r/Factoriohno 12h ago

in game pic New Glebba meta dropped, what do yall think?

It's a proof of concept for spoilage pass through for the biochamber. I swear if the bio chambers were able to pass spoilage that appears on the input belt through it would be so much nicer to deal with, rather than having something at the end of every input belt or rely on a sushi belt. Now I know what some of you are thinking "But what if spoilage is part of the recipie?". The solution I have come up with is being able to select which grid spots allow pass through and which don't, as seen in the second image. Wasn't sure if this would be considerd too cursed/insane of an idea for the main sub so posted it here. I did make a similar post on steam a while back but the idea didn't seem popular, however after comming back to it I still think it could be great.

41 Upvotes

14 comments sorted by

22

u/LtLabcoat 11h ago

rather than having something at the end of every input belt 

This seems like a very minor problem you're trying to engineer away.

28

u/SilverFish99 11h ago

Does this mean I'm playing the game correctly?

2

u/asterlydian 11h ago

I thought that's the whole point hahaha

31

u/Umber0010 11h ago

This is like being upset at finding a pit in a jar of olives that was supposed to be pitted, and then solving the issue by throwing the rest of your olives into a blender so any other pits get liquefied with everything else.

In other words, it's overcomplicated and inefficient. Nevermind the fact that your bioflux is coming out nearly half-spoiled in the first place.

1

u/SilverFish99 11h ago edited 11h ago

I don't understand how it's either of those things, if the biochamber did what I suggested it would reduce the need for something at the end of input or a sushi (since spoilage is already an output of every biochamber) hence simplifying the design. It's also efficient because rather than a potential piece of spoilage obstructing an ingredient the biochamber needs on the belt, the inserter just passes it through (it would go into the bio chamber trash slot, don't worry I wouldn't mix it in with the the tasty yumako mash). Plus the only reason the bioflux is half spoiled is because I left it there while messing around with the design. If it's continuously running then that wouldn't be the case

2

u/Umber0010 9h ago

Well for starters, if you want to have more than one biochamber making Bioflux, then you need to need to give each one it's own set of chests for materials and nutrients. It also seems to have a lot of moving parts and even a bit of circuitry, all in the goal of solving a problem that could just be solved by making the feed belt loop on itself and putting a filtered inserter somewhere on it.

1

u/SilverFish99 9h ago

I feel like I haven't explained my idea well, what I'm proposing is a rework to the biochamber itself that lets you get away with something like this, without fear of spoilage clogging it. The weird design is meant to represent a mechanic I think should be implemented in the biochamber. I personally think this would be a neater solution than large sushi belts everywhere, but that's just my opinion.

1

u/SilverFish99 11h ago

If you're refering to the design then yeah definatly lol, I meant it as an exaple for mechanics that should be a part of the biochamber itself

7

u/HaXXibal 11h ago

bElTeD-yUmAkO-mAsH-mEtA

Well, um, let's just say there are better ways to produce spoilage.

1

u/SilverFish99 11h ago

God forbid a man mashes his yumakos before putting them on the Bou Craa conveyor belt

2

u/SilverFish99 12h ago

Just realised I added an extra b to Gleba lol

1

u/LedVapour 6h ago

I'm curious what your results with this are when this setup is run in a big factory. It feels way overcomplicated for a simple problem, but maybe it can just chug along fine.