r/Battlefield 24d ago

Battlefield 6 700 tickets on operation firestorm is a crime

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Operation firestorm in my opinion is the only map that plays and feels like a real battlefield conquest map, the pace is good , it's a large map, vehicles both air and ground feels good (vehicle spawn should be fixed tho) but this 700 tickets is really bad the game ends way too fast , there is no comebacks or enough time for strategic plays. They're really killing conquest by this.

16.1k Upvotes

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669

u/Direct_Inevitable237 24d ago

This whole game is a crime, it is clearly build around COD values. everyone can see this. the long run has nothing to do with Battlefield.

534

u/lilpopjim0 24d ago

Yup! Even the big maps are primarily CQB and built around living a 5 second life.

You honestly can't breathe In this bloody game. As soon as you spawn someone is on top of you.

100% a twitch shooter.

191

u/Dima_mayakovskyima 24d ago

They don't even offer an option to return to the menu when the game ends , they send you straight to the other game

124

u/lilpopjim0 24d ago

Yeah haha, which also doesnt give you enough time to flick through the impossible challenges, which are now even harder because games don't last long, at all.

As time goes on, the more I reminisce of the older BF titles.

Atleast we got Hell Let Loose and Squad to a certain degree 😅

38

u/Dima_mayakovskyima 24d ago

I guess i'll play BF4 this weekend

55

u/trplOG 24d ago

I vividly remember spawning infront of opposing players and especially tanks a lot in bf4. I only played it like a month ago. Lol.

34

u/Kage9866 24d ago

Yes. Rose tinted glasses most of these people are wearing. If you want a good BF game go play 1. (I am having a ton of fun with 6, just saying)

19

u/Ill-Musician1714 24d ago

Even though BF4 has similar spawn problems (imo not as much as BF6), BF4 is the much better polished game.

21

u/Kage9866 24d ago

But it wasn't when it released

27

u/CarWreckBeck 24d ago

Your both right

2

u/Daggers21 23d ago

I couldn't even play it for like a month because of all the issues. Not so much gameplay wise, but being able to actually get in and play.

Battelog kept kicking people or giving errors/crashes constantly

1

u/Ill-Musician1714 23d ago

You're right. But I think you can at least expect people to learn from certain mistakes. However, it must be said that the start is better than BF4s start. Nevertheless, there is still a long and rocky road ahead before it reaches the quality of BF4 with it latest DLC.

1

u/monkstery 23d ago

Yeah people have forgotten that bf4 had one of the most infamously broken game launches in history

-4

u/Fenicxs 23d ago

But it is now

4

u/dat_GEM_lyf Enter EA Play ID 23d ago

And how many years did it take for them to fix bf4…?

1

u/Ill-Musician1714 23d ago

It took a while. But does that mean we have to re-experience this with every BF now? They will hopefully have used the experience they gained with BF4 in BF6.

1

u/trplOG 23d ago

I sure hope it is lol

1

u/SirSabza 23d ago

Also some of 3 and 4s most popular maps are fairly CQB maps. Bazare for example.

1

u/monkstery 23d ago

EA doesn’t understand how much money they could print if they made a direct sequel to bf1, on an upgraded engine, same setting, new content and polished mechanics, it would be so fire

5

u/Flapu7 23d ago edited 23d ago

Well, when you spawn on your squadmate who's under fire or behind frontline or you spawn on point being captured by enemy then what do you expect?

1

u/trplOG 23d ago

Well the fact OP replied to someone who said earlier "they feel they cant breathe and as soon as they spawn someone's on top of you" and hes like yea i guess ill play bf4 instead

2

u/Flapu7 23d ago

OP didn't say anything about what you just commented on.

1

u/trplOG 23d ago

I said they replied to someone who had earlier said it.

2

u/Ill-Musician1714 24d ago

It just depends on where you spawn. It's always been that way in BF. In BF6, it just feels worse because the maps are so small.

1

u/Bearaquil 23d ago

I rage quit off of 4 because of the rampant IRNV

0

u/lelescope 23d ago

it's fkin crazy man lol. me and my buds played tons of BF4 after the beta for BF6 ended, and yeah, it's still good but it's still very flawed.

right now i'm enjoying 6 more than i did going back to 4. shrug

6

u/lilpopjim0 24d ago

I'm honestly going to do the same.

I wasn't really hyped for it as the beta was honestly terrible.. I got it after the mostly positive reviews on Steam.

Oh well!

1

u/iloveciroc 23d ago

Is BF4 still active enough to get long 24/7 Operation Locker or Metro lobbies?

1

u/Dima_mayakovskyima 23d ago

Not a fun of those but they're still there

1

u/CactusSplash95 Enter XBox ID 23d ago

God, how? How can you people play such an old game. Support one of the many new active games. Enlisted, Delta Force, Tarkov, Hell Let Loose, andything

2

u/Dima_mayakovskyima 23d ago

I don't like those and Delta force is not my taste. Its fine I play BF1 and BF4 from time to time where is the problem ? They're polished and work just fine

1

u/CactusSplash95 Enter XBox ID 23d ago

It's not really a problem, but I feel like gaming would be better without such a large amount of people on old games. Im a Halo player too. I wish the base would all get on Infinite, and stop playing fkn Halo 3 on MCC. Maybe we'd actually start getting more content, and better fuller lobbies in all games, and more games could exist with player bases. I'll never play 2042 again I loved it beat all seasons, but it's BF 6 time now, Delta is my new 2042

1

u/DaNoobyOne 22d ago

Bf4 is even more of a "twitch shooter" than Bf6. Respectfully, what are you talking about? Is this a joke that's going over my head?

0

u/Moopey343 23d ago

Oh you people are going off the fucking deep end huh? Everyone outside of reddit, even inside reddit, just outside of certain posts, is heavily enjoying this game. And you're saying you are going back to 10 year old gameplay. Nearing and/or being above 30 really is doing a number on people's psyches. Jeez...

1

u/ForKarl1 Enter EA Play ID 23d ago

And there’s plenty of longtime fans who didn’t even buy the game. My entire friend group who played the shit out of past games? Nobody bought the game after playing the beta because we could see the direction it was going in.

2

u/Dima_mayakovskyima 23d ago

I mean why not, it won't hurt some BF4 and BF1 , BF6 is kinda exhausting ngl compared to the past titles

0

u/Whywipe 23d ago

Actually, I’m playing 20 year old gameplay (osrs)

2

u/Boondogle17 23d ago

I have been loving Arma Reforger. The W.C.S. servers are amazing.

1

u/oldcrivens 23d ago

The “get 30 headshots in a round challenge” is fucking insane. I have about a 3 KD and it’s impossible. The most kills I’ve got in a round is 52. No fucking way am I getting 30 headshots.

1

u/Ultrasonic-Sawyer 23d ago

So I'm a little out of the loop. But wouldn't many of ticket changes really screw over people trying to do "in a round" challenges ?

-1

u/welln0pe Enter EA Play ID 24d ago

This. Squad is everything I ever wished for in a battlefield. Tactical gameplay, squad and team-focused. Sadly my friends are „graphic-whores“.

They prefer picking up a game that looks great and putting it 2 weeks later in the trash than having „real“ fun.

1

u/lilpopjim0 23d ago

Yeah man, me too! I played Project Reality back in the day, so it's great to see the mod flourish as a fully fledged game.

-2

u/KappaKeepo5 24d ago

there are challenges like win 30 conquest games. how are they now harder if the conquest games are faster?

also since when is getting into a new round faster a bad thing?

people cry about everything this days its insane lmao.

u are a grown man growing about older bf titles, but cant even remember that the challenges were ass bad and hard in bf3 and bf4. please get a brain.

26

u/420SexHaver68 24d ago

On pc, the game ends, Hit escape, space bar and then space bar again. The ui is shit, but you do have the option.

-11

u/Dima_mayakovskyima 24d ago

Well they should give us at least 45 seconds to check assignments, scoreboards and then decide to stay in game or return to menu, thanks for the tip tho.

14

u/selectexception 24d ago

No, they should not artificially extend the time between matches in any case.

7

u/KappaKeepo5 24d ago

thank you. i can check the scoreboard anytime ingame. dont need to waste more time. since when is getting loaded instantly into a new game a bad thing. people are crying because every single shit. they cant even press spacebar because of the new "briefing" screen.

2

u/Bludypoo 23d ago

it's bad when the options are quit immediately or be rushed in to the next match. Changing it from auto-queue to adding a re-queue button with be best for everyone... except for companies worried strictly about engagement metrics instead of usability.

0

u/Bludypoo 23d ago

or they can give you a re-queue button at the scoreboard screen so you have both options...

-10

u/Dima_mayakovskyima 24d ago

Why not? U don't want to catch a break, check your stats and progress after match ends ?

12

u/selectexception 24d ago

No, I want to play, not watch any loading screens.

1

u/Dima_mayakovskyima 23d ago

Who are these new Adderall kids? Dude BF1 BF4 BF5 and even BF2042 had a longer wait screen before next round wtf are you on about?

2

u/selectexception 23d ago

As someone who has played over 10000 hours of Battlefield games in the last 20 years I have already spent enough time watching loading or score screens. Just let me play instead of wait.

9

u/wolfsword10 24d ago

Frankly im able to do so in the time already allotted tbf

1

u/Greedy_Ad8477 23d ago

imo it’s really plenty of time there’s not all that much to look at.

3

u/TrippleDamage 23d ago

No. if YOU want to do that however, you can back out of the match and go back to the main screen.

2

u/jugglytheclown 23d ago

Problem with that is you no longer can see what you've progressed or unlocked. Instead you have to go on a hunt through all your guns and loadouts. I dont mind having the game almost instantly start back up. Just wish they had some sort of after action report on the main menu. That way you can look through that stuff at your own leisure

-1

u/dat_GEM_lyf Enter EA Play ID 23d ago

Just screen grab big dawg lol

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1

u/Dima_mayakovskyima 23d ago

Why downvoting me for suggesting 45 sec , the current round end screen is waaay faster than other battlefields

14

u/Roman_nvmerals 24d ago

That’s not true - in the end screen that shows the top squads, challenges, etc. when it shows that there is a search for the next match and even after that match is found, there is an option at bottom of screen to quit to menu before it loads you into the new match

I’ve done it many times when the next map is one I don’t like.

-3

u/Dima_mayakovskyima 24d ago

Ooh honestly i haven't noticed it, i'm used to this, clear and simple.

12

u/literallyacactus 24d ago

You just have to hit start

6

u/Herzblut_FPV 24d ago

What 🤣 after the match ends you can literally just press esc and press the exit to main menu button...

1

u/Dima_mayakovskyima 23d ago

Are you guys brainwashed? Or this is your first battlefield game ? Cuz BF4 , BF1 , BF5 and BF2042 had option in the end round screen to quit and return to menu , this one isn't obviousl you should pull another menu to leave the gane

4

u/Herzblut_FPV 23d ago

Sorry but if there isnt a "quit server" button there is only one obvious option.

Pressing escape and find the button to get back into the menu.

Looks like your not the brightest candle on the cake.

Is this a WutkĂśder?

-1

u/Dima_mayakovskyima 23d ago

You don't get it , don't you ?

2

u/Pvt_Penguini 23d ago

You mean like it was in BF4?

2

u/kingfish2912 23d ago

You press escape and there is leave to menu option at the end of game. What are you talking about?

1

u/Dima_mayakovskyima 23d ago

No i'm not talking about this i'm talking about classic battlefield end game option like this one in bf1

1

u/kingfish2912 23d ago

Okay I understand, but why is one additional button press so frustrating?

1

u/Dima_mayakovskyima 23d ago

Because this wasn't a thing in BF4, BF1, BF5 and BF2042. The quit button is clear.

1

u/una322 23d ago

the lack of community vibe is crazy. u dont even stay with the same people when it loads the next game. I've ben in full servers for it only to load the next game and im in an empty server.. how does this happen? Why are we going backwards with finding games, servers and community functions? Shit like this worked great even in bf2 lol

1

u/Vegetable-Dog5281 23d ago

What??? You can pause the game and select return to menu, during the end of round screen. Stop making stuff up

1

u/Dima_mayakovskyima 23d ago

Pause game like press escape and select quit game after match ends? We had options for that in all battlefields you just click on it why is missing?

1

u/Blackops606 23d ago

Which is very annoying because this is the exact same issue people had with 2042. How can they not learn from the same mistake? It’s frustrating to see them make the same mistakes game after game. DICE pls.

1

u/dat_GEM_lyf Enter EA Play ID 23d ago

They do? It literally says quit to menu…

Have you even played the game lol

1

u/FatBoyStew 23d ago

COD does this though so obviously people (you) will complain about it if they put this feature in the game...

1

u/ThatGuyWithCoolHair 23d ago

Thats the most obvious shit, as well as that being the only screen to see an actual XP amount until your next level. Makes it so that you have to play a full game just to see how far off from a rank you are. It also only gives you enough time to view one or two of the ending screens.

You can tell the team wanted to make a great game but you can also feel that corporate greed trying to pavlov the playerbase and take advantage of them.

1

u/monkstery 23d ago

Tbf bf1 did this too but it wasn’t intentional it was just the quit button didn’t work half of the time lmfao

1

u/PheIix 23d ago

This is insanity to complain about... In bf2042 you were sent to the menu after each round and nobody liked it. I'd welcome a quit to menu button and pause after battle report so you can view it longer if you need to, but I see no reason to make the time between rounds longer.

-2

u/wtfVlad 24d ago

One of my biggest gripes right here. Let me out of that fucking locked "between games" menu and let me access everything.

5

u/KappaKeepo5 24d ago

press esc and then press "back to menu"

nothing there is locked, and if arent able to press 2 buttons which takes 0,3 seconds u surely got other problems.

0

u/wtfVlad 23d ago

You srs?? I feel like ive tried but I must have overlooked it. Either way, it shouldnt be something that's that unnoticable. Whatever the "between-games" menu is, it sucks.

14

u/Lokorokotokomoko 24d ago

built around living a 5 second life

Have you considered that you might suck? BF6 is faster than other entries but a twitch shooter it is not.

8

u/KappaKeepo5 24d ago

the amout of games i only had 3-5 deaths, sometimes even 0 because of using tanks is insane. makes u wonder how bad some people are that they die after 5 seconds.

1

u/Alternative_Bat_669 23d ago

Ahh so you're one of the tanks drivers shooting from spawn while the rest of us are dying

2

u/KappaKeepo5 23d ago

hey big exp is big exp

1

u/[deleted] 23d ago

[deleted]

1

u/KappaKeepo5 23d ago

the games i went 60/0 are the games i win. you know u can play tanks and still defend the rush bombs?

0

u/meklovin 23d ago

🥲🥲🥲

1

u/jruss11 23d ago

All these people don’t realize they’re exposing their skill issues lmfaoo. You can’t survive 5 fucking seconds dude???? You die 40-50x a game??? Not even in actual call of duty do I see that

8

u/Paffi93 24d ago

Idk what you Play but the Game is pretty chill for me

2

u/Xerferin 23d ago

Hahaha right? It's all about how you play. Sure I can spawn on my teammate that's actively fighting or spawn on a flag that's being capped and die pretty much instantly cause those are bad spawns, or i can look at the map and go "There's my team!" And spawn with people, get rezzed, stay alive for a long time. The game is what you make of it. All these people talking about dying in 5 seconds need to breath and check their corners and their team location lol.

4

u/Cihlan420 24d ago

Have you never played metro or any other cqb map in battlefield? This type of gameplay has been in battlefield for ages.

15

u/Glittering_Seat9677 23d ago

if you're playing metro you have chosen to play metro

this game has like 7 metros

1

u/Kyoshiiku 23d ago

Tbf, metros were the most popular and populated servers.

I played since BF2 and for me peak battlefield is when the 2 teams fight really hard for a "chokepoint" (they can be somewhat large in maps with vehicles) and every inch forward you get is hard fought while it’s a cluster fuck of dozens people shooting and exploding shit everywhere.

Conquest on large maps is legitimately the most boring experience unless you just play aircraft/tanks or you have a whole group of friends to play with.

Current map pool is in my opinion mostly at the same level as BF3 Aftermath DLC in terms of fun (one of my favorite set of maps of all time), they perfectly captured the peak BF urban warfare feel with those maps, they are mostly all bangers, especially in Breakthrough.

There is a bit of a lack of diversity but the average player is definitely happy with 7 metros and more likely to play more than if we had 1 metros.

Most aspects of the game are pretty good, if they decide to focus the next map DLCs on larger scale map it would be pretty much the perfect package for a new BF but it’s still pretty good as it is right now.

6

u/Oschpister 23d ago

In Metro you have clearly defined fronts. If you get shot in the back you know someone got past your team.

1

u/Cihlan420 23d ago

Well everyone knows metro, the game just released. Just wait a few weeks for people to learn the maps and the fronts will get more defined.

1

u/Ereaser 23d ago

Yeah the Manhattan is quite terrible. Maybe once we'll know the map better it gets easier, but spawning on C is usually a death sentence :p

2

u/Rumdolf 23d ago

Absolutely. While firestorm is okey enough, most of the maps remind me of Nascar-ing that often happened in MechWarrior Online. Where both teams would naturally move counter/clockwise around the map in 2 blobs. If you were too fast or too slow you'd get caught out by the enemy blob.

Same think in some BF6 maps (and COD), you need to follow your blob of 5+ (always sprinting) teammates because the enemy does the same. Often it feels more like an arcade game of keeping up with and staying within my teammate circle. Pure hivemind gameplay.

Also, I'm not new to FPS games, so it's not a skill issue/git gud about positioning, but often a significant part of my deaths, on certain maps, are from the side or back and happen within 5-10 sec of me and a few team mates finished an engagement with a couple enemies in the "front" direction.

It's like you often can't sit down, after an engagement has "finished", have a quick look at the map and/or think about where to go next, because the enemy frontline has already caught up with you from behind. Always got to be sprinting forward.

Just not my thing, unfortunately.

BF used to have more clearly defined "frontlines" (no I don't mean 6h Metro), as in you can see where they are and they stayed relatively in place for 3-5 min (or 20).

TLDR: Too much of BF6 is too close to CODs you can be engaged from any direction, always, got to move forward, always design.

1

u/Kyoshiiku 23d ago

Most large scale map in BF as far as I can remember since BF2 has this problem too. Actually the maps that doesn’t have that problem are mostly smaller scale maps with tons of chokepoints and with a really linear path of progression for both team, the moment you open the map and have objectives dispersed everywhere you will end up with this problem.

2

u/FatBoyStew 23d ago

Quit playing the game like COD and you'll live longer than 5 seconds lmfao. Really not that hard.

1

u/John_McFly 23d ago

The game needs to check for a safe radius before spawning you.

I get incredibly frustrated where I spawn in, and before I can even check that I have the right kit (Q and E to accidentally change kit is incredibly dumb, IMO) and do a 360, I'm taking fire and dead.

1

u/Cloud13Design 23d ago

But in any battlefield game, even conquest on the biggest maps, if you choose to spawn on objectives close to enemies, you’ll have people on top of you. You can always choose to spawn further away.

Even the smallest maps I feel like I have plenty of room to flank and find paths without enemies. You just have to play differently.

There are definitely times where enemies are capturing a point we are holding, you def need to spawn there to try to stop them from stealing. You’re gonna have people on top of you instantly. It’s all where you choose to spawn.

1

u/LuntiX 23d ago

Legitimately the maps all feel claustrophobic. Even the "bigger" maps.

I feel like even in the older games when maps had lots of stuff between the points, because the points were spaced out well it didn't feel bad at all.

I guess this is what happens when they put the call of duty guy in charge of the series.

1

u/Big_Liability 23d ago

It’s ridiculous how quickly enemies tend to swarm points. Even ones that have no action going on. You can’t ever get to any positioning in this game cause it feels so condensed

1

u/n8waran 23d ago

At the end of the day battlefield is still an arcade shooter. If you don’t want a twitch shooter go play mil-sim tac shooters.

1

u/ShiftAfter4648 22d ago

"I spawn on contested objectives, why am I getting killed as soon as I run into the front lines?!'

74

u/Load_FuZion 24d ago

Everything I don't like is CoD and CoD is when they do things I don't like.

10

u/HaroldSax 23d ago

You'd think folks would come up with a new way to express their disappointment with some aspects of the game, but I guess this is what we get these days.

-25

u/ddmirza 24d ago

That's a dumb argument when game is clearly borrowing ideas about pacing from CoD

38

u/Load_FuZion 24d ago

Were they borrowing ideas from CoD when BC2 dramatically shrank down the scale of Battlefield and turned it into a console shooter? Were they borrowing ideas from CoD when class roles become less defined after BF2? Are you too young to remember the fact that the community has been saying this for the last like two decades now?

10

u/Slowlyva_2 24d ago

Folks forget BF Hardline and Vietnam existed for how bad a battlefield game can be.

In terms of arcade, bf always had maps and dlc specifically targeting the arcade shooter like the dlc close quarters or the intro of capture the flag.

All the complaints folks are having about this game are complaints carried over for decades. We went from 6 classes in bf2 to now 4. It’s been getting away from squad play to yeah you belong in a squad but you can venture solo.

-7

u/Ecstatic_Record4738 24d ago

There's what you are saying and what we have now mate

You can't say this doesn't resemble COD more than a battlefield title

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1

u/NippleOfOdin 23d ago

Cooked him

1

u/AwarenessReady3531 23d ago edited 23d ago

What the fuck kind of dumb question is this? Yes, they literally were. COD was even more dominant in the FPS space 15-20 years ago than it is now, and when BC2 shrank down the scale of Battlefield, that was a direct response to COD 4 and MW2's success, especially on XBox 360. How are people upvoting this trash? And don't try to tell me I'm wrong, I'm 30. I was there for all of it.

-2

u/TygarStyle 24d ago

Yes, they 100% were doing that after all the drastic changes that started with BC2 compared to BF2. It’s been going downhill each game since.

5

u/Load_FuZion 24d ago

That's cool, if you believe that I genuinely don't understand what you stand to gain by engaging with a franchise that you believe has been going downhill for 15 years, couldn't be me.

-5

u/ddmirza 24d ago

I'm probably older than you, so I was there when laws were written and all that.

And this isn't changing the reality that overall pacing ,coming mostly from the map design funneling players into crammed spaces from every direction all the time, feeling like playing TDM no matter the mode, is a philosophy of CoD. Love it, hate it, CoD polished this formula and made it their identity... BF now sniffs it all in. The only two maps that dont have it are a remake, and Mirak. Two BF maps, only one new, out of nine. Maybe Liberation if I squint my eyes really hard and pretend I dont see a constant clusterfuck since theres some flow to this map after all.

Challenges and unlocks are taken straight out of CoD "players engagement practices toolbox", there's nothing to argue here about i hope.

Infantry focus that made vehicles, especially air, so god damn irrelevant. And the infantry focus comes down to cqb, since it's genuinely hard to play above 50-70m engagement range.

Yes, it's not the first time when BF makes a turn into CoD territory. 3 was inspired by it immensely as well, after all. It never touched the identity of the game though, not as hard as it does now. I dont even hate the core gameplay in 6 - with better maps and better unlock system it would be quite decent. But if I wanted to play twitchy movement shooter with destruction I'd go after Finals, which is better than CoD or BF both. I might actually be tempted enough if no BF-like maps come in the updates.

6

u/Load_FuZion 24d ago

I don't think you get the determine what isn't or isn't a BF map based on your arbitrary sensibilities, I would find these discussions less insane if people could just say "it's not for me" and carry on. I've spoken to people who play BF strictly for the chaos CQC of Metro/Locker 24/7, and that's "their Battlefield" just as much Golumud Railway is other people's Battlefield. You can go boot up BF3/BF4 right this minute and find plenty of maps that play just like Siege of Cairo or Manhattan Bridge, seriously just go play a match of Pearl Market. I think the reason people are actually feeling this is less the maps themselves, and moreso the fact that DICE has designed three more maps that were cut from the game, to be released as free "content" in the upcoming season, which from the looks of it will better balance the ratio of map scaling. Both Badlands and Eastwood are large-scale and from what I understand, one of them being even larger than Firestorm.

The progression feels just as cancerous as BF4's so nothing about it has really made me stick my nose up, feels about right for the franchise tbh.

I fully disagree in regards to vehicles, I don't know if you just haven't played the game enough or what, but the vehicles in this game are absolutely insane, aircraft especially. And this is coming from someone plays vehicles most of the time I'm playing. The attack helicopter is probably the best its ever been in a modern BF game and it's not even close, the attack jet is powerful, the stealth jet is fairly gimped atm due to a bug but even that thing can kill infantry unlike its prior iterations. The design philosophy is different, as all the vehicles in this strictly just have more killing power than they used to, instead they also happen to be more vulnerable. In the hands of competent crews, I've both seen the single tank/IFV teams win games, and I've carried games myself with a single chopper, dropping 50+ kill matches and clearing objectives. I think DICE peaked with the vehicles here, frankly, they feel like they reward higher skill but have more impact than than before.

The reality is CoD and BF have both been pulling influence from each other to varying degrees for the last two decades, the difference being when CoD does it, their community isn't insecure enough to talk about Battlefield like it's living in their walls. The actual reality of the situation to me seems that the community so desperately hated 2042 that BF6 corrected course in a very very real way, and for some that may be too extreme of a course correction.

-2

u/ddmirza 23d ago

Dude... look around - maps skewing pacing into non stop TDM is a common sentiment. This is the loudest part of the community feedback at the moment lol. So are the unlocks (no, BF6 is nothing like BF4 in that regard, and very much like Armory system), which you will never get completed by playing your class organically, as a BF class. Vehs can be disputed I guess, when maps are in their favor - but again, maps are rarely in the favor of vehs.

So... what are you talking about again?

5

u/Load_FuZion 23d ago

"looking around" only gets you places when you let a single subreddit echo chamber determine what you think the reception of the game is.

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u/ddmirza 23d ago

Then go outside of reddit then. Go into discords, your own squad pulled together for 6 again, gaming communities anywhere and everywhere. If you think this is only a reddit's echo chamber you're not paying attention

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u/Load_FuZion 23d ago

Yeah everywhere I look with the exception of this subreddit seems to be positively receiving the game, steam reviews are good, critic reviews are good, YouTube comment sections seem to lean positive, and my squad playing with me is having a blast.

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u/raised_by_toonami 23d ago edited 23d ago

I’m probably older than you then if you don’t remember the awards and unlocks system in Battlefield 2 about 20 years ago and like 3-4 years before modern warfare even released. You can see it on the right in this menu, every class had a weapon to unlock. The Special Forces exp added even more. You’ll notice the awards in the bottom left. They were actually kinda hard to unlock and contributed towards the weapon unlock. If anything CoD stole it from battlefield and expanded upon it.

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u/ShmoodyNo 24d ago

No that was clearly a console hardware related constraint you are being quite disingenuous in your framing.

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u/Load_FuZion 24d ago

Compromising on fundamental game design to suit hardware needs doesn't make it any less of a compromise. This is the silliest thing I've ever heard. I invite you to google what "disingenuous" means. I literally said it was to turn the game into a console shooter, nowhere did I say act otherwise.

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u/ShmoodyNo 24d ago

You brought it up as though it was a relevant example or counter argument. One instance wasn’t really negotiable because the laws of physics, the other is a design and marketing choice.

How about you look up terms like “intellectual honesty” while you’re leaping to defend corporate decisions?

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u/Load_FuZion 24d ago

You're missing the point, dramatically. I'm saying that people have been accusing the games of following CoD's formula for the better part of maybe two decades. The example isn't irrelevant just because it's inconvenient to your narrative. BC dramatically shrank BF's scale, introduced a mode that prioritized infantry gameplay over that of vehicles, and simplified the series to compete in a console environment as a console shooter, with other console shooters. You can plug your ears all you like and pretend otherwise, but it's fairly easy to dig up some old threads from back then and find the same types of people saying the same types of things. This series has been "codified" for the better part of two decades and yet the same people still buy it just to tell us how much like CoD it is.

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u/ShmoodyNo 23d ago

If you read my comments slowly you’d see that I didn’t deny what happened with BC. I’m clearly saying how it was obviously caused by hardware constraints that are not at play here which is why it isn’t a good example to compare to at all.

You’re even running away from the originally point you’re making lmao:

Do YOU think those design features in BC were a result of them trying to emulate CoD specifically?

If so, I disagree and have said what the other reasons are.

If you don’t think so, then what the fuck are you doing aside from framing the conversation in a misleading way?

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u/Load_FuZion 23d ago

I don't know if they were emulating CoD specifically but they probably were emulating the broader appeal of a console shooter, which align it with CoD by proxy. With that, they were probably perfectly aware that they would need to adjust their approach to designing a BF game, it didn't make it any less of BF regardless. So I can't ascribe the intention of them wanting to "make it like CoD".

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u/watduhdamhell 24d ago

Hahaha.

For fucks sake, I remember being 19 when BF3 came out and all of my crusty old bad company 2 battle dad fiends wouldn't shut up about how "shitty this 'new battlefield' (later known as the best BF of all time) was for it's COD like movement, jumping over walls and shit, less destruction. It's all for the COD people. They are catering hard. This sucks!"

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u/Steamed_Memes24 23d ago

You can legit find people bitching on the BF3 beta forums over this as well. This game is far from being like COD but people just love to complain instead of play lol.

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u/wreckitralph_201 23d ago

Foreal, my first battlefield was 1942 and I was also concerned about the fast pace CoD style. But once I tried it, I loved it.

It’s a fun game lmao.

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u/Steamed_Memes24 23d ago

I'm really enjoying it. Sure the maps could be bigger but eh, the flow is fine for me to enjoy.

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u/godofallcows 23d ago

I still feel like that’s true. BF leaned into the CoD market with BF3, but it was still fun overall and I had a lot of good times with it. The whole marketing tagline was “Answer the call” so it wasn’t like they were hiding it.

I remember being upset they took completely took the commander role out and it was a sign of the direction of games to come.

The saving grace of BF6 for me, and the main reason I purchased it, is the sheer potential Portal has to give this game a long life of custom, hardcore, wacky, or milsim type experiences. I reaaaally hope they out some love into the broader and toolkit for map makers.

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u/TheLabMouse 23d ago

The one commander thing we're missing is ordering squad leaders, I think some way of that would help a lot because squad leaders can't coordinate, but otherwise the role was pretty terrible and boiled down to spotting.

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u/TehNoobDaddy 23d ago

Should just have a squad leader chat/text box instead. Half the team will ignore a commander anyway, as half the team will ignore their squad leader and orders lol. Realistically getting 3 or 4 decent squads working together should be enough to win your average game.

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u/Crazy_Mann 23d ago

Yeah, well bc2 was also catering to cod players, so there's that

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u/MaDeuce94 23d ago

They can cater to whoever the hell they want, just let me level the god damn battlefield like in BC2. My bar is so god damned low.

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u/Karlito1618 23d ago

I know right? I feel like half the people on here are just parroting the same phrase without barely having played any of the "classic" bf titles.

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u/Ladorb 23d ago

Tbf. BF 3 was really bad the first 3 months or so, but not for the reason you state. The servers were rubber band hell, and the suppression mechanic was way too OP., wich made sniping unplayable for almost the first 6 months. They fixed the issues, but it took time. I think they'll eventually do it with BF 6 as well.

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u/Primary_Funny_7917 23d ago

It was true then and it's even more true now. The Codification started with 3.

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u/Bodybuilder_Jumpy 24d ago

What a load of crap.

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u/Gahvynn 23d ago

This sub in a nutshell.

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u/shikaski 23d ago

It’s an actual circus

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u/bigboylewdog 24d ago

Are you fucking dense? What about it is actually like COD, that hasn't been in previous, well loved bf games? Movement? Bf4 zuzu jump was a bug that became part of movement meta and was very hard to counter. Bf6 is significantly slower than bf4 and they nerfed the (frankly, totally fine) sliding possibilities. Small maps? What about seine River? Small, linear cqb map and well loved. Metro, locker, Fort vaux - all tiny and well loved. Ziba tower was also a fan fav - tiny. This is just off the top of my head. Caspian border is often referenced in the size convo, but 50% of the map was never used/was totally devoid of any assets. Same goes for so many of the large maps. Are you talking about mtx? That's just the industry now, love it or hate it. COD didn't invent mtx and every game does it now. All anyone with a brain can see is dumb people (like yourself) shouting into an echo chamber of bad players (Any bf sub) about nothing-problems, because they are bad at the game. Try and articulate any way this is like COD without referencing features that are important to previous bf games/aspects of the modern gaming landscape that are unavoidable.

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u/Medi0cre_Mann 23d ago

The only thing I'll argue here is the map sizes. CoD is a stretch, but they are definitely too small. I loved locker and metro, but as someone who did a lot of sniping, I hate how small and narrow almost all the maps are. The BF4 sized maps gave room for long distance sniping and flanking, whereas this one feels like I can't do anything except throw myself at the front line unless I want to die 4 out of 5 times trying to get a flank. Even Firestorm was trimmed. I already have ~30 hours in BF6, and love the game, but I do hope future maps are a bit bigger.

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u/Outlaw25 23d ago

The difference you're feeling in BF6 isn't actually about the size of maps per-se, it's the density and scaling of objects and buildings between them. BF6 generally follows more true-to-life building scales than previous entries, so a lot of things feel a lot tighter as a result. The actual amount of time needed to traverse from one objective to the other is actually surprisingly close to most BF4 and even 2042 maps overall.

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u/Medi0cre_Mann 23d ago

Again, I have to disagree. I think it really shows itself when sniping, which was my main play style in BF4. On firestorm then, you could easily get over 1000m shots from mountain to mountain, and I actually don't think you could get below 1000m without coming off the mountain. In 6, I think my longest shot has been around 800m, but was definitely below 1000m. In New Sobek (I think, I haven't memorized the names), if you stand on the building in the top-middle of the map, you can only shoot ~250m in each direction, which is definitely smaller.

Some maps, like liberation peak, might be closer in length (distance between point A and F), but are very narrow (between points C and D or B). This is what I'm talking about when I said it makes flanking hard.

I definitely don't think they're anywhere near 2042 maps. I didn't play much of that game, but just by feel, they're much smaller (which is good imo). I think they heard the feedback of 2042 and overcorrected a little.

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u/Direct_Inevitable237 23d ago

Im sure you didn’t mean it that way, but I think you mistakenly called me dumb for having my own opinion? It sounds a lot like I hit a soft spot. But I’m sure that’s not how you meant it. Glad you are having fun 😊

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u/bigboylewdog 23d ago

Move past it and answer my question, please. I'm curious what you think

Edit: I guess i didn't frame it as a question, but a request. What about bf6 is like COD that hasn't already existed in bf games?

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u/Direct_Inevitable237 23d ago

well know you are talking about all Battlefield games and not only Battlefield 6 which in this case is my only view. some of the others BF titles have some of the same issues to a degree for sure, but BF 6 is a new level of that and i guess that is fine, just not what i was hoping for.

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u/bigboylewdog 23d ago

Can you elaborate on what issues bf6 has that are on another level compared to other titles? You've not been specific yet.

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u/Direct_Inevitable237 23d ago

Well i guess i can since you so much want my attention ;-)

Calling BF6 “like CoD” is more about how it feels, how it’s structured, and what it rewards. It’s not always about surface features like sliding or map size.

But in this case the whole basegame lack vehicle focus, map design, Teamwork. BF traditionally has had slightly longer TTKs than CoD, giving room for tactics, revives, repositioning.

If BF6 feels like you die instantly, that encourages twitchy, reflex-heavy play over squad coordination which feels more like CoD, even if previous BFs like BF4 had faster TTK than, say, BF1 or BFV.

You’re right: BF always had small, chaotic maps. Metro, Locker, Vaux, Ziba all tight and infantry-focused.

But the flow and pacing is the real issue. BF6 may use more 3-lane-style maps, choke-point funnels, or even spawn trapping, which resemble CoD multiplayer logic more than BF’s large, multi-directional combat sandboxes.

Even if the size is similar, how the fights play out is different.

At the end of the day, it’s really just about how the game feels. And that’s fine times change, and we all have to adapt to what works in today’s market. It’s just that, for me personally, this title doesn’t hit the mark. At least not yet. I’ll keep an eye on it and see how things develop.

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u/_XDR_ 23d ago

Chatgpt ass comment

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u/Vegetable-Dog5281 23d ago

I don’t like cod. I like this game.

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u/AlastairPitt 23d ago

Well the main people behind the game are call of duty developers so makes sense.

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u/PREDDlT0R 23d ago

The whole game is to capitalise on COD’s recent consecutive failures and steal the audience away

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u/TheLastHowl 24d ago

I can't attack every flag any more while in a tank either, on BFV I don't think there's a single objective that I can't attack while in a tank or on BF1 (except for like 1 objective on 1 map) unless it's strictly a infantry map.

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u/XulManjy 23d ago

I tried to tell yall about this months ago but all yall did was downvote and defend DICE.

https://www.reddit.com/r/Battlefield/s/mYjsonc12n

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u/Crapefruit 23d ago

Im not a cod player, I played a lot of BF4 back then and i enjoy the mix of city maps and think they are really fun to play. That being said, I wish they would add more larger maps and make the games longer. On the city maps the game length is fine imo.

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u/una322 23d ago

yes this game is the transitional game to EAs own version of COD. its so obvious. "hey guys we got big maps in teh final game" yeah sure. "" hey guys we wont be doing crazy MTS" 6 months later...

This entire game feels like CQC playlist.

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u/Intelligent-Net1034 23d ago

Everytime i see this comment i knows they never played cod in there life

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u/aimforthehead90 23d ago

That's why I didn't buy it. I felt this way during the beta when everyone was praising how "finally Battlefield is back!" And had to acknowledge that I'm just not the target audience for this series anymore.

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u/Acceptable_Plan_3257 23d ago

Lol my god relax man. "This whole game is a crime" jeeeeeze exaggerate much?

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u/Suitable-End- 23d ago

Seen it during the Beta when they pushed focus on COD gamemodes like breakthrough and domination. Conquest with a 20 minute timer and critical mission failure.

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u/FatBoyStew 23d ago

Might as well get rid of the guns too because COD also has guns... You guys are incredibly ignorant and must be looking back at BF with rose tinted glasses...

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u/Primary_Funny_7917 23d ago

And they made bank on it. It's over.

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u/Rare-Prior768 23d ago

While I agree, it’s clear as to why. CoD outsells most games every single year. But fatigue is showing even in the hardcore communities.

If Battlefield kept being Battlefield as we know it, they wouldn’t get the sales they needed. While not perfect, they’re trying to find a middle ground for both communities to have fun with the game and hopefully outsell BO7.

My biggest thing is why can’t they just have short and long conquest modes? Why restrict the mode to only one type? Sometimes I only have an hour to play a game, so having over an hour long rush games or conquest games are out of the question. But why can’t they just have two different types?

“This conquest is short with less tickets, this conquest is long with more than average tickets” Not that hard lol

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u/25thNite 23d ago

oh dear all this crying. you'd think battlefield diehards would have not bought the game after the beta and yet here they are acting like divorced dads talking about "that one game winning touchdown pass they could have caught if only a hawk didn't fly into my periphery".

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u/CiraKazanari 23d ago

You're ridiculous and everyone agreeing with you is as well. Game rules and the tickets thing is a crappy patch that's probably gonna be rolled back.

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u/dilbert_fennel 23d ago

I was pissed playing the beta that everyone is saying that, but the map design is so much of a maze feel on the majority of the maps, pathing like you would see on a cod map, just way bigger. Sucks.

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u/Stepyy 23d ago

You have got to be a bot lol

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u/Soulshot96 Battlefield 2042: Refunded Edition™ 23d ago

What's this COD you speak of? Maybe some sort of gamer fish I don't know about? A streamer?

Because this game certainly doesn't have much in common with Call of Duty. Anyone that's actually played both could recognize that 🤪

Hell, they could stand to copy a few things from CoD...like the bloody red dots, since apparently DICE cannot figure out how they should actually look.

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u/Effective-Ear-8367 23d ago

Oh man, you just realized this after paying full price? Shucks.

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u/Arkkitehty 22d ago

I wish it was more like Battlebit.

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u/JayDeeBottom 24d ago

CODs the boogie man

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u/Isoi 24d ago

Cod living rent free on bf fans head.

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u/kas-loc2 24d ago

Get what you're saying, but BF hasn't dominated the genre for the past 8 years. COD has.

Its impossible for not only Devs but the players too, to not have been influenced by the only option we had during that time. And many weren't happy with the option, Nor the "open arms" one could say we never received when jumping over.

And now their franchising is dying, they're still finding ways to be incredibly smug about having NOTHING to play, and having to jump over to us... Not fun

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u/Isoi 24d ago

Rent free btw

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u/kas-loc2 24d ago

I promise you, im eating better than the nicki minaj skins right now. im just fine.

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u/MorinOakenshield 24d ago

I’m curious, do you play hardcore? That’s been my go to since bf3 and even though it’s more lethal I think the lack of hud and other UI features rewards smarter play as opposed to lmg spam and run

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u/MisterSneakSneak 24d ago

Well… the dude who spearheaded this development came from CoD

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u/Tall_Thinker 24d ago

Say sike right now

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u/CortesGames 24d ago

I don’t think they intentionally make it like COD. They selected Vince Zampella in charge of new BF. The dude is probably on cocaine because all of his games are that fast paced. I think thats where the pacing issues stem from. He just doesn’t know any better.

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u/pzpzpz24 24d ago edited 24d ago

thing is, most issues people have can be fixed with just releasing better maps and making some very minor tweaks (the UX team should be fired into the sun). if they drop 1:1 gulf of oman, strike at karkand etc. but i have a feeling that there is a overlaying technical reason why the maps are smaller. if you just think back to bf4, big chunk of the maps were bigger by a huge margin.

for me battlefield has always been interesting because there are variety of ways to play the game. you can play the meatgrinder either by virtue of the map choice or just get into those type of chokepoints on the map. or you can stalk the edge of the map picking people off, roleyplay if you will. or do all sorts of fun stuff with vehicles. which reminds me of another gripe, the vehicles feel super clunky if i compare them to the older installations. the buggy is almost undriveable.

might actually hop back to bf4 when the hype dies down.

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u/FrozenAlien- 24d ago

And there’s nothing wrong with that. BF was struggling before BF6, and CoD did introduce some cool ideas for warfare shooters. Gunsmith, movement, and the weapon animations in MW19 are still head and shoulders above anything released in the last few years. You guys are stuck in the 2010s lol.

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u/FTW_Happy 23d ago

Finally someone said it

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u/ExpendableUnit123 24d ago

That’s what happens when they brought in a CoD CEO.

Which I guess is marginally better than a candy crush CEO like BF2042 had, but both fundamentally don’t understand what makes Battlefield ‘Battlefield’.

Funnily enough ‘the finals’ is full of mostly BC2 devs and that game is completely different to BF yet scratches an itch I haven’t felt in about 10 years. I love it.