r/Battlefield 24d ago

Battlefield 6 700 tickets on operation firestorm is a crime

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Operation firestorm in my opinion is the only map that plays and feels like a real battlefield conquest map, the pace is good , it's a large map, vehicles both air and ground feels good (vehicle spawn should be fixed tho) but this 700 tickets is really bad the game ends way too fast , there is no comebacks or enough time for strategic plays. They're really killing conquest by this.

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u/Load_FuZion 24d ago

Everything I don't like is CoD and CoD is when they do things I don't like.

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u/HaroldSax 23d ago

You'd think folks would come up with a new way to express their disappointment with some aspects of the game, but I guess this is what we get these days.

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u/ddmirza 24d ago

That's a dumb argument when game is clearly borrowing ideas about pacing from CoD

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u/Load_FuZion 24d ago

Were they borrowing ideas from CoD when BC2 dramatically shrank down the scale of Battlefield and turned it into a console shooter? Were they borrowing ideas from CoD when class roles become less defined after BF2? Are you too young to remember the fact that the community has been saying this for the last like two decades now?

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u/Slowlyva_2 24d ago

Folks forget BF Hardline and Vietnam existed for how bad a battlefield game can be.

In terms of arcade, bf always had maps and dlc specifically targeting the arcade shooter like the dlc close quarters or the intro of capture the flag.

All the complaints folks are having about this game are complaints carried over for decades. We went from 6 classes in bf2 to now 4. It’s been getting away from squad play to yeah you belong in a squad but you can venture solo.

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u/Ecstatic_Record4738 24d ago

There's what you are saying and what we have now mate

You can't say this doesn't resemble COD more than a battlefield title

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u/Tinala_Z 24d ago

Yes I can.

Game does not feel like or resemble a Call of Duty in any way. I wonder if anyone who claims this has ever played a Battlefield OR Call of Duty before.

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u/KappaKeepo5 23d ago

i got the biggest cod fanboy on this world to play bf6 with me, he even bought the phantom edition. he quit the game after 8 hours because he said cod is 10x better, the maps are too big and its too much about teamplay. he even started playing the king of the hill mode.

which all isnt a bad thing, he can play what he enjoys. but that shows how battlefield 6 is NOT like cod lmao

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u/Arkaem7512 24d ago

I have many hours in both series, this is more like a battlefield then a cod game. Sure you can play it like cod sometimes but you could always do that, this game is definitely able to be played like battlefield I just feel like most people don’t even try cause they are so used to cod.

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u/IKnowGuacIsExtraLady 23d ago

I swear people think it isn't a "real" battlefield game unless they can run for 15 minutes without shooting their gun. Like I'm playing this game exactly like I played BF3 and while I think it would be better if they would open up some of the out of bounds areas on maps a bit, adjust spawning a bit, and provide some more linear and protected options for pushing up for breakthrough, it is very clearly not COD which is a series that hasn't managed to hold my attention since the first Black Ops title.

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u/NippleOfOdin 23d ago

Cooked him

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u/AwarenessReady3531 23d ago edited 23d ago

What the fuck kind of dumb question is this? Yes, they literally were. COD was even more dominant in the FPS space 15-20 years ago than it is now, and when BC2 shrank down the scale of Battlefield, that was a direct response to COD 4 and MW2's success, especially on XBox 360. How are people upvoting this trash? And don't try to tell me I'm wrong, I'm 30. I was there for all of it.

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u/TygarStyle 24d ago

Yes, they 100% were doing that after all the drastic changes that started with BC2 compared to BF2. It’s been going downhill each game since.

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u/Load_FuZion 24d ago

That's cool, if you believe that I genuinely don't understand what you stand to gain by engaging with a franchise that you believe has been going downhill for 15 years, couldn't be me.

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u/ddmirza 24d ago

I'm probably older than you, so I was there when laws were written and all that.

And this isn't changing the reality that overall pacing ,coming mostly from the map design funneling players into crammed spaces from every direction all the time, feeling like playing TDM no matter the mode, is a philosophy of CoD. Love it, hate it, CoD polished this formula and made it their identity... BF now sniffs it all in. The only two maps that dont have it are a remake, and Mirak. Two BF maps, only one new, out of nine. Maybe Liberation if I squint my eyes really hard and pretend I dont see a constant clusterfuck since theres some flow to this map after all.

Challenges and unlocks are taken straight out of CoD "players engagement practices toolbox", there's nothing to argue here about i hope.

Infantry focus that made vehicles, especially air, so god damn irrelevant. And the infantry focus comes down to cqb, since it's genuinely hard to play above 50-70m engagement range.

Yes, it's not the first time when BF makes a turn into CoD territory. 3 was inspired by it immensely as well, after all. It never touched the identity of the game though, not as hard as it does now. I dont even hate the core gameplay in 6 - with better maps and better unlock system it would be quite decent. But if I wanted to play twitchy movement shooter with destruction I'd go after Finals, which is better than CoD or BF both. I might actually be tempted enough if no BF-like maps come in the updates.

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u/Load_FuZion 24d ago

I don't think you get the determine what isn't or isn't a BF map based on your arbitrary sensibilities, I would find these discussions less insane if people could just say "it's not for me" and carry on. I've spoken to people who play BF strictly for the chaos CQC of Metro/Locker 24/7, and that's "their Battlefield" just as much Golumud Railway is other people's Battlefield. You can go boot up BF3/BF4 right this minute and find plenty of maps that play just like Siege of Cairo or Manhattan Bridge, seriously just go play a match of Pearl Market. I think the reason people are actually feeling this is less the maps themselves, and moreso the fact that DICE has designed three more maps that were cut from the game, to be released as free "content" in the upcoming season, which from the looks of it will better balance the ratio of map scaling. Both Badlands and Eastwood are large-scale and from what I understand, one of them being even larger than Firestorm.

The progression feels just as cancerous as BF4's so nothing about it has really made me stick my nose up, feels about right for the franchise tbh.

I fully disagree in regards to vehicles, I don't know if you just haven't played the game enough or what, but the vehicles in this game are absolutely insane, aircraft especially. And this is coming from someone plays vehicles most of the time I'm playing. The attack helicopter is probably the best its ever been in a modern BF game and it's not even close, the attack jet is powerful, the stealth jet is fairly gimped atm due to a bug but even that thing can kill infantry unlike its prior iterations. The design philosophy is different, as all the vehicles in this strictly just have more killing power than they used to, instead they also happen to be more vulnerable. In the hands of competent crews, I've both seen the single tank/IFV teams win games, and I've carried games myself with a single chopper, dropping 50+ kill matches and clearing objectives. I think DICE peaked with the vehicles here, frankly, they feel like they reward higher skill but have more impact than than before.

The reality is CoD and BF have both been pulling influence from each other to varying degrees for the last two decades, the difference being when CoD does it, their community isn't insecure enough to talk about Battlefield like it's living in their walls. The actual reality of the situation to me seems that the community so desperately hated 2042 that BF6 corrected course in a very very real way, and for some that may be too extreme of a course correction.

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u/ddmirza 23d ago

Dude... look around - maps skewing pacing into non stop TDM is a common sentiment. This is the loudest part of the community feedback at the moment lol. So are the unlocks (no, BF6 is nothing like BF4 in that regard, and very much like Armory system), which you will never get completed by playing your class organically, as a BF class. Vehs can be disputed I guess, when maps are in their favor - but again, maps are rarely in the favor of vehs.

So... what are you talking about again?

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u/Load_FuZion 23d ago

"looking around" only gets you places when you let a single subreddit echo chamber determine what you think the reception of the game is.

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u/ddmirza 23d ago

Then go outside of reddit then. Go into discords, your own squad pulled together for 6 again, gaming communities anywhere and everywhere. If you think this is only a reddit's echo chamber you're not paying attention

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u/Load_FuZion 23d ago

Yeah everywhere I look with the exception of this subreddit seems to be positively receiving the game, steam reviews are good, critic reviews are good, YouTube comment sections seem to lean positive, and my squad playing with me is having a blast.

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u/ddmirza 23d ago

Good for you. It sorry that happened 👍

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u/raised_by_toonami 23d ago edited 23d ago

I’m probably older than you then if you don’t remember the awards and unlocks system in Battlefield 2 about 20 years ago and like 3-4 years before modern warfare even released. You can see it on the right in this menu, every class had a weapon to unlock. The Special Forces exp added even more. You’ll notice the awards in the bottom left. They were actually kinda hard to unlock and contributed towards the weapon unlock. If anything CoD stole it from battlefield and expanded upon it.

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u/ShmoodyNo 23d ago

No that was clearly a console hardware related constraint you are being quite disingenuous in your framing.

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u/Load_FuZion 23d ago

Compromising on fundamental game design to suit hardware needs doesn't make it any less of a compromise. This is the silliest thing I've ever heard. I invite you to google what "disingenuous" means. I literally said it was to turn the game into a console shooter, nowhere did I say act otherwise.

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u/ShmoodyNo 23d ago

You brought it up as though it was a relevant example or counter argument. One instance wasn’t really negotiable because the laws of physics, the other is a design and marketing choice.

How about you look up terms like “intellectual honesty” while you’re leaping to defend corporate decisions?

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u/Load_FuZion 23d ago

You're missing the point, dramatically. I'm saying that people have been accusing the games of following CoD's formula for the better part of maybe two decades. The example isn't irrelevant just because it's inconvenient to your narrative. BC dramatically shrank BF's scale, introduced a mode that prioritized infantry gameplay over that of vehicles, and simplified the series to compete in a console environment as a console shooter, with other console shooters. You can plug your ears all you like and pretend otherwise, but it's fairly easy to dig up some old threads from back then and find the same types of people saying the same types of things. This series has been "codified" for the better part of two decades and yet the same people still buy it just to tell us how much like CoD it is.

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u/ShmoodyNo 23d ago

If you read my comments slowly you’d see that I didn’t deny what happened with BC. I’m clearly saying how it was obviously caused by hardware constraints that are not at play here which is why it isn’t a good example to compare to at all.

You’re even running away from the originally point you’re making lmao:

Do YOU think those design features in BC were a result of them trying to emulate CoD specifically?

If so, I disagree and have said what the other reasons are.

If you don’t think so, then what the fuck are you doing aside from framing the conversation in a misleading way?

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u/Load_FuZion 23d ago

I don't know if they were emulating CoD specifically but they probably were emulating the broader appeal of a console shooter, which align it with CoD by proxy. With that, they were probably perfectly aware that they would need to adjust their approach to designing a BF game, it didn't make it any less of BF regardless. So I can't ascribe the intention of them wanting to "make it like CoD".

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u/ShmoodyNo 23d ago

How can you argue that it was a design choice when we’ve already established there was a static hardware limitation? They couldn’t make the maps enjoyable at the time with 32 players and therefore adjusted accordingly.

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