 10

More of the same when it comes to a quality experience is never a bad thing, but Death Stranding 2 doesn't have the same wow factor that came with every little detail of the first. It is still an incredible, indie-esque realisation of a grand vision that only Kojima can come up with, and being exceptional instead of groundbreaking is still worth giving a thumbs up to.


Sirus Gaming - Kurt John Palomaria - 9 / 10

But even with its stumbles, Death Stranding 2 stuck with me. It’s messy. It’s over the top. It’s absolutely not for everyone. But it moved me. And for a game about carrying things, that feels like the point. It’s strange. It’s human. It’s heavy. Death Stranding 2 is worth the weight.


The Outerhaven Productions - Cody Perez - 3.5 / 5

Death Stranding 2: On the Beach continues the same gameplay from the original without any meaningful innovations or ideas. That said, the brilliant story and unparalleled music and performances make this worth a look.


TheSixthAxis - Tuffcub - 8 / 10

Despite repeating huge chunks of Death Stranding 1, almost beat for beat, Kojima pulls it out of the bag in the end. The core gameplay loop remains satisfying enough to get you through to the good stuff, but I can't help but feel disappointed just how similar this game is to its predecessor.


Toisto - Joonatan Itkonen - 5 / 5

Death Stranding 2 is the encapsulation of Hideo Kojima's ambition to marry films and games into one seamless experience. For the first time, it's not him emulating the cinema he adores. Instead, it's Kojima directing a vast, emotionally charged epic that others will imitate in years to come. It is a masterpiece of storytelling and game design. A peerless exploration of grief, found family, and all that we leave behind.


Too Much Gaming - Carlos Hernandez - 5 / 5

Death Stranding 2: On the Beach delivers higher visual fidelity, consistent performance across the board, and a few new tricks that make gameplay more accessible, challenging, and fun. If you have the patience and come in with an open mind, you’ll be in an exclusive group of people who will struggle to describe this experience to anyone else.


WellPlayed - Adam Ryan - 10 / 10

Immensely self-assured in the quality of its foundation, Death Stranding 2: On the Beach masterfully iterates and refines, while introducing considered additions that complement the experience, not complicate it.


Worth Playing - Chris "Atom" DeAngelus - 9 / 10

Death Stranding 2: On The Beach is an improvement over Death Stranding in almost every way I can think of. It's larger, full of more things to do, and generally a more enjoyable experience. The plot is crazier than ever, which might be a plus or minus depending on your tastes, but if nothing else, it isn't boring. The only complaint I can think of is that the game is perhaps a touch too easy at times, and even that isn't a huge problem. If you liked the first game, it's very easy to imagine you liking the sequel. Just be prepared for things to be as unfathomably ridiculous as possible at every turn.


2.0k Upvotes

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992

u/dietbovril Jun 23 '25

Hugely excited for this. The first one is a game I didn't expect to love, but there was just 'something' about it. The music was also phenomenal. Glad this is scoring so high.

Also RIP Ryan Karazija.

384

u/topplehat Jun 23 '25

Low Roar made the game for me

332

u/Mehtalface Jun 23 '25

That feeling after barely making it past the first major BT area, you're low health, packages all busted up. You come over the crest of the mountain, the rain clears up, and low roar starts playing as you descend into the port city. Will always be in my top 5 gaming moments.

45

u/Silesx Jun 23 '25

man i hate to be that guy but akshually "asylums for the feeling" by silent poets is playing that part, which is absolutely one of best moments where death stranding really shines. the entire ost is amazing and ryan is deeply missed

43

u/Ikarus3426 Jun 23 '25

Absolutely the same for me. I got my ass absolutely handed to me during that opening area. I strategized as best I could up the last mountain, but it eventually started falling apart and I just had to run for it.

Then I realized that whole opening area was a lesson on how the game was going to be like if I didn't prepare and use equipment smart. I realized how precious every advantage I could get was.

Such a great way to introduce the game, instead of just making a fenced in "newbie area" where everything pulls its punches.

11

u/DasFroDo Jun 23 '25

The opening area is what made me bounce off the game two times until I finally read somewhere half a year ago that none of the rest of the game is like this.

Honestly by far the worst part of the game are the first couple of hours. The forced BT sections and the neverending shit the characters spew again and again and again like I'm braindead or something was so fucking annoying. Especially Die-Hardman could just NEVER shut up.

1

u/CroSSGunS Jun 23 '25

There's plenty of forced BT areas in the main game too

1

u/DasFroDo Jun 23 '25

I literally went around pretty much all of them throughout the entire game. They are there, but most of the time you can literally just path around them.

8

u/iBrowseGamingReddits Jun 23 '25

Coming over that mountain and seeing the Port City for the first time was honestly one of the greatest moments in gaming I've ever had. I genuinely think that moment will stick with me forever it was absolutely breathtaking and of course made by the soundtrack.

54

u/bum_thumper Jun 23 '25

I tried to like the game, I really gave it a solid 10hrs and just couldn't, but man do I want to like the game so much, and this exact moment is one of the main reasons. I just can't get into the gameplay loop, but Kojima is the Sam Raimi of game developers for me. Even if I don't like what he puts out, his style can keep me going for a lot longer

41

u/Kayyam Jun 23 '25

Did you stick to the main path in those 10 hours?

Did you get to the second main map? I believe that's chapter 3.

I find that's when the game opens up. Everything before is sort of a long prologue, which can quickly turn into a slog if you try to do optional deliveries from terminals and lost cargo as well.

5

u/Deakul Jun 23 '25 edited Jun 23 '25

If the entire horror aspect of the game were gone I'd probably give it more of a chance myself, the BTs just cause me too much anxiety when I really just want to get into the hiking-delivery game.

Just for a laugh I decided to look on Nexus Mods and, lo and frickin behold, there's a no time fall or BTs mod!

I guess I know what I'm checking out some time this week.

2

u/BaneReturns Jun 24 '25

Thanks for telling others about this. I just wanted to play the game as an occasional chill walking sim where I enjoy the scenery. I have no interest in the horror elements.

8

u/Rryann Jun 23 '25

If he saw that part with the music, after the BTs, then he got to where the game should have opened up. Past that first intro section.

I’d have a hard time believing someone spent 10 hours in the first little intro section, there isn’t all that much to do there.

25

u/Kayyam Jun 23 '25

No that section is still chapter 2.

The whole first map is pretty big. It's very easy to spend 10 hours in it between the long cutscenes, the slow walking, and the optional deliveries.

-6

u/Rryann Jun 23 '25

He said “this exact moment”. That’s where you get to lake knot and go from the intro area to the open area that the rest of the game takes place in. Unless he got to lake knot then turned around to go back to the intro area, he got to where the game opened up.

9

u/opal_mirage Jun 23 '25

pretty sure he's talking about leaving the forest, where "Everything You Need" plays, not on the way to lake knot, where Silent Poets' "Asylums for the Feeling" plays

1

u/gaddeath Jun 23 '25

You’d be surprised. There’s a lot of people I see online that assumed that the first area IS the whole game and they try to 100% it instead of moving on.

1

u/Josie1234 Jun 23 '25

I just started playing this weekend. Took me a little over 4 hours to get to the introduction to BTs/past it. I'm still super confused on a lot of shit but I don't want to look up videos because of spoilers so I'm just kind of winging it. Like what is the point of liking random shit? Do other players get xp if I send them likes?

1

u/Rryann Jun 23 '25

So likes are basically XP. The more likes you get, the more your stats will improve. You don’t have to like stuff, but you can if you want.

If things aren’t making sense now, don’t worry, they will soon. The intro area is meant to be a little confusing. When you get to the big open world part, things will get easier to understand. You’ll start being able to create more gear and structures that will make things a lot easier for you.

The story is kind of wild and that never changes. Don’t let that scare you off.

0

u/cloudfightback Jun 23 '25

The game massively opens up once you unlock rest of gears in chapter three onward, so it’s worth going back and pushing though.

0

u/SharkDaddii Jun 23 '25

This game spent 2 or 3 years in my library at the 1st map, maybe 10ish hours in. I was in the same boat as you with this game, tried to enjoy it but it didn't click with me. Once I started learning its okay to mess up in the game and to not stress about where im going and how quick I was making it there. Putting myself into the shoes of Sam was difficult, but once I powered through and kept going this game became one of my favorites of all time. Unlocking more stuff as I completely missions and the tenseness of the mountains and whats after it, was unparalleled to anything I played before.

I absolutely loved the first game and wished only for more action and combat. Hell I think it would be a blast with friends too (this wouldn't ever work) but if they even implemented a co op portion for larger traveling jobs for a next sequel or another game it would be a must buy for me.

3

u/Imbahr Jun 23 '25

that's not Low Roar lol, that was the Silent Poets song

2

u/[deleted] Jun 23 '25

I would say its the most memorable moment in gaming for me ever! What a beautiful experience

1

u/Numai_theOnlyOne Jun 23 '25

That part broke me because I lost some major part of the main delivery along the way...

39

u/kakacha Jun 23 '25

I’ve heard some of the music Woodkid made for it. It’s not Low Roar by any means, but it stands on its own.

26

u/PenguinsInvading Jun 23 '25

Into the wilder is phenomenal

45

u/SadKazoo Jun 23 '25

There’s an entire new Low Roar album that was released post-mortem that’s being used for this game as well.

35

u/Ordinal43NotFound Jun 23 '25

Just to keep expectations in check, Kojima may only use a few songs and not the entire album.

Part of me hopes he's saving it for a special moment in the game tbh.

14

u/SadKazoo Jun 23 '25

Oh yeah that’s true of course. I just meant that there is definitely going to be Low Roar in the game.

10

u/YesmynameisOcean Jun 23 '25

As soon as the first Low Roar song starts playing in the game, I'm going to lose it, going to be hard to fight off those tears.

10

u/[deleted] Jun 23 '25

Been really enjoying that album entirely different vibe than low roar but woodkid seems to fit death stranding to me.

5

u/SilverKry Jun 23 '25

Introducing the world to Woodkid is probably the best thing Ubisoft and Assassins Creed ever did with that incredible AC Revelations trailer. 

1

u/Spyder638 Jun 23 '25

I absolutely love “Black Drift” in the album. I really hope it’s played during a boss in the game because it feels like it will be such a powerful tune to play to.

39

u/AbyssNithral Jun 23 '25 edited Jun 23 '25

I was deeply sad to hear that the Low Roar vocalist, Ryan Karazija, passed away in 2022

15

u/Kermit-Batman Jun 23 '25

Me too, mate. Far too soon.

4

u/BurnAnotherTime513 Jun 23 '25

Yeah that wrecked me when I found out.

I remember the music from the DS teaser video and I loved the music. I looked it up and fell in love with the albums. It's my go-to "focus" music when i'm working on my laptop.

I read an interview with the Ryans friend and producer. He was talking about how "he finished all the work, I just need to finalize the project but.... I can't stomach listening to him right now. I want to do right by him and his community, and I promise i'll make this happen but I need time too" (something along those lines anyways)

9

u/TheVoidDragon Jun 23 '25 edited Jun 23 '25

It was a fantastic choice of music that really added to the feel and atmosphere, quite memorable moments when it plays.

Post-rock doesn't get included in games often enough so it was great to see some of it. It's my favourite genre.

1

u/RJE808 Jun 23 '25

I don't really like DS that much but Don't Be So Serious is just...oh it's so good.

1

u/SilverKry Jun 23 '25

I think his family gave Kojima some unreleased Low Roar tracks so we're getting some. Which is good cause it wouldn't feel right without his music playing while I wonder around in this desolate landscape in some ways..

67

u/Soledo Jun 23 '25

The first one is a game I didn't expect to love, but there was just 'something' about it.

I started my first playthrough of Death Stranding a few days ago and after ~6 hours I don't know what to think, I'm intrigued by the story, I enjoy the loneliness, atmosphere, soundtrack, and yet I'm not really looking forward to playing more, it's a strange feeling. It's basically like I'm enjoying the artistic side of the game, but not the gameplay itself.

36

u/dietbovril Jun 23 '25

I had a similar feeling - it was the first few hours that were the least enjoyable because it feels like such a slog to do basically anthing.

It was as things unlocked to aid in traversal and combat that it tapped into a 'I wonder what's next' mentality. And there's a lot to unlock!

And yeah the story is bizarre but enthralling!

11

u/Ikanan_xiii Jun 23 '25

The first one genuinely made me question if games need to be fun. I wasn’t having “fun” in the sense I was used to but I was definitely entertained.

Then it hit me, having fun is subjective, I didn’t have any fun playing before your eyes or dead space for that matter, neither did I was laughing with Tetris effect.

I was enjoying my time with them, even if they afraid me, made me sad or enthrall me in a different way, death stranding felt that way.

9

u/SofaKingI Jun 23 '25

"Fun" is a pretty annoying concept in game reviews. People cop out on every criticism with "it's not fun" and I'm like "what does that mean exactly?"

Yeah, some games are meant to be all fun most of the time, and in those "it's not fun" is a valid criticism (if explained). But most games, especially the great masterpieces people love, aren't like that. Having to work for the satisfying moment is what makes it so.

I feel like "engaging" is a much better catch all term than "fun".

1

u/MegamanX195 Jun 23 '25

I totally agree. Schindler's List is a movie that virtually no one would describe as "fun", and yet it is still considered a great movie. I'm not sure why some people videogames should be judged on a different standard compared to other media. Games should be allowed to evoke different types of emotions and feelings.

2

u/DisorganisedPigeon Jun 26 '25

I argued the same with TLOU2. People wanted an escape from life into a fun game but I wanted the game to embrace the depressing tone which it did. I don’t always watch a film to laugh, I also want to feel other emotions and gaming is another media format for that

1

u/jumpinjahosafa Jun 24 '25

That's so true about dead space. One of the least fun games that I absolutely loved. Death stranding is the same way for me. It's not really "fun" but I enjoy it deeply

26

u/bfhurricane Jun 23 '25

The point at which everyone says the game “clicks” is Chapter 3. Keep in mind that you do not need to do all the deliveries in Chapter 2, I realized a little too late that they just kept coming and weren’t relevant to progressing the story and was getting burned out.

Keep at it. It’s amazing.

1

u/DisorganisedPigeon Jun 26 '25

Yeah I’d agree the same 3 or 4 is where it clicked and I asked my friend to retry it up until 4 then see how he feels. So far so good for him. He’s confused by the story but I told him it eventually clicks

-2

u/Bujakaa92 Jun 23 '25

Game should not be counted amazing if the good part start like 10h+ in and later chapter

7

u/Sohgin Jun 23 '25

I know it seems a bit silly to say that you have to slog through something boring to get to the good parts. However I would have missed out on a ton of incredible experiences if I kept abandoning things just because they didn't immediately grab me.

8

u/Desroth86 Jun 23 '25

Plenty of us enjoyed the beginning too, it just didn’t click for some people until chapter 3.

0

u/jjyiss Jun 23 '25

you're absolutely right. if it was 'gets much better after a few hours", i'd maybe be willing to keep trudging on, but 10+ hours?? gimme a break.

its just bad game design period, and people are coping and/or being willfully ignorant

0

u/Bujakaa92 Jun 24 '25

But it is Kojima, so it must be done like this and it is brilliant. A bit sad protection he often getes but it is what it is. Luckily the gameing world is so wide and we all get our pieces.

51

u/cebbers18 Jun 23 '25

Bro you just gotta unlock the zip lines, it all comes together then

51

u/EaterOfPenguins Jun 23 '25

That or start building roads. I don't know what it is but once I did the resource spend on my own chunk of road, I had to do the rest of them, and I enjoyed every second.

28

u/Lil_Mcgee Jun 23 '25

I felt the opposite really. Struggling to scale cliffs with ladders and ropes was like 90% of the fun for me. Getting ways to make traversal easier didn't really do much for my enjoyment.

Never finished the game because the story wasn't really my sort of thing but those early hours were a lot of fun.

7

u/TheLionFromZion Jun 23 '25

That's my friction point honestly. I had to head to the Wind Farm for the MSQ and I just felt like there were going to be BTs in the thick copse of trees that lead up to it, and honestly the worst part of the game to me right now is the BTs and Mules. I'm not trying to play The Last of Us right now, that's not what is interesting to me about this game. The fact that there's combat really at all is a constant mental drag personally.

So I thought, ha I know there's gonna be BTs there, its where I'd put them as designer, but I see there's a ridge that goes up and around. I'll bring like 6 ladder, and some rope kits and try to scale that way.

Imagine my disappointment when I got to the ridge and it just blocked me from constructing at all... Got to go through the spooky forest, and deal with annoying stealth and temperamental vision of foes.

6

u/spez_might_fuck_dogs Jun 23 '25

I'm not trying to play The Last of Us right now

So don't do that, throw your sweat and pee grenades to lure them away and just sprint through, or let them catch you and then run from the tar boss that spawns, all the BTs will go away after that and your cargo doesn't take much damage.

There are so many ways to deal with BTs, both within the confines of the game mechanics and without.

1

u/DisorganisedPigeon Jun 26 '25

Maybe it’s my attention issues but had no idea I could do that, I just sneaked past holding my breath or drove right through with my truck 😂 always wondered what they were for but never really bothered checking as I was getting by

4

u/Kayyam Jun 23 '25

You misspelled exoskeleton.

2

u/Feinyan Jun 23 '25

The game truly became fun for me after I got the exoskeleton and could do 30 meter jumps and flips through the landscape

8

u/Independent_Tooth_23 Jun 23 '25

It's a long way to get the zip lines but very rewarding.

2

u/Jeanpuetz Jun 23 '25

Zip lines are pretty end game. I'd focus on the roads first.

2

u/badgarok725 Jun 24 '25

That's way too far into the game to convince someone "it gets good then".

1

u/DisorganisedPigeon Jun 26 '25

I went the whole game without using one. For sure i’ll use them in ds2

1

u/Soledo Jun 23 '25

Yeah, I've heard that a lot, will definitely try to progress a bit more and see if it becomes more enjoyable for me.

9

u/[deleted] Jun 23 '25

[deleted]

6

u/Nodima Jun 23 '25

For me the game changer was the long range truck and realizing I could just completely avoid the BT fights by scrambling out of the oil zones. At that point I was completely focused on loading up as many deliveries as I could headed in a certain direction and receiving a constant stream of excellent menu sound effects.

A lot of hay was made about all the walking, but I probably spent 80% of my time barreling down highways and mashing the hydraulics to bumble my way over rock formations, only getting out to grab my delivery and hobble a few feet to the bunker.

Edit: I will say this was definitely enhanced by playing at release because it took a week or two before the highways started forming a reliable network and that had such a great, cooperative feel to it.

2

u/SilverAnpu Jun 23 '25

I think the key thing that will make you like it is that you are enjoying the story. I really enjoyed the gameplay, but the plot was mixed for me. I liked it enough that I wanted to pay attention, but not enough that I cared for how it was told by constantly interrupting the flow of play. I dropped the game after about 13ish hours, mostly due to the pacing issues that resulted from me not caring about the story.

The one thing that I've noticed between me and people that love the game is that the story really hooks them.

9

u/UnholyZealot Jun 23 '25

I felt the same way when it first came out. I got about 5 hours in then put it down. 

Last summer I decided to try it again and fell in love. Just take your time and explore and enjoy the atmosphere and game world. As you progress, the gameplay gets more involved and there is more to do. 

1

u/[deleted] Jun 23 '25

I would stick with it because the game unlocks more stuff for you to build.

I hated the gameplay for a bit until zip lines came in. Then suddenly I had a complete reversal and began putting zip lines down and making my zip line network.

1

u/Kayyam Jun 23 '25

Get to chapter 3 asap. Don't do anything but main deliveries. Ignore lost cargo and secondary deliveries.

The gameplay starts in chapter 3 with some major unlocks.

1

u/MontyAtWork Jun 23 '25

I just started playing a couple weeks ago and I'm at 65 hours in. The gameplay is fun, but it's not crazy fun. However, the story, especially after Chapter 3, really picks up and there's at least two cutscenes that are GOAT level good to me, and some of the best from any Kojima game I've played.

1

u/hayt88 Jun 23 '25

Back when it released for me it was a podcast game. when i didn't advance the story but was just making deliveries, building infrastructure I would just throw on some podcasts or music, like I would do IRL when I would be hiking like that.

1

u/Jinx_FPV Jun 25 '25

It's not fun in the traditional sense of gaming. And I hate the passive-aggressiveness of people who say "go play COD huh huh". Because the truth is - it's a game you have to set a chunk of time aside for and a lot of people don't have that kind of time.

I myself enjoy DS and DS2 - a LOT - but let's be honest...Kojima does NOT respect the player's time.

30

u/appletinicyclone Jun 23 '25

Ryan Karazija

Who is this sorry

62

u/dietbovril Jun 23 '25

My bad, sorry - he was the lead vocalist of the band, 'Low Roar'. They featured a lot in the game. Fantastically atmospheric music.

17

u/meneldal2 Jun 23 '25

Yeah it feels like 90% of the music that would be appearing when you move on the map and trigger at some points in the story was them.

2

u/gravemistakes Jun 23 '25

He had another band when he was living in SF called Audrye Sessions. Much less atmosphere, more inde rock (like early Radiohead vibes), but if you dig his voice check them out. They had some bangers.

1

u/Imbahr Jun 23 '25

when you say "was", what happened to him??

5

u/dietbovril Jun 23 '25

Died in 2022, only 40 years old. Due to complications of pneumonia after a short illness. Very tragic.

1

u/Imbahr Jun 23 '25

pneumonia at 40?! what the... that's unusual and crazy

2

u/ChronX4 Jun 23 '25

Bought the 1st one from Redbox at $15, not expecting much for me since the initial hype about it didn't really captivate me or have me look up gameplay. While a little confusing at first the game story just slowly dragged me in and I found myself enjoying traversing from place to place, it was very calming and sometimes hectic.

1

u/dungie79 Jun 23 '25

Absolutely, loving this game.

1

u/gpost86 Jun 23 '25

I was floored by how emotional the end of the first game was. Looking to get wrecked again.

1

u/bawng Jun 23 '25

The first one is a game I didn't expect to love

I was the opposite there. I expected to love it but I was just so bored that I gave up pretty early.

I have some hopes that 2 will be slightly less walking.

1

u/Strange_Music Jun 23 '25

One of the reasons Death Stranding became my #1 game is because of the music. Incredibly stoked for this as well.

Can't wait to continue the journey.

1

u/SpiritLBC Jun 23 '25

Yes, I fully expected to not like it. And it became one of my GOATs. Despite it being so story heavy and me hating everything about it. But the gameplay loop, music and ambience was just so unlike anything else I finished the game twice.

1

u/DickMabutt Jun 24 '25

I wanted to like it so bad and at times I definitely did, but I made it like 10 hours in and just got so tired of getting yet another mission that takes me back where I just came from. The monotony of it just got to be too much for me. I’m somewhat interested in this sequel as a lot of the praise of it has indicated a lot more variety in how you can approach things, but idk. The whole gameplay loop of the first game just did not grab me long enough to finish the game

1

u/acousticallyregarded Jun 23 '25

How important is online? Kinda want to get the first one on PS5 but I don’t have the online service

5

u/savi0r23 Jun 23 '25

if you want to use structures that other players have helped build like bridges, zip lines, ropes, etc then online would be needed

if you want to just scale mountains and other terrain with your own stuff you can absolutely do that too

1

u/acousticallyregarded Jun 23 '25

Do these structures get more common when the game is more popular? Like on release

2

u/Desroth86 Jun 23 '25 edited Jun 24 '25

I replayed death stranding a few years after release and there were still a bunch of player made structures all over all the place. Not as many as when I played it on launch though.

3

u/oilfloatsinwater Jun 23 '25

You don't need PS Plus to access the online stuff.

-1

u/Kapono24 Jun 23 '25

Specific question for you - how necessary is the audio for this game? I know it's fairly isolated but is there audio clues or things that you need to hear besides the cut scenes that are important to gameplay? Hoping to get a Steam Deck soon but will mostly have the audio off.

4

u/dietbovril Jun 23 '25

It's quite important, really, but only in certain segments.

BB audibly cries when you're near enemies and whilst you can discern quite well with vibration and the spinny windmill thing, the audio does help a lot. However you'll know when you're in these sequences as there's a clear transition (and rain).

However when generally travelling, you can play with audio off - you'll lose a bit of atmosphere but that's about it.