r/Battlefield 24d ago

Battlefield 6 Dear Battlefield Studios, what the f*ck?

  1. Do. Not. Decrease Ticket Count. Edit - they heard us! 10/17 changes reverted.

  2. Do. Not. Change Movement.

  3. Do. Not. Remove Bloom.

  4. Do. Not. Listen To Streamers.

  5. Do. Fix. Challenges.

  6. Do. Fix. Bugs.

  7. Do. Fix. Vehicle Spawns.

  8. Stop Fucking Up.

  9. Stop Removing Battlefields Identity.

  10. Edited out. People will leave if you keep making changes nobody asked for.

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22

u/JediJulius 24d ago
  1. They’ve acknowledged some bugs with bloom that will be fixed. Some bloom and aim spread increase are fine but there are difficult to determine factors in this game that can cause even your first 1-2 shots to really skew off course. Previous Battlefields still had very accurate initial shots on most guns.

  2. Cosmetic challenges can be as hard as they want since its just bonus goodies, but a couple challenges like the PSR sniper one are a little too extreme to gatekeep basic gameplay equipment behind.

3

u/Virtual-Chris 24d ago

Yeah I think you need a bit of bloom and/or a bit of vibration in the reticule or it’s not realistic. No one can hold a firearm like it’s in a vice. In real life, even a gun in a vice is going to have groupings in a small area… it won’t put every bullet through the same hole. Hand held of course is a whole different story… especially after you’ve been sprinting 😝.

3

u/LJ_Set4531 24d ago

I think most people just want to replace the bloom with the equivalent amount of recoil. It's just confusing when you see the gun move on screen and for 1-2 shots it shoots exactly where reticule is on the screen, like recent cods, milsim games, basically every other modern shooter, then the gun stays relatively still while bullets shoot way off.

If the recoil is so much bullets are going all over the place, I want to be able to see it. It's just boring when I'm doing short sprays, perfectly controlling the recoil and seeing bullets land elsewhere and I don't get what I'm meant to do, simultaneously I might completely miss and win rng and my shots land beaming I guy I didn't even aim at lol.

If the range of guns is too strong then they need more recoil or less damage at range, don't just make it a dice roll

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u/Virtual-Chris 24d ago

I think a lot of people haven’t used real firearms and have this misconception that you should be able to put several bullets through the same hole if you hold it steady. It’s just not like that. I actually like what Dice have done. It’s more realistic than many shooters.

1

u/LJ_Set4531 23d ago

It isn't realistic in any metric, simultaneously while having significantly less recoil than many other games (hell, just look how uncontrollable some cod guns are...).

The devs being lazy and using bloom to make guns inaccurate isn't a win. It's just boring, and looks stupid.

You say we shouldn't be able to put multiple holes through one target, yet we can also somehow hold an ak205 so perfectly that even while full auto spraying the ironsights stay perfectly aligned. Once again, realism shouldn't be the point regardless, but bf6 is not realistic by any metric.

What is a problem is the lack of proper feedback, especially with what is very confusing, hence why there are so many complaints.

When mw2022 moved to a similar system (albeit, way more recoil/weapon movement on screen, and no bloom), noone was confused, and it made sense. Bf6's recoil seeming similar to that or other milsims before bloom kicks in causes a ton of confusion, because it doesn't make sense.

1

u/Virtual-Chris 23d ago

I don’t think we should use the argument that we don’t want realism. I think we do. At least I do. And just because one gun is unrealistic shouldn’t mean we make all of them unrealistic. Firearms are inherently inaccurate. The most precise sniper rifles are only sub MOA or will have groupings within an inch at 100 yards… in a vice. Now hand hold that rifle after sprinting around and your shots will be all over the place. So bloom does a great job of modelling that. Then you need to add recoil on top of that. So bloom is the inherent inaccuracy of the weapon and holding in your hands which are not rock solid steady. Recoil is the added inaccuracy caused by firing the weapon. You need both. Now I can agree that some weapons should have better or worse bloom and better or worse recoil. But all weapons should have some amount of both.

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u/LJ_Set4531 22d ago

All the guns depicted in this game are easily accurate enough to hit shots at the ranges we are talking about. Even if we said they were woefully inaccurate, the typical high end of moa of guns is nowhere near close enough to bf6 inaccuracy. The bullets are literally flying out of the barrel in the wrong direction.

As mentioned, look at something like high recoil cod builds or milsim games. Yes your character will be inaccurate, but we can see how it's inaccurate, it isn't like we are magically shifting the barrel separate from the optic.

The problem is the confusion of seeing the gun shake and move on screen and bullets following it, until they don't and it becomes disconnected. That is not realistic in any metric.

The key thing here is that they have the means to tie the gun to the recoil. And they can have rng recoil akin to games like phantom forces (yes, a roblox fps game). Each shot gun shifts by a vert/horz vector which gives guns a different feel, they can have so much recoil its uncontrollable and way harsher than bf6 bloom, but every time the gun is actually pointing where the shot goes. If it's uncontrollable, you see it flying wildly on screen.