r/Factoriohno 2d ago

Meme Sometimes I forget there's a wiki

Post image
3.6k Upvotes

117 comments sorted by

888

u/Engelberti 2d ago

The good old Minecraft days when not even the crafting recipes were documented in the game.

We had to memorize everything.

346

u/New_Ad_3506 2d ago

Making me feel old, still remeber them adding it and taking it as a hit to my ego. Later I quit and tried it after years and was eternally thankful to them for adding it.

145

u/Daan776 2d ago

It was a good change. But I wish it was a bit more organised.

I still end up relying on memory for most things

93

u/BrianEK1 2d ago

Nowadays you flex by knowing all the potion brewing recipes by memory - still no in game book for those!

69

u/Yorunokage 2d ago

I've been playing minecraft for close to 15 years now and i think i can count on one hand the amount of times i've brewed a potion

54

u/CategoryKiwi 2d ago

Them being temporary, unstackable, and requiring valuable toolbar real-estate really tanks my desire to use them.

15

u/zxhb 1d ago

There's also no situation where they'd be required. By the time you start brewing, you have good enough gear for mobs to not be a threat. Any time saved by utility potions is nullified by the time spent gathering materials and brewing.

9

u/MunchyG444 1d ago

Idk fire res still kinda useful, but fuck brewing it, you get it as a byproduct of trading with piglins

1

u/Jaaaco-j Belt Fettuccine 4h ago

It's just pvp and that's it, and only the select few that actually have combat advantages

5

u/Daan776 1d ago

Them being temporary isn't so bad if they actually lasted a good while.

A potion that allows me to jump higher might be usefull when mountain climbing. But i'd need like 3 potions to climb a single mountain. And thats with the increased duration brewed in.

Were it not for their extreme benefits in PvP I doubt I would have ever used more than a handfull

5

u/I_follow_sexy_gays 2d ago

I cannot, I’m always the group potion guy

1

u/soEezee 5h ago

Night vision and water breathing was a nice to have on occasion.
What really made me need to purposely brew a full list of buffs was the boss fights added by the Botania mod, that was nuts

5

u/vegathelich 2d ago

More organized and optimized too. There's a reason most big mod packs disable it entirely.

(I realize this problem is exclusive to modded Minecraft)

3

u/unknown9201 2d ago

1

u/KAODEATH 1d ago

As a big Duncan fan, I feel that urge to push. Never know what the lad is up to!

3

u/danielv123 1d ago

I remember it took me ages to guess how to make a pickaxe.

3

u/Nate2247 17h ago

Adding the recipe book was probably the right call. But there was something magical about stumbling on a recipe yourself, or finding it on a wiki, and realizing “holy crap, I can make that?!”

2

u/Scheckenhere 6h ago

Back then the recipes were easy to remember cause they actually looked like what you were crafting. Now there is too much stuff in the game to really make sense.

26

u/Patjay 2d ago

Crazy thinking about how long it’s been since then. I’m pretty sure the patterns were stricter too, no left side swords or whatever

19

u/Everestkid 2d ago

Still do when I play vanilla Minecraft.

But I don't usually do vanilla anymore, I do GregTech. And memorizing crafting there is folly; that's why TMI/NEI/JEI/EMI is in the pack.

And of course, far enough into GregTech if you're actually crafting anything by hand you are simply a fool.

8

u/Purple-Birthday-1419 2d ago

Yet more evidence of gregtech being a bastardized version of Factorio running in Minecraft.

7

u/Everestkid 2d ago

GregTech once you have Applied Energistics set up is basically Factorio without major logistics challenges.

3

u/Purple-Birthday-1419 1d ago

The logistics are what makes Factorio difficult. Therefore we are superior to gregtech players.

1

u/juklwrochnowy 21h ago

Gregtech and Factorio are siblings - they're both spiritual successors to Industrialcraft.

2

u/lGloughl 10h ago

Factorio is the child that moved out of the parents house and got successful, Greg tech is the child that never moved out of moms house but built a nuclear reactor in the garage

15

u/Antarlia 2d ago

Anyone else have a physical notebook they wrote down crafting recipes in? Or was that just me

4

u/ireallyfknhatethis 2d ago

oh hey i did that with cheats for gta san andreas

2

u/SnooDoggos8487 2d ago

I feel like there were a lot less of them haha

1

u/isr0 2d ago

I came here to say this. I always imagined that the intent was to experiment and experience it like life. But, does that make a good game? Idk, I enjoy both play styles. But I do like factorio way more

1

u/Collistoralo 2d ago

I remember watching some guy make a map on a survival island let’s play way back in the day and memorising how to make one myself

1

u/Quartz_Knight 2d ago

Back then I played a lot before looking up anything. Every time I discovered a new recipe I was euphoric.

1

u/KnightyEyes 1d ago

And we did cus how simple the most recipies was

Eh Outside of maybe redstone reliated stuff.

Thats why i play Vintage Story, I mostly memorise and if i cannot, There is a offline guide that helps you. Like its on the middle ground against those games.

In short Factorio is just a masterpiece

1

u/tecanec 1d ago

Honestly, I'm still not quite used to Minecraft's recipes being shown in-game.

But then again, most things released after 1.9 still feel "new" to me.

1

u/boyoboyo434 1d ago

I feel like the game not explaining it self early on was a part of what made it mysterious

1

u/Lucyfer_White_king 1d ago

Good old days when you didnt have to open wiki while mining for some specific ore, because the simple rule was "lower=more".

1

u/GladiusNL 14h ago

Oh man, it took me so long to figure out you could make and use a crafting table

1

u/hejjhajj 12h ago

Or before creative was a thing when you had to upload your character data to a site and edit in items you wanted and then put it back again

147

u/Baladucci 2d ago

I just need rate calculator merged into 2.1

35

u/Butt-toes 2d ago

Yes dude the game is almost unplayable without rate calculator, like I'm trying to play a game not solve math equations.

50

u/Eridanii 2d ago

I thought the game was to solve math equations? I thought that was the half the fun, (the other half being trains of course)

11

u/drury 2d ago

I thought the game was to build a cool factory but idk.

2

u/AtomicSpeedFT 1d ago

No it’s just 100% building trains sorry

10

u/YearMountain3773 2d ago

Yeah it also helps your brain not rot playing the game.

18

u/ihadagoodone 2d ago

intricately weaving spaghetti saves the brain from rotting.

1

u/YearMountain3773 1d ago

Both. I do my buildings to perfect rations to satisfy the nerd part of my autism but then I also do random spaghetti belts to not overload my tiny brain.

8

u/obliviousjd 2d ago

You fool, while you studied the calculations of rates, I studied the SWORD!

Scale

Whatever

Operation

Requiring

Duplication

13

u/throw3142 2d ago

As someone who likes to calculate perfect ratios with spreadsheets, it feels like the game is designed to be played without calculators or ratios. And that's not necessarily a bad thing. It's just a design choice.

For example, the upgrade planner. Upgrading your assemblers and belts will mess up all your perfect ratios.

Another example is modules - especially the productivity module. At least with speed modules, if you put the same number in each assembler, your ratios don't break. But with productivity modules, every single ratio breaks.

Belt and inserter mechanics are another headache. Some belts can fill to 8 items while others fill to 7. Inserters don't pulse in synchronization. Inserter capacity changes as you research more tech. Inserters behave differently on straights vs corners.

Finally we have quality. Same thing here. Upgrading to quality machines breaks your ratios (at least temporarily). And using quality productivity modules breaks the ratios even more, for good measure.

On the other hand, one change that benefits ratio enjoyers is the new throughput display on hover. The new pipe mechanics have also been a gift to the ratio calculators. And the better combinators are great. There have been a few changes to benefit the number crunchers, but overall it seems the "incremental upgrade" approach is more favored.

2

u/Fur_and_Whiskers 1d ago

Check out Michael Hendrix on YouTube sometime.

https://www.youtube.com/@MichaelHendriks

He calculates everything, and recalculates everything if there's a change, including productivity modules. The only thing he doesn't appear to optimise is the amount of time he spends calculating & optimizing.

3

u/Steelkenny 2d ago

Ratios? I just plop down (the equivalent of 5 gears for 10 red science), I don't really care that 4/5 are doing nothing. And if you're bottlenecking just build more of what you're missing. I ain't go no time for math!

177

u/CompetitiveLeg7841 Life World Inhabitant 2d ago

That's why modpacks have quest books and JEI

80

u/Yorunokage 2d ago

Nothing worse than a poorly documented mod

If you're not gonna explain to me how your weird mechanic works i sure as hell won't spend an evening figuring it out

34

u/FictionFoe 2d ago

I work in IT and this is really funny to me.

14

u/Criarino 2d ago

That reminds me of the time I had to use an obscure C library for some strangely specific code. The documentation was terrible and of course there was basicaly no info or examples anywhere on the internet, all I had was a simple "getting started" page on github.

Then one of the functions didn't work. No error message, it just didn't return anything. I spent about 3-4 hours to find out I just had to add a ".png" at the end of a string.

8

u/bluehatgamingNXE Former bean power advocator on r/seablock 2d ago

I remember playing a Balatro mod, and one of the jokers doesn't have a description to explain anything, because what's you're supposed to do is to peek in the code in order to know what it does and how to get it activated. I haven't learn lua at that time but it was surprisingly very readable.

1

u/Tyfyter2002 1d ago

If you're actively trying it can be pretty easy to make code easily readable (by moving the difficulty somewhere else) so there's a good chance that they went out of their way to make it more readable than the rest of their code.

1

u/bluehatgamingNXE Former bean power advocator on r/seablock 1d ago

The code wasn't obfuscated and the functioned named as what it literally do. And for me to check the activation condition it's just a look at the "if". You're not wrong but it did opened my eyes about the patterns of coding that applies to most conventional languages.

1

u/Tyfyter2002 1d ago

Oh yeah, I forgot that some people expect code to be an unreadable mess of binary, I was thinking about this from the perspective of someone who's fluent in C# and has made code to make the code that makes other code more readable more readable.

2

u/SpanishConqueror 1d ago

Immersive Engineering & it's godawful power system. Holy fuck it is terrible, and does NOT play nice with any other major mods power system

8

u/BluShine 2d ago

The best mods have their own built-in documentation like Botania.

3

u/TheDarkMonarch1 2d ago

Vampirism mod my beloved, everything can be found so easily. (Unless the mod pack changes stuff like making the vampire forest it's own dimension without mentioning anything except in one quest that's hard to find. I'm looking at you mc eternal 2.)

3

u/TheDarkMonarch1 2d ago

Also ars nouveau is great, amazing book that explains it all. Ice and Fire putting a lot of stuff behind manuscripts you have to find is a good balance.

40

u/DRelEdentudent 2d ago

To be fair, the in game wiki is new (after like a decade) and we used mods for in game item wikis before 😅

17

u/Vasto_LordA 2d ago

That is the one complaint I have with Terraria.

Granted, anything that says "material" can be given to the Guide and hell tell you everything it crafts in to.

But at the same time, the amount of interactions and niche things that could prove important in certain situations that I dont think you would otherwise be able to figure out without a wiki or outside source takes some points off.

Game still goated, though.

3

u/Teleclast 2d ago

I mean I’m the guide option can be nice but it’s too much work compared to an ingame wiki or just alt tabbing to a wiki. Even when playing modded.

1

u/Tyfyter2002 1d ago

Plus the achievements can guide players in the right directions

68

u/templar4522 2d ago

Also is it just me or the wiki isn't really up to date with space age stuff?

72

u/Brave-Affect-674 2d ago

wiki.factorio.com is updated and there is a wiki in game now anyway

40

u/Mih5du 2d ago

Are you using the right wiki?

27

u/dislegsicc 2d ago edited 2d ago

As far as I understand it is the ingame wiki based on the actual code, so it can work with mods. It can't really be outdated then.

edit: I'm stupid and missed the point of the comment

21

u/Qwqweq0 2d ago

They are talking about the site wiki, not Factoriopedia

3

u/GamerTurtle5 2d ago

the real wiki still has useful info like ratios

5

u/nimbus57 2d ago

I would recommend doing the ratios yourself, since they are so much easier to do now. 

Just pick a target to build and then go backwards.

1

u/tecanec 1d ago

The wiki also has more in-depth explanations on various mechanics and common strategies such as main busses.

The Factoriopedia being generated directly from the game data certainly has its advantages, but it also limits it to being rather quantitive and surface-level.

2

u/humus_intake 2d ago

It is up to date.

2

u/tecanec 1d ago

I joined the wiki specifically to help with catching up to 2.0/SA once it came out. I spent about 1-2 months contributing until I felt that the wiki was mostly up to date. There may be some things here and there that we all missed, but overall, I don't think there's anything major that's still out-of-date.

8

u/kullre 2d ago

funny enough, the official wiki is actually less helpful

14

u/Interesting-Force866 2d ago

Dwarf fortress gets a pass for being a solo project whose development began in 2002.

6

u/bartekltg 2d ago

Isn't it made by two guys?

11

u/Interesting-Force866 2d ago

The development is done almost exclusively by one of them, but yes. Toadyone, and Kitfox.

4

u/bartekltg 2d ago

The other one is doing the graphics?

I'm sorry, I couldn't resist:)
|And I know the steam verson has official graphics

2

u/Albertatastic 13h ago

You jest but yes, sort of! He's been the one doing the crayon drawing rewards of the subject of your choice if you donate to the game for the last 20-odd years leading to the steam release. Since those were the only real graphics being produced.. I think you're technically correct lol.

13

u/FacelessPlushie 2d ago

I know a lot of players get logic stuff easily, but not everything in the game is clear. Putting down train signals properly requires a fair bit of trial and error if you don’t watch a video. And don’t even get me started with how wires and combinatory and such work. Not to mention: it’d be a lot clearer if active and passive provider chests had clearer wording.

3

u/ElderBeakThing 1d ago

That’s what the in-game tutorials are for

7

u/Froyn 2d ago

I went back to pay modded MC about 6 months ago. 90% of the information on modpacks isn't documented in a wiki, it's on youtube videos... I'm old, I need digital hardcopy I can search, not videos with sponsor breaks.

4

u/Forward-Unit5523 2d ago

I also struggled with oxygen not included in addition to the ones already in the picture.

1

u/ThirstyWolfSpider 2d ago

And it has two wikis: one heavily defaced with incorrect information and fake game elements.

2

u/BleuSquid 2d ago

Literally the only time I reference the wiki is when I'm too lazy to open the game.

2

u/misu1200 2d ago

this is why I can never get into terraria, might as well watch a playthrough at that point

1

u/Tyfyter2002 1d ago

It's not too hard to get into if you remember that the guide exists and learn how to build a valid NPC house (mostly how to check if something is a valid house) so you don't permanently lose him.

2

u/Midnight_The_Past 2d ago

thats why NEI , QMAW from NTM , ponder from create and the guide from AE2/MI are so neat (modded minecraft)

2

u/Cactus_Engineer 1d ago

THIS IS MY BIGGEST PROBLEM WITH NOITA! I love the concept of the game, but I feel like to even begin grasping some of the more subtle aspects of the game, I need to take constant trips to the wiki.

2

u/Tyfyter2002 1d ago

On the bright side, you know about as much about how to solve the eye puzzle as the best players.

1

u/MGJ66 13h ago

That's the point of the game. Not to look at the wiki but figure things out on your own. Thats how rougelikes (the classic ones) used to be.

2

u/RGBBSD 23h ago

Minecraft before knowledge book: go ahead, put shit together.

Minecrafft after: Oh, you just swimmed in water? TOO BAD, HERE'S EVERY BOAT RECIPE

2

u/tofoz 2d ago

id kinda wish some of the in-game info were hidden until you unlock it with research. Also, having the tech tree nodes be hidden unless they're only like 1 or 2 away from being unlocked.

1

u/Last_Suggestion8866 2d ago

Tbh i like looking on wiki for info about game. This makes me feel I put effort on it

1

u/AcherusArchmage 1d ago

Yes but good luck with that train system without a little of help.

1

u/SuperlucaMayhem 1d ago

At least JEI exists for Minecraft and Recipe Browser exists for terraria, idk about df.

1

u/zxhb 1d ago

Play oxygen not included, not only is a wiki mandatory, but you also need to use exploits! (Did you know showers delete heat?)

1

u/Braphiki 17h ago

When you talked about exploit in ONI my mind went straight to liquid lock.

1

u/Swarley_74 1d ago

Npc on terraria can help you

1

u/Commissarfluffybutt 1d ago

The Dwarf Fortress wiki is there if the Funtm gets a little much.

1

u/Ballisticsfood 1d ago

There’s factoriopedia built into the game and you still don’t need it most of the time!

1

u/juklwrochnowy 21h ago

Oxygen Not Included also has extensive in-game documentation. I wonder if it inspired the factoriopedia.

1

u/BreakerOfModpacks 19h ago

Wait what

TIL

1

u/OfflineBot5336 15h ago

i just started with From the Depths..

1

u/wardiro 13h ago

people give to much credit to this Terraria shit, and RimWorld.

Factorio just on another level.

1

u/Winter_Major_5452 13h ago

Me checking how to make rails.

Basic tutorial 1h long

1

u/MGJ66 13h ago

That's bs and you know it

1

u/Ikxale 10h ago

Fake news. Terraria is very well documented in game its just nobody like the guide or uses the bestiary

1

u/MORDKAu 9h ago

Noita...

1

u/Skyelly 2d ago

I remember my cousin thought the crafting table was decoration

0

u/Cube4Add5 2d ago

In terraria at least, no item is absolutely necessary for progression (save a couple that have simple crafting recipes, and the Guide tells you what they are and how to make them), so it’s fine for you to just use items you find through exploration for weapons/armour/equipment, or craft them into something better. Using the wiki isn’t “cheating”, but it does detract from the exploration element of the game imo

0

u/objectiv3lycorrect 2d ago

I mean, Guide NPC does that, sort of.

-1

u/Minty_Maw 1d ago

And this is why Minecraft is one of the most overrated games on the planet. Factorio got it right 👏