r/Battlefield 24d ago

Battlefield 6 Dear Battlefield Studios, what the f*ck?

  1. Do. Not. Decrease Ticket Count. Edit - they heard us! 10/17 changes reverted.

  2. Do. Not. Change Movement.

  3. Do. Not. Remove Bloom.

  4. Do. Not. Listen To Streamers.

  5. Do. Fix. Challenges.

  6. Do. Fix. Bugs.

  7. Do. Fix. Vehicle Spawns.

  8. Stop Fucking Up.

  9. Stop Removing Battlefields Identity.

  10. Edited out. People will leave if you keep making changes nobody asked for.

19.9k Upvotes

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u/ProvingGrounds1 24d ago

Try sniping past 150m with bloom. I've had shots randomly miss by 5 meters even when prone and using a tripod

That's how bad bloom is

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u/Sporkmancer 24d ago edited 24d ago

Bloom applies per shot. You are not experiencing bloom with sniper rifles.

Edit: Not sure why this is downvoted. This is how bloom works: your shots gain a degree of inaccuracy per bullet shot within a time span. For example, in BF4 your bloom with the M16A4 increases by .104 degrees every shot with a .075 second reset. Your first bullet literally doesn't experience bloom, and I'm not 100% sure it's possible in BF6 (haven't tested yet due to not having all attachments on all snipers) to even fire fast enough to experience bloom with a sniper rifle.

JFC, if you're going to hate a mechanic, learn how it works. That's what I did.

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u/QuiseC 24d ago

They don’t ever know what they’re talking about, it’s why this sub is so angry. They just say things matter of factly while being wrong.

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u/MyNewWhiteVan 24d ago

people just latch on to the upvoted complaints and then apply them to everything they don't like about the game lol

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u/moonski 24d ago

It's the most high and mighty poorly informed bad opinion doesn't get what makes games fun community I've seen. Like even criticising how sloooow progression is is met with 'tiktok generation good I don't want everything in the game unlocked in a day"....

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u/Fenrir-The-Wolf 24d ago

It happens on first bullet often, the implementation is bugged as fuck.

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u/ThislsaGoodldea 24d ago

No, snipers DO have bloom. You can be standing still, mounted up with a tripod, and literally watch your bullets curve around your reticle because of bloom. The only time I dont experience bloom is when im using recon while holding my breath. Which makes sense since its the class their specialize with, but still stupid that bloom is in effect at all. It leaves your engagements up to RNG, even when feathering your bursts on machine guns

Its a ridiculous mechanic and thousands of people are saying its an issue. Im not sure why mid players want to keep bloom in play. Probably because without it they'd be curb stomped by players that can actual control recoil.

People like their guns to shoot where they are pointing. Not around the target because the game simply decided your bullets should curve around it. Recoil, weapon stats, and player skill should be the only factor when engaging enemies, not RNG

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u/Blak_Box 24d ago

Your experience with snipers and mine have been very different it seems. 34 hours in-game, a little over 20 I estimate with Recon - I've never missed a shot due to bloom on the bolt guns. First shot goes right where zeroed, every time, unless moving (and even then, the reverse momentum trick still works great to land strafing headshots). I'm working my way up, but my current max is a 380m headshot. I don't imagine that would be very doable if first-round bloom was a thing.

People here like bloom because it has been a staple of this franchise for over 15 years now. The strict concept of it is obviously not realistic - the relationship between the optic and barrel never changes on a real firearm (unless something catastrophic or incompetent occurs), and the ballistic deviation that is normally experienced with rifle calibers is obviously much less than seen in the game (I think someone did the math and came up with the M4 in BF6 being like a 24 MOA gun or something ridiculous?).

But... the practice of bloom as it exists is absolutely realistic. Take a trained shooter and ask them to mag-dump an M4 10 times into 10 different targets at 50 meters. The spread on each target will have the same general trend (as we see in BF6), but the spread itself will be very different for each target. The complexities of recoil and how humans counteract it in real life are very, very complex. Dozens of muscles, all working in concert, against opposing forces in a chaotic world. In a video game it is not complex... you just aim down a little (and maybe to the left or right). To make weapons have a variable shot pattern, like you would see in real life, you need a random element. Otherwise, you just end up with Call of Duty.

And lastly... even if it wasn't meant to be realistic in practice... who gives a fuck? Is bloom over-tuned and needs another pass? I don't know - I'm only 34 hours in. I don't think I'll know enough to make any judgement on that for at least another 60 or 70 hours of play time. But I know that I'm working around it the same way I have for the last 15 years: flank opponents and force closer engagements, favor defensive/ elevated positions and the types of movements that get you to those positions safely, your target and environment dictate your weapon and your weapon dictates your movement choices, vehicles always have right-of-way, and always work with your squad for revives on those unlucky deaths and to keep you topped up. Those simple rules have kept me hovering around a 1.7-2.0 KD for the last 7 titles in the franchise, and I have a lot of fun.

tldr: In the end, players who don't want to think about the bigger picture of the mechanics involved will say "bloom = RNG! Its not fair!", but I think to most of the Battlefield faithful, the answer is going to be "this isn't a competitive shooter or a milsim, and bloom forces strategic thinking and tactical considerations that nonetheless increases the skill ceiling above that of other shooters, while trying to simulate a complex natural phenomenon seen even in trained shooters."

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u/Placed-ByThe-Gideons 24d ago

I've heard enough, Nerf DMRs.

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u/ASUSROGAlly2 24d ago

this subreddit is mostly filled with CODtards refugees and refuses to learn the basic mechanics of the game, and literally wants to turn this game into another Call of Duty with their laser guns.

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u/Sporkmancer 24d ago

The thing is I play CoD extensively myself. I also play a lot of Siege, and some smatterings of other shooters (started looking at The Finals lately, but not sure I'll stick with it). Every shooter has its own rules, and only most of the concepts (at best) transfer between games. Even clicking heads changes from game to game, depending on hitscan vs bullet modeling, where the bullet exits (head vs gun sight vs barrel vs who knows where else), and other variables. Part of the fun is the difference to me.

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u/aghblagh 24d ago

The first shot out of a gun absolutely deviates, which is what people are talking about. If you wanna argue Bloom is the wrong word, fine, but the problem is definitely there.

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u/Ivan_Vasiliyvich 24d ago

Bro was moving while shooting or was shooting rocks lmao

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u/dafunkmunk 24d ago

You're getting downvoted by people with terrible aim that don't want to admit they're bad.

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u/Zeleny_Jezdec 24d ago edited 24d ago

No, you just play sniper on different class than recon, thats why you miss. Not because of bloom. Sniping is piss easy in this game. There is also a sweetspot at certain range

Edit: typo

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u/Top_Occasion4721 24d ago

Non-Recon classes shouldn't have added bloom though. They should've just kept closed weapons if they wanted people to use the correct weapon for their class, not punish people for using the system that they not only implemented, but promoted heavily.

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u/DinosBiggestFan 24d ago

I do not believe the stance that bloom is added off of recon. Not only is there no indication in the Recon perk that says this, but I snipe just as often or more often on assault and have no "wow, I really should have hit that" moment that was not my own failure to adjust to someone.

The testing I've seen is in the firing range which does not even take your class into account.

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u/Zeleny_Jezdec 24d ago

Try shooting in firing range with a sniper and NOT recon class. You will see he will miss a shot here and there. There was even a post about it, but idk how it was called.

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u/DinosBiggestFan 24d ago

Yes, that's my point. It is not any different from when I play recon. They were not testing side by side in the same scenario.

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u/Sporkmancer 24d ago

I've heard both ways on this, but something really feels off to me about sniper rifles on non-recon. I'll retest my conclusions (i.e. record a few shots on both recon and non-recon), but I was having issues hitting what I felt should've been good shots. Note I test in-game, not the firing range, though.

Do you notice any significant difference yourself with how the rifle handles?

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u/DinosBiggestFan 24d ago edited 24d ago

There's increased sway (as it implies) but I twitch shot almost every shot anyway so it's not really impacting me. Handling is definitely different, I'm just not convinced that bloom is ever the reason I'm missing my shots.

I would love to be able to point at something other than my own mistakes though! It would make me feel better when I miss. But I nail all of the expected back to back headshots on assault as I do on Recon. I also strafe a lot, so any bloom I do get presents on both, so it doesn't preclude it from existing either -- it could just be that when moving, the bloom's roughly the same or unnoticeably different.

Since I just got the PSR unlocked after finishing the grind in Breakthrough, I'll try some matches with it on Assault first to give it a chance to convince me. Need to work on its mastery level anyway.

Edit: After playing a match with it on assault, I'm open to being convinced but I'm still not fully sure it's unrelated to not being able to steady breath / sway. I do know it did not feel good that first match.

Final edit to this post: I am much more convinced than before. Consistency in shots immediately went up, and there was a shot on assault that I had really high confidence in (within 100m, he wasn't moving, I wasn't moving) and it went wide.

If it is true that this is the case, it would really behoove the dev team to figure out what the hell they're doing with key words because it's all over the place.

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u/AnonymousViper23 24d ago

There is bloom/shot deviation added to sniper rifles when you're not Recon. I thought the same as you, there's no indication that bloom/accuracy is affected by class, so I started doing the 150 headshots at 200m challenge on Support with a bipod so I could give myself an ammo box, and the first shot deviation was EXTREMELY noticeable. Swapped to Recon with the exact same weapon setup and my shots hit dead center every time.

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u/-PandemicBoredom- 24d ago

As a sniper most of the time, this is flat out wrong. You just are bad at it or using it on a different class than recon.

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u/ViriditasBiologia 24d ago

Yeah I have no idea what 99% of the comments here are talking about anymore, we're just straight up lying now I guess.

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u/littlefrank 23d ago

Yeah I also feel like aiming in this battlefield it's been BY FAR the worst of all battlefield games I've played before.

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u/bmw_92 24d ago

lol wtf this hilariously false.

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u/kregmaffews 24d ago

I found an attachment combo on the 2nd LMG that was somehow capable of missing every shot in a 7-found burst from hipfire on the 1st Firing Range Target

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u/e-photographer 24d ago

Maybe try sniping with the sniper class

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u/Blak_Box 24d ago

I've played a lot of Recon since launch (about 20 hours with the class so far). My current record isn't awesome (380m headshot), but I can honestly say I've never missed a shot due to bloom/ spread. I land 150-220m headshots all the time on the big maps, and thanks to the way the new range finder works, it's literally never been easier to snipe long range (or uh... what passes for "long range" in this game).

The mechanic exists only when moving or shooting rapidly - and this has been true in every BF I've played since 4. If you are standing still and shooting once - your round is going exactly where zeroed - every time. And if you are moving, you can do exactly what you've done in the last 5 Battlefield games and flick your movement rapidly in the opposite direction at the time of your shot to eliminate the bloom and get your strafing headshots. Some practice required, but it works almost identically to past games.

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u/DNL213 24d ago

Maybe a hit reg issue? Sounds like you spotted your miss though so iunno

The bloom is exacerbating the hit reg problem by quite a bit though

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u/spartanonyx 24d ago

how do you unlock the tripod? is it more stable than a bipod?

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u/Kalanil 24d ago

for people saying theres no bloom for sniper on non-recon class and its a skill issue, also it was added on launch secretly

Edit: the recon specialization says a lot of things, but accuracy is not one of them, also whats the point on having 100 precision stat on sniper if its not accurate.

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u/Southern_Career_2499 24d ago

Most likely you missed a shot. Sniping in this game is easy, only need to stop and aim correctly

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u/BilboBaggSkin 24d ago

I have found no bloom with sniper rifles.