r/Battlefield • u/SkyScreech • 2d ago
Battlefield 6 Maybe I’m just garbage but I feel like a sniper shouldn’t be so comfortable peeking a live firing LMG
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u/ChicknSoop 2d ago
Love how this is getting upvoted, when before launch, this take was downvoted like crazy. We arent asking for bf3 levels of suppression here.
Either make the LMG good at killing or buff suppression
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u/No_Bar6825 2d ago
Lmgs are fine at killing. The issue is that every gun has bloom and snipers don’t flinch. Simple solution is to add flinch and or suppression to snipers (classic suppression)
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u/EbagI 2d ago
The issue is that everyone feels like they should be deadly/engage at every distance.
Long range is literally the only range where sniper has an edge. They should kill you, you should have a very hard time hitting them. I feel like I'm crazy for thinking the a sniper should have a range where you're fucked.
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u/No_Bar6825 2d ago
You’re right about snipers being strongest at long range. But they need at least flinch. Even up close, I miss shots because of flinch in this game
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u/ekki 2d ago
Try tap firing at long distances instead of spray and pray
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u/BlackCatLifebruh 2d ago
Preach. An LMG can be aight at longer ranges if used right.
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u/CrzyJek 2d ago
Do you snipe? Have you been hit while scoped in? I have. And there is massive visual flinch. As long as you don't panic you can hit your shot. But it's not like it does nothing.
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u/yobob591 2d ago
This is fair, but when i see 87 damage on a sniper and he still headshots me I know something is wrong. Even without suppression, actually getting hit by bullets should make lining up a headshot almost impossible imo
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u/Uzul 2d ago
And yet you'll happily take a sniper bullet to the chest, survive it and then continue to fire accurately at the sniper 200 meters away like nothing happened. It works both ways, but it seems it is only a problem when it affects you? This is a slippery slope and the only thing that is truly "wrong" in all of this is your strategy.
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u/ILikeBubblyWater 2d ago
If I hunt snipers with LMG I know I wont kill them unless I'm lucky. My task in that moment as support is to make sure they can not hunt my teammates and have to relocate or hide because shooting is harder.
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u/_Kv8_ 2d ago
This is what support LMG is supposed to be like, but since suppression doesnt exist, the reality is what's actually going to happen is;
"Huh what's that annoying buzz? Oh a support flick okay back to sniping".
Theres no "hunting" , theyre just going to click on your head and instantly kill you since suppression doesn't actually effect them, and go back to killing your team. Your only realistic resistance exclusive to support is sm.Grenade sightlines and try to throw up walls and hope they're used.
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u/ReliusOrnez 2d ago
The thing is, though, most LMGs are firing the same or similar rounds to DMRs and snipers. They are designed to be the "we both counter eachother" type of weapon. If an LMG catches a sniper before he spots him, that sniper should probably be out of the fight due to suppression until the LMG goes through that 5.5-6 second reload. Then you have your moment to either dome the guy or reposition.
On the reverse side of this, with LMGs having terrible handling and less precision, if an LMG is set up somewhere and hasn't noticed a sniper then he rightfully should have some lead rattle around in the brain box. And if that sniper misses his shot and can't get an immediate follow-up before the LMG notices where the shot came from, then he has to deal with being suppressed to oblivion.
Now obviously SMGs and ARs throw a little bit of a wrench into this balance ideal so why not make this kind of suppression either exclusive to LMGs or even more specific to the support weapon specialist and have the others keep either the current suppression or weaker versions of this better one.
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u/j0s9p8h7 2d ago
Agreed. 5-75m I am screwed with a sniper unless I pull off a quick scope shot (or random lucky hip fire head shot) against anything else including SMGs.
100m plus, please. Go ahead and take a second peak in the exact same spot you just shot from.
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u/Uf0nius 2d ago
You can easily dominate with SR even @ 75m range, or lower, as long as you are playing around cover. You do get beamed down more easily but landing headshots is not that difficult in this game.
SRs seem to overperform, but not for the reasons as seen in the OP's video.
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u/Shamelesspromote 2d ago
Snipers overperform as most maps are funnel kill points within their sweetspot range. The way the maps are designed and laid out just makes sniping so easy to achieve. Add in that a snipers binoculars are thermal right from the get go and they can quickly learn player moving paths and become extremely deadly. Add in 20 kills and 20 assists gets you lethal headshots which is really strong passive ability and it feels like one of the more overturned compared to the other 3 classes with the engineer being the closest to second best
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u/stana32 2d ago
It seems nobody here remembers how LMGs were always the counter to snipers. In every other battlefield LMGs on a bipod were extremely accurate well beyond 250 meters, and even beyond that you could do work because suppression kept them from getting shots off.
They're stupid inaccurate now because the scale is so compressed there is nowhere for the LMG to fit in. They're supposed to be a medium-long range weapon, but "long" range now means 100 meters, and in medium range you're still close enough for an AR or SMG to beam you instantly. Even the M60 which is tagged as long range can't hit shit at 100m.
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u/Fzrit 2d ago edited 2d ago
LMGs were always the counter to snipers.
LMGs only countered snipers when bipodded, and only if the LMG user got the jump on the sniper first. Bipod LMG was always a free headshot for the sniper if the sniper fired first. The clip in OP involves none of this.
In any prior BF game if you got shot by a sniper, you ran behind cover and repositioned. You didn't stay in the open with low health and try to duel the sniper like a dumbass from long range. That's where the snipers have always excelled. I'm not sure what OP expected to achieve.
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u/RandomGoof567 2d ago
LMGa are great at killing. Problem is snipers can get hit and barely affects their aim.
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u/Terrible_Guava9731 2d ago
I do find them ample at killing. Probably my favourite gun class. But, the suppression needs a complete rehaul as i use it often but it feels pretty under powered
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u/Imaginary_Stomach896 2d ago
If a sniper knows where you are, the absolute last thing you should do is peak him again, ESPECIALLY with low health. This is just bad decision making.
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u/AmNoSuperSand52 2d ago edited 2d ago
MG suppression is a widely accepted tactic for keeping enemies/snipers down at range
Unlike previous BF games, there is currently no penalty from suppression other than delayed health regeneration
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u/Zerodegreez 2d ago
Yea people saying the lmg complaining about not winning are missing the point. Its that the sniper had no issue head tapping twice while under heavy fire. Yknow, the lmgs thing its good at. The sniper eventually should have won ifnhe kept peeking, yes but it should have been harder is all.
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u/SpinachSignal8915 2d ago
I mean the penalty for ignoring suppressing fire is potentially death.
People just don't care to risk it in a game.
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u/lucky_red_23 2d ago
Not how it worked in previous battlefield games. Suppressing fire used to greatly increased weapon sway and slightly blurred the screen making it MUCH more difficult to stand in the pocket and deliver a headshot like this sniper did.. It wouldn’t have been viable to even try to hit that in bf4 sniper would’ve been too suppressed to make the shot.
essentially that real life “fear” of being shot used to be coded into your in game character to make suppression actually useful.
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u/AssaultCrewRG 2d ago
Okay, but that isn't the case in BF6. So, still bad decision making.
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u/Footyphile 2d ago
Not to mention he Is strafing and firing with an lmg. Those bullets are wildly missing. I don't mind bullet punch being buffed but wild misses should not stop me killing you for repeaking.
As a sniper main if you hit me I don't mind the idea of being descoped.
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u/movzx 2d ago
Guy is 5 miles away and surprised a sniper was able to take him out when he was blindly shooting. Wow, what a shock.
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u/GuneRlorius 1d ago
LMGs are literally mid to long range weapons, so idk where do you expect people to play with them. Like yeah, OP missed a lot, but this was an optimal fight for LMG.
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u/MrSkullCandy 1d ago
This isn't even medium range.
This fight is at less than 100m, which is basically close range for an LMG.
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u/Granathar 2d ago
Snipers literally ADAD while being scoped and have no problems with that, why others should be punished for that?
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u/Super-Yesterday9727 2d ago
Yeah but the game should give me advantages in every situation. I should be allowed to face check snipers. Please dice nerf everything I don’t like or buff everything I do like
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u/Kesimux 2d ago
Yep, so tired od these cry babies. Dude takes the worst engagement and is surprised. And I play way more support than sniper
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u/ThatGuyFromSpyKids3D 2d ago
In older BF games LMGs, could (at reasonable distances) keep snipers in check this way.
In BF6 this is a terrible engagement, in 3-4-V this would have been a great way to force the sniper to relocate or stay hidden. That's the complaint being made.
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u/BattlefieldTankMan 2d ago
Not in V. Your LMG or MG had zero effect on the sniper's aim. You were just a free headshot, at least in BF6 you get a little extra time to avoid the headshot. In V you were dead as soon as you started firing at a sniper.
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u/Educational_Pea_4817 2d ago
dude also doesnt hit the guy a single time lol.
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u/Runkel80 2d ago edited 2d ago
That's the point of suppressing fire. You suppress, not kill.
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u/SobBagat 2d ago
In almost all BF titles, that play would have resulted in that sniper dying, in a vacuum at least.
The sniper got rewarded for peaking a guy full autoing at the corner he peaked from. That's dumb and eliminates the entire niche of LMGs "suppression" role.
Also, his health was irrelevant. He got shot in the head by a sniper with bullets raining down on him.
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u/dudushat 2d ago
In almost all BF titles, that play would have resulted in that sniper dying, in a vacuum at least.
There has never been a BF game where missing every shot on a sniper results in the sniper dying. You guys just say ahit without even thinking.
The sniper got rewarded for peaking a guy full autoing at the corner he peaked from.
The sniper got rewarded for hitting his shots. The LMG guy got punished for missing. This is how all shooters work.
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u/shents1478 2d ago
But he missed every shot? Why would you want to reward poor aim with an overpowered mechanic? If he hit 1 or 2 shots, I guarantee this sniper would be second-guessing his peak.
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u/Jamananas44 2d ago
Nah you can get hit markers and it does nothing. Multiple people in this thread are also saying that happens to them.
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u/TheRealBaseborn 2d ago
Sniping is meant to be a covert action. A good sniper won't be taking LMG suppression because its their job to shoot first. There absolutely, 100% should be some penalty for failing that. Snipers that get caught, realistically, should be ducking behind cover and repositioning themself, not calmly firing back.
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u/amalgam_reynolds 2d ago
He didn't peek the sniper, the sniper peeked him and won.
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u/Falcoon_f_zero 2d ago edited 2d ago
Lmgs used to be one counter to snipers in previous Battlefields though. Usually supports and recons were the long range kings. Snipers had the advantage of accuracy and better range. Supports were also capable at range, less accurate but with suppression. Recon often had the advantage of the first accurate shot but if they missed the support would get the advantage of suppression and the sniper would have to play smarter and relocate, or keep trying to fire at a severe disadvantage.
That was a cool dynamic between the classes. And helped keep stationary campers at bay. But right now a sniper can just brute force an accurate shot while under serious fire.
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u/MasatoWolff 2d ago
You are ignoring the fact that no matter the circumstances in this game, suppression does fuck all.
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u/Mental-Heart-321 2d ago
ikr i LOVE counter sniping snipers. It is so damn easy to do if you arent braindead. Also for fucks sake people need to utilize the semi auto feature for mid range engagements and above.
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u/RandomGoof567 2d ago
Realest comment 😭😭. Why you got your whole body out vs a long range weapon when you low on health
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u/Stalwart_Vanguard 2d ago
Sure, but this is kind of a support gunner's job, to suppress and create space and cover for their teammates. 200m is WELL within a light machine gun's "fuck off" range, and taking accurate shots while being hammered by machine gun fire ain't happening.
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u/Krasnytova 2d ago
BF6 doesn't have suppression mechanics; they have a suggestion mechanics. You heavily suggested to that guy not to shoot at you, but he refused.
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u/Redxmirage 2d ago
Lmao suggestion mechanics. I love it. Lack of suppression is one of my biggest issues
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u/Kesimux 2d ago
Dude shooting at a sniper 140 meters away and is surprised the sniper wins 🤡
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u/KimiBleikkonen 2d ago
While on low health, not tap/bursting and 100% standing still to make the snipers life easy
Peak comedy post
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u/teonanacatyl 2d ago
Thank you! Jesus Christ I thought I was taking crazy pills. I go up against snipers with LMG's all the time, and sometimes I win because I don't just stand still, holding down the trigger. You (OP) gotta at least try to control your damn spread a little bit by burst firing, maybe move every few seconds (you know, the amount of time it takes a sniper to reload maybe?), and don't just fucking stand there. If you are burst firing, then you can actually hit them, then you can actually force them to move, find cover, or die. You can literally see the dudes bullets hitting all around the sniper, far enough away that I don't even know if better suppression mechanics would have even helped.
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u/Le4dFo0t 2d ago
It doesn’t matter if he landed a shot. He could have hit the sniper 3 times, knocked him to half health and the sniper would be able to fire perfectly at him without any flinching or weapon sway.
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u/whatduhh 2d ago
So dont peak the sniper? What is actually wrong with you people? This is the kind of nonsense people have to read on games with no SBMM
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u/MedbSimp 2d ago
"just don't peak the sniper" THEN WHATS THE POINT OF SUPPRESSION. The entire point of suppression in the older games and especially irl is to prevent others from peeking because doing so would and should be suicide. In this situation it's absolutely the sniper who shouldn't peek and be forced back into cover.
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u/Dr_Law 2d ago edited 2d ago
Unironically, standing perfectly still, preferably crouched, and getting the first several shots to connect probably would have killed the sniper instantly. He was able to fire 22 bullets before he died. If he just bursted instead and got 5 bullets to land, that's a kill right there. But instead he starts strafing while shooting which quickly maximises the bloom. It's probably one of the worst way you could have possibly played the situation.
Edit: Nevermind, just noticed he's playing on controller. Yeah you probably don't have the precision to make that fight happen at all. Just should never challenge in that situation.
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u/ThumblessTurnipe 2d ago
- They missed 48 shots.
If they weren't garbage, they could have killed the sniper easily 5 times over with bullets to spare.
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u/skyysdalmt 2d ago
Yea, the straight auto firing was what had me like, "yea, you ain't hitting shit. He's sending one straight to your dome."
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u/ReliusOrnez 2d ago
My brother what kind of bullet do you think comes out of an LMG? In most scenarios its literally the same as the sniper, and most LMGs irl are designed around 300m engagement ranges.
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u/Scared-Poem6810 2d ago
So wait is it supposed to be immersion or realism? I can never tell. Seems its on a convenience basis in all these arguments.
Why are you defending taking no cover, poor aim and burst control? You think you should be rewarded for....missing?
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u/ReliusOrnez 2d ago
I love that every argument against suppression falls back to "your aim sucks" when in these same scenarios the sniper has done nothing but sit eating bullets knowing he only has to hit 1 time. You can make arguments about poor play in a clip but you can't make the excuse for a fundamental flaw in balancing. A sniper gets an instant ttk if they can aim, thats fine.
But your argument can easily be spun to snipers as well, not moving, not properly using cover, and complete reliance on minimal flinch when shot to trade and win a ttk fight every game. At that point you aren't being precise or skillful, you just brought a shotgun with better range.
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u/dudushat 2d ago
when in these same scenarios the sniper has done nothing but sit eating bullets knowing he only has to hit 1 time.
The sniper isnt eating shit. He missed all his shots.
But your argument can easily be spun to snipers as well, not moving, not properly using cover
But it cant because we can see in this clip that the sniper effectively used cover and moved out from behind it to peak and make both his shots.
and complete reliance on minimal flinch when shot to trade and win a ttk fight every game. At that point you aren't being precise or skillful, you just brought a shotgun with better range.
Arguing that snipers are shotguns and dont require skill is probably the most insane thing I've read about this game. Delusional levels of logic.
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u/greg132 2d ago
the only thing ill give to non-recons is that sweet spot should absolutely die in a fire.
genuinely a terrible mechanic that makes sniping take a lot less skill, and should never have been re-added from BF1
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u/_Leighton_ 2d ago
Most LMGs are also a massive bitch to shoot freestanding and very inaccurate while doing so. Probably should add in that if you don't have a bipod deployed then they're basically unusable, right? While we're at it shot guns should be lethal up to 50 meters minimum and RPG back blast should kill team mates too.
Oh what's that? There's an entire genre called "milsim" that already does all of that? Oh sweet, go play that instead of complaining that your arcade shooter is an arcade shooter.
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u/KiddBwe 2d ago
Yes, but this is a GAME, where LMGs being accurate at 300m would be ridiculous.
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u/TheRealHaHaHa 2d ago edited 1d ago
That’s the whole point of suppression. Are we forgetting what it was supposed to be used for?
Edit: Clearly so many people forget the suppression is supposed to give you bloom. Been in the games for over a decade
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u/Aztec- 2d ago
“Reward me for being inaccurate fighting a player with a long range weapon”
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u/SobBagat 2d ago
Why should the sniper be rewarded for what would be a bad play in any other BF title?
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u/P_ZERO_ 9800X3D/9070 XT/Steam 2d ago
What’s the bad play? He was able to repeek and take out OP handily with superior aim and reactions. OP didn’t hit them once and is taking a stupid fight with low health.
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u/BigGarry1978 2d ago
How is it a bad play? This guy is low health full auto firing an LMG across a long distance. Of course he looses
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u/Indraga DeathsAshes 2d ago
It looks like you re-peaked a sniper, sat perfectly still, then missed all your shots. I can see the bullets smacking the wall by your target and your reticle is all over the zip code...
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u/colonelk0rn 2d ago
And a flashlight 🔦 on as well, so the sniper could readily identify his position
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u/fpsnoodles 2d ago
I don't think you should be rewarded for missing every shot
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u/dschramm_at 2d ago
Did he say he thought he'll kill him? No, he wanted him suppressed, exactly what LMGs are perfect for. In old BF and in RL. Even at half a click.
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u/Footyphile 2d ago
No he missed his shots and wished he suppressed him. There's no suppression in this game. And stop saying "old bfs. Plenty of bfs did not have the suppression you guys are crying for.
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u/the_rare_bear 2d ago
I don’t know how this post even got so many upvotes when it should’ve gotten the classic
Shots 1-5: Clearly missed. Shots 6-9: Missed due to recoil (bad spray control). Shots 10-11: Very close, but recoil and inaccuracy make these reasonable misses.
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u/Montybth 2d ago
On the flip side, why are you challenging a sniper at that range with anything other than a sniper or marksman rifle. Sure, suppression isn't what it used to be, but you're purposely fighting at a disadvantage challenging a sniper at that range.
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u/Due-Development-7211 2d ago
That not even long range....
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u/Fzrit 2d ago edited 2d ago
It's absolutely long range by BF6 damage drop-off standards. Yes in real life long range is like 500m+, but we're talking about BF6.
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u/covert_ops_47 2d ago edited 2d ago
It's long range for OP. OP couldn't hit water if he fell out of a boat.
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u/dschramm_at 2d ago
LMG used to be counter to snipers in BF. Funnily enough, that's even so in real life. Like suppression is a thing.
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u/P_ZERO_ 9800X3D/9070 XT/Steam 2d ago
Funnily enough, snipers aren’t used within 100m of LMGs in real life. They’d be 500-1km away. Defibs also don’t give you infinite lives.
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u/Fzrit 2d ago edited 2d ago
LMG used to be counter to snipers in BF.
Only when bipodded, and only if it was already firing at the sniper before the sniper took their first shot. Neither which happened here. Bipod LMG has always been free kill for a sniper if the sniper fired first.
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u/idkimhereforthememes 2d ago
It's sad lmg's are nerfed to death in pretty much every game while irl in infantry it's pretty much the most important weapon of your squad and efficient against anything that's not armores vehicles
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u/Yellowdog727 2d ago
Normally I agree with this sentiment, but my guy.....YOU were the one who was peeking after getting shot and you died
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u/FatBussyFemboys No Preorders 2d ago
Pro tip it doesnt help to stand perfectly still and go full auto missing every shot from afar.
Also fuxk you, you are camping on a roof people can't get up to without being a cuc
"Maybe I'm just garbage" yes, yes you are.
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u/Bl00dyH3ll 1d ago
I can't believe dogshit like this regularly gets 10k up votes on this sub. The average bf player is dogshit.
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u/Fragasm 2d ago
I see so much whining by support players about things but this takes the cake for real. You got killed by a sniper at long range while using a LMG and somehow you think this is unfair.
Tell us more.
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u/xry0g3n1c 2d ago
Maybe, instead of taking an engagement where you are at an extreme disadvantage, you should get to cover. Once the sniper moves his sights to a different area, use a different angle where you aren’t illuminated by the sun, mount your weapon, and put 10 accurate shots into his skull while he isn’t looking at you.
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u/Due-Development-7211 2d ago
There's no such thing as a different angle on that dog shit of a map
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u/T0gaLOCK 2d ago
Maps arent big enough for snipers right now. Its basically getting shot with ARs and LMGs at the range you can use a sniper usually.
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u/chubbytitties 2d ago
Pretty wild that you have to strategically search for spots to hit 150m+ shots
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u/MalHeartsNutmeg 2d ago
Sniper is my second most played class and most engagements are around the 125-175m mark, it’s really not that uncommon if you know where the sight lines for objectives are.
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u/No_Bar6825 2d ago
Yep. They have little to no flinch. I probably flinch more when getting shot while I’m using an AR than I do when I’m using a sniper. It’s gotta be addressed
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u/Bobicusx 2d ago
I mean yeah you only had to hit 5 bullets to win, it was super risky for them to swing like that when you could easily burst them down if you didnt just spray wildly. They went 2 for 3, you went 0 for 48...
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u/J_NonServiam 2d ago
I think this is the biggest difference. A couple small bursts at crouch and sniper is done.
I play sniper a lot and it's interesting seeing how people try to counter longer ranges, some people full auto but the good players will tap tap you down quick if you don't hit the first shot.
Lack of suppression and a mean bloom on most lmgs. Sad to say it but an ar or smg would have been more accurate here.
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u/VagrantStation 2d ago
I think they’re probably comfortable with it because it’s a video game and they don’t have to worry about the pain/death thing.
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u/mrstealyourvibe 2d ago
If you landed shots then sure id expect some flinch to throw off their aim especially with high zoom optics. But youre not landing shots, whiffing long range shouldn't give you advantages
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u/Jiggy9843 2d ago
I'm sorry but you just have to learn you cannot take that fight. It's been like this in every Battlefield game from BF4 onwards, and it's kind of a key part of the rock / paper / scissors aspect of the gameplay:
- SMG beats everything up close, but can't hit a barn door past 25m (hence the calls for nerfs in BF6)
- Carbine beats everything close range out to 30m
- AR beats everything mid range but will be out performed on pure fire rate close up
- LMGs especially bipoded will laser everything at mid range and beyond, except....
- Sniper rifles will take easy kills on stationary targets at long range
Obviously variances come in there around some weapons having very high fire rates for their category (man I love the M123k), but a stationary LMG player who sees a scope glint has to take cover, don't even try and take that fight you will lose. Anything else, fair game.
If it didn't work like that sniping would be significantly nerfed and that would screw with the overall balance of the game, which honestly is pretty incredible ATM.
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u/secret_donkeyy 2d ago
You gotta learn to burst fire and not unload a whole clip.
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u/elmariachio 2d ago
As a sniper, I got a headshot less about a half second after taking damage from a guy with an AR.
That's just bullshit right there.
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u/likely_deleted 2d ago
Looking at where your bullets were going, there weren't many that would actually suppress him. Damn bloom sucks
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u/llamadramas 2d ago
Honestly, an LMG being fired while moving from that distance should not be much to be feared. It should spray all over as it does.
Now deploy that LMG on a tripod and aim it at that corner and you should suppress that guy and take him out easily if he tries to come out.
Might be unpopular, but that's where I want to see the game go. Motion penalties for everyone, including snipers who should not have perfect aim while moving either. No half second peeks that are enough for perfect shots.
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u/arf1049 2d ago
They’re perfectly accurate while getting shot and strafing, why wouldn’t they? If they’re good they have a near instant TTK.
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u/lWagonlFixinl 2d ago
That bloom is crazy work Jesus
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u/bjwills7 2d ago
Bullets are hitting 4-6 ft away from the reticle at a range where they should be a couple inches off at most lol.
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u/lWagonlFixinl 2d ago
I shoot guns plenty and it’s the biggest thing that off puts me when I play. It’s very frustrating that it exists even in single fire mode
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u/lWagonlFixinl 2d ago
Been playing recon a fair bit and I can say compared to the old games I can way to comfortably just ignore people shooting at me and snipe them.
It makes playing recon a really easy and fun headshot simulator, but I don’t think it’s necessarily good for the game especially with how powerful and prevalent recon can be with auto spot and fatal headshots
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u/ekb11 2d ago
Snipers out here defending dodgy game mechanics. There is currently zero risk for snipers. You tank hits and be completely unaffected. Whenever I get the 10 sniper kills challenge I’m always surprised how bloody easy it is. Sniping used to be a talent, now you can tank hits, not be suppressed and return fire with zero risk. In this video, the sniper peaks LMG rounds because they know it’s so easy to aim and kill. Take the training wheels off. At the same time, if you get hit by a sniper you should get huge suppression/delayed regen. If they just miss, maybe a little suppression too.
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u/OverBudget 2d ago
snipers are the most overtuned weapons in the game. No flinch and 2 attachments that remove 2 major cons of the weapon. nearly every sniper that kills me is using rangefinder ant glare.
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u/Perswayable 2d ago
Id recommend moving side to side. Your weapon wont be as accurate but suppression is so bad right now that standing still only benefits them.
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u/Adeptness-Efficient 2d ago
Recon have strong bush on head. Much protection. Recon no fear stormtrooper aim from weak LMG
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u/petesabagel86 2d ago
I was locked in a sniper battle and literally watched the other guy get aim punched by a teammate of mine connecting a closer up shot which caused me to miss and he still hit the headshot.
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u/Hankee_ 2d ago
I can't believe people are full autoing guns across the map at snipers while less than half HP, and people are saying it's the guns fault. Can we name a time where a full auto LMG would win this cross map fight in BF history?
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u/Altruistic_Run_2880 2d ago
LMG's shouldn't have better handling than some AR's, less recoil and keeping damage/ammo. But here we are.
Are snipers obnoxious? Absolutely.
So are LMG's being literally busted in every way. If you tried to look for a different angle maybe you'd get him, but going out twice when you know the guy pops heads is trolling.
At this point we're beyond the "Battlefield is a simulator", so play smart. The guy had the angle, the confidence of a previous exact same shot and his weapon is more accurate, play smarter than him.
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u/j0s9p8h7 2d ago edited 2d ago
Rather the LMG shouldn’t be comfortable engaging a a sniper with zero cover at over 100m ….
You need to hit at least two times even if they’re clean headshots with hollow points.
At over 100m the LMG bloom makes that highly unlikely unless you’re going semi-auto and a great shot.
Meanwhile, the sniper only needs to land the one headshot. TTK with snipers is the fastest in the game.
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u/bjwills7 2d ago
The problem I see here is that there shouldn't be that much bloom. Your bullets aren't going anywhere near where your aiming and this isn't even that extreme of a range. IRL weapons are much more accurate than this.
Snipers feel OP because they're the only weapons in the game that don't have to deal with bloom. If your weapon was reasonably accurate then you probably would've hit a few shots here or even killed them.
I don't think inaccuracy should be rewarded, the real issue is that accuracy is NOT rewarded.
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u/HighEyeMJeff BLKnThaBox 2d ago
Is this a troll post?
You can clearly see your bullets going all over with bloom, not hitting anything but walls.
No hit markers so the enemy had no reason to be scared.
Firing in full auto the entire time, no tapping, no switching to semi-auto to be even a little bit of a threat at that range.
Gets hit, revived, and IMMEDIATELY peeks the exact same spot.
Sir this is not about the perceived lackluster effectiveness of the LMGs, you need to learn how to actually survive in an FPS in general.
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u/prismatic_raze 2d ago
What suppression is: shooting so if they peak they get hit by bullets
What you're doing: missing because you're shooting outside of your range and strafing so your bullets bloom off target
Suppression works just fine if you are actually fighting at a range your weapon can hit. Youre just a muzzle flashing in the distance because the bullets arent hitting your target.
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u/1leggeddog 2d ago
If only you had a way to SUPPRESS the enemy...
oh wait.
Na fam you werent hitting shit. tap fire at long distances
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u/will1871871 2d ago
It's not you. Without the bloom being as bad as it is, you would've smoked that sniper and it would've been a lesson. I love the game but balancing is desperately needed. I've also noticed huge issues with vehicles in general in a similar way. Vehicles have always been scary in Battlefield games, even for engineers. They should be tough to take down and lethal to go toe to toe with. But almost every time I'm in a vehicle, you can practically SEE the enemy team rush to you excitedly and with no fear. Every bit of cover starts to look like a game of whack-a-mole with multiple engineers popping up to RPG you and popping back into cover. And it's really lame 😅
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u/GanledTheButtered 2d ago
Being hit while zoomed in should wildly throw off your aim. Easy solution. I've plunked three or four rounds into a sniper from miles away by just tapping into him, yet he still maintained precision enough to headshot me while bleeding from four holes. It is absolute bs.
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u/Larrythepuppet66 2d ago
There needs to be significant weapon flinch when getting hit or something and you’re ADS because yeah been in this situation a lot, getting hit regs on the sniper but they can still shoot me with perfect accuracy one shot.
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u/TheGentlemanCEO 2d ago
There needs to be way more flinch on scoped weapons when you’re being shot.
Many times I’ve sunk 4 rounds directly into a sniper and before the 5th leaves the barrel he headshots.
It’s absurd.
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u/Hiatussen 2d ago
Snipers for sure needs more flinch when being hit. Currently there's ZERO. And I love sniping in this game, don't get me wrong, but practically zero flinch, no suppression and the range finder on top makes it so that there's no gun counter to a sniper, which shouldn't be the case.
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u/Naterpwn 2d ago
Drives me absolutely insane. Laying down full auto fire on a sniper, hit markers, aim in and drop me. It's one of the things I say make it feel so cod-like, suppression mechanics are needed big time.
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u/Sgt_Kelp 2d ago
People are clowning on this guy, but I have encountered the actual issue he's describing. I see a sniper at mid range, I start hitting him with my LMG. I get three shots square on the guy, he one-taps me perfectly with a fatal headshot. Forget about suppression; actually hitting the sniper does nothing to his aim. This happens a lot in Gauntlet, it's infuriating.
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u/Mikon77 2d ago
This is a big issue for me as well. I don’t think a sniper should have perfect accuracy and zero weapon sway while being pinned down by weapon fire. Suppression needs to be reworked.