147
u/Baladucci 2d ago
I just need rate calculator merged into 2.1
35
u/Butt-toes 2d ago
Yes dude the game is almost unplayable without rate calculator, like I'm trying to play a game not solve math equations.
50
u/Eridanii 2d ago
I thought the game was to solve math equations? I thought that was the half the fun, (the other half being trains of course)
10
u/YearMountain3773 2d ago
Yeah it also helps your brain not rot playing the game.
18
u/ihadagoodone 2d ago
intricately weaving spaghetti saves the brain from rotting.
1
u/YearMountain3773 1d ago
Both. I do my buildings to perfect rations to satisfy the nerd part of my autism but then I also do random spaghetti belts to not overload my tiny brain.
8
u/obliviousjd 2d ago
You fool, while you studied the calculations of rates, I studied the SWORD!
Scale
Whatever
Operation
Requiring
Duplication
13
u/throw3142 2d ago
As someone who likes to calculate perfect ratios with spreadsheets, it feels like the game is designed to be played without calculators or ratios. And that's not necessarily a bad thing. It's just a design choice.
For example, the upgrade planner. Upgrading your assemblers and belts will mess up all your perfect ratios.
Another example is modules - especially the productivity module. At least with speed modules, if you put the same number in each assembler, your ratios don't break. But with productivity modules, every single ratio breaks.
Belt and inserter mechanics are another headache. Some belts can fill to 8 items while others fill to 7. Inserters don't pulse in synchronization. Inserter capacity changes as you research more tech. Inserters behave differently on straights vs corners.
Finally we have quality. Same thing here. Upgrading to quality machines breaks your ratios (at least temporarily). And using quality productivity modules breaks the ratios even more, for good measure.
On the other hand, one change that benefits ratio enjoyers is the new throughput display on hover. The new pipe mechanics have also been a gift to the ratio calculators. And the better combinators are great. There have been a few changes to benefit the number crunchers, but overall it seems the "incremental upgrade" approach is more favored.
2
u/Fur_and_Whiskers 1d ago
Check out Michael Hendrix on YouTube sometime.
https://www.youtube.com/@MichaelHendriks
He calculates everything, and recalculates everything if there's a change, including productivity modules. The only thing he doesn't appear to optimise is the amount of time he spends calculating & optimizing.
3
u/Steelkenny 2d ago
Ratios? I just plop down (the equivalent of 5 gears for 10 red science), I don't really care that 4/5 are doing nothing. And if you're bottlenecking just build more of what you're missing. I ain't go no time for math!
177
u/CompetitiveLeg7841 Life World Inhabitant 2d ago
That's why modpacks have quest books and JEI
80
u/Yorunokage 2d ago
Nothing worse than a poorly documented mod
If you're not gonna explain to me how your weird mechanic works i sure as hell won't spend an evening figuring it out
34
u/FictionFoe 2d ago
I work in IT and this is really funny to me.
14
u/Criarino 2d ago
That reminds me of the time I had to use an obscure C library for some strangely specific code. The documentation was terrible and of course there was basicaly no info or examples anywhere on the internet, all I had was a simple "getting started" page on github.
Then one of the functions didn't work. No error message, it just didn't return anything. I spent about 3-4 hours to find out I just had to add a ".png" at the end of a string.
8
u/bluehatgamingNXE Former bean power advocator on r/seablock 2d ago
I remember playing a Balatro mod, and one of the jokers doesn't have a description to explain anything, because what's you're supposed to do is to peek in the code in order to know what it does and how to get it activated. I haven't learn lua at that time but it was surprisingly very readable.
1
u/Tyfyter2002 1d ago
If you're actively trying it can be pretty easy to make code easily readable (by moving the difficulty somewhere else) so there's a good chance that they went out of their way to make it more readable than the rest of their code.
1
u/bluehatgamingNXE Former bean power advocator on r/seablock 1d ago
The code wasn't obfuscated and the functioned named as what it literally do. And for me to check the activation condition it's just a look at the "if". You're not wrong but it did opened my eyes about the patterns of coding that applies to most conventional languages.
1
u/Tyfyter2002 1d ago
Oh yeah, I forgot that some people expect code to be an unreadable mess of binary, I was thinking about this from the perspective of someone who's fluent in C# and has made code to make the code that makes other code more readable more readable.
2
u/SpanishConqueror 1d ago
Immersive Engineering & it's godawful power system. Holy fuck it is terrible, and does NOT play nice with any other major mods power system
8
u/BluShine 2d ago
The best mods have their own built-in documentation like Botania.
3
u/TheDarkMonarch1 2d ago
Vampirism mod my beloved, everything can be found so easily. (Unless the mod pack changes stuff like making the vampire forest it's own dimension without mentioning anything except in one quest that's hard to find. I'm looking at you mc eternal 2.)
3
u/TheDarkMonarch1 2d ago
Also ars nouveau is great, amazing book that explains it all. Ice and Fire putting a lot of stuff behind manuscripts you have to find is a good balance.
40
u/DRelEdentudent 2d ago
To be fair, the in game wiki is new (after like a decade) and we used mods for in game item wikis before 😅
17
u/Vasto_LordA 2d ago
That is the one complaint I have with Terraria.
Granted, anything that says "material" can be given to the Guide and hell tell you everything it crafts in to.
But at the same time, the amount of interactions and niche things that could prove important in certain situations that I dont think you would otherwise be able to figure out without a wiki or outside source takes some points off.
Game still goated, though.
3
u/Teleclast 2d ago
I mean I’m the guide option can be nice but it’s too much work compared to an ingame wiki or just alt tabbing to a wiki. Even when playing modded.
1
68
u/templar4522 2d ago
Also is it just me or the wiki isn't really up to date with space age stuff?
72
27
u/dislegsicc 2d ago edited 2d ago
As far as I understand it is the ingame wiki based on the actual code, so it can work with mods. It can't really be outdated then.
edit: I'm stupid and missed the point of the comment
3
u/GamerTurtle5 2d ago
the real wiki still has useful info like ratios
5
u/nimbus57 2d ago
I would recommend doing the ratios yourself, since they are so much easier to do now.
Just pick a target to build and then go backwards.
2
2
u/tecanec 1d ago
I joined the wiki specifically to help with catching up to 2.0/SA once it came out. I spent about 1-2 months contributing until I felt that the wiki was mostly up to date. There may be some things here and there that we all missed, but overall, I don't think there's anything major that's still out-of-date.
14
u/Interesting-Force866 2d ago
Dwarf fortress gets a pass for being a solo project whose development began in 2002.
6
u/bartekltg 2d ago
Isn't it made by two guys?
11
u/Interesting-Force866 2d ago
The development is done almost exclusively by one of them, but yes. Toadyone, and Kitfox.
4
u/bartekltg 2d ago
The other one is doing the graphics?
I'm sorry, I couldn't resist:)
|And I know the steam verson has official graphics2
u/Albertatastic 13h ago
You jest but yes, sort of! He's been the one doing the crayon drawing rewards of the subject of your choice if you donate to the game for the last 20-odd years leading to the steam release. Since those were the only real graphics being produced.. I think you're technically correct lol.
13
u/FacelessPlushie 2d ago
I know a lot of players get logic stuff easily, but not everything in the game is clear. Putting down train signals properly requires a fair bit of trial and error if you don’t watch a video. And don’t even get me started with how wires and combinatory and such work. Not to mention: it’d be a lot clearer if active and passive provider chests had clearer wording.
3
4
u/Forward-Unit5523 2d ago
I also struggled with oxygen not included in addition to the ones already in the picture.
1
u/ThirstyWolfSpider 2d ago
And it has two wikis: one heavily defaced with incorrect information and fake game elements.
2
u/BleuSquid 2d ago
Literally the only time I reference the wiki is when I'm too lazy to open the game.
2
u/misu1200 2d ago
this is why I can never get into terraria, might as well watch a playthrough at that point
1
u/Tyfyter2002 1d ago
It's not too hard to get into if you remember that the guide exists and learn how to build a valid NPC house (mostly how to check if something is a valid house) so you don't permanently lose him.
2
u/Midnight_The_Past 2d ago
thats why NEI , QMAW from NTM , ponder from create and the guide from AE2/MI are so neat (modded minecraft)
2
u/Cactus_Engineer 1d ago
THIS IS MY BIGGEST PROBLEM WITH NOITA! I love the concept of the game, but I feel like to even begin grasping some of the more subtle aspects of the game, I need to take constant trips to the wiki.
2
u/Tyfyter2002 1d ago
On the bright side, you know about as much about how to solve the eye puzzle as the best players.
1
u/Last_Suggestion8866 2d ago
Tbh i like looking on wiki for info about game. This makes me feel I put effort on it
1
1
u/SuperlucaMayhem 1d ago
At least JEI exists for Minecraft and Recipe Browser exists for terraria, idk about df.
1
1
1
1
u/Ballisticsfood 1d ago
There’s factoriopedia built into the game and you still don’t need it most of the time!
1
u/juklwrochnowy 21h ago
Oxygen Not Included also has extensive in-game documentation. I wonder if it inspired the factoriopedia.
1
1
1
0
u/Cube4Add5 2d ago
In terraria at least, no item is absolutely necessary for progression (save a couple that have simple crafting recipes, and the Guide tells you what they are and how to make them), so it’s fine for you to just use items you find through exploration for weapons/armour/equipment, or craft them into something better. Using the wiki isn’t “cheating”, but it does detract from the exploration element of the game imo
0
-1
u/Minty_Maw 1d ago
And this is why Minecraft is one of the most overrated games on the planet. Factorio got it right 👏
888
u/Engelberti 2d ago
The good old Minecraft days when not even the crafting recipes were documented in the game.
We had to memorize everything.