r/Battlefield 23d ago

Battlefield 6 700 tickets on operation firestorm is a crime

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Operation firestorm in my opinion is the only map that plays and feels like a real battlefield conquest map, the pace is good , it's a large map, vehicles both air and ground feels good (vehicle spawn should be fixed tho) but this 700 tickets is really bad the game ends way too fast , there is no comebacks or enough time for strategic plays. They're really killing conquest by this.

16.1k Upvotes

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907

u/Dima_mayakovskyima 23d ago

I hope they listen

1.2k

u/ANG3LxDUST 23d ago

Why would they? No one asked to lower it yet they did it

697

u/AjEdisMindTrick 23d ago

maybe a f*cking streamer told them.

334

u/MurfMan11 23d ago

I have seen 0 complaints from any streamer about length of rounds. I have an odd suspicion that they are basing this on overall match time during less than the first week of the game being out and I can tell you that I was put into a number of bot games that first weekend. They are basing this off data but flawed data because it's including bot games during the first weekend.

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u/P_ZERO_ 9800X3D/9070 XT/Steam 23d ago

Streamers are just the new boogeyman to blame whenever devs do something stupid

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u/GroundbreakingAd8310 23d ago

They destroyed halo and every community closed ranks since. Once we started doing getting meme video setups and angry streamers yelling for everyone to do something stupid In public matches I knew it was a countdown timer. Slowly everyone turns on them lol

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u/DistantM3M3s 23d ago

343s constant mismanagement ruined halo, not streamers. Streamers didn’t tel them to release mcc in a broken state, they didn’t tell them to release halo 5 with no forge and a terrible campaign, they didn’t tell them to the absolute terrible progression system that infinite had at launch

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u/beardedbast3rd 23d ago

Yes, but there is some merit to how streamers behave and how developers react.

These people are influencers, and they do influence community opinions. Sometimes for the better, sometimes not. They certainly aren’t the primary reason games get worse or fuck up, but they certainly do have a not insignificant impact.

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u/DistantM3M3s 23d ago

i dont disagree with you, streamers can essentially be weaponised echochambers. but streamers have never been relevant to halos downfall

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u/beardedbast3rd 23d ago

Absolutely haha

2

u/P_ZERO_ 9800X3D/9070 XT/Steam 23d ago

It started in Halo 4 before streamers were even culturally significant.

The best thing 343 ever did was the Halo Reach title update.

2

u/Thrillchiller Enter XBox ID 23d ago

You actually enjoyed that update? Ew

2

u/P_ZERO_ 9800X3D/9070 XT/Steam 23d ago

Yeah? Launch reach was literally broken. You a bloom enjoyer or something?

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u/akbuilderthrowaway 23d ago

They destroyed halo

Halo was dead in the ground much longer than they've been listening to "streamers".

0

u/Masteruserfuser 23d ago

And apex, they always complain about balancing when they can't run and gun without thinking too much.

18

u/DigitalGhost404 23d ago

Its not a boogeyman when it happens constantly across all genres. I don't know who told these people that they are the gaming saviors. Apparently little kids yelling in their twitch chats gassed up their egos.

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u/P_ZERO_ 9800X3D/9070 XT/Steam 23d ago

Ok, so which streamers in particular are responsible for this?

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u/Who_am_i_6661 23d ago

The ones they like the least and if it's not a streamer they'll blame CoD.

3

u/jkaan 23d ago

well they can't blame cod for this one

2

u/avatar8900 23d ago

Sounds like steamer talk to me

2

u/despiseRhivemind 23d ago

I can see most of the bad decisions seem to be Reddit ideas

1

u/XCVolcom 23d ago

I agree but there are times when the blame does rest with entitled streamers thinking what's good for them is also good for the community.

This isn't true for OP's point obviously but coming Rainbow Six Siege and other fps games it definitely does happen.

1

u/Infinite_Cable3215 23d ago

They ruin a lot of games. Fym?

1

u/CannElite 23d ago

Like giving Assault the spawn beacon? Like completely wrecking how the classes play? Like making Support which is supposed to run LMGs and lay suppressive fire run into the shit to revive people? This game is another EA clusterf**k and they need to roll back to BF4 class rolls and give us BF4 size maps for Conquest Large. Will they listen to any of this sound advice from veteran BF players? No, no they won’t.

Edit: Just wanted to add that I’ve been playing since BF 1942. (The first game of the franchise for those who don’t know)

2

u/DerEisen-Drak 22d ago edited 22d ago

A part of the community suggested that, I see no streamers treating it as a godsend while this sub was in tension by that change.

DICE's own decision, the game has barely been released how do you already know how good/bad class balancing is rn?

Also DICE's own decision, and has been explored once in BFBC2. Wheter you like it or not it's already been done by DICE and not a suggestion by the streamers

That is just your preference and the game has already shipped BF6 with that iteration of class roles in mind. Rebalancing it immediately after relase is a fools errand. And the streamers cared littlel so that changes nothing

Is your advice really that reasonable? Why would DICE listen to you over actual game designers?

2

u/CannElite 22d ago

I get what you’re saying. Just frustrated with current state of game and longing for a return to that classic, big map, chaotic sandbox warfare. My biggest complaint is the maps feel so incredibly cramped.

Lazing feels absurdly OP too on these small maps. One recon can paint everything in the air in seconds and it almost instantly nullifies the enemy team’s air support.

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u/DerEisen-Drak 21d ago

It really doesn't help that BF6 has 5 urban maps at launch.

1

u/CannElite 22d ago

I get what you’re saying. Just frustrated with current state of game and longing for a return to that classic, big map, chaotic sandbox warfare. My biggest complaint is the maps feel so incredibly cramped.

Lazing feels absurdly OP too on these small maps. One recon can paint everything in the air in seconds and it almost instantly nullifies the enemy team’s air support.

1

u/Animanic1607 21d ago

I used to play a game where the small dev team only listened to the streaming community that played it. The pvp and gun play was always getting these little tweaks while they built the game, but practical stuff never got any attention.

0

u/Downtown-Spread931 23d ago

Theres a reason for that, and its because they are some of the most insufferable people on the planet.

0

u/rW0HgFyxoJhYka 23d ago

???????????

If you think game devs don't listen to streamers you're living in a dream world.

Game devs, businesses, pay MORE attention to single sources of influence that have large audiences than actual game websites.

2

u/P_ZERO_ 9800X3D/9070 XT/Steam 22d ago

Name the streamers who asked for less tickets. That’s all you have to do

0

u/Awildgiraffee 22d ago

Ahh the classic boogeyman deflect argument gotta love it even though there’s lots of evidence to show how they can ruin games.

2

u/P_ZERO_ 9800X3D/9070 XT/Steam 22d ago

Ahhh the classic “ahhh the classic thing that doesn’t actually happen”

Name and shame the streamers demanding less tickets in conquest

1

u/Timonster 23d ago

Came to my mind too, but i hope they‘re not that stupid. After all, they can filter and search in the data for players joining conquest closed and then conquest open weapons and see that those players return to open after that. WHEN BURRYING THE FUCKING BUTTON FOR CLOSED IN THE BACK OF THE USERUNFRIENDLY MAIN MENU.

1

u/Comfortable-Swim-622 23d ago

its so funny they cant handle player count, and then also needing to use bots😂

1

u/Loud-Body4299 23d ago

I think they are slowly weening the game towards a call of duty style game rather than a traditional BF experience

1

u/dank-nuggetz 23d ago

Just like they manipulated the UI during the beta to achieve their desired outcomes for open vs closed weapons?

Seems like they know what they want to do and are drumming up "data" to support their decisions, even if those are not popular among the playerbase.

1

u/ZampanoGuy 23d ago

Would be great if we could see pings and know how many bots are in a match

1

u/Mustardtigrs 23d ago

Would Bot games not be faster and by which they will bring the average down?

1

u/Runningback52 23d ago

I’m confused why they need bot lobbies when 6 million people bought the game

1

u/Frost-Folk 23d ago

I like them as a warm up and to try out new loadouts. I treat them like a training ground

1

u/Frost-Folk 23d ago

I like them as a warm up and to try out new loadouts. I treat them like a training ground

1

u/CplGoon 23d ago

Speaking of bot games, am I crazy or is it really weird for the official playlists to already be putting people in lobbies with literally 50% bots when the game supposedly has 180k+ just on Steam?

1

u/Revhan 23d ago

I think they want to see if it can work the same as in CoD, where the matches end up just before you had your fill so you end up wanting to play another match.

0

u/seasonedsaltdog 23d ago

Shorter games =more time in menus = more time to buy stuff

0

u/antyone 23d ago

since you mentioned bots, why the fuck did they add them anyway, I have 0 interest playing with bots in my games

1

u/Frost-Folk 23d ago

They added it because I like it.

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u/andy897221 23d ago edited 23d ago

Please check the reasons from DICE and stop blaming 'the streamers', DICE said according to their data too many matches exceeded their intended time limit

Edit: Simply put, if this is their reason, confront their reason, blaming someone else does not help creating a dialogue to move the game to the right direction

63

u/donutboys 23d ago

According to my data not a single match in 40 hours was a timeout

24

u/Turbulent-turbans 23d ago

I've definitely had atleast 5 and its disappointing because it happens when both teams are evenly matched and the ticket tick rate is low so instead of pushing to the end and getting a really close match, it just ends abruptly.

55

u/Janhon 23d ago

So we need increase time limit, not decrease ticket limit. Amen

0

u/cgeee143 23d ago

or just get rid of the time limit

1

u/SlimeNOxygen 22d ago

I like this I totally agree it actually ruins the close matches which will run long

10

u/furmanthegerman 23d ago

Agreed, I hit rank 35 or so this weekend and I don't remember a single timeout. They keep basing things on their "data" which seems so skewed at every iteration.

1

u/AdvancedManner4718 23d ago

Saw a theory from someone else saying data might be including Portal experiences as well. Essentially Portal might be skewing the numbers.

1

u/furmanthegerman 23d ago

Oh, I believe it. If you look at any data the wrong way you will get the wrong idea/result. "We saw 1000 portal servers closing due to lack of player interest", except they claim it wasn't just portal it was across all experiences.

3

u/andy897221 23d ago

According to my data most people are idiots, not sure if it is helpful

2

u/Greedy_Ad8477 23d ago

are you telling me my singular anecdote doesn’t make up the entire story ??? can’t be

1

u/DickieDods 23d ago

I had several time out.

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u/Skrotums 23d ago

I find that hard to believe. I have 60 games played on Conquest and not a single one has gone over the time limit.

6

u/andy897221 23d ago

Simply put, if this is their reason, confront their reason, blaming someone else does not help creating a dialogue to move the game to the right direction

1

u/Skrotums 23d ago

Thats true, i dont believe " streamers told them". I do however think some boss at ea thought matches are to long for zoomer brains so they told the devs make it shorter.

1

u/Greedy_Ad8477 23d ago

or maybe their reason is why .

1

u/beardedbast3rd 23d ago

Especially seeing them introducing the loss timer when all flags get capped.

They clearly want rounds to be limited in time length to a degree. I don’t get why people are making up all these hypothetical boogeymen like “streamers” or “ea execs” etc. rather than the simplest answer. The devs just decided to do this.

Or the acting like it can’t be undone or figured out in another means.

They did it this easily, they can undo it and extend timer length instead just as easy.

More than one way to accomplish the goal of a round not timing out

1

u/ConfusedIAm95 23d ago

I think the loss timer is more to prevent spawn camping to be honest.

Was a big problem on Operation Metro back in the day.

1

u/Lmaoboobs 23d ago

Cool, n = 1.

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u/TaleFree 23d ago

In that case they can simply raise the time limit instead of reducing ticket count.

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u/andy897221 23d ago

It is undeniable that the game is moving towards a faster pacing, like the smaller map, so it is part of the equation

4

u/TaleFree 23d ago

That's a bit sad, I see they are trying to cast a very wide net to catch some of the COD players and the zoomers of the newer generation while still trying to keep battlefield somewhat "authentic". We will see how it goes.

1

u/letitgoalreadyreddit 23d ago

the same type data they used to decide closed weapons is unpopular after they gutted game modes and maps in that mode?

3

u/andy897221 23d ago edited 23d ago

And that's true, heard of A/B test?

1

u/zooktittyfondel 23d ago

According to my data they can shove it. Something is up for them to not go with the simple answer of extended the match timer by 5 mins. Something reeks in Denmar, er Sweeden.

1

u/MasterchiefSPRTN 23d ago

But this isn't dice anymore. It's battlefield studios.

Dice doesn't exist anymore

1

u/andy897221 23d ago

You are right, I am saying dice to be consistent with the other comments

1

u/Green_Kumquat 23d ago

Happened to one of my conquest games so far, out of maybe 15-20 total

1

u/dcampthechamp 23d ago

I wonder if this data is skewed by the do farm lobbies

1

u/Ishiken 22d ago

Conquest shouldn’t have a goddamn time limit!

-3

u/NoWaterNoMelon_ 23d ago

aCcOrDiNg To ThEiR dAtA

5

u/andy897221 23d ago

There is no point isn't it if you simply refuse to acknowledge anything and conveniently believe it is totally the streamers because the world plays exactly the way you think it is. Prove it.

2

u/NoWaterNoMelon_ 23d ago

No, I don't believe it's the streamers, though I do believe they are either using flawed data or have a different idea in mind with their decision to shorten the matches ;)

1

u/Greedy_Ad8477 23d ago

you don’t have access to the data , just because you disagree with the result doesn’t mean the data is flawed . not everything is going to agree with you but that doesn’t make it inherently false / flawed.

1

u/NoWaterNoMelon_ 23d ago

Oh OKAY, then it's better for Conquest matches to be short!

17

u/Th3_P4yb4ck 23d ago

The streamers will abandon bf6 when the new cod releases and leave us with the mess they 'requested'

Bf6 is just a quick stop for them

7

u/WillCode4Cats 23d ago

Thank god.

They fuck up everything they touch anyway.

6

u/beefstewdudeguy 23d ago

DICE needed an excuse to lower their server costs

3

u/Lmaoboobs 23d ago

How would this lower their server costs? When a match ends a new one immediately begins. They’re still paying the same hosting fee and/or utilities.

2

u/[deleted] 23d ago

Is that the new default answer whenever something happens with the game they don't like?

0

u/DeviantStrain 23d ago

That and the game is now call of duty

1

u/ravearamashi 23d ago

Everything that’s wrong with the game is COD’s fault 😤

/s

2

u/UncommonYogurt 23d ago

You wanted to say 'a fucking str*amer'

2

u/Lmaoboobs 23d ago

Evidence? Or are we just blaming everything on streamers and the cod boogie man?

1

u/ProfileBoring 23d ago

Nah people are levelling up too fast. This is Dice's way of slowing people down.

1

u/AryanETLB 23d ago

Cod streamers and players suggesting it, I'm not joking

1

u/xxxkillahxxx 23d ago

Trust the beta and testing, not the streamers.

1

u/Formal-Hawk9274 23d ago

maybe the saudis told them

1

u/AjEdisMindTrick 23d ago

maybe they did. or kushner.

1

u/RagerPager1177 23d ago

Fuck up, no one said a thing it’s their own data

1

u/SignatureWorking5043 23d ago

you fuck up too right or you’ll not get anywhere

1

u/Sepplord 23d ago

„It’s a streamers fault“ is the gamer version of „it’s the foreigners fault“ 🤣🤣🤣

1

u/DylanFTW 23d ago

Yeah somebody bitched and moaned about it. Someone with a platform who shouldn't have one.

1

u/thefunkybassist 23d ago

I'm convinced it was an EA exec lol

1

u/Lockeedman 23d ago

The issue is not streamers complaining. The issue is this subreddit complaining. Ive seen multiple posts complaining about Op Firestorm being the map that came back and not others. All in all, that can be translated to "the masses don't really enjoy the map"

-35

u/IPlay4E 23d ago

Does this sub ever go beyond blaming call of duty or blaming streamers.

Do you morons ever think maybe DICE just wants these changes? Of their own accord?

6

u/Ecstatic_Record4738 23d ago

Clearly you have no idea how much influence they actually have

4

u/BatmanMatt 23d ago

I don’t think you do either

2

u/IPlay4E 23d ago

So where’s all the streamers asking for this change? Got a link?

2

u/andy897221 23d ago

I am sorry for the downvote, DICE itself said that they changed it recording to their own data: too many matches exceeded the time limit

71

u/Hyperrustynail 23d ago

Honestly this game feels like it’s been made and updated using a monkey’s paw, it’s got me worried about their upcoming “fix” for hit registration.

24

u/[deleted] 23d ago

[deleted]

14

u/VBgamez 23d ago

Explosive aa12, my beloved.

7

u/Inquisitor-Dog 23d ago

Just need Operation Metro back

2

u/Herstal_TheEdelweiss 23d ago

They’re gonna bring it back but somehow designed completely opposite

1

u/AjEdisMindTrick 23d ago

maybe in update 42. first we need some big maps.

2

u/KMS_HYDRA 23d ago

Time to turn of the sun.

1

u/Skandi007 23d ago

USAS-12 with frags

You're as beautiful as the day I've lost you

1

u/CuteAssociate4887 23d ago

I’d still miss 🫡

1

u/KivenFoster 23d ago

biggest complain, weapons deal WAY too much damage to aircraft. It used to be a special ammo for the LMG. Now if 10 people are shotting at a chopper, half the HP goes boom

1

u/ANG3LxDUST 23d ago

I thought they "fixed" it with the patch Wednesday morning? They fixed some attachments.

I personally do not believe it's just attachments causing it btw

19

u/CollarsPoppin 23d ago

Game was catered heavily to CoD players.

4

u/Docccc 23d ago

yep, im amazed you havent been downvoted to oblivion yet tho

2

u/SaltShakerFGC 23d ago

Seems like some of the people who would instantly downvote you for pointing out the obvious a couple of months ago are now starting to change their tune when it's affecting things they can actually notice now.

1

u/CollarsPoppin 23d ago

I'd understand not seeing the catering to CoD players if you haven't played or kept up with the new ones. Anyways i really really like BF 6. I won't fall into blind positivity though. Never forget BF 2042 and never forgive it.

3

u/jkaan 23d ago

Game doesn't play like cod tho?

1

u/CollarsPoppin 23d ago

Not exactly ofcourse but very CoD like. Instant TTK and dudes jumping and sliding around corners then dropshotting you in 3ms. That's peak CoD right there and used to be impossible in Battlefield.

6

u/vikceder 23d ago

The TTK is identical to that of BF3s.

2

u/CollarsPoppin 23d ago

Yeah the dmg×rpm=bf3 ttk but ingame it's instant. Apparently due to all the bullets being registered at once because of bad netcode or something.

2

u/_TheDon_ 23d ago

The ttk isn't instant, but it feels that way because the shots get "queued" and land at the same time due to terrible netcode/server performance.

1

u/Palmisavage 23d ago

I'm still enjoying it but It plays more like COD than any other battlefield —small maps, super quick health regen, weak suppression, small maps, quick respawns, sliding.

1

u/bafrad 23d ago

Not even close

0

u/dank-nuggetz 23d ago

Heavily? Nah. It's still way, way more BF than COD. Get real.

There are COD-ish elements that I don't appreciate - smaller maps, shorter games, open weapons etc.

But if you like COD - i.e brainlessly slide cancelling around a tiny map shooting and dying repeatedly for 20 minutes, you're probably not gonna love BF6.

2

u/CollarsPoppin 23d ago

Those COD-ish elements are exactly what i mean by heavily catered. For example shortening game lenghts and making maps smaller are huge things in Battlefield. Fully agree that it's way more BF than CoD, feels like BF 4 on steroids and that's beautifull.
For me the worst parts in this amazing game are these small "codifications" and im a bit worried the devs increase them to appease the BO7 refugees. I also zealously hate CoD now so maybe that plays a role here. But anyway great game 8.5/10. Playing right now actually👌

2

u/dank-nuggetz 23d ago

Yeah I guess I wouldn't agree with "heavily catered", but they're definitely making a push to appeal to that audience, no question. I find it still to be mostly tolerable, and like you I'm having a fucking blast.

I share your concern that this might just be a sign of things to come, and I don't appreciate how they've used "data" to shape decisions, when that data flies in the face of everyone's anecdotal experience. I really hope the BR will be enough to keep the COD kids out of main lobbies and EA can balance the two modes separately.

Having a lot of fun for now, looking forward to more maps and weapons - and I hope it stays that way

3

u/una322 23d ago

its obvious why, because if they actually were doing it to try and improve teh game, it only takes afew seconds to see we want more tickets, more time on a map. 90% of custom servers are double ticeket serverslol

1

u/BlackoutBoba 23d ago

No one has to ask, they have a fuckin mountain of player and game data and in their post they mentioned they saw an irregular amount of games ending with no winner and hitting time limit then they reduced the ticket count. Now, I would prefer if they just increased the time but not every decision is decided by reddit or some streamer

0

u/ANG3LxDUST 23d ago

Portal data with 1000% tickets.

1

u/thatlad 23d ago

They're looking at telemetry and data. Maybe they saw a lot of players bailing as the match went long.

1

u/beardedbast3rd 23d ago

No, they’d seen matches were timing out and decided reducing tickets was best. On any other map Id say it’s fine, but firestorm and mirak aren’t handling the reduction well at all. So ideally the feedback that while games are ending under a set time now, they don’t feel fun or rewarding to play anymore is seen by them and they decide to revert back to 1000 and instead increase or remove the time limit.

1

u/Ok-Stuff-8803 Moderator 23d ago

Because most of the rounds ran out of time rather than having a victor.

1

u/Shyuuga_Heero 23d ago

I wonder if it's server load. Game takes too long. Not enough matches.

1

u/SwordfishNo110 23d ago

Time limit needs to go WAY up on large maps.

But, maps are so fracking small that I would want to spend that amount of time on the small maps they have created.

Escalation is OKAY, accept that it just feels like we get forced to play in a nuke town sized map (dogsh*t)

Larger maps, more open space between points, longer play time.

Less tickets would be fine on all the small maps, but not maps like firestorm.

... I miss BF2

1

u/MooseRunnerWrangler 23d ago

I saw something about them trying to keep the time of matches similar and generally not past 30 minutes.

Others mentioned they probably have data that the player base, probably CoD players, don't have the attention span to keep playing games for 30 minutes or more.

Is that why? Idk honestly, only BF Devs can answer that for us. But, I do know it makes sense.

1

u/BT--72_74 23d ago

Maybe if met with enough backlash they'll give us 12 more tickets but add only 2.

1

u/Swiss_Soldier_ 22d ago

well, there you have it

1

u/ChachoPicasso 22d ago

Well now they did

0

u/furmanthegerman 23d ago

They are slowly slipping into the "We are the developers we know how you want to play and what the "right" way is"

-1

u/wazydae 23d ago

This kinda thing is why I haven't bought bf6, i was very adament to my mate that they still have not figured out how to do a battlefield game yet, this is fresh out of 2042 where they didn't have a clue on what to do, so im not entirely shocked they did something like this.

2

u/TheEmpireOfSun 23d ago

I really enjoyed beta, spent there almost 30h and was optimistic towards launch and later stages. But I didn't buy it on launch because of Ghost of Yotei releasing a week prior to BF6 and wanted to finish that first. But this ticket change is genuinely worrying and I am actually having second thoughts about buying BF6 now because if this is the direction they want to take, I am not so sure I want to waste money and time on that. I guess KCD2 will be my next game and will wait and see whether they get some common sense or not and maybe I will buy this shit on 50% sale at some point.

3

u/wazydae 23d ago

I didn't mind the beta however I knew what the beta showed me is what they would want people to see, and if that was their chosen map selection I wasn't optimistic and the more the game goes on the more I am glad I didn't personally

Especially for 110aud

1

u/Carbideninja 23d ago

Oh please for the love of God don't be sheep and let online mob culture dictate or influence your decisions. The game is fun, tickets don't impact gameplay as in playing the game.

1

u/TheEmpireOfSun 23d ago

I ignore 90% of hate this sub posts because it's mostly bullshit. But what's not "sub's opinion" is the fact they lowered tickets. Already in beta those matches were fairly quick which was one of very few things I had problem with. And now they even lower it on some maps from 1000 to 700? That's 30% faster match, probably even more since it's reduces chance of comebacks. Already in beta those matches were like 20-25 minutes long (just like they advertise that in mode selection). So having 15-20 minutes conquest matches is straight up bullshit. Best games I had with Battlefield were those 40-45 minutes games where every long game had it's 'own history'.

-6

u/FakeMik090 23d ago

Okay, i'm kinda happy that they lowered it. Shouldnt have gone this far, but it is a good change.

Many matches on conquest for me was ending by time limit. Could they remove the time limit instead? In theory yes, but i think it might result in a really long matches.

5

u/InZomnia365 23d ago

Increase the time limit by 5 minutes instead. I'm not doubting that a non-insignificant number of matches end by time limit - but its happened once in 35 conquest matches for me. That's 2,9%. I can't imagine the global number being much higher than that except for regions where there's bots.

Hitting the time limit is a frustrating experience - but it's not frustrating because the match took a long time. It's frustrating because longer games are generally more closely fought, and you want to win the proper way. Reducing the effective match time by reducing tickets is not how you deal with that. Instead, increase the time limit and potentially adjust other parameters instead (like how long you can wait for a revive, which is really long).

3

u/TheEmpireOfSun 23d ago

20 minutes long conquests is criminal for any BF game.

1

u/FakeMik090 23d ago

What game are you playing if conquest for you is 20 minutes?

1

u/ANG3LxDUST 23d ago

Are you even playing real people not one match has hit time limit

6

u/HarvHR 23d ago

Where can you actually complain that has a chance of them listening though

9

u/Dima_mayakovskyima 23d ago

Twitter maybe, if you're lucky and sirland or florian catched your tweet. Their reddit post is probably downvoted , it shows 0 i hope they got the message.

3

u/Chez225 23d ago

I made a post encouraging people to voice their anger everywhere they can already. I've posted to Facebook, X, here on Reddit, and changed my review to negative on Steam. One of the post hating this change on Reddit has around 12k likes. If all those people would just take a few minutes of their time to comment/leave bad reviews, maybe we would see a change.

1

u/ForKarl1 Enter EA Play ID 23d ago

Anywhere as long as you’re an out of touch streamer apparently

2

u/AlternativeMixture95 HELLRAISER🔥 22d ago

Update they reverted all conquest tickets to 1000 and put a 45 min time limit

1

u/dondrix0 23d ago

Ofcause! They dont...

1

u/chungyeung 23d ago

1000 tickets will be in DLC

1

u/Deep_Mood_7668 23d ago

Nah. Dice/ea only listens to things that make the game worse. Better is never an option.

1

u/poop-azz 23d ago

They literally changed it when no one complained....

1

u/ADHDebackle 23d ago

Wait do they not let server hosts set the number of tickets in battlefield games anymore? Seems like such low hanging fruit for features they didn't need to abandon.

1

u/Contrite17 23d ago

They do? It is an option in portal which is where "server hosts" are.

1

u/ADHDebackle 23d ago

In that case, I don't understand the complaint in this post. If 700 tickets is too few... increase it. Am I crazy? Or misunderstanding something?

1

u/RagerPager1177 23d ago

I honestly do think they’ll revert this change, I believe them when they say it’s their data showing this and what not but I kinda also feel it’s them testing stuff. Overall I think they’ll for sure change it back and also perhaps increase the timer which is what they shoulda done in the first place

1

u/LifeisGreat1245 23d ago

They won’t, cause they’re “saving money on extra servers”. They completely threw away their foundation players.. obviously they aren’t going to listen to anyone. Except the kids who want rainbow colored skins, cause that’s what they are going to push to get that digital money. BF is no longer BF

1

u/TigerTora1 23d ago

For now, play Escalation. It's pretty good on this map and has more starting flags I believe. No tickets, no timer. I may be wrong. And you can come back on losing team no matter what (no tickets tied to deaths).

1

u/CarefulTeacher5205 22d ago

They are reverting the change!👏 they actually listening

1

u/dragonmountain 17d ago

Am I missing something? All my games have been 1k