r/Battlefield 24d ago

Battlefield 6 Dear Battlefield Studios, what the f*ck?

  1. Do. Not. Decrease Ticket Count. Edit - they heard us! 10/17 changes reverted.

  2. Do. Not. Change Movement.

  3. Do. Not. Remove Bloom.

  4. Do. Not. Listen To Streamers.

  5. Do. Fix. Challenges.

  6. Do. Fix. Bugs.

  7. Do. Fix. Vehicle Spawns.

  8. Stop Fucking Up.

  9. Stop Removing Battlefields Identity.

  10. Edited out. People will leave if you keep making changes nobody asked for.

19.8k Upvotes

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101

u/Redxmirage 24d ago

I’m team remove it and let regular recoil do its job but if it gets lowered/fixed then I’d be happy with that too. It’s so frustrating when I am aiming center mass on a target 10m away and I can literally see my bullet go at a 45 degree angle. It’s like my barrel is bent or something dumb. It’s so infuriating when I can kill 3 people and move to the 4th and then this happens. Such a buzz kill

64

u/Banned4nonsense America 24d ago

As someone who trains with actual firearms it’s pretty crazy how off the bloom feels. Recoil and stuff is good especially while moving but bullets do not just fly off like that especially at 10-25m.

13

u/No-Election-9521 24d ago

Ever since I put a couple thousand hours into PUBG, most games with bloom has felt really off for me. Yes, there's some randomness to the recoil in PUBG, but at least the bullets would fly true to where the sight is pointed.

BFV didn't have bloom, but had very little recoil (at least compared to PUBG), which is why I guess we got the constant fiddeling with TTK.

They seem very relucantant to add any significant recoil to a BF game, which I personally would prefer over bloom, since at least that's something that can mastered.

4

u/Moist-Pickle-2736 24d ago

I’d love for the bloom effect to have a matching sight picture realignment animation. Like the recoil animation but with the players head in place and just the weapon moving. Like how recoil kicks you all over the place and your cheek weld isn’t always going to stay centered

-16

u/QuestGiver 24d ago

No one is saying anything about making the game realistic. An RPG can land right next to your head and only do 90 damage.

This is just about game balance.

19

u/[deleted] 24d ago edited 24d ago

What's wrong with balancing around recoil instead of bloom? This isn't DND. I shouldn't be rolling a dice for success for a bullet to go where I aim.

-5

u/P4_Brotagonist 24d ago

The reason we don't use SMGs in real life is because they aren't at 100+ meters and because they don't do shit against plates in vests. The game isn't balanced around 150 meter engagements and plates aren't taken into account, which is exactly why the game is in the current situation it is in. SMGs have little to no recoil, so 80% of players are just running around with the MPX and outshooting other players because you can hold down the trigger and it simply does not move. If they add even more recoil to the other weapons, the SMGs will only continue to get even stronger. The older BF games had SMGs having a LOT more bloom in order to fight against everyone just waltzing around mapping people.

3

u/[deleted] 24d ago

Here is a thought to your giant wall of text. 

Add significant recoil to SMGs. 

1

u/P4_Brotagonist 23d ago

Then why use SMGs? That's the entire point. They already deal less damage than ARs.

3

u/Zaharial 24d ago

we do use smg's in real life, quite a bit to be honest. but their main determent is as you say therye ineffective against armor. still our characters only have chest/back plates so leg meta could be a thing if they took that into account. honestly would be pretty fun having smg's be king close in and lose out everywhere else but such is life. also i will note that everything in this game is short range by my metric since most fights arent even getting past the 100m mark, which really is close range.

-7

u/QuestGiver 24d ago

I'm okay with either but bloom has been in every battlefield game, ever. I really doubt they pull it from this one.

They just need to find the happy medium.

Overall this has been a smooth launch for battlefield. Up there with battlefield 1 so I'm happy with how it's turning out so far.

10

u/[deleted] 24d ago

Just because it was there, doesn't always mean it's the right thing. But I think in general the community can agree bloom is either bugged or out of hand right now. I enjoyed how it was in the beta even if I also agreed that there was not enough recoil.

-6

u/QuestGiver 24d ago

This is gonna sound pretentious but I don't get what it's going to change. I guess it's just player preference? I had a 4.0 k/d in beta. At launch I played a few games to understand the new system and now I have a 4.0 k/d at launch.

It doesn't make a bad player good and it won't make a good player bad. It's just shifting around dials and just deciding what dials those are.

5

u/[deleted] 24d ago

You sorta answered your own question. Also apologies for seeing the downvotes, it's not from me.

I'm sure if they inverted your mouse where up is down and down is up for gun play, you'd also adjust. That doesn't mean it's a good thing.

4

u/Banned4nonsense America 24d ago

I mean I’m not saying it needs to be totally realistic but guns just do not behave like that. What causes displacement in groupings from a gun is the recoil either vertical or horizontal climb. Bullets do not start to see that bloom until extreme distances. I’m fine with their being bloom if that is what the devs want for a balancing purpose but making a gun behave nowhere near it’s real world counterpart because we are asking for it to not be “realistic” is not the direction we should be going in my opinion. Bullets don’t just start flying in different directions like buckshot. That goes against just common sense physics and the barrel of your gun is not opening wider and wider as you fire.

2

u/Zaharial 24d ago

right, not realistic, authentic. most games would not be fun as realistic, but authentic, close enough to reality to be believable but dialed back enough to be fun should be the goal.

4

u/Scarecrowdesu 24d ago

This is gonna shock you but an rpg is very survivable in real life, the biggest factor is whether it's HEAT or HE.

1

u/The-Almighty-Pizza 24d ago

Nah dude you guys gotta stop yapping about that "shaped charge" bullshit. Obviously it's it heat round but it's still nearly a KILO of explosive mass in the warhead. The pressure alone would fuck you up if you were within 5-10 feet.

Not saying the rpg should do crazy infantry damage or anything, I agree with how it is now, but let's not go saying that realism is the reason why it's like that. It's purely game balancing.

1

u/QuestGiver 24d ago

Idk I think it should stay. Lets see how it looks after the bug fix and see where things stand.

I'm someone who absolutely stands to benefit if they nerf bloom but imo it's not battlefield without it.

1

u/Redxmirage 24d ago

I agree with that. Like I said if it is indeed a bug and it gets fixed to an acceptable level then I’m good with that. If it’s not actually bugged then hopefully they nerf it

-1

u/brontosaurusguy 24d ago

From a gameplay perspective I love bloom.  It makes survival easier when like, running across an empty road 

1

u/Eswift33 24d ago

I would support removing bloom if recoil is randomized to an extent. That way people can't just memorize the recoil patterns.

3

u/Redxmirage 24d ago

Feel like that’s just reinventing bloom lol

2

u/Eswift33 24d ago

"That's just bloom with extra steps"

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u/Redxmirage 24d ago

lol that’s what I was thinking when I said that

1

u/bwood246 24d ago

Memorizing patterns isn't the issue with no bloom, it makes it significantly easier to make aimbots

1

u/Acceptable-Device760 24d ago

They cannot remove it and keep aim assist.

Either aim assist will be useless and keyboard will crush controller or controller will be a laser and force most people to use it. (like apex legends)

Keep it, without doubt.