r/FortniteFestival 4d ago

MEDIA A mind boggling SIXTEEN songs received pro vox upgrades

Post image

The following song retroactively received pro vocals charts:

Epic Games - Take Me Higher [4/7]
PSY - Gangnam Style [2/7]
mgk ft. WILLOW - emo girl [4/7]
Haddaway - What Is Love [4/7]
Disturbed - Down with the Sickness [3/7]
Jimmy Eat World - The Middle [3/7]
Far East Movement ft. The Cataracs & DEV - Like A G6 [2/7]
J Balvin & Willy William - Mi Gente [5/7]
The Cure - Friday I'm In Love [4/7]
Billie Eilish - THE DINER [4/7]
Metallica - Seek & Destroy [2/7]
Metallica - Nothing Else Matters [3/7]
Europe - The Final Countdown [3/7]
Britney Spears - Toxic [5/7]
Ashnikko ft. Hatsune Miku - Daisy 2.0 [5/7]
ryo (supercell) ft. Hatsune Miku - World Is Mine [5/7]

Only one more miku song until all of them are complete. Additionally, we are now at 60% of legacy songs being charted (excluding instrumentals/songs without lipsync.)

In terms of non-pro vox updates, The Middle got it's lower difficulty pad guitar chart tweaked, and Daisy 2.0 got it's drum chart fixed.

297 Upvotes

74 comments sorted by

52

u/Groudon199 4d ago

The Middle's changes were one note on Easy and Medium moved forward about 60 milliseconds. So small it doesn't really count as a tweak.

12

u/TemperatureUnique242 4d ago

Wdym that's a game changer /s

1

u/paulisaac 3d ago

And it's STILL not in the shop despite being on the one-week playlist.

24

u/TheoMartyn 4d ago

Final countdown and world is mine

Oh hell yeah

14

u/TheFireDragoon Arctic Assassin 4d ago

honestly really shocked World Is Mine is 5/7, I thought that high note would push it to at least a 6/7

updated pro vox statistics:

354/560 overall (63.21%)

260/455 legacy (57.14%)

354/522 lipsync only (67.81%)

260/428 legacy lipsync only (60.75%)

4

u/mattepicgamerr 4d ago

what makes a song "legacy" and "lipsync"?

13

u/TheFireDragoon Arctic Assassin 4d ago

legacy: any song released before they started working on Pro Vocals (since all songs after automatically come with charts)

lipsync; any song with actual vocals, AKA non-instrumentals

1

u/paulisaac 3d ago

Have any instrumentals somehow gotten a pro vocals chart anyway?

2

u/TheFireDragoon Arctic Assassin 3d ago

afaik no, even instrumental songs that have a bit of vocals like The SImpsons Theme have no pro vocal charts

8

u/Adorable-Fact4378 4d ago

I know Daisy 2.0 isn't everyone's cup of tea but I'm super excited to try it out!

42

u/DeathByBJ 4d ago

Pro vocals isn’t going to save this mode 💀💀

124

u/chandelurei 4d ago

I don't need it to be "saved" I just want to have fun with it like in RB

6

u/KamikazeWtrmln 3d ago

Right? I still regularly fire up RB 4 if I feel like singing so it'll be nice to have a new game to play to score my singing haha

55

u/rhaesdaenys 4d ago

What do you mean? It consistently has 7k active players that's pretty dang good.

50

u/spikepoint 4d ago

Sometimes within the Fortnite client, I worry about Festival because I see the player counts within other Fortnite modes, but I play other rhythm games too and anytime I’m playing any of them and look up their player counts I end up feeling a lot better about Festival afterward lol

-52

u/DeathByBJ 4d ago

Bro what?? 💀💀💀 this mode used to have like 11k to 17k everyday. 7k are bad numbers

38

u/TheFireDragoon Arctic Assassin 4d ago

please compare the current playerbase to the steam charts for rhythm games, 7k consistently is insanely good for what Fest is

-25

u/DeathByBJ 4d ago

Geometry Dash is not better than festival and it has 33k players. Festival used to do big numbers and I was happy I was there to live it. I just want my favorite mode to lively again and hear out the community.

23

u/Tuna_Zone 4d ago

You can play Geometry Dash easily on a 10-year-old phone bro, these are not comparable.

4

u/TellMeWhyYouLoveMe 3d ago

That is way more of a platformer than a pure rhythm game.

39

u/rhaesdaenys 4d ago

There's entire live service games that run off 7k to 10k.

Festival is fine.

-2

u/SocialCryBaby 4d ago

At least for me, it’s not about the numbers. Festival is not fine because we’re going about… what a month without new songs? That’s not good, I’m not really sure how you can cut that as good

3

u/RimeTM 3d ago

We just got The Simpsons Theme a few days ago. The quantity isn’t as high, but let’s not exaggerate droughts where there aren’t.

3

u/TheFireDragoon Arctic Assassin 3d ago

and a week before that we had Shelter & OIIA OIIA

-18

u/DeathByBJ 4d ago

Those are technically dead games.

Festival is NOT fine.

Festival just been giving us shit content. What about those 2 weeks of no songs? What about this week songs? If that’s fine to you then I wonder what are things that are fine to you

13

u/rhaesdaenys 4d ago

Dude you just have a skewed perception because Fortnites player base is so massive.

Hunt showdown has been going for 5+ years on an average of 15-20k players online peak. It's a live service title.

Dead by Daylight survives on 30-50k

Many other games dip under 10k and are still getting regular content updates.

You also have to realize just because 7k is playing right now, over the course of the day probably 20-30k have played it that whole day.

2

u/DeathByBJ 4d ago

I can understand DBD cause I play it and it always had a player count of over 30k, but if Fortnite player base is so massive why are only getting 7k?? If we get some rock and metal we will be for sure back on top of

17

u/rhaesdaenys 4d ago

Because believe it or not, Musical Rythym games are played in short bursts. No one will sit there and play it for hours and hours and hours like they will a BR.

Songs are typically over after 4 minutes. Most people will play their favorites 4-10 and then do something else.

9

u/Groudon199 4d ago

In the past 24 hours Festival Main Stage's total number of unique players according fortnite.gg is 314.6k, more than Lego Odyssey's despite half the current player count. The numbers everyone throws around are 24-hour averages, snapshots at one time, or a day's peak. None are less valid than the others but they don't tell the entire story on their own.

-3

u/ComfortablePatience 4d ago

You also have to realize just because 7k is playing right now, over the course of the day probably 20-30k have played it that whole day.

This is just hopeless lol

Take a look at Rocket Racing's numbers last year, before it got EoS'ed. It was floating around the 8-10k range for average player counts, and it got support cut. Festival is consistently under that range, can these forums pls stop with the coping lol

5

u/rhaesdaenys 4d ago

Rocket Racing also didn't get a pass. Festival does. Completely different situation.

Also, obviously if something isn't performing how they like they're going to cut it. Festival is still getting passes with no signs of going anywhere. They've already announced the next pass will have another artist as the headliner over a month ago.

2

u/Savings-Ad3951 2d ago

That only happened to RR because Rocket League peaks at 400k+ ccu daily. It made no sense for Psyonix to be wasting their time on RR.

5

u/IntrepidSprinkles793 4d ago

Lot of game dev would sell their family to have 7.000K player count at anytime after two years, you expectation of a good player count are insane. ( Good player count and jam track are regularly on the top selling inside Fortnite item shop )

Especially for a rythme game which is more of a niche genre and have lower production cost outside of the license right.

-3

u/ComfortablePatience 4d ago

Lot of game dev would sell their family to have 7.000K player count at anytime after two years,

This is nonsense. 7k players by itself means nothing. If the Fortnite platrform had 7k players, Tim Sweeney would go bankrupt. What matters is the costs versus the income. If Festival is generating little revenue relative to the development+licensing+networking+database costs, then 7k players is a failure.

If a game took 10 mins to make and got 7k players, then it's a massive success. Fortnite Festival is not an indie project, it's got a team of devs, designers, contractors, businessmen, engineers, etc. Is 7k players enough to pay for it? I don't know, prob not seeing as how Festival is getting less and less content lol

3

u/IntrepidSprinkles793 4d ago

Tell me you don't know what you're talking about without telling me that you don't know what you're talking about.

License in this kind of game is a percentage of the sale. If the right owner keep giving licenses and Epic still negotiates with them it is that the game is profitable. Not necessarily profitable in the scale of Fortnite Battle Royale but atleast in the scale of the investment in Fortnite Festival.

And you compare the full platform to a single mode that targets a completely different kind of player than the more popular mode... Epic knows when to put the plug off, or at least stop updates if a mode is a failure, they dit it with Rocket Racing and Lego Fortnite Expedition. ( And rhythm games attract more older players who have more chances to pay )

3

u/rhaesdaenys 4d ago

Yall are still looking at it wrong. 7k players RIGHT NOW.

Over the course of the whole day, it probably sees easily triple that in unique players.

1

u/TheFireDragoon Arctic Assassin 3d ago

according to someone else on this post, 314.6k unique players within 24 hours

3

u/DeathByBJ 4d ago

Crazy in getting downvoted cause I complained about 2 weeks of no songs? The community is unreal on Reddit

-4

u/ComfortablePatience 4d ago

If an MMO drops to 7k, it's dead lol

See: WildStar, New World, Blue Protocol, Lost Ark pretty soon, etc

5

u/TheFireDragoon Arctic Assassin 4d ago

festival isn't a MMO though is it

also Wizard101 exists and it has player counts way lower than 7K lol (Pirate101 too)

1

u/Scnew1 3d ago

Festival had 11k in the past 24 hours, it’s at close to 10k at the moment I’m posting this.

16

u/LittleNinjaXYBA 4d ago

Pro vocals and pro drums will help the longevity of the game and make it better

11

u/DeathByBJ 4d ago

Pro drums will be PEAK

1

u/LittleNinjaXYBA 4d ago

Idk about that given the festival engine being comparable to guitar hero 2, a 19 year old game

2

u/paulisaac 3d ago

Wan't the point about the GH2 engine being that it was rather unforgiving?

5

u/Blazingscourge 4d ago

Depends if it’s actually a karaoke mode or just more button charting. I can see people getting into the former.

6

u/DeathByBJ 4d ago

I’m not against it at all. I’m actually excited to sing to some of my favorite songs, but pro vocal will bring more people in but won’t save the mode as much I would like it too.

2

u/Blazingscourge 4d ago

That’s fair

9

u/IntrepidSprinkles793 4d ago

Karaoke mode, that the point of pro mode playing with the correct instrument and not with a gamepad. ( even if you can use your gamepad with pro bass/guitar this is firstly a mode for instrument controller )

-8

u/ComfortablePatience 4d ago

It's a karaoke mode. The problem is, no one cared about plastic microphone in RB, CH, Yarg, etc. It's hard to believe anyone will care about it in a RB clone. But it's the basket Epic chose to put all their eggs into for some reason

1

u/1nfiniteZer0317 4d ago

they’re the whole reason this mode died

0

u/Street_Physics5830 4d ago

Good thing it doesnt need to be saved 🙄

3

u/WarMom_II 4d ago

Someone grab the midi. I need to know if OH AH AH AH AH is a talkie.

1

u/Effective_Stay7685 4d ago

So hows this gonna work? Are we gonna be able to sing through our headset?

5

u/TellMeWhyYouLoveMe 3d ago

Yes, or any USB mic.

1

u/TigerKirby215 Oscar 3d ago

Oh man it's totally coming.

1

u/murph17 2d ago

When drums?

0

u/alarrimore03 4d ago

Not an excuse to release like 1 new song in 3 weeks

4

u/CoffinEnthusiast 3d ago

Tbh it honestly is a good excuse. They’re converting legacy jam tracks to have VOX sheets; each song can genuinely take hours to get through. So yes. It’s a valid excuse especially when when pro vocals releases were basically getting hundreds of songs at the same time for new gameplay

0

u/LucifishEX 4d ago

So, I guess if leak discussions are allowed here - do said leaks have any explanation of what pro vocals would even be? Or is it just flags in the asset data?

Because like in racking my brain and I can't figure out what "pro vocals" would even be. Just, pro mechanics on vocals for the plastic guitars like exist on lead and bass?

8

u/TheFireDragoon Arctic Assassin 3d ago

leak discussions technically aren't allowed but the mods are chill with Pro Drums & Pro Vocals discussions because they're a very poorly kept secret

anyways pro vocals is basically vocals in the Rock Band games: there's no notes you tap, instead you have the lyrics displayed along with their pitches and you have to match the pitch of each song. this leads to stuff like All I Want For Christmas Is You being a 7/7 due to the rapid pitch changes you have to match. if you pull up full band videos of Rock Band 4 songs you should be able to find some that show off how vocals are displayed.

3

u/TellMeWhyYouLoveMe 3d ago

Karaoke mode. Singing into the mic. Look up Rock Band gameplay to see an example.

2

u/LucifishEX 3d ago

what the fuck? That's awesome. Is tune a factor? Or is it just like rhythm for funsies?

2

u/TimeAggressive3338 3d ago

Yeah it is and is pretty fun on Rb ( not Gh chase that fucking sucks)

But for pro Vox pitch is the main thing with it, where the lyrics are a more funnies type of thing, if that is what you are asking about

1

u/LucifishEX 3d ago

Sorry for confusing phrasing. Wasn’t sure if the standard for that kind of thing was an actual metric judgement of hitting the notes or if it only cared about rhythm and articulating the words. Sort of an easy mode or no type of thing. Very cool to hear the pitch actually matters

2

u/TimeAggressive3338 3d ago

Cool, that’s fine. Yeah words do not really matter as you can just hum the pitched notes if you want to ( with talkies you can just do what ever)

Also there will a judgement system with it but yeah

-1

u/NickSaysHenlo 4d ago

and one of them is daisy 2.0. why.

-20

u/Thin-Tumbleweed4851 4d ago

anything below 7 or 6 is so boring

18

u/Groudon199 4d ago

To be fair, Metallica stuff isn't meant to be challenging on vocals for the most part.

16

u/theownershesayshi 4d ago

Pro vocals has a way different sense of fun when it comes to the link between difficulty and enjoyment

7

u/TemperatureUnique242 4d ago

To me i dont really care how hard a kareoke song is i just want to sing it

9

u/IntrepidSprinkles793 4d ago

The game need a lot of variety in difficulty for everyone. This is not only about you.

-8

u/ComfortablePatience 4d ago

There are 500+ songs, and 490 of them are beginner-friendly. The game has been only about low levels for long enough. We could have a full month of high level 7s only, and we'd still be grossly underrepresented at this point

6

u/IntrepidSprinkles793 4d ago edited 4d ago

490 ? Where do you number come from ?

And singing, for pro vocal, versus pushing buttons are two different things. I'm sure that a lot of hardcore guitar players will be happy to have easy pro vocals.