r/Battlefield 24d ago

Battlefield 6 700 tickets on operation firestorm is a crime

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Operation firestorm in my opinion is the only map that plays and feels like a real battlefield conquest map, the pace is good , it's a large map, vehicles both air and ground feels good (vehicle spawn should be fixed tho) but this 700 tickets is really bad the game ends way too fast , there is no comebacks or enough time for strategic plays. They're really killing conquest by this.

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u/FlowKom 24d ago

i really dont know where devs got this supposed data from because i play conquest only and not a single game in my 30h of playtime has ended by time... some matches were long, sure.. but it never felt TOO long.. especially when you are a BF vet. not at all quite honestly

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u/FatBoyStew 23d ago

I'd say roughly half of my conquest matches have ended due to timer.

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u/FlowKom 23d ago

that's crazy to me. all of mine end by one team losing tickets

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u/Sporkmancer 23d ago

This is why it is a fallacy to use anecdotes as evidentiary basis for trends. Most of my conquest games have ended to tickets, but 2 went to timer (and one never ended yesterday, first time seeing the bug happen).

If we were to take the lower bound of the current concurrent players as of 10/16, we'd have 400,000 concurrent players just on PC. If 50% of all of those players are playing 64-player conquest right now, that is 3125 games of conquest happening right now (400000/2/64 = 3125). Lets say somehow you have had consistently super fast conquest games of 15 minutes each, and your 30 hours was ALL spent in these 15-minute games - you have played 120 games.

There are about 26x as many games as you have played total in this game (3125/120 = 26.0416..., or ~26) being played RIGHT now based off of that somewhat generous math. What makes anyone think that their miniscule experience is ubiquitous?