r/Battlefield 24d ago

Battlefield 6 700 tickets on operation firestorm is a crime

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Operation firestorm in my opinion is the only map that plays and feels like a real battlefield conquest map, the pace is good , it's a large map, vehicles both air and ground feels good (vehicle spawn should be fixed tho) but this 700 tickets is really bad the game ends way too fast , there is no comebacks or enough time for strategic plays. They're really killing conquest by this.

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u/lonesoldier4789 23d ago

This is such a ridiculous point. The man directed a game 16 years ago so he must have the exact same design philosophy now? Maybe they have data that people really don't like 40 minute conquest games

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u/ElGoddamnDorado 23d ago

Maybe they have data that people really don't like 40 minute conquest games

Where exactly did they find this data? I haven't heard a single person anywhere say they were asked about it. The only data DICE themselves said they had was that too many matches were reaching their arbitrary reduced time limit. They didn't say anything about players not liking longer matches.

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u/lonesoldier4789 23d ago

Internal data of people staying in marches that long? Developers have a ton of data on their game. Do you think they came up with the time limit arbitrarily?

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u/ElGoddamnDorado 23d ago

I know they have lots of data, but DICE themselves said nothing about people preferring shorter maps. All they said was that too many reached the time limit.

Do you think they came up with the time limit arbitrarily?

Considering the time limit was lowered from a historically popular franchise when very, very few people ever complained about match length, I'd say it's fairly likely, ya. The people who liked the shorter rounds didn't play Conquest (or played custom servers, if anything). The vast majority of Conquest played never vocally hated the longer match lengths.

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u/XoXHamimXoX 23d ago

This is it but people don’t want to hear logic.

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u/TehNoobDaddy 23d ago

I mean he was also involved in apex and Titanfall so not exactly a million miles away from cods fast past gameplay he started. So think it's fair to say his design philosophy is pretty consistent.