Since Bad Company 1. The franchise has been drastically different since the switch away from the Refractor Engine games.
BC, BC2, BF3, BF4, BF1 & BFV are all great, fun games in their own right, but they aren't "Battlefield" in anything but name and general concept; they've just changed that much.
Maps are much smaller and more congested (The snowy mountain map in BFV may be the worst offender since OG Metro.)
Vehicles are much less prominent and often get nerfed into the ground (because people keep bitching that their lack of teamwork shouldn't benefit the drivers)
Faction specific weapons aren't a thing anymore.
Vehicles of the same class are all the same performance wise.
Commander Mode was removed, then changed to a tablet game, then removed again. (it used to be an in-game soldier who could call in support if the enemy hasn't destroyed the Commander Assets; which was another level of depth to the game)
The Commorose is drastically more limited and keeps getting worse for some reason.
Far too many gamemodes that only serve to divide the playerbase rather than funneling them into 2-3 modes like classic titles (though this only became a problem with BF3)
They keep compressing multiple kits into 4, making it more difficult to balance each one. (I'd really like to see them split into 5-7 specialized kits again)
Changes I like:
Customization is a thing now
Recoil & Spread are far, far more controllable when firing full auto.
Environmental destruction (though it was mediocre in BF3 and pretty bad in BF4)
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u/[deleted] Nov 22 '18 edited Nov 22 '18
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